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Cognito Ergo Sum: Wake-up Procedure (Meta/Registration Thread 1) (Full)

19,249
2,647
Premise:

The year is 2065, two years after a nuclear exchange between North Korea and the United States devastated most of Asia. The sheer amount of death and suffering caused, coupled with a simultaneous experiment involving so-called "magicules", a new form of particle that defied all known physics, pierced the veil that separated the physical universe from its metaphysical and supernatural components. In the ruins of North America, a formerly secretive organization, The Third Eye, is attempting to retake earth from the aberrations that now mark its lands as their own. Recently, they discovered a bunker used by their predecessors, The First Eye, as well as the equivalent of cryogenic hibernation chambers, which were in-use. Recovered documentation reveals the individuals within the chambers to be the Everymen, those who won the genetic lottery in terms of prowess and aptitude with supernatural abilities. How they got here or who they were before is of minimal concern, at least for now. While these people's powers were surpassed before due to the lack of supernatural happenings, if they are awakened now, there is no telling how powerful they would be, or could potentially become. On this day, September 23rd, 2065, humanity's last hope takes its first steps onto the blasted hellscape of earth.

Character Creation:
Name: self-explanatory

Age: self-explanatory

Sex: self-explanatory

Backstory: self-explanatory and optional

Appearance: self-explanatory

Statistics: You have 12 points to distribute among several stats. These can be increased through various methods or items found later. Cannot go over 4 in any stat initially. Additional points are pseudo-exponential boosts over the last. There must be at least one point in every stat and Aptitude cannot be raised normally.

  • Strength: Sheer physical power. 1 is at the peak for normal humans, and 10 is at a scale where you are a living cosmological catastrophy, able to rend the fabric of space-time with strength that overpowers the very idea of strength.
  • Agility: Acuity and accuracy of movement. 1 is about as flexible and accurate as the most trained of humans, and 10 is near total control over your quantum makeup and senses able to precisely detect gravitational waves and similarly evasive phenomena.
  • Speed: Rate of physical movement. 1 is slightly below the fastest of humans, while 10 breaks the limitations of time and causality to allow the user to freely traverse the universe and time.
  • Intelligence: Sheer mental processing ability. 1 is considered a prodigy in normal terms, while 10 is nothing short of total omniscience of the happenings of the universe.
  • Power: Strength of supernatural abilities. 1 is the absolute baseline for a specific ability, like only being able to conjure small embers and sparks when your ability allows you to create fire. 10, meanwhile, takes the power far past logic limitations and into the real of higher beings.
  • Aptitude: Rate of learning and information retention. 1 is normal for a human, while 10 is an instant and perfect conceptualization of anything even remotely detected across all of space and time. Starts at 3 and does not count as taken from your initial pool of stat points.
Powers:
After the veil was broken, the supernatural became as much a part of your universe as the laws of physics. Due to this, some humans with highly specific genetic codes were able to wield this power as their own. In the words of The Third Eye, "They came and destroyed us with powers beyond science and logic. Now, we will do what humans do best. Destroy them with their own power. For every irreplaceable soldier they kill, the rest only grow in turn to make up the difference." Throughout the universe, there are places where the emergence of the supernatural is physically manifested, specifically as a Nexus. Even normal beings approaching a Nexus gain the ability to use its powers for themselves, and those who already can are vastly empowered.

The power one gains is often not especially powerful, as the power of the ability is tied to the user's genetic aptitude for it. Because of this, Everymen can not only manifest powerful abilities, but even grow them over time, create new ones, or replicate the abilities of others. These abilities are, in essence, the manipulation of magicules, a sort of fundamental particle which isn't solely physical. Usage of these powers involves absorbing magicules and releasing them in various forms, with Everymen even able to produce their own magicules and absorb them at a far greater rate than others.

In gameplay terms, you get to design your own power, or simply take one from the wiki if you wish. Whether or not it will be allowed is up to me. At points throughout the story, you will have the opportunity to gain new powers or improve ones you already have. You will also have several minor powers given throughout the story, although these will more than likely not be related to your primary one.
 
Anguished One
Name: Secundus

Age: Unknown

Sex: Inapplicable

Backstory: Nothing for now

Appearance:

Statistics:
Strength: 1 Agility: 1 Speed: 2 Intelligence: 4 Power: 4 Aptitude: 3


Star Proof: Allows the user to switch between phases at will, with each phase having different properties, abilities and weaknesses.

Phases:

Dubhe:
Grants the user invulnerability (Within reason) to most types of attack, passively charges up and releases powerful explosions from the user's body that obliterate matter. Can use Binary Fire: Powerful fire attack.

Merak: Grants the user the ability to spawn controllable missiles en masse that cause large explosions dealing both physical and spiritual damage. Can use Circumpolarity: large beam that freezes the target solid. Weakness to Wind.

Phecda: Grants the user invulnerability (Within reason) to most types of attack, increases speed, splits into two clones after some time, one that is immune to physical attacks, the other immune to magic ones, both weak to the other. The clones revive each other if both are not killed and can fuse back again. Can pass through obstacles. Can use Dark Thunder: powerful electric attack that inflicts damage to all enemies, can be used to absorb electricity.

Megrez: Grants the user 3 separate bodies that must be killed at once for it to die. Can launch needles that are capable of causing damaging earthquakes. Regenerates self if all 3 aren't defeated. Can counterattack physical attacks. Can use Ruinous Wind: powerful wind attack to all enemies, can instantly destroy petrified targets. Weak to ice.

