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Premise:
The year is 2065, two years after a nuclear exchange between North Korea and the United States devastated most of Asia. The sheer amount of death and suffering caused, coupled with a simultaneous experiment involving so-called "magicules", a new form of particle that defied all known physics, pierced the veil that separated the physical universe from its metaphysical and supernatural components. In the ruins of North America, a formerly secretive organization, The Third Eye, is attempting to retake earth from the aberrations that now mark its lands as their own. Recently, they discovered a bunker used by their predecessors, The First Eye, as well as the equivalent of cryogenic hibernation chambers, which were in-use. Recovered documentation reveals the individuals within the chambers to be the Everymen, those who won the genetic lottery in terms of prowess and aptitude with supernatural abilities. How they got here or who they were before is of minimal concern, at least for now. While these people's powers were surpassed before due to the lack of supernatural happenings, if they are awakened now, there is no telling how powerful they would be, or could potentially become. On this day, September 23rd, 2065, humanity's last hope takes its first steps onto the blasted hellscape of earth.
Character Creation:
Name: self-explanatory
Age: self-explanatory
Sex: self-explanatory
Backstory: self-explanatory and optional
Appearance: self-explanatory
Statistics: You have 12 points to distribute among several stats. These can be increased through various methods or items found later. Cannot go over 4 in any stat initially. Additional points are pseudo-exponential boosts over the last. There must be at least one point in every stat and Aptitude cannot be raised normally.
After the veil was broken, the supernatural became as much a part of your universe as the laws of physics. Due to this, some humans with highly specific genetic codes were able to wield this power as their own. In the words of The Third Eye, "They came and destroyed us with powers beyond science and logic. Now, we will do what humans do best. Destroy them with their own power. For every irreplaceable soldier they kill, the rest only grow in turn to make up the difference." Throughout the universe, there are places where the emergence of the supernatural is physically manifested, specifically as a Nexus. Even normal beings approaching a Nexus gain the ability to use its powers for themselves, and those who already can are vastly empowered.
The power one gains is often not especially powerful, as the power of the ability is tied to the user's genetic aptitude for it. Because of this, Everymen can not only manifest powerful abilities, but even grow them over time, create new ones, or replicate the abilities of others. These abilities are, in essence, the manipulation of magicules, a sort of fundamental particle which isn't solely physical. Usage of these powers involves absorbing magicules and releasing them in various forms, with Everymen even able to produce their own magicules and absorb them at a far greater rate than others.
In gameplay terms, you get to design your own power, or simply take one from the wiki if you wish. Whether or not it will be allowed is up to me. At points throughout the story, you will have the opportunity to gain new powers or improve ones you already have. You will also have several minor powers given throughout the story, although these will more than likely not be related to your primary one.
The year is 2065, two years after a nuclear exchange between North Korea and the United States devastated most of Asia. The sheer amount of death and suffering caused, coupled with a simultaneous experiment involving so-called "magicules", a new form of particle that defied all known physics, pierced the veil that separated the physical universe from its metaphysical and supernatural components. In the ruins of North America, a formerly secretive organization, The Third Eye, is attempting to retake earth from the aberrations that now mark its lands as their own. Recently, they discovered a bunker used by their predecessors, The First Eye, as well as the equivalent of cryogenic hibernation chambers, which were in-use. Recovered documentation reveals the individuals within the chambers to be the Everymen, those who won the genetic lottery in terms of prowess and aptitude with supernatural abilities. How they got here or who they were before is of minimal concern, at least for now. While these people's powers were surpassed before due to the lack of supernatural happenings, if they are awakened now, there is no telling how powerful they would be, or could potentially become. On this day, September 23rd, 2065, humanity's last hope takes its first steps onto the blasted hellscape of earth.
Character Creation:
Name: self-explanatory
Age: self-explanatory
Sex: self-explanatory
Backstory: self-explanatory and optional
Appearance: self-explanatory
Statistics: You have 12 points to distribute among several stats. These can be increased through various methods or items found later. Cannot go over 4 in any stat initially. Additional points are pseudo-exponential boosts over the last. There must be at least one point in every stat and Aptitude cannot be raised normally.
- Strength: Sheer physical power. 1 is at the peak for normal humans, and 10 is at a scale where you are a living cosmological catastrophy, able to rend the fabric of space-time with strength that overpowers the very idea of strength.
- Agility: Acuity and accuracy of movement. 1 is about as flexible and accurate as the most trained of humans, and 10 is near total control over your quantum makeup and senses able to precisely detect gravitational waves and similarly evasive phenomena.
- Speed: Rate of physical movement. 1 is slightly below the fastest of humans, while 10 breaks the limitations of time and causality to allow the user to freely traverse the universe and time.
- Intelligence: Sheer mental processing ability. 1 is considered a prodigy in normal terms, while 10 is nothing short of total omniscience of the happenings of the universe.
- Power: Strength of supernatural abilities. 1 is the absolute baseline for a specific ability, like only being able to conjure small embers and sparks when your ability allows you to create fire. 10, meanwhile, takes the power far past logic limitations and into the real of higher beings.
- Aptitude: Rate of learning and information retention. 1 is normal for a human, while 10 is an instant and perfect conceptualization of anything even remotely detected across all of space and time. Starts at 3 and does not count as taken from your initial pool of stat points.
After the veil was broken, the supernatural became as much a part of your universe as the laws of physics. Due to this, some humans with highly specific genetic codes were able to wield this power as their own. In the words of The Third Eye, "They came and destroyed us with powers beyond science and logic. Now, we will do what humans do best. Destroy them with their own power. For every irreplaceable soldier they kill, the rest only grow in turn to make up the difference." Throughout the universe, there are places where the emergence of the supernatural is physically manifested, specifically as a Nexus. Even normal beings approaching a Nexus gain the ability to use its powers for themselves, and those who already can are vastly empowered.
The power one gains is often not especially powerful, as the power of the ability is tied to the user's genetic aptitude for it. Because of this, Everymen can not only manifest powerful abilities, but even grow them over time, create new ones, or replicate the abilities of others. These abilities are, in essence, the manipulation of magicules, a sort of fundamental particle which isn't solely physical. Usage of these powers involves absorbing magicules and releasing them in various forms, with Everymen even able to produce their own magicules and absorb them at a far greater rate than others.
In gameplay terms, you get to design your own power, or simply take one from the wiki if you wish. Whether or not it will be allowed is up to me. At points throughout the story, you will have the opportunity to gain new powers or improve ones you already have. You will also have several minor powers given throughout the story, although these will more than likely not be related to your primary one.