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You're right; I misinterpreted it.I don't think it's coming out too soon. They mentioned that there's still loads of work left for it.
I can bring more info after I finish today's stream.
Fair point, but this should still give epithets, wild magic, and anything created by them some kind of Abstract Existence as they are the physical manifestations of concepts.They're not altering the concept itself, they're instantiating objects in line with a particular concept.
No? AE requires a thing to lack a physical form, or to be able to regenerate indefinitely due to a conceptual basis. The powers themselves aren't out there in the conceptual aether, they just give characters the right to access certain concepts. Objects created by them are even further away, as they have physical existences.Fair point, but this should still give epithets, wild magic, and anything created by them some kind of Abstract Existence as they are the physical manifestations of concepts.
No, they change which people can invoke objects from which concepts.Also, I still think things like the Arsene Amulet and Rick’s powers should still have concept manipulation as, while they can’t change the concepts themselves per-se, they do directly control what objects are “participating” in them.
The non-physicality only really needs to apply to type 1 AE, there’s plenty of characters who physically exist and still are fundamentally connected to a concept or idea.No? AE requires a thing to lack a physical form, or to be able to regenerate indefinitely due to a conceptual basis. The powers themselves aren't out there in the conceptual aether, they just give characters the right to access certain concepts. Objects created by them are even further away, as they have physical existences.
I think you may have misinterpreted some of what I had said previously. At no point do I say that epithets are linked to stamina, in fact, I proposed evidence of the contrary.It seems like the energy they invest into objects to embue them is their experience with that ability. It's not their stamina. Plus, single-use embues take less of this experience than permanent ones do; you can have an object permanently manifest your epithet at the cost of your skill at using it.
It's pretty clear that epithets are tied to proficiency rather than stamina. Stamina loss is simply a byproduct of using an epithet/having your energy taken away based on the physical effort it takes to perform. Hell, when describing the game mechanics of the stats, Jello describes proficiency as being the thing that actually upgrades the potency of the character's abilities. This also explains why it takes more energy to imbue an object permanently because it's essentially putting energy into an object rather than oneself to do its own 'upgrading' procedure. And, obviously, having the effect be permanent and making sure the energy stays in there will take a lot more potency than briefly giving that object an effect for a few seconds.Inscribing an object requires a permanent loss in proficiency, implying that proficiency is somewhat tied to how much Epithet energy someone has. And because those with higher proficiency are shown to have more power and control over their epithet, that means the more energy someone has, the stronger their attacks are.
The reason why simple applications of one's epithet don't actually lose proficiency is because the energy isn't going away. It's just getting briefly applied into an attack before it goes back into the host.I don't think this lines up well, since a character normally invoking their epithet simply loses stamina, not skill. In fact, using their epithet makes them better at it.
I don't think this works out very well either. During battles, characters lose stamina by using their epithets, some epithets use more of that stamina than others, and we see more clearly through TTRPG stuff that more powerful abilities usually cost more stamina.I think you may have misinterpreted some of what I had said previously. At no point do I say that epithets are linked to stamina, in fact, I proposed evidence of the contrary.
It's pretty clear that epithets are tied to proficiency rather than stamina. Stamina loss is simply a byproduct of using an epithet/having your energy taken away based on the physical effort it takes to perform. Hell, when describing the game mechanics of the stats, Jello describes proficiency as being the thing that actually upgrades the potency of the character's abilities. This also explains why it takes more energy to imbue an object permanently because it's essentially putting energy into an object rather than oneself to do its own 'upgrading' procedure. And, obviously, having the effect be permanent and making sure the energy stays in there will take a lot more potency than briefly giving that object an effect for a few seconds.
This does not seem true. From the way it's described, it's a completely different way of interfacing with those systems. Epithet-users can't just burn karmals to make their epithets more potent, and they don't seem to be able to get more impressive effects if they themselves view it as less worthwhile.Also, I've kinda changed my mind about energy simply being dependent on one's skill; rather, It seems to be dependent on the perceived "value," for lack of a better term, of something. You see, magic (which, for all intents and purposes, is the same thing as epithet powers. It's just manually attaching oneself to a concept rather than having that concept attached to one's soul by default) goes by the idea of sacrificing something in order to manifest an ability into reality. Karmal, a candy commonly used by magicians to perform magic, is very potent due to its status of being incredibly delicious and fetching a high price. But, in reality, karmal is actually very bland, with anyone who has actually tasted it not getting any value out of it. So basically, the energy you get out of something is dependent on your own perceived value of that thing. This also applies to one's own life energy, with the value you get from it being dependent on the value you personally perceive within yourself, often increasing with how much skill or experience with your abilities you have.