Alioth: Grants the user the ability to create seeds that spread deadly toxin. Seeds are spread automatically in combat and explode to release poison, which is also automatically released from user's own body during combat. Can temporarily nullify abilities and nullifies curses. Weak to wind. Can use Marked Wing: inflicts paralysis and deals damage to all enemies.

Mizar: Grants the user the ability to grow in size and create clones if attacked. The clones can also grow over time to a full form, becoming stronger as they do. Increases physical strength. Can turn opponents to stone with its gaze. Weak to fire. Can use Star Pressure: deals amplified physical damage .

Benetnasch: Grants the user the ability to nullify attacks on oneself from humans or humanoids, as well as revoke summons temporarily. Can mimic some of the previous phases abilities and split into buds that do the same, though the original still remains. Can use Alkaid: Deals heavy damage that bypasses invulnerability, shields and reflection to all enemies and Unheard Prayer: Curses one enemy to be unable to heal for some time. Weak to electricity.

Alcor: Grants the user the ability to access two separate forms. Can phase through obstacles. First form allows for use of Ominous Star: Enemy takes more damage from attacks for some time, Restores health outside of battle and can inflict half of an enemy's life as damage. First form has no weakness. Second form can hit an opponent twice with their own attack via Chaos Stir, can increase its own power and can utilize an attack that bypasses barriers and invulnerability, but is weak to physical and wind attacks.

Polaris: The most powerful form, cannot be maintained infinitely, vast increase in all attributes.

Grants the user access to a main form with two "limb" bodies that assist independently.

Polaris A: Main form, can automatically resurrect limb bodies, utilize Supernova: Powerful attack that bypasses invulnerability and shields, a beam that travels in a straight line and Cepheid: powerful physical attack that hits all foes, ignores resistance to physical attacks. Physical attacks can cause target to forget their abilities. No weakness, nullifies curses.

Polaris B: Right limb body, doubles the speed of both other bodies as long as it is alive, can counterattack physical attacks and enhances their capacity. Absorbs physical attacks

Polaris Ab: Left limb body, can summon demons to aid the bodies, can create shields to deflect physical attacks and can turn enemies into stone, can enhance magical attacks.

If the main body is defeated, both limbs perish instantly.
 
Name: John Sauvage
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Age:35

Sex: Male

Backstory:

Appearance:

Statistics:


Strength: 1

Agility: 2

Speed: 2

Intelligence: 3

Power: 4

Aptitude: 3

Powers:

Psychic Warp:
A psychic force that exceeds the common mental strength expanding beyond the superhuman limits, allowing to bend the laws of the surrounding world.

Psychic Warp allows the use of telepathy, even at an offensive level.

Telekinesis that controls matter at an atomic level, able to disassemble and reassemble objects,non-physical interaction,heal wounds, create psychic shields, force waves and constructs.

The ability to perceive entities,psychometry and to bend the space around the user to allow teleportation.

Psychic Warp also protects the user from other psychic powers such as telepathy, telekinesis and mind control.
 
Name: Samson Walker

Age: 17

Sex: Male

Appearance: Wears a motocycle helmet, uses bad boy jacket on top of heavy metal shirts, has fingeress gloves, black hair, left eye is slighty whiter than right eye. Average height for his age, muscular.

Strength: 3

Agility: 2

Speed: 2

Intelligence: 1

Power: 4

Aptitude: 3

Code:
 Power

I'm Nuclear: The power to control and manipulate Nuclear Energy completely. This allows him to create explosions, manipulate radiation at the atomic level, heat, lightning and other elements of nature, as well as giving himself near immunity to radioactive attacks. Mostly based on brute force, I'm Nuclear's primary attack toll is causing Fusion Reactions, essentially creating nuclear explosions.

Other uses from I'm Nuclear include: Combusting people, generate radiation, fire streams of nuclear energy, create small stars, fire lasers, etc
 
(Finally) Name: Crunkledunk

Age: Unknown

Sex: Male

Backstory:Unknown

Appearance: Appears to be 20, fair skinned ,somewhat skinny and possesses shaggy white hair. Wears normal attire despite his rank as an Everyman, being a red jumper, purple shirt, and yellow jeans. He seems to carry a scientific journal around with him at all times, a partially ripped up leather hard cover with yellow stained pages. On the front cover there is a picture of a strange creature being torn apart and disfigured, his strange organs being placed outside its corpse methodically.

Strength: 1

Agility: 1

Speed: 2

Intelligence: 4

Power: 4

Aptitude: 3

Code:
 Power:
Homunculi: can summon up to two strange and hideous creatures named "homunculi". They can be summoned and de-summoned almost instantly on Crunkledunk's turn. Each homunculi can have the same statistic allotment as players, and with a unique ability of their own- however these powers are weaker then other players, no matter how many points are put into their power (thought this is still important)
 
Name: Phillip Constable

Age: 33

Sex: Male

Backstory:
There have been many a manner of people. He worked as a farmer most of his life, didn't really mind much what others thought of him. He worked hard, and he worked quickly, but the one thing he cared more than anything was his horse. His horse was something his pas gave to him, right when he started going to school, he treated the horse well, and his horse did the same course when he grew old. He took care of it, til he was said to be a thingamajig, and needed to go somewhere.Course he was an everyman everyone was a man. Then he woke up after an apocalypse, and who didn't see that coming? He certainly didn't.

