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UNDERTALE/DELTARUNE [shiny new] DISCUSSION THEAD

Nah he's cooking,you'll see in Chapter 7.
No way his ass ignoring Kris' save files:skull:

Bro doesn't know that [EMPTY] is an placeholder, and Kris file isn't, since you know, you have to write the code to make Kris file change to Empty back again after you erase your file and enter.

It's basically GameMaker Studio 2 code
 
Since when a reset has to involve time in its definition? It only means restoration.
When apparently sans and flowey says that all those resets and stuff are involved with time getting warped all over the place?





By the way, its off topic but please consider to use Rudolph as an example for snowdin monsters to live in a hotland.
 
Sans doesn't know about True Reset, and Flowey never said that True Reset needs time, just that it'll rip off everyone from the timeline and erase everything.
You're basically cherrypicking now, forgetting "sent back" on a funny purpose.
You're the true definition or dementia.
Because there's no "everyone"(they're erased), and no "back"(it's erased too, thx JP sans), so you're implying that sending back nothing to nowhen gonna restore the world?

it's just making more sense for Chara just to make replica of the world considering amount of power they have.
So, again, argument from incredulity.
Again your bias. Can't live without it or you will be dead in 5 seconds?
 
Tbh it kinda makes sense, but that'd require another CRT to add to all the monsters that thing, and I'm just updating the resistance that the characters currently have.

So you can make your own CRT for it lol, idrc.
 
Tbh it kinda makes sense, but that'd require another CRT to add to all the monsters that thing, and I'm just updating the resistance that the characters currently have.

So you can make your own CRT for it lol, idrc.
Ah I'm sorry then, forget what I said
 
Tbh it kinda makes sense, but that'd require another CRT to add to all the monsters that thing, and I'm just updating the resistance that the characters currently have.

So you can make your own CRT for it lol, idrc.
This exists now
 
I'm sorry for my night behavior, I have been sleeping 3 hours for 6 days in a row
 
Now that's its done, can we have this one?
 
"This light... it's the power that only you can see."
So, does it mean that only Kris and Player are DR save users..?
 
Yes, but they aren't ready for that discussion yet.
 
Yes, but they aren't ready for that discussion yet.
BTW I think that white save files are superior to yellow one

Like, you can just go and erase, copy, overwrite, create more

And there's no deja vu effect
 
Just got my Legends of Localization and Passport to Undertale. That's around 150 dollars now of Undertale merch kekw.
 
So, guys, I have a thing that's bothering me for quite the time and I wanted your opinions on this:

Well, I did some research and I found out that there might be a bit of an inconsistency with the UT CRT of Dura Neg with the Sans part. Sans seems to be NO EXCEPTION when it comes to monsters limited durability, and I'll explain why.

First of all, I read about the CRT and the main reason why Sans is the exception is because people used to believe that, aside from the other monsters, there was no way for you to mitigate his damage by wearing conventional armor, but this seems to be a lie since, well, there IS a way for you to mitigate his poison effect with the Torn Notebook and Cloudy Glasses since these items combined increases your invulnerability frames, which I searched for in the wiki and they ARE considered part of durability, which means that THERE IS a way for you to tank Sans' KARMA damage poison a bit more with armor. And if you're able to do this, wouldn't that mean that Sans has NO TRUE DURA NEG, and just has a stronger level of limited durability negation compared to the other monsters? If so, I don't think we should keep Sans the exception anymore, which also means he should get back at having limited durability negation. What do you think about it?
 
So, guys, I have a thing that's bothering me for quite the time and I wanted your opinions on this:

Well, I did some research and I found out that there might be a bit of an inconsistency with the UT CRT of Dura Neg with the Sans part. Sans seems to be NO EXCEPTION when it comes to monsters limited durability, and I'll explain why.

First of all, I read about the CRT and the main reason why Sans is the exception is because people used to believe that, aside from the other monsters, there was no way for you to mitigate his damage by wearing conventional armor, but this seems to be a lie since, well, there IS a way for you to mitigate his poison effect with the Torn Notebook and Cloudy Glasses since these items combined increases your invulnerability frames, which I searched for in the wiki and they ARE considered part of durability, which means that THERE IS a way for you to tank Sans' KARMA damage poison a bit more with armor. And if you're able to do this, wouldn't that mean that Sans has NO TRUE DURA NEG, and just has a stronger level of limited durability negation compared to the other monsters? If so, I don't think we should keep Sans the exception anymore, which also means he should get back at having limited durability negation. What do you think about it?
Sans had complete dura neg? That's silly.

Undertale characters damage souls but don't immediately destroy them because souls in Undertale have varying levels of durability and "HP". No Undertale character has some kind of one-shot hax move. Sans in particular can break souls extremely fast but not instantly, and it's not that he can't be resisted, it's that Sans does one damage per frame by the rules of the game or rather how he shifts them to suit his needs. He literally does one damage but does one damage so rapidly that it equates to being 30 damage per second. That's not durability negation that's just hax.
 
Sans had complete dura neg? That's silly.

Undertale characters damage souls but don't immediately destroy them because souls in Undertale have varying levels of durability and "HP". No Undertale character has some kind of one-shot hax move. Sans in particular can break souls extremely fast but not instantly, and it's not that he can't be resisted, it's that Sans does one damage per frame by the rules of the game or rather how he shifts them to suit his needs. He literally does one damage but does one damage so rapidly that it equates to being 30 damage per second. That's not durability negation that's just hax.
Dura neg is not one shot by default, it not being one doesn't make it limited

Also, all durability negation is hax, durability negation in itself is a hax
 
Dura neg is not one shot by default, it not being one doesn't make it limited

Also, all durability negation is hax, durability negation in itself is a hax
Misworded that.