The problem with this is that, as far as I can tell, we don't have any concrete evidence other than what you said to really say that stamina is the amount of energy someone has. I mean, yes, the two are definitely correlated, and there are no objections there. But other than stamina functionally representing HP and MP in the TTRPG, that's kinda it.I don't think this works out very well either. During battles, characters lose stamina by using their epithets, some epithets use more of that stamina than others, and we see more clearly through TTRPG stuff that more powerful abilities usually cost more stamina.
I see it as, proficiency determines how good you are at utilising your epithet, and you can sacrifice that skill to put your epithet into an object, while stamina is how much of your energy is being put into each individual activation, which can be reduced as your proficiency goes up.
Normally, I would agree with you on this, if not for some evidence showing otherwise.This does not seem true. From the way it's described, it's a completely different way of interfacing with those systems. Epithet-users can't just burn karmals to make their epithets more potent, and they don't seem to be able to get more impressive effects if they themselves view it as less worthwhile.
You're making a leap that really isn't established in the text imo.
Episode 6, 6:00, Percy is low on stamina, and if she were to use her Epithet more she'd pass out. We concretely know from the show itself that stamina is used in activating one's Epithet.The problem with this is that, as far as I can tell, we don't have any concrete evidence other than what you said to really say that stamina is the amount of energy someone has. I mean, yes, the two are definitely correlated, and there are no objections there. But other than stamina functionally representing HP and MP in the TTRPG, that's kinda it.
I just remember seeing that some of these proficiency upgrades included reducing the cost. Some do also include reducing cooldown, making it able to be used more quickly (i.e. during other people's turns), and as you said increasing its potency.If your claim of proficiency essentially being the "efficiency" of someone's energy was true, then when proficiency increases, either the cost of the abilities would need to decrease, or the stamina would need to increase. The thing is, from what I gathered from the TTRPG streams, that is not the case. Sure, some abilities, when upgraded, could simply decrease the cost of use, but for the majority, an increase in proficiency simply increases the potency of an attack. And it isn't like it's explained to be something like "proficiency lessens the cost of an ability, allowing you to more freely increase the potency of it," no, all it says is "proficiency is a resource you can spend to upgrade abilities."
I don't really understand.For all we know, stamina can simply be an indicator of how much energy someone uses up without literally being the measure of the energy itself, correlation vs causation basically. While that is potentially a valid interpretation, as far as I'm concerned, proficiency simply has more evidence to back it up.
Fair enough, I haven't seen that stream yet. Still, until it's something other characters replicate I'm not too sold on it, a lotta characters have unique stuff outta nowhere (Giovanni's 13th strikes). Given how magic was explained by something used by Mundies to have a way of matching Epithet users, and how the knowledge of that was suppressed by Island Country (while Epithets themselves are still out there), I don't think you can make that cohere with the same principles being applicable to all Epithets.Normally, I would agree with you on this, if not for some evidence showing otherwise.
As shown in the recent TTRPG character design stream, Cinnamon Josh, the creator of the Arsene Amulet, is literally stated to be capable of sacrificing things (including non-physical stuff like voices) to use for their powers, with the greater the monetary value, the more potent stuff they can create. Despite this, there is no indication that Cinnamon knows magic, only using their own epithet of copycat for all their abilities.
This really seems like a stretch. You're trying to connect "They sacrifice things they hold in high regard, losing them forever" with "They give their abilities names".Another example of an inscribed viewing something as more valuable to increase its potency would be in Prison of Plastic, where Molly is shown to dramatically increase her proficiency by giving her abilities and technuiques unique names. Given what we've already seen, it makes sense to assume this is the same placebo-like process magic users make use of, in this case, making your abilities sound cooler, making them more valuable.
I disagree.As such, I believe it's pretty clear that, while not identical, the processes of magic and epithets are very similar in nature, with the same overall principles of sacrifice value being linked to energy.