Appearance:[https://external-content.duckduckgo.../Yi02H-U99FY/s1600/White%2BJPG.jpg&f=1&nofb=1]

Statistics:

Strength: 1

Agility: 2

Speed: 4

Intelligence: 1

Power: 4

Aptitude: 3


Power:
His Power is empowering summoning and controlling a horse-like summon. With a limited set of varieties being basic, fire, war, water, flying, plant, toxins, electricity, earth, mind, rock, ice, insects, draconic, ethereal, darkness, steel, light, and Air. The Control is as intuitive as if he was the horse himself.

Basic: This comes in 4 bonuses. It Allows for a means of fast travelling allowing teleportation to towns, and cities he's been to, the horse is immune to attacks that don't attack the physical body including fear, and boosts all of the horse's baseline abilities to that of a peak genetically modified horse in that field.

Fire: The Horse has fire and plasma manipulation and creation, creates a fire trail, causing things to ignite behind him, as fast as a missile, The Horse and rider are immune to fire, and is able to fly. Though water based attacks, and water in general will grievously harm the horse turning the water to steam in the process.

War: The Horse is fearless, tail turns into a spike chain able to be controlled by the horse, and has sharp teeth. His skin becomes harder than graphene, and he is able to manipulate aggression and luck favors it in battle. Though the horse will be more aggressive in demeanor.

Water: hydrokinesis and generation, Becomes a great swimmer, able to breathe underwater regardless of salt content, and imparts that ability to his rider. Is immune to high pressures.

Flying: The Horse grows two wings which gives it the power of flight allowing it to fly at supersonic speeds, becomes immune to low pressures, can manipulate and command flying creatures, can breathe in low oxygen environments, and gives both it's rider and itself slow falling so that if they do fall out of the sky they won't die from the fall.

Plant: The Horse can feed off of sunlight allowing it to regenerate it's wounds quickly, Has a wood-like durability, With it being unable to be affected by mental effects that do not affect plants, and is able to create, grow and control plants this includes food bearing plants. Though it's more easily burned by fire.

Toxins: Toxic Spray that can melt practically anything, toxikinesis, and serqekinesis and generation, can cure diseases, the rider and horse are immune to toxin, can create acid rain, and are even able to breathe toxins as if it was oxygen.

Electricity: Able to travel along power lines, at the speed of light, electicity generation and manipulation, can create thunderstorms, the rider, and horse are immune to electricity. It can restart someone's heart.

Earth: Tunnel through the ground like it's air, leaving a clear hole behind. Incredibly durable, create domes of earth, planekinesis effectively manipulating the ground itself and forming it into shapes, and can't be taken off the ground unwillingly.

Ice: Ice breath freezing objects and people making them more brittle as a result, cryokinesis, acan Create a snow storm regardless of current conditions,finally Horse and rider are immune to freezing temperatures, and ice attacks.

Mind: Makes the Horse a Humanoid, allowing it to speak, and communicate with others, telepathy, and mind control, it's physical and mental abilities are a mix of horse, and human with whatever being better winning out. It still remains horse like however. This is a secondary base form as such it is an idealized combination of both being peak in both ways. It's possible to fuse this form with one of the others, in which case the horse gets both with the better one being taken though the powers do not affect the rider.

Rock: The Horse can create walls of rock, is incredibly durable and strong, and has mineralkinesis and generation.

Insects: A Huge swarm of bugs follows the horse attacking anyone that the horse doesn't want to get too close, volukinesis and generation, Fly at 35 mph, and can spit a natural chemical that hardens when exposed to air, both the rider and horse are immune to insect attacks.

Draconic: Fire breath, fly at 18mph, summon dragonflies miniature dragons that are the size of a dragonfly, and able to control most if not all draconic beings, general boost in physical stats with it's strength being capable of easily destroying buildings and it's endurance to match, and is immune to fire.

Ethereal: Both the horse and rider can ride through walls, are immune to physical attacks that can't affect incorporeal beings, and can hover running at the horse's natural speed. Can manipulate, and revive people as ghosts.

Darkness: Horse and rider able to teleport to nearby places of shadow, can hide in darkness as if it wasn't there, have darkvision, and are immune to dark attacks, darkness manipulation and generation. Though they are vulnerable to attacks based on light.

Steel: Horse becomes mechanical in design allowing it to have limitless stamina, and incredible durability, It can also be repaired in this form with mechanical parts, and use it's own body to repair and construct mechanical devices.

Light: A Radiating light appears around the horse, giving it photokinesis, and create illusions that are purely visual. The horse is significantly swifter than normal.

Air: Creates an air bubble around itself regardless of area it may find itself in, this allows it to fly, and gives aerokinesis. Swifter, and more agile than normal.
 
Name: Silas

Age: 18

Sex: Male

Backstory: Ever since he was a kid, Silas wanted to be a hero.

Appearance:

But with blue eyes

Statistics:

Strength: 2

Agility: 2

Speed: 3

Intelligence: 1

Power: 4

Aptitude: 3


Where the HEROs Dwell:

Silas holds great potential within him, the potential to become the most heroic hero that ever hero'd. He is able to put on suits of armor that grant him the power of various HEROs. Since Silas is still developing, he is currently unable to intentionally choose a specific hero to become. As Silas matures, he will gain more HEROs and more control over who he can gain the abilities of.

