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Voting Dante. While i will not enter the discussion of leading hax.

I believe Dante's preocg+ sensing and haxes will give him the win on majority of the outcomes. While Hoopa will be depending on the CT to have some wincon. Dante can avoid 2-A AP from the CT throught untouchable and since i didn't find any resistance to CM1 on CT's profiles, this allows dante to kill or atleast temporarily stop the CT. So by no means this turns into a stomp for Hoopa when CT are summoned.
CT are 2-A large size so no
 
Sir, while i don't know if you referring to AP or invulnerability. I will answer for both abilities.

Concepts ignores durability unless stated, since CT doens't resist, Dante one shots or stops them for a while.
Dante's invulnerability blocks damage, dante can also Royal guard, i don't see a reason why AP here is irrelevant since dante has many ways to avoid damage and even use said damage to amp himself or release the damage with Royal guard on Hoopa.
 
Sir, while i don't know if you referring to AP or invulnerability. I will answer for both abilities.

Concepts ignores durability unless stated, since CT doens't resist, Dante one shots or stops them for a while.
Dante's invulnerability blocks damage, dante can also Royal guard, i don't see a reason why AP here is irrelevant since dante has many ways to avoid damage and even use said damage to amp himself or release the damage with Royal guard on Hoopa.
their concepts are 2-A in size Dante can only reach a infinitely small piece of them when 2-A pieces of them are auto regened by other CT members
are Hoopa's summons already mind controlled when he summons them or does he have to summon THEN mind control?
Already mindhaxed
 
range =/= potency, you cant forcefully teleport dante to a place unless the one doing the hax is higher dimensional and/or qualitatively superior
Which Hoopas is since it accesses 4-D realms and isn’t limited to anything barring Arceus
(5D or higher), even if the place he's teleporting to is very big, that is irrelevant to someone who resists being teleported to begin with,
This isn’t teleportation based BFR. It’s portal based. Which even 2-As can’t escape from.
and there's still no proof he starts with anything of this,
Except, opening his rings is something Hoopa does literally every day of its life?
dante danger sense & instinctive reactions works on Type 4 acausals who are outside the flow of time
Danger sense doesn’t give the specifics of exactly what would happen to you. And given the fact that Hoopas rings can open up from any given point it wants, and can catch infinite speed beings, that makes it incredibility difficult to dodge

You’d need proof that Dante would be able to pre perceive infinite speed opponents.
Yes he summons legendaries. I said he summons legendaries. But we don’t know which legendaries. He doesn’t summon literally all of them. Heck the end of the movie actually gives him a limit since if he summons to many reality falls apart and everyone dies (if I remember that part correctly, I’ll go recheck)
This is also wrong. Hoopas summoning isn’t limited in the sense that your thinking of. In terms of the numbers of legendaries, Hoopa isn’t limited whatsoever. Nor does it kill him.

The effect that happens is that the legendaries summoned causes time and space to be disrupted. There’s no drawback to Hoopas summoning abilities in this manner.
 
Time and space being distorted is the limit I was referring to. That distortion will kill him and the only thing that could stop it was Arceus.

Edit: Note it is 12am here and I have school tomorrow, so probably won’t be able to respond more after this.
 
Reread your comment. It’s late, so sorry for needing to rephrase my comment.

Unless I’m just misremembering the movie due to being tired, the movie made it pretty clear the distortion was going to kill everyone. That’s the whole reason Arceus came to stop it in the first place.

Though I’ll rewatch the scene in the morning. Also I’m going to link the review of the movie I watch because it has all the relevant scenes to this thread so if people from both sides want a reference for refresher on Hoopa they can just watch the relevant parts of the videos.
 
Time and space being distorted is the limit I was referring to. That distortion will kill him and the only thing that could stop it was Arceus.
Again, no, it doesn’t kill Hoopa. It was going to in that specific instance because Hoopa was actively inside the distortion around the tower helping people escape while it’s rings (which warps space on an obviously lesser potent scale) were shrinking.

Hoopas obviously not going to die if it’s not directly inside the distortion (you know, like Ash and dozens of others were)
 
But the distortion spawned around him in the movie, so it’ll spawn around him in this fight and kill him. Even if it doesn’t I doubt he would willingly super spam summoning legendaries when he knows he can screw space and time, in a way that can kill him, by doing so.
 
Voting Dante. While i will not enter the discussion of leading hax.

