I'm really excited for this-I've put a bunch of DSAF Vs Battle stuff (mainly P&A for characters) in my notes, so I really hope to be able to contribute. I want to start with some stuff for Jack's profile:
-Jack should probably have Keys for Base, Influenced By Henry, JackTrap, and Flipside. Actually, most characters aside from Henry and BlackJack should probably get separate Keys for being in the Flipside since it grants Acausality via existing between timelines, Type 7 Immortality via being dead, and the various Flipside-unique abilities like Doggo Lover for Jack and Bastard Boss for Steven.
-Jack shouldn't have Type 2 Immortality because his springlock failure killed him and Fredbear resurrected him, and he can die via being springlocked in all three games. He should, however, get Types 7 and 8 Immortality via being undead and being reliant on Fredbear continuously bringing him back (which is implied to be the canon explanation for the existences of other routes) to fulfill his promise.
-Jack gets Explosion Manipulation via
making the Mysterious Giant Scuttler explode and via the Firecracker.
-He gets Type 1 Acausality via remembering other routes.
-Jack can tamper with the Toy animatronics in DSAF 2 and the Happiest Day arcade machine, which is probably Limited Technology Manipulation.
-Also, he gets Breaking The Fourth Wall since he can hear Dave's ambience music and the narrator.
-He gets Extrasensory Perception via seeing the Shadow Doggo and murdered children's spirits.
-Also, there are a bunch of items that grant abilities, namely:
--Statistics Amplification via Soda, Incredibly Sweetened Soda, and Cigarettes (Increases Agility.)
--Smoke Manipulation via Cigarettes.
--Fire Manipulation via Lighter.
--Electricity and Status Effect Inducement via Taser.
--Limited Summoning via Broom (Summons Jimbo.)
--Fragrance Manipulation via Air-O-Sol.
--Poison Manipulation via Bleach.
-For the Influenced By Henry Key, Jack gets Death Manipulation and Empathetic Manipulation as he can instantly kill others and lower their defense through brutal honesty.
-For the JackTrap Key, he gets Types 1 and 2 Immortality for being able to live forever and surviving his body being mangled, Partial Cyborgism, and Types 1 and 2 Self-Sustenance via scaling to DaveTrap.
-For the Flipside Key, Jack would get:
--Damage Reduction (Via GUARD.)
--Statistics Amplification and Supernatural Luck (Via I PROMISE and A PROMISE FULFILLED, both of which increase his Attack, Defense, Agility, and Luck. Via DUO ACT, which increases his party member's Defense.)
--Animal Manipulation and Summoning (Via DOGGO LOVER.)
--Acausality (Types 1 and 4. The Flipside exists between timelines. It's heavily implied that being in the Flipside allows characters to remember other routes, with Dee remembering certain Bad Endings.)
--Explosion Manipulation (Caused the Foxys that Steven summoned to explode by beating them up.)
--Possibly Memory Manipulation (Forced Steven and BlackJack to remember their deaths.)
I hope this isn't all too much. If there's any specific method in which I can help, please let me know.