Primary HEROs:

1. Elemental HERO Bladedge: [Speed Amp, Durability Negation with his blades]

2. Elemental HERO Blazeman: [Strength Amp, Fire Manip, Is able to sacrifice the usage of one of his other HEROs in a battle to gain its abilities, resistance to fire manip]

3. Elemental HERO Captain Gold: [ Large Strength amp, Energy projection, Can sacrifice the use of this HERO in a battle to activate a Reactive Evolution that causes his other HEROs to become much stronger while fighting someone stronger than they are.]

4. Elemental HERO Clayman: [ Large Durability amp, Earth manip, resistance to earth manip]

5. Elemental HERO Flash: [ Light and Lightning manip , resistance to light and lightning manip]

6. Elemental HERO Ice Edge: [ Ice manip, power nullification that activates after hitting the opponent, Can negate durability with its attacks after sacrificing the use of a HERO in a battle, resistance to ice manip]

7. Elemental HERO Necroshade: [ Intangibility, Strength amp, Darkness manip, resistance to darkness manip]

8. Elemental HERO Sparkman: [ Lightning manip, Strength amp, resistance to lightning manip]

9. Elemental HERO Ocean: [ Strength amp, Water manip, Can make it so that sacrificed HEROs can be used again, resistance to water manip ]

10. Polymerization

Fusion HEROs:

1. Elemental HERO Core: [ Massive stat amp, Doubles his stats when attacked, Is able to instantly destroy something each time he attacks (Deconstruction), if defeated while using this HERO, Silas can instantly switch to another Fusion HERO without needing Polymerization, all the resistances of the HEROs used for the fusion]

2. Elemental HERO Gaia: [ Massive stat amp, Earth manip, can absorb half of his opponent's stats, resistance to earth manip ]

3. Elemental HERO Absolute Zero: [Massive stat amp, Ice manip, Absolute Zero, gets passively stronger in the presence of water, if defeated while using this HERO all enemies are destroyed (Deconstruction), resistance to absolute zero, ice, and water manip]
 
Name: Puppenspiel Realität.

Age: yes.

Theme Song: The Dream Alice made That Day.

Gender: Female.

Backstory: no

Statistics:

Strength: 1

Agility: 2

Speed: 1

Intelligence: 4

Power: 4

Aptitude: 3

Power:

Wonderlads Puppet Show: Puppenspiel's magic is to manipulate dolls with her mind at will. She isn't limited to just dolls however; any non-living object with a vaguely humanoid or animal shape classifies as a "doll": plushies, marionettes, figurines, statues and corpses. She can furthermore change the shape of a material or object (eg: sand, clay, wire) to roughly make it look like a doll, allowing her to manipulate it. The object needs to be in Puppen's line of sight to be activated but there isn't any range restriction for its control, and it will always be capable of moving regardless of its initial limits. Any "doll" that is manipulated automatically obtains a massive boost in strength, though they still vary depending on the materials it's made of. There is no limit to the number of dolls Rionetta can control at once. If Puppen cancels her magic on a "doll", its powers are also cancelled and it will turn back into a regular object. Her dolls also have limited flight, though that only works if they are within 7 meters of Puppen. She can also make miniture objects that work normally for her "dolls", and just them. One last thing she can do is make her own specialized dolls if she has the time to do so.

Appearance:

Alice is Wonderland
 
Name: Alexander Stratos

Age: 25

Sex: Male
Kiran FEH
Backstory: [Redacted]

Appearance:

Statistics:

  • Strength: 1
  • Agility: 1
  • Speed: 2
  • Intelligence: 4
  • Power: 4
  • Aptitude: 3
Powers:

Code:
Zodiac: The power to switch Constellations, with each giving a power
  • Aries: Authority over the Land; giving control over the Earth and Plants
  • Taurus: Creates and controls lightning
  • Gemini: While Gemini is active the user can 'store' a power they see and then use it themself once; using the power, storing a different power, or switching Constellations causes the stored power to be lost
  • Cancer: Creates illusionary, but tangible, monsters
  • Leo: Invincibility
  • Virgo: Regenerationn (Mid)
  • Libra: Auto-Damage Transferal
  • Scorpio: Poison mist
  • Sagittarius: Homing beam attacks
  • Capricorn: Passively causes the decay of surrounding insentient objects
  • Aquarius: Creates and controls water
  • Pisces: Creates and controls ice
 
Name: Solomon Caprice

Age: ???

Sex: Male

Appearance: This

Statistics:

Strength:2

Agility:2

Speed:1

Intelligence:3

Power:4

Aptitude:3

Power: Solomon's power is called ßÜ¿ßÜÀßøû ßøƒßÜá ßøÅßÜ║ßøû ßÜÀßøƒßø×ßøï. It allows him to use different forms or aspects, channeling the powers of various Norse deities, these include;

