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About Final Fantasy/RPG Resistancies in General

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Dark649

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Zidane, Vivi and Garnet have resistancies based on equipment, but there are characters like Kuja [Listed here and here], Ultimecia [Listed here] and etc. that normally have resistancies which are not listed on their profiles.

So, every FF/RPG's in general characters should have resistancies based on equipment and normally for the bosses that have a list of resistancies.
 
This is obvious, yeah.

A lot of SMT characters also have elemental resistances not listed. It's just tricky to remember to include for everyone.
 
I've been through a big thing with Ever about in-game resistances for RPG bosses. And I can safely say that this won't end well for an acceptance.
 
What do you mean? This is a basic thing.

With the Masakados Magatama, the Demi-Fiend becomes virtually immune to literally every type of attack that isn't Almighty. That is a legitimate power.
 
I told The Everlasting that the FF VII cast should have resistanves based on the Materia System.

Also, what? FF IX can have resistances from equipment and... everyone else cant?
 
No, not a power-based thing. That's different. Things like for example, Corvus being immune to Thwack (instant death spell) in DQIX.
 
Recently, I've had similar discussion about Golden Su characters. The bosses and characters can become immune to status effects and a few other things because of the Luck stat, but I've been told not to add the immunity due to game mechanics. I've also been told this is why Sephiroth, among other RPG bosses, don't have a resistance to Death Manipulation or an immunity to One Hit Kill.
 
I'm pretty sure Resistance to Death Manipulation and OHK should be added if you can't one-shot them with Instant Death spells.
 
I was told that Repp and Ever agreed that it was game mechanics to balance the game.
 
Well, yeah. But it's still a feat. Arguing that it's just game mechanics doesn't change the fact that Cloud could try to use an Instant Death Spell on Sephiroth and that he wouldn't drop dead as a result. It's a legit thing.
 
Certain bosses in Golden Sun have 40 Luck, and all characters can have their Luck boosted that high. It gives them an in-game immunity to a wide variety of status effects, from sleep, stun, poisoned, haunted, venom, curses that cause eventual death, attacks that cause HP to be reduced to 1, instant death attacks, BFR to an extent, delusion, and a moderately haxxed variant of power nullification.
 
Balancing should still be canon as long as it's not obvious 4th wall thing

Can't arbitrarily put powers as game mechanic
 
Thing is that these are clearly just things put in the game to make sure the bosses still have a challenge and you don't just one-shot them with anything.

Bosses like Ardyn aren't immune to BFR just because Alterna doesn't work on them, nor is Sephiroth immune to instant death, or Marluxia not being affected by Existence Erasure.
 
@Matt

But the problem with this logic that the vast majority of fodder bosses in RPGs have resistance to Death Manipulation if we give them this sort of boss immunities.

They aren't canon or tied to the stories themselves. They're just to keep the player from cheesing their way through it.

Resistances via equipment and powers I'm neutral towards. But granting immunities via game mechanics like this is a no for me.
 
I asked if resistance via Added effect Materia could be added. Cloud and tifa can get resistances to everything thanks to this.
 
Saikou The Lewd King said:
Balancing should still be canon as long as it's not obvious 4th wall thing
Can't arbitrarily put powers as game mechanic
These aren't powers though, they're just limits the developers give to make you not stomp every boss by just spamming instant death or whatever.
 
@Matt

They haven't actually demonstrated these immunities and 99% of the time there's no explanation as to why they have them.

It's the equivalent of, "Well, Character X never used their hax ability against Character Y, so Y must be immune." Without any additional context.
 
What about if you use an item to analyze the boss to see what they're resistant to. Would that count?
 
@Saikou

Ever and I aren't arguing against equipment immunities, we're arguing against arbitrary boss immunities.
 
@Glass

No. Because even that would be game mechanics since it includes statistics like HP.
 
So, the battle game base resistancies for the FF9 char should be removed?.
 
@Dark

Equipment + Materia Resistances and Resistance from Abilities is fine.

Random resistances that have no explanation at all are not.

FFIX's Equipment Resistances should, just not random boss immunities.
 
@Saikou

If the immunities have an explanation (i.e. Bravely Default's Rusalka being immune to water projectiles due to being made of water) fine. If they don't, they're going.
 
Or that some machines resisist soul manipulation [Dunno mind] or bosses made of a element resist said element.
 
Then, I believe Cloud should get resistance to status effects and time manipulation? And same for tifa.
 
@Dark649

Those are sensible. Just random things like giving Resistance to Death Manipulation to a random boss are not.

@Hadou

Is there an explanation for that ability in-story? If not, no resistances.
 
If immunities works the same way, it makes no sense to decide that ones without explanations are non valid. This is arbitrary.

Game mechanics only apply to stuff directly related to the game's mechanic or stuff that contradict the story
 
Reppuzan said:
@Hadou

Is there an explanation for that ability in-story? If not, no resistances.
No, but I figured the Luck stat would've been enough of an explanation, seeing as it isn't just a random, unexplained resistance, it would be explained through the Luck stat. Aside from that, there are other resistances attached to the characters that are explained through the story, but that's not the topic on hand.
 
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