King_Dom470
He/Him- 3,441
- 1,850
- Thread starter
- #121
Again by this logic why wouldn’t the meteor feat be usable?TABS scaling is 99% video game 1% story outside of the game's mechanics
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Again by this logic why wouldn’t the meteor feat be usable?TABS scaling is 99% video game 1% story outside of the game's mechanics
still falls under the outlier argumentAgain by this logic why wouldn’t the meteor feat be usable?
The units were 8-B as it was so no not reallystill falls under the outlier argument
the cheerleader did not have 8-B durabilityThe units were 8-B as it was so no not really
Through downscaling yes pretty much everyone should be 8-Bthe cheerleader did not have 8-B durability
Exactly why everyone in FNAF World isn't Low 2-CThe low tiers absolutely cannot survive a hit from the knight
this is just fishy as hell when you consider that you could downscaling chain your way down so many one shots and still have them be 8-B scaling to the best usable feat.
Except there is an infinite gap between baseline low 2-C and peak low 2-C, so all downscaling chains are still valid (and also the game mechanics are much more canon in that game)Exactly why everyone in FNAF World isn't Low 2-C
I know but the they can from units comparable to the knight like the monkThe low tiers absolutely cannot survive a hit from the knight
this is just fishy as hell when you consider that you could downscaling chain your way down so many one shots and still have them be 8-B scaling to the best usable feat.
Did you not read what I said thoI know but the they can from units comparable to the knight like the monk
monk can hurt and beat the knight, the monk can damage peasants without killing them so the entire verse is 8-B hence it isn’t an outlierDid you not read what I said tho
Also the monk literally does dogshit damage.
If we use the in game stats you would see that the monk does an incredibly low amount of damage to the knightmonk can hurt and beat the knight, the monk can damage peasants without killing them so the entire verse is 8-B hence it isn’t an outlier
So to be clear the only problem here is that this feat is an outlier (Which I don't even agree with). Not game mechanicsIf we use the in game stats you would see that the monk does an incredibly low amount of damage to the knight
see how much easier it would be to just go by damage value instead so we end up with a scaling that isn’t inflated to make hay balers and halflings city block level?
Either we end up with an outlier based scaling where everyone is 8-B (never getting accepted) or we let the fodder stay fodder and use alternate ways to make dark peasant and top tiers actually get upgraded.
It's not even really about "story", I'm aware of what TABS is.TABS scaling is 99% video game 1% story outside of the game's mechanics
this is not a situation where you can just say "video game doesn't count tho" when every powerscaling interaction in it happens when things are happening in gameplay
unless you're now gonna be that one productive fellow who decides "well there's no statement or canon feat of a dark peasant one shotting a bard, so we're gonna have to put him at unknown"
I'm fairly certain that it's a common idea on vsb that the more gameplay based a series' scaling is, the more game mechanics must be used for coherent scaling.
I literally do not see the point in having a verse where characters who are hundreds of times stronger than others just end up scaling to the exact same thing when there is such an easy solution to it.
If there's not going to be a diversity of feats then maybe go with the extremely obvious way of scaling the top tiers, rather than just sticking to the useless "indexing" of just saying at least x likely far higher
No, that's still a problem.So to be clear the only problem here is that this feat is an outlier (Which I don't even agree with). Not game mechanics
well I guess I could start with the pikeCan you show me which characters are, by the numbers, dealing hundreds of times more damage than a peasant?
