• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Cognito Ergