Got the source. 12 year olds can survive 3 story falls.https://pubmed.ncbi.nlm.nih.gov/6620098/#:~:text=Falls%20from%20a%20height%20are,%2C%20all%20survived%20(100%25).
The problem of 9-C children proportionally applies at a smaller scale.
Regarding your compromise.
1: The wiki's purpose is to index fiction. Making matches are secondary in priority.
2: While Molly is flat on her stomach, her high surface area, lower mass, youth and her falling from one story rather than 3 makes it very likely a person of her stature would no sell the fall IRL.
Ok, H3, if you'll indulge me, I'm going to go full-on Ace Attorney on you (please give me this)
Before we continue arguing and giving each other headaches, I think we should ask ourselves and each other a question:
What exactly do we mean when we say things like "Street level," "durability," or "no sell"?
I say this because if we want to come to a solid conclusion, we need to understand where we're approaching this from. If we end up having conflicting views of what these terms at their core mean, we could actually agree with each other and simply use these terms differently, causing immense confusion.
I've always interpreted "durability" on our site to mean what a character can take without significant injury that would make it physically difficult to function normally. For example, let's say a character got hit by an attack and only suffered minor bruising, a bloody nose, some scars at worst, etc. Stuff like that is what I feel should count towards a character's durability. Yeah, it'd suck for them, but it's not like it's gonna impair their ability to continue on that much. Now, let's say another character got hit by an attack that resulted in stuff like broken bones, ruptured organs, concussions, stuff that you'd generally want to spend a while at a hospital for. In my opinion, that shouldn't count for durability. I know Agnaa said this is more of a stamina thing, but I don't think that's right. If you have your arm snapped in half, whether you feel the pain of it or not, it's going to make your life a hell of a lot harder being incapable of using one of your arms. What I'm trying to get at here is that I believe the line between what constitutes a character's durability and what doesn't is whether they can or cannot function normally after getting hit. This also means that just because a character can survive something doesn't necessarily mean they're that durable.
Now, street level... The way I've always interpreted 9-C in comparison to regular people (outside of direct calculations, of course) is generally significant and
potentially lethal collateral damage. The reason why I put emphasis on "potentially" there is that while 9-C attacks can easily kill people, it isn't guaranteed. For example, if someone got shot in the heart or if Bruce Lee kicked them in the head at full force, they'd most definitely die. But that isn't just because the gun and Lee are strong,
it's because they're actively targeting weak points. If this person had a less important area hit (a spot on their chest away from their organs, their arm, having the damage more spread out), then they could probably survive, but still not without significant injury or need to heal afterward. The reason why street levels tend to one-shot ordinary people is that they're also commonly highly skilled fighters/hunters/predators who know where to target, not simply pure strength. So, just because a 10-B survived something 9-C doesn't disqualify it from being 9-C, as long as it also doesn’t count towards the 10-B’s durability, which I touched on before.
As for “no-sell,”
we explicitly have a definition for this on the durability page. Casually getting up after being hit or being completely unmoved by something? No-sell. Ultimately surviving but struggling to get up or expressly trying to tough through something? Not so much.
So, H3, what do you think these terms mean?