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The Great Soupy-phian Quest to Overhaul Epithet Erased (Part 1) [MORE INPUT NEEDED]

Considering the TTRPG book for the series is likely coming out soon, which will probably have a f**kton of new lore, I've decided it would be best to close this thread and create a revised version later to account for all the new content that's soon to come. Also, generally, I think I can do better with explaining in detail the mechanics of the verse and how everything's actually gonna work out.

If a staff member can please close this, I'd appreciate it.
 
I don't think it's coming out too soon. They mentioned that there's still loads of work left for it.

I can bring more info after I finish today's stream.
You're right; I misinterpreted it.

Regardless, I think I might make a new thread later to revise what I said here and maybe put all of it into a blog next time. (also, this one's gotten pretty stagnant, so making a new thread to revitalize the CRT would be nice)
 
I don't think this is the sort of thread that could be revitalised like that. It hasn't gone on for 8+ pages or anything. There's only, like, two dozen posts of back-and-forth.

I think staff just gotta be contacted until we get enough on board.
 
They're not altering the concept itself, they're instantiating objects in line with a particular concept.

But ye, I'm keeping an eye on all that. Sand King's epithet now explicitly works on humans, so his eventual profile will become much more difficult to beat. There's more support for the game mechanic-type things being canon. And so on.
 
They're not altering the concept itself, they're instantiating objects in line with a particular concept.
Fair point, but this should still give epithets, wild magic, and anything created by them some kind of Abstract Existence as they are the physical manifestations of concepts.

Also, I still think things like the Arsene Amulet and Rick’s powers should still have concept manipulation as, while they can’t change the concepts themselves per-se, they do directly control what objects are “participating” in them.
 
Fair point, but this should still give epithets, wild magic, and anything created by them some kind of Abstract Existence as they are the physical manifestations of concepts.
No? AE requires a thing to lack a physical form, or to be able to regenerate indefinitely due to a conceptual basis. The powers themselves aren't out there in the conceptual aether, they just give characters the right to access certain concepts. Objects created by them are even further away, as they have physical existences.
Also, I still think things like the Arsene Amulet and Rick’s powers should still have concept manipulation as, while they can’t change the concepts themselves per-se, they do directly control what objects are “participating” in them.
No, they change which people can invoke objects from which concepts.
 
No? AE requires a thing to lack a physical form, or to be able to regenerate indefinitely due to a conceptual basis. The powers themselves aren't out there in the conceptual aether, they just give characters the right to access certain concepts. Objects created by them are even further away, as they have physical existences.
The non-physicality only really needs to apply to type 1 AE, there’s plenty of characters who physically exist and still are fundamentally connected to a concept or idea.
And as for the regeneration/immortality thing, Jello has made it pretty clear that as long as a certain concept/word exists in people’s minds, its respective epithet will always be available within the “pool” of concepts. Just because a concept doesn’t physically exist anymore, doesn’t mean it doesn’t still exist in the aether and can therefore be manifested physically by wild magic or eventually be reconnected with an inscribed host.
As such, I think it’s fair to give epithets type 2 AE because, as long as its respective concept exists, the epithet (and anything it governs) can always be manifested into reality.
 
C'mon man. That's not regeneration/immortality, that's just the concept being type 1 under our system.
 
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