  • Ymir- By channeling the power of Ymir, Solomon gains a substantial boost to his physical statistics, the ability to create and manipulate earth, trees, clouds, water, fire and ice. The ice unlike normal ice, is extremely cold reaching temperatures low enough to flash freeze water that Solomon comes into contact with, or potentially freeze other living beings with contact. The flames are also extremely hot compared to normal fire, being able to set fire to various things which are normally insulators or unable to burn.
  • Odin- By channeling the power of Odin, Solomon gains a substantial boost to his physical statistics, two wolves and two ravens that travel with him and do his bidding. He additionally gains an eight legged flying mount, Sleipner, and the spear Gungnir. The spear is incapable of missing it's target due to hitting them the instant it is released, after hitting the target the spear returns to his hand. For 8 minutes following use, the spear enters a dormant phase, and the special ability of it is lost during that time, making it merely a powerful melee weapon. He gains a small army of einherjar, consisting of various warriors in traditional norse gear, that he can summon to join him in battle, access to some charms, magic and a good amount of knowledge which is further supplemented by his familiars gathering more information.
  • Thor- By channeling the power of Thor, Solomon gains a sizeable boost to his physical statistics, control and generation of storms, thunder and lightning, a chariot pulled by two goats who he can resurrect, and the hammer Mjölnir which will return to his hands after hitting his target, or being recalled by him, and can home in on them if they avoid it.
  • Baldur- By channeling the power of Baldur, Solomon effectively gains invulnerability to most things with the exception of mistletoe, he also gains the ability to generate and control light, shooting beams of hot light and being able to snuff out the light in an area to make it dark, or add light to a dark area. In addition he gains a slight increase to his statistics and an aura that makes most others like him better.
  • Loki- By channeling the power of Loki, Solomon gains various abilities related to trickery and deceit. He gains the ability to shapeshift into various animals or other human forms, he can also summon and control various large wolves in the image of Fenrir and generate large earthquakes. Another thing he gains is that his words are more convincing to those he tricks, reaching into their mind and twisting their perception in order to make them trust him, in this form however, he gains an aversion to poisons.
  • Hel- By channeling the power of Hel, Solomon gains a boost in power from those who are felled around him, he also gains knowledge of when people are close to death nearby. He can also resurrect people who have died recently, or channel all of the power of Hel he can handle, and swing a scythe to kill the target with a single strike, although this temporarily takes him out of this form.
  • Skadi- By channeling the power of Skadi, Solomon gains better movement in areas with poor footing, and the ability to manipulate and control potent poisons, applying them to her attacks, mystically bind targets, and summon serpents that act according to her will
  • Surtr- By channeling the power of Surtr, Solomon receives a sizeable boost to his physical statistics and radiates an aura of heat, the closer to Solomon one gets, the hotter the heat is, with the temperate said to rival the temperate of the surface of the sun. He also gains a large flaming sword known as Loptr Laegjarn, which allows him to manipulate flames and easily strike down all life, due to both the extreme heat of the blade and the sharpness of it.
  • Jörmungandr- By channeling the power of the World Serpent, Solomon receives a substantial boost to his physical statistics and the abilities to manipulate his own size, create and manipulate water. However he gains an aversion to electricity.
 
Yuno02
Name: Yuna

Age: 19

Sex: Female

Backstory: TBA

Appearance:

Statistics:
Strength: 2

Agility: 1

Speed: 2

Intelligence: 3

Power: 4

Aptitude: 3, like everyone else

The Dark Web
The Dark Web: The power of Yuna, an invisible purple web which wraps itself around Yuna's body. It gives her a disposition similar to a robot or android. So she has no need to consume food or water, she can survive the conditions of outer space and the ocean, and she generally doesn't need sleep. Although she has a disposition similar to a robot, she still bleeds and breaks bones like any other humans, although she doesn't possess a soul.

Powers
She Possesses several skills as a result of the Dark Web. Including a natural affinity for controlling the Gravity Force element.

The Dark Web: Yuna can utilize the dark web around her and extend it up to 100m. Being capable of attacking and binding using it.

VPN (Virtual Private Network): Using this ability, Yuna turns herself and her magical energy invisible.

GoFundMe: Yuna can absorb the Magicules of others via making physical contact with them.

Detection: Detects all objects within 1km range. Not including living beings.

Assimilation: Yuna can absorb non organic objects and corpses/carcasses into her body. Taking only all of the good aspects of what she absorbs as The Dark Web Separates it from the bad which doesn't make its way into her body.

Firewall: An ability imbued into The Dark Web which blocks diseases and viruses before they manage to reach Yuna. This is a passive protection ability imbued into The Dark Web which also protects her from purely physical attacks (Such as punches and kicks). Firewall also adapts to somewhat protect from things which manage to get past it.

Joker: Yuna uses her magicules to lessen her own gravity and increase the gravity of others, making herself faster and enemies slower.

Full-Stop: Yuna uses her magicules to bring any object within 20 meters to an immediate stop. The force of which affects the object proportional to the seed it was going. The cooldown is 30 seconds and she can only affect objects, not living beings (Corpses count as objects).

Energy compression: She spreads out her magicules to compress and decompress energy, lessening the power of enemies attacks and/or making her attacks more powerful.

Megalodon: Can only be achieved by using the full capability of her magicules, Yuna creates a spiritual and physical explosion with maximum power. It's an explosion which is constantly accumulating in damage it deals every time she uses it, and by far the most powerful attack in her arsenal. It negates Invulnerability and forcefields.
 
quick update

everyone except for Pauls' powers are good so far (assuming Faruel's one doesn't actually have law manip and that's just flowery language)
 
Name: Micheal "SPEED." O'Donnel

Age 22 Appearance is below Backstory: who needs a backstory when you can go F A S T

Sex: male since speed isn't a sex

Stats: 3 Power 4 Speed 3 Strenght 1 Agility 3 Aptitude 1 Intellect.

Abilities

Summon Bike: Mike summons his bike, his abilities become better on his bike and his base speed is slightly faster.

Speed increase; Mike can increase his speed at will up to 15% without his bike and 20%. He can go 20% without it but he can only do it for 2 minutes and he is paralyzed for an hour after.

Slow: Mike slows down all opponents in a 50 ft of him by 15% ( 20% with the bike.)

Old reliable: Mike summons a fishing rod from nowhere it has almost unlimited string and he can control the rope, it's speed is 20% faster then his.

Armor: his armor is always visible but it only exists if he is going fast. Not even he knows what's under the armor.

Drain: if he grabs someone he can "drain them." For everyone he drains his speed increase improves by 5 percent for a maximum of 40% with out the bike and 45% with it. https://2static1.fjcdn.com/comments/+_7d4eb9564d73dc1c0393d5b58f2b42da.jpg
 
@00potato

You must also add intelligence, attitude has 3 and no points are needed for that.

You can also think much more ambitiously
 
Where does it say that I need Intellegence? And I guess I can add a few more things but I am keeping the theme though.
 
Name: Kingler

Age: 20

Sex: Male

Appearance: A human wearing 15th century style plate armor thats seems to be made of black chitin.

Statistics

Strength: 3

Agility: 2

Speed: 1

Intelligence: 2

Power: 4

Aptitude: 3

Powers:

CRUSTACEAN KING'S AUTHORITY

Kingler has full control over crustaceans and can manipulate water in anyway he chooses as long as it is either liquid or solid ice.

KING'S ARMOR

The armor Kingler wears grants him enhanced senses, strength, durability, and resistances to illusions, poison, and mind manipulation. This allows him to breath under water as well.

A KING'S DOMAIN

Kingler can manipulate water with his mind however he sees fit. Such as creating whirlpools, waves that can strike his opponents with intense force, or fire high pressure shots or streams of water. He can also use water as a means of transportation by coating him in water and moving it at high speeds. His water abilities are so potent that he can create danmaku based attacks with his water projectiles.

A KING'S KINDA DOMAIN

Kingler can manipulate ice( although no where near as potent as his water manipulation) He can coat parts of himself in ice and use it as extra armor. He can coat his fists and feet in ice to deal ice damage with his physical strikes. He can create weapons made of durable ice as well.

A KING'S SUBJECTS

Kingler can summon 5-6 dinosaur sized creatures based on crustaceans of his choice. These creatures have the same buffs that Kingler's armor gives and follow Kingler's verbal commands.

CRABHAMMER

Kingler's ultimate attack, Kingler creates a massive ice lobster claw and slams it into his foes.
 
Maxwell FGO
Name: Alexander Stratos

Age: 25

Sex: Male

Backstory: [Redacted]

Appearance:

Statistics:

  • Strength: 3
  • Agility: 1
  • Speed: 1
  • Intelligence: 3
  • Power: 4
  • Aptitude: 3
Powers:
DRAGON SCALES: The power of Dragons, passively its prevents any damage from effecting the users body, while also giving power over certain Elements, as well as the ability to tranform into a Dragon form based off one of the Elements.

  • FIRE: Grants the ability to create and control fire, the dragon form is a large red bipedal Western style dragon, while also passively releases heat causing the surrounding area to heat up to the point that objects melt and burn.
  • ICE: Grants the ability to create and control ice, the dragon form is a large white quadruped Western style dragon, which also passively absorbs the surrounding heat to drop the temperate, freezing over objects.
  • WATER: Grants the ability to create and control water, the dragon form is a large blue limbless sea serpent dragon, which passively causes the surrounding area to heavily rain.
  • EARTH:Grants the ability to create and control the earth, the dragon form is a large brown wingless Western style dragon, which passively causes strong earthquakes.
  • LIGHTNING: Grants the ability to create and control lightning, the dragon form is a large yellow Eastern style dragon, which passively causes a storm to appear which frequently sends down lightning.
  • NULL: Grants the ability to create and control elemental-less energy beams, the dragon form is a large grey bipedal Western style dragon with it's wings where arms should be, which passively causes any power that touches or effects the dragon to be nullified.
 
I want to add another thing to my homunculi ability, because at the moment it seems a tad underpowered (and seemingly objectively worse than other powers) essentially it adds a biological manipulation enemy to ulterior whole idea (which gives me a weakness a well). Now when I summon a homunculi I have to sacrifice a finger- which turns into the homunculi themselves (keep in mind the finger can shrink or expand to whatever size I want- excluding sizes that would be way above the tier of other players. However, this also comes with the added benefit of being able to spread my a sort of disease- Whenever anyone is touched by myself or one of my homunculi, the area touched turns into a homunculi- this doesn't count towards my homuculi- however due to the crude crafting if these homunculi they die after a certain period of time (decided by you, H13). Areas of the body that I touch are considered as such- head, torso, left arm,right arm, left leg, right leg.
 
Oh ugh

Name: Abarim

Age: Appears to be 30

Sex: Male

Appearance: Much to serve the name of a mountain, he stands at 7 feet tall, muscles rippling across his body. He has a short boxed beard covering his face, and his hair is buzz cut, both brown in color. His skin tone is tan, similar to what one would see in the middle east. Statistics:

Strength: 4

Agility: 1

Speed: 2

Intelligence: 1

Power: 4

Aptitude: 3

Power: To best use his strength, Abarim can bend physics to his favor, allowing him to pick up objects in ways that would make them break, and allow them to survive extreme impacts far beyond what their durability allows. This also allows him to control his own momentum, so he can easily run up walls or soar through the air at some impossible trajectory

Blamo
 
Name: Meretrix Vile

Age: 25

Sex: Female

Backstory: later

Appearance: this

Statistics:


  • Strength: 1
  • Agility: 2
  • Speed: 1
  • Intelligence: 4
  • Power: 4
  • Aptitude: 3


Powers
PSYCHIC LOGIC: Allows the user to utilize its mind as an offensive tool, utilising their own mind health or others as a fuel, granting several abilities such as:

  • Stealing minds and Mental Pocket Reality: If the target is not a normal human, it will only work if the target is dead. Allows the user to steal their minds and store on their Mental Pocket Dimension. Their Pocket Dimension's size depends on the user's mental strength, getting either weaker or stronger as time passes, it can only store other minds, being a non physical realm that resides on the User's brain. Only the user can withdraw minds from the Pocket Reality.
  • Telepathy and Information Analysis: By tapping into others minds, the Psychic Logic allows the user to read their minds and even communicate with them, this also can be used to look into the target's memory, allowing the user to know its powers and backstory, even if the user doesn't tap into the target's memories. While to look into someone's mind is a decision made by the user, they are always aware of the existence of people's mind who are near them, and they will always be alerted by the foe's strongest technique, regardless if the Psychic Logic user is reading their mind or not
  • Energy attacks and constructs: The Psychic logic allows the user to use their own mind to manifest solid or plasma energy-like particles, being able to use offensively as a long range techniques, while they are energy based and can cause physical damage, they mostly focus on doing mental damage, with the exception of one technique, which is purely a physical attack, such as destruction beams, or defensively, allowing the user to create barriers to protect they and their allies.
  • Damage Reduction: The Psychic Logic User is able to create barriers with special effects, the barrier is a force field that surrounds a target, moving alongside them, they are indestructible, but every attack is able to pass through them, however, the barriers are able to proportionate a 75% damage reduction of any type of attack, be it mental, elemental, soul or physical attack
  • Damage Reflection: The user is able to reflect double the damage of any now physical attack at another person, however, this ability must be activated before the Psychic Logic is hitted, and it does not provide protection against the attack
  • Mind Control: If the user and another being make eye contact, that allows the Psychic Logic to help the user to enter the target's mind more easily, and as such, allowing the user to control and manipulate their mind. However, depending on the target, the effects may vary according to their mental strength. On Comparable or stronger opponents, the Mind Shenanigan can only give small headaches and slightly disorientations. On somewhat weaker foes, the Mind control is able to completely disorient targets for full minutes, as well as confusing their senses, which also can make them hit themselves. On really weak minded foes, the Psychic Logic allows complete control over them, making the target completely obey them without question. On normal humans, not only this allow complete control over them, but also allows the Psychic Logic to either steal and keep it as fuel for the Psychic Logic, or completely erase their minds out of existence.
  • Telekinesis: Allows the User of Psychic Logic to take an object or person, immobilizing it, and throw it at the ground or in another foe. However, depending on the object/person strength, the Telekinesis is able to completely crush the foe and separate it in an atomic level.
  • Sleep Inducement and Dream consumerism: By using the Psychic Logic, the user is able to put the foe to sleep with no problem with Hypnosis. The Potency also depends on the target's mind resistance. Stronger and comparable ones get only more tired, needing multiple Hypnosis to fall asleep. Relative weaker ones are put into a quick nap. Weaker foes are put in a regular 8 hour sleep. Normal humans are put in a terminal sleep, staying that way for eternity. The user is allowed to eat their dreams (but only if the target was put to sleep with a Psychic Logic ability), making permanent damage to the target's mind, while recovering their own mind health, however, depending on the target's mind resistance, the Psychic Logic will not be able to cause significant mental damage, and the target will wake up right after having their dream eaten and the Psychic Logic user can either eat or not eat the Dream, with no in betweens. On Comparable or weaker foes, the damage is not remarkable enough to make a difference, however, depending on how strong they are, even if that didn't make a difference on their mind, it may recovers all of the Psychic Logic user Mind health. On relatively weaker foes, it will cause some slight pain on the head, nothing to notorious, if not slightly annoying, however, it is permanent. On weaker foes, this can range from severe headache to losing the movement of a body part completely. On normal Humans, their mind are completely eaten, with no trace left. As a side note, this Dream Power is able to work on normal humans without the aid of a previous sleep inducement Psychic Logic ability.
  • Teleport: By opening a hole in reality, the Psychic Logic user is able to transport themselves from their current location at one that they already visited and remember, they can also teleport others with their consent, but that requires them to know the place, otherwise their body will be shattered across the universe.
  • Healing: By Sacrificing the User's Mind Health, they can accelerate the creation of molecules, granting regenerative abilities in exchange of their Mind Health, however, this is ability requires a lot of fuel, and it can cost more depending on the damage, the user also cannot bring back people who have died, in no circumstance.
  • Minor Reality Warping: Every Psychic Logic user is able to make a box, in this box, the Psychic Logic is able to apply one of 2 effects: everyone has their speed/strength changed, with the slower/weaker beings getting the fastest speeds/stronger physical condition, while the fastest/strongest one gain the slower speeds/weaker physical condition. This box lasts for 1-5 minutes, being completely random the time, and the Psychic Logic User can only do this 1 time per day.
  • Resistance to Psychic Powers: Not limited to Psychic Logic powers, the user is able to resist any form of power that resembles the Psychic Logic ones, including Mind Control, attacks that target the mind with the goal to destroy it, Telekinesis, Information Analysis, Telepathy and mind stealing, all in a greater degree than the Psychic Logic User's powers, since the Psychic Logic provides a greater degree of protection than offensive.
  • Passive Mind Healing: While the Psychic Logic uses the user's own Mind as a fuel, it also provides a passive mind healing to the user, however, when the user is awake, the process is not as fast as the consumerism of abilities, even the lightest ones cost more than what the passive mind healing can provide, however, if the user is asleep, they will regain their mind health in under 2 hours. Even with complete destruction, the Psychic Logic is able to restore its user's mind, albeit it will take more time to regenerate from complete destruction.
  • Downside: If the user uses to much of their own mind against others, they will receive alot downsides if used for long periods of time without stopping or rest, such as headache and losing the movement of some limbs, however, Psychic Logic Users are more resistant to the common side effects, and their mind will be back again at full strength after some time resting, as said in the Passive Mind Healing part
 