So the 8-B guys seem to hit about 100x the 9-B guys, which is actually much lower than would net 8-B. I may contest using the Pike as-is since it hails from the Legacy faction, which appears to just be a "here's a bunch of guys that used to be in the game, but we removed, but you can now **** around with them if you want" type deal.well I guess I could start with the pike
peasant fist does at least 15 damage, and the pike does 1,500
additionally, there's the Ballista at 2,000, and the dark peasant's projectiles do over 3,000 per hit
I'll get a list of more later but I gotta go
What are you intending to say here? This sounds like you're arguing, for example, that 100 peasants should be 8-B because Thor will die to volume. This is not going to be an accepted thing, as it falls once again into the territory of game mechanics and chip damage.I'm not sure what the debate turned, but sinse We seen to be talking about scaling I will just state the current scale(without the 8-A thing) THor has the 8-B feat, thor costs 2200, anyone that costs 2200 or more scales to that feat, that's how we are doing so far
TABS discussion thread has been debating how things should scale as we are aware that scaling trough durect numbers like life and damage is not that common
The first thing we decided was using thor lightning, who can survive It get's 8-B dura(the lightning is stronger them thor hammer that is what the feat comes from)
other thing that we troguh about was 1v1, who can win against a 8-B troop get's 8-B scaling(possible only AP)
That's where the scaling debate stoped
trough is aways to keep in mind that we always had plans to give every troop a 8-B rating at least when in large numbers
I will not coment as I'm getting tired of this thread, is that okay?What are you intending to say here? This sounds like you're arguing, for example, that 100 peasants should be 8-B because Thor will die to volume. This is not going to be an accepted thing, as it falls once again into the territory of game mechanics and chip damage.
If you are ceding that point for now, that's fine, yeah. I don't want people to be stressed out over the HeheHahaFunnyWarSimGame, that'd be silly. I just want you to understand that I'm just trying to do my due diligence here for a verse that, from where I sit, has a lot of worrying elements to its pages for now, elements that should be addressed.I will not coment as I'm getting tired of this thread, is that okay?
I didn't undertood anythingIf you are ceding that point for now, that's fine, yeah. I don't want people to be stressed out over the HeheHahaFunnyWarSimGame, that'd be silly. I just want you to understand that I'm just trying to do my due diligence here for a verse that, from where I sit, has a lot of worrying elements to its pages for now, elements that should be addressed.
He is trying to fix stuff that don't make sense for the verse to be properly indexed and not look badly put together.I didn't undertood anything
Thank you for translating from Rambling to English, a shipment of golden swords and axes await you in Valhalla.He is trying to fix stuff that don't make sense for the verse to be properly indexed and not look badly put together.
Valhalla?? This life is enough work already. Give me a Tv and enough cake to make the lady from Matilda question her eyes. But thanks for the compliment that I can understand and speak English. Most who know me disagree on that subject though.Thank you for translating from Rambling to English, a shipment of golden swords and axes await you in Valhalla.
You're right, we should make every single fodder enemy in every single video game ever scale to the strongest people so long as they aren't one-tapped instantly.Its not an outlier tho most characters can survive hits from stronger units so the entire verse all pretty much upscaled from 8-B anyways
No, no it shouldn't. Not beyond reason, which is more than sufficient to disprove the asteroid.This verse should be a lot more lenient to stuff like this.
Also untrue, to an extent, and certainly not to the point of "This super powerful rock just fell from the sky and did zero damage". I have no idea what angle you're trying to make here.The entire verse is game mechanics
True, and irrelevant.it has almost no story outside of little lore bits here and there
This is, perhaps, the largest single dose of copium to blatant game mechanics I have ever heard in the history of this website. I've been on thousands of threads at this point, this is the deepest into bad takes I've seen. The fact that a basic slap does damage but this thing, which is deliberately not intended to be a damaging effect, does not do damage? It is incredibly relevant, such that you saying this leads me to believe that you would say this about literally anything if it served your purposes.the meteors not doing any actual damage as i've said before doesn’t really mean a whole lot
9-B, generously, in the real world, and cover does a lot.
Torture is not about high potency. It is about pain. Torture is mostly 10-C techniques.
This is like 10 feet, with interim impact with the floor above. No.
This one's dead for me but pal, I'll wager I'd find it to be wrong, too.
No, no they aren't. While these are not all baseline human feats, they are all feasibly survivable and most have an explanation aside from "game mechanics should be ignored!!!!!!!" If you don't know what the term "game mechanics" means insofar as we use it on this wiki, just say so.These are all examples of game mechanics
No.Point is that TABS should be even more forgivable based on the nature of the game.
Yes. Because the effect is not, from a design perspective, intended to be a damaging effect. It's peddled as a knockback. Whereas much more minor effects do harm them. So it's game mechanics.I was pointing out how they didn’t get damaged at all not that the damage should’ve killed them