• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Unofficial Powers and Abilities Addition Thread Infinite

Is there any reason we just blanket regeneration/immortality negation under power null? Like I get that they're sub-abilities of power null, but fiction does often treat them as their own thing separate from power null (as in, characters who negate immortality or regen don't necessarily have access to other forms of power null). Think of it like petrification or time stop, which are also sub-abilities that are treated as distinct from the source ability.

also sorry if it seems like im treading over the last two posts :v
Thinking about this again, why exactly does resistance negation get its own page while immortality/regen negation are still blanketed under power null? Seems like an arbitrary distinction, and I don't think there's any harm in giving them their own pages.
 
It's related to guns and other long ranged weapon, i don't think it's needed when you can just type Marksmanship on a page and link it to Weapon Mastery
 
It's related to guns and other long ranged weapon, i don't think it's needed when you can just type Marksmanship on a page and link it to Weapon Mastery
It is misleading, ability to aim does not tied to weapon, it is a skill similar to martial art, using your logic, i can also link martial art to natural weapon due to martial art using bare hand and foot, or link it to weapon mastery if they using glove weapon
 
It is misleading, ability to aim does not tied to weapon, it is a skill similar to martial art, using your logic, i can also link martial art to natural weapon due to martial art using bare hand and foot, or link it to weapon mastery if they using glove weapon
While not tied to a weapon the ability is usually showcased via weapons in most cases, and while some characters have incredible aim with everything that's not common enough to have it's own page in my opinion
 
While not tied to a weapon the ability is usually showcased via weapons in most cases, and while some characters have incredible aim with everything that's not common enough to have it's own page in my opinion
why not common, multiple character have this ability, and this is real life ability too
 
Regarding meteor manipulation. i think Celestial manipulation could be a name so it also includes people who can also move celestial bodies, Asteroid to planet , to sun to constellation to galaxies.
 
Regarding meteor manipulation. i think Celestial manipulation could be a name so it also includes people who can also move celestial bodies, Asteroid to planet , to sun to constellation to galaxies.
I like this idea. The nane Celestial manipulation as an all encompassing word.

In Saint Seiya, there's characters whom can control the size of planets reducing them or increasing their size

There's another character whom can change the size of stars and turn them solid

I know it's laughable but there's another character whom opens a portal creating a pocket universe and launches meteors at you lol
 
TBH I wouldn't oppose Regeneration and Immortality Negation pages, even if they're subsets of Power Null by definition, they're common enought to get their own pages, especially when they'd help to standarize their listing.
 
It's not just a HnK thing though, you can find the same ability in Baki, OPM, KoF, Street Fighter, Toriko and more I can't think of in this moment.
But even then, something being called Martial Arts doesn't mean it can't be also labeled as something else that closely resembles the technique.

But yeah, Bodily Weaponry seems to be the most popular option.
Zoro has his No Sword Style stuff, where he can just use his arms as swords, seemingly.
 
I do at least think it can be accomplished through body control, controlling your internal organs to breathe longer or ignore hunger isn't totally unreasonable.
 
It is misleading, ability to aim does not tied to weapon, it is a skill similar to martial art, using your logic, i can also link martial art to natural weapon due to martial art using bare hand and foot, or link it to weapon mastery if they using glove weapon
The comparison here kinda falls through thanks to the exact nature of martial arts and marksmanship. Martial arts isn't a skill, it is techniques. They're essentially a structured way of fighting hence why putting them under Bodily Weaponry wouldn't make sense since Bodily Weaponry is more about what something naturally possess. Like, technically, nails would just be bodily weaponry.

While I do agree that Marksmanship is different enough where it wouldn't just be weapon mastery, it's also one of those abilities that feels like it would just be adding fluff to profiles where it can be covered with just weapon mastery
 
Martial arts isn't a skill, it is techniques
Huh???

They're essentially a structured way of fighting hence why putting them under Bodily Weaponry wouldn't make sense since Bodily Weaponry is more about what something naturally possess. Like, technically, nails would just be bodily weaponry.
Actually, you know what, the moment you turn your hand and feet or even nali into something that can causing damage, killing others, or defense yourself from those things you effectively turn it into a weapon, and hand, feat, nail is natural to body thus by all mean you can listed them as Bodily Weapon, in a sense.

While I do agree that Marksmanship is different enough where it wouldn't just be weapon mastery, it's also one of those abilities that feels like it would just be adding fluff to profiles where it can be covered with just weapon mastery
Why it is not different is enough, by all mean Marksmanship is not something bound to weapon, why should it be linked to weapon mastery. Mastering a weapon doesn't grant you masksmanship, the reason for this laziness is because most of the time marksmanship is happened along with gun, bow or something similar thus people just linked it to Weapon Mastery. For example you mastered a pistol doesn't mean you automatically have good masksmanship there is still other type of gun, and when you have a master masksmanship doesn't mean you automatically good with all type of gun because gun or even bow doesn't only require good masksmanship, but also the ability to mastered all of the weapon functionality, and also people who capable of insane masksmanship without weapon

Also like i said before, with our current logic, i can also list characters using glove type of weapon or somekind of boots/shoes weapon with martial art, why, because those weapon need those characters to uses their hand and feet to fight, fighting with hand and feat is martial art.

We are indexing wiki, and it not like adding a Masksmanship on a profile gonna break it structure
 
But being more serius, is not a power I'm particulary against. DontTalkDT suggested to simply use Statistic Decrease/Increase to cover that power however.
 
Could we have a "Resistance Overwhelming" page? It'd be nice to separate actually nullifying a resistance (Resistance Negation), and just brute forcing past one, which is relevant when we don't give Resistance Negation to someone overwhelming a resistance (And thus bypassing it), as technically the resistance wasn't nullified to begin with.
Otherwise perhaps we should allow Resistance Negation to also apply to cases where it's just brute forced past?
 
Last edited:
I think expanding on resistance negation would be better and classify it into 2 one is nullifying and one is overwhelming
 
We just treat that as layered hax most of the time I think, and while it would be nice to have profiles mention the exact degree to which certain hax are layered, I don't think we need an entirely new power to do that.

Also what's up with the recent mentions of resistance negation related stuff?
 
Could we have a "Resistance Overwhelming" page? It'd be nice to separate actually nullifying a resistance (Resistance Negation), and just brute forcing past one, which is relevant when we don't give Resistance Negation to someone overwhelming a resistance (And thus bypassing it), as technically the resistance wasn't nullified to begin with.
Otherwise perhaps we should allow Resistance Negation to also apply to cases where it's just brute forced past?
extremely unnecessary, brute forcing past a resistance is either the resistance have weakness, being limited, or the brute force user have stronger potency
I think expanding on resistance negation would be better and classify it into 2 one is nullifying and one is overwhelming
However, simply overwhelming something with Hax stronger than what they can resist normally wouldn't qualify. Keep in mind, there are limits when it comes to this ability
 
It'd be worth listing up to how much has an ability overwhelmed resistances, if at all of course, as much as there's entire debates over "resistance negation layers".
 
That's usually listed in resistance negation when the profile isn't bad. Which is most of the time, mind you.
 
Thing is that's bad practice as currently we don't give Resistance Negation to someone overwhelming a resistance as the page says, at least currently.
 
You know it happens in a few verses and I've always wondered what the hell was going on, whether if it was an ability or not. Talking about like snapping someone out of mind control by just fighting them, even when it was like a toxic substance that entered the body and corrupted it. Would that be just like, a passive Purification effect at play? Also, when a character with regen and immortality just gets stomped and dies for good by simple physical fights with no signs the character did something different.
 
"Resistance Overwhelming" sounds simply having a potent power, beyond of what the resistance of the character can handle; not quite a power per se, is one of that instances that can be fixxed by simply elaborating in the profile.
 
Back
Top