I believe Dante's preocg+ sensing and haxes will give him the win on majority of the outcomes. While Hoopa will be depending on the CT to have some wincon. Dante can avoid 2-A AP from the CT throught untouchable and since i didn't find any resistance to CM1 on CT's profiles, this allows dante to kill or atleast temporarily stop the CT. So by no means this turns into a stomp for Hoopa when CT are summoned.
CT also has CM1 and even better one at that as well as 2-A range and capability of using it without having to shoot or do much of anything really
 
Uhhh I just asked to add this match to their profiles
I'll leave the rest of the argument to the pros tbh. I do think that Dante would get screwed by CT but he could probably pull something on Hoopa itself that would give him the win
 
dante danger sense & instinctive reactions works on Type 4 acausals who are outside the flow of time
sorry just saw this, this means jack all, type 4 acasuality doesn't stop danger sense or instinctive reactions, and it doesn't stop analytical prediction either, same as how it doesn't stop probability manip, anyone who tells you that it works on that is a)lying to you, or b)doesn't actually know how it works, if they have instances of resisting it then just put it under resistances because acausality type 4 doesn't help you with that stuff
 
This isn’t teleportation based BFR. It’s portal based. Which even 2-As can’t escape from.
dante can easily dodge due to TP and instinctive reactions so it doesnt even matter
Danger sense doesn’t give the specifics of exactly what would happen to you. And given the fact that Hoopas rings can open up from any given point it wants, and can catch infinite speed beings, that makes it incredibility difficult to dodge
1- wasnt talking about the danger sense & instinctive reaction, i was talking about alastor which can see upcoming threats
2- this is irrelavant since its speed equalised


also grace has ended btw
 
But the distortion spawned around him in the movie, so it’ll spawn around him in this fight and kill him.
Headcanon. If Hoopa doesnt actively enter the distortion, it doesnt harm him. There's no evidence otherwise that its rings summoning ability has a drawback for him.
Even if it doesn’t I doubt he would willingly super spam summoning legendaries when he knows he can screw space and time, in a way that can kill him, by doing so.
See above. Again, this supposed "weakness" is headcanon.
speed equalized.
The speed of opponents, as in their reaction, travel, and attack speeds, are equalized. Not the speed of hax abilities.
dante can easily dodge due to TP and instinctive reactions so it doesnt even matter
Prove his TP and reactions can react to infinite speed hax.
1- wasnt talking about the danger sense & instinctive reaction, i was talking about alastor which can see upcoming threats
2- this is irrelavant since its speed equalised
Again, see above. Speed equalization doesnt apply to how fast a hax ability opperate's, only the speed of the opponents themselves. So how fast Hoopas rings can open and catch things wouldn't fall under this.
also grace has ended btw
New arguments that weren't brought up before have been addressed, so no it doesnt. And even then, im pretty much voting Hoopa rn.
 
Again, see above. Speed equalization doesnt apply to how fast a hax ability opperate's, only the speed of the opponents themselves. So how fast Hoopas rings can open and catch things wouldn't fall under this.
it does, otherwise all speed equalised matches will end up in a stomp by that logic since all their abilities would be stuck at their former speeed, speed equalisation amplifys all of dantes abilities,

this all doesnt matter, grace has ended and you still havent addressed any of dantes other win cons, like going intangible or time stop
 
speed equal actually doesnt affect attacks that are still faster than you, so a human will still have a gun they use shoot bullets faster than them, just relative to the speed that they are equalized at, so an infinite speed attack will still move infinitely faster, and a sol attack will still attack at "relatively" sol speeds, so yes, MFTL+ light can be a thing under speed equal
 
speed equal actually doesnt affect attacks that are still faster than you, so a human will still have a gun they use shoot bullets faster than them, just relative to the speed that they are equalized at, so an infinite speed attack will still move infinitely faster, and a sol attack will still attack at "relatively" sol speeds, so yes, MFTL+ light can be a thing under speed equal
  • The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc.
    • Speed Amplification techniques are assumed to grant the same percentile of increase to a character's equalized speeds, as they would to their usual speeds.
taken straight from the VS thread rules
 
it does, otherwise all speed equalised matches will end up in a stomp by that logic since all their abilities would be stuck at their former speeed, speed equalisation amplifys all of dantes abilities,
Yeah no, I've never seen a speed equalization match that literally equalizes every single speed of everything outside of the characters themselves.
this all doesnt matter, grace has ended and you still havent addressed any of dantes other win cons, like going intangible or time stop
Pokemon have Non Physical Interaction, so intangibility is irrelevant. Dont need to address that. And im very certain people here before me already argued Dante isn't leading with TS.
there was an entire crt made by a mod, that got accepted by other mods to change it so that attack speed stays relative
And also this^
 
Yeah no, I've never seen a speed equalization match that literally equalizes every single speed of everything outside of the characters themselves.
I have been away a long time from here. Which ability are you talking about?
Pokemon have Non Physical Interaction, so intangibility is irrelevant. Dont need to address that. And im very certain people here before me already argued Dante isn't leading with TS.
All of those haxxes are not even needed. That intangibility is just to give him margin of error to survive longer.
Also people with AE1 interaction and CM1 aren't able to hit him for 3 attacks. More than enough opportunity to go tag Hoopa.

More important wincons for Dante were him being loads more skilled and tactical combatant via having sensory capabilities and analytical prediction and in general combat aptitude, that along with DT speed amp 2X and Doppelganger will give him plenty of opportunity to tag Hoopa.
 
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