Anyways still I don't see why Sans dura neg isn't limited even regardless of the argument CoffeeBaiano made. But that adds to the reasoning.
 
Is saying "infinite realities" or "infinite worlds" a quick way to upgrade your verse to 2a?
 
No the ****? From where does it even come from?
It's a general question
Like if someone says "ahh ummm there's infinite realities/universes out there" and then says "well there's [x] who destroys them all"
 
Misworded that.

Anyways still I don't see why Sans dura neg isn't limited even regardless of the argument CoffeeBaiano made. But that adds to the reasoning.
It's because monster dura neg is shown to be affected by your actual durability (like wearing armor for example reduces their damage) but Sans' isn't, you can't lower his damage. However the thing Coffee brought up should disprove Sans as an exception, as you can lower his overall DPS even if not his raw damage
 
Misworded that.

Anyways still I don't see why Sans dura neg isn't limited even regardless of the argument CoffeeBaiano made. But that adds to the reasoning.
Well, in his bio he still has complete dura neg, even tho you can mitigate his damage somehow. Should I make a CRT so we can see if we should reverse Sans' dura neg to limited like the other monsters? Because although Sans will always deal 1 DMG at you regardless of you DEF, invulnerability IS durability, which means that even tho this rule exists, there's a way for you to mitigate his 1 dmg making it hit slower and make the poison drain way slower as well.
 
Well, in his bio he still has complete dura neg, even tho you can mitigate his damage somehow. Should I make a CRT so we can see if we should reverse Sans' dura neg to limited like the other monsters? Because although Sans will always deal 1 DMG at you regardless of you DEF, invulnerability IS durability, which means that even tho this rule exists, there's a way for you to mitigate his 1 dmg making it hit slower and make the poison drain way slower as well.
To be fair to bypass invulnerability is straight needed Dura neg. I don't get the dot of "DPS gets reduced from coffee" = "Sans can't harm beyond a certain level of dura".
 
Yeah, this doesn't really mean anything for his dura neg. The glasses and notebook just resists his KR a bit, and even then it's not absolute. He's still ignoring your defense completely by dealing set damage
 
I dunno, I think I frames are one of those game mechanics that aren't canon in UT.
Like sure, your soul is "invincible" but wtf does that even mean? Does frisk actually become immortal for like a second after they get hit?
 
To be fair to bypass invulnerability is straight needed Dura neg. I don't get the dot of "DPS gets reduced from coffee" = "Sans can't harm beyond a certain level of dura".
Yes, but if there's a way for you to actually lower the damage you get from Sans' invulnerability neg by gaining MORE invulnerability, then wouldn't that mean it's no different from monsters ability to bypass your DEF actually getting their damage reduced by the more you get DEF?
 
I dunno, I think I frames are one of those game mechanics that aren't canon in UT.
Like sure, your soul is "invincible" but wtf does that even mean? Does frisk actually become immortal for like a second after they get hit?
Invulnerability frames in UT are the same we see here in the wiki. It's just another way for Frisk to gain some sort of durability against the monsters as well by ignoring the rest of their damage for a bit.
 
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Yeah, this doesn't really mean anything for his dura neg. The glasses and notebook just resists his KR a bit, and even then it's not absolute. He's still ignoring your defense completely by dealing set damage
Isn't that because in UT 1 damage is the limit of a damage a monster can deal at you? I know we have Asriel reducing Frisk's life to 000000.1 but that was something completely apart and special since a huge set of determination was involved, and because at that point the game was basically being broken. Also, invulnerability is durability, and if you can, somehow, resist Sans' 1 dmg inducement by gaining more of it, then that should mean you can tank Sans' damages a bit more with invulnerability, which is durability as well.
 
Yes, but if there's a way for you to actually lower the damage you get from Sans' invulnerability neg by gaining MORE invulnerability, then wouldn't that mean it's no different from monsters ability to bypass your DEF actually getting their damage reduced by the more you get DEF?
invulnerability is not durability, so i don't know what the argument here is
 
Invulnerability frames in UT are the same we see here in the wiki. It's just another way for Frisk to gain some sort of durability agains't the monsters as well by ignoring the rest of their damage for a bit.
no, they are invulnerability and not Durability at all
 
Yes, but if there's a way for you to actually lower the damage you get from Sans' invulnerability neg by gaining MORE invulnerability, then wouldn't that mean it's no different from monsters ability to bypass your DEF actually getting their damage reduced by the more you get DEF?
Invulnerability is a hax though, not increasing the durability. You can even be 2-A and apply the same thing, KR would still work due to it still bypassing the inv frames.
 
no, they are invulnerability and not Durability at all
Sorry, I missworded. I'm not saying that invulnerability is the same as durability in their concept, I'm saying that Invulnerability adds to durability if you have, and the more invulnerability you have, the more it will add to your durability. Frisk is a good example of this since the more you have, the more you can ignore monsters' magic, even tho it is limited.
 
no, they are invulnerability and not Durability at all
Yeah the thing is, is that really canon like, in-game?
People are really quick to assign game mechanics as canon to UT because of the 4th wall breaks in the game, but I think this could be explained as the monsters giving you a chance to get up after getting attacked for example.
 
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