=EE - Associated with his Toon Force (ngl i watched the feat demonstration and i laughed very much lol) but doesn't seem to be combat applicable, or else he'd use it no?
=Expert in h2h - apparently both "master in h2h" and "expert in h2h" links to Martial Arts, which is a power page with no rank or tiering, so it's 100% feat associated
-Mario fights the bosses with his acrobacies and martial arts prowess, people usually VERY bigger than him and, by logic, physically stronger. a ton of people/monsters.
-He's so impressive in said acrobacies that not even he can do a triple jump but becomes invincible for a short time after performing the 3rd jump. lol.
-Mario fights a person called Jinx 3 times, who's a martial arts master, and impressed them so much that they incorporated Mario's style in their own.
-Luffy fights
during his whole life and was trained by the craziest biggest baddest in the Marine, in spars against his brothers, with giant monsters, with people in secret government division CP0, and with some of the most feared pirates in the entire world (in this key he defeated the most busted son of one of the 4 most powerful in the world, Katakuri, and earlier he and his crew fought against Gecko Moria and he won 1v1 against Crocodile)
=Self-Perception Manip - countered by kenbunshoku[1] with rather ease
=Attack Reflection - Luffy doesn't use projectiles, so it's not useful
=Status Effect Inducement - countered by kenbunshoku[1]
=(layered: ) Transformation, Immo type 7, Intangibility - Whenever he does get to this form, he can only be revived by his 1-Up or by a partner's touch...that's unavailable.
=Afterimage - That seemed like speed to me, but anyway. Won't be a thing due to Luffy's adaptations and etc...and kenbunshoku[1].
=Weapon Mastery and Creation, Energy manip -
that energy sword outta nowhere is nice, ngl Luffy's seen many guys with weapons before, Busoshoku and Kenbunshoku[1] is 100% gg
=Fire Manip - Busoshoku[1] and Luffy's own base resistances take care of this with rather ease
-Explosion Manip - seems to be short ranged, Busoshoku and Kenbunshoku[1] for the win, here
-Status Effect Inducement - The shown move seems to need Luigi, so it's unapplicable.
=Ice Manip - Luffy does have a bit of resistance in base, but Kenbunshoku seems to help against those snowballs