Me: posts small blurb involving physics manipulation

Everyone else: posts massive lists of various, intracetly described bullets as their powera
 
tbf that's gonna be their own problem when they have to remember which form does what and which one they're in
 
speaking of which

this is meant to be a bit more serious than most RPs, so i'd appreciate it if your character was less of a meme
 
Name: Sieg Altanova
Ff cg sousei 01a
Age: 24

Sex: Male

Backstory: [Yes]

Appearance: ------>

Statistics:

  • Strength: 2
  • Agility: 2
  • Speed: 2
  • Intelligence: 2
  • Power: 4
  • Aptitude: 3
Power:
The Treasury of Legends: Grants the user the ability to create a wide selection of items coming from human mythology, which can be summoned and unsummoned at will. Only 3 objects can be accessed at the same time:

  • Excalibur: The most holy of swords, can fire large beams of pure light which are greatly effective against unholy beings..
  • Gae Bolg: Spear that once throw it will always aim toward the heart of the target, with high homing capabities that allows it to make even 90┬░ sharp turns even if they should be impossible for it's shape and size, skewering the enemy with a large burst of barbed spikes once it hits. Can be called back to the user.
  • Ruyi Jingu Bang: Stick that can massivelly grow in size and density, only limit being what the user can lift, or shrink and get lighter. Very strong against Divine Beings, Demons and Spiritual Beings.
  • Muramasa: Red katana that can cut everything ever everÔäó [ Spatial Slashing, Atomic Cutting, Magic and Energy slacing, Non-Physical Interaction.]
  • Ea: Can be used only once every 30 minutes, a drill-like sword that create a vortex that rip apart existance itself before it's might [ Existence Erasure ]
  • Zeus' Aegis: Shield that can create a barrier that completly nullifies attacks, to use this effect the user must stand completly still. Otherwise just a very good shield with extremely high durability..
  • Failnaught: Bow that grants enhanced acuracy and precision to the user, among with having extremely fast shotting speed. Shoots arows of solid sound, which because of their nature are quite hard to percive.
  • Staff of Circe: Staff that allows to shoots magical blasts of varius elements [Electricity, Fire, Ice, Water, Wind and Earth] and conjur protective barriers.
  • Armor of Fafnir: Armor that grants high protection against Physical, Magical, Psychic, Energy-Based and Elemental attacks, but creates a conceptual and very letal weak spot on the back of the user.
  • Kavacha and Kundala: Armor that blocks the effects of less convential attacks, granting resistance against Matter Manipulation, Soul Manipulation, Mind Manipulation, Life and Death Manipulation and Void Manipulation. Only decent protection against regular attacks.
  • The Three Sacred Treasures: Counts as just 1 item, artifacts that allow to summon a small army of phantom samurais under the user's control, which posses Superhuman Physical Capabilities [On par with the summoner], Extrasensory Perception [Detection of entities from 100 Meters away], Non-Corporal, Bow and Katana Mastery and Non-Physical Interaction and Resistance against enemy Mind Control
  • Eye of Horus: Pendant that grants a level of Information Analysis [Health, Mana/Ki/Other Supernatural Enegies, Power Level, Weaknesses and favorite type of joke] and a small range Clairvoyance [10 Meters around the user, bypasses Concelement Tecniques]
  • Potion of Healing: Potions that cures some wounds upon use [[[Healing]]]
  • All-Cure: Potions that cures any desise know to man and any poison upon use, while also giving protection against them for the following 5 minutes.
  • Flesh of Christ: Best bread ever, nullifies corruption and possession.
  • Blood of Christ: Best wine ever, nullfies corruption and possession.
  • The Holy Grail (Fake): A shiny golden cup, fluid stored within is physically unable to be accidentally spilled over.
Collector: Allows to add an item in to the trasury, allowing the user to replicate them, thought the process is rather long
 
Name: Bill Gilbert, known as "Stranger"

Age: In his hundreds

Sex: Male

Backstory: After being treated poorly by literally everyone and everything, he decided to pick up a license of chaos and become a monster. He picked up the funny part of life and became something horrible.

Appearance: A clown, purple suit, green hair, some pointy teeth, blue eyes.

Statistics:

Strength: 3

Agility: 2

Speed: 2

Intelligence: 1

Power: 4

Powers:

Anger Deluxe:
The power to gain power through anger or hatred. If he's feeling extra mad, he can amplify himself to a new set of mind where he becomes devoid of logical thought entirely.

Funny Guy: He can do many absurd things, such as walk on air, open doors in rocks, paint things and then enter them, etc., but most the stuff he does are really random, so it's hard to predict what he'll do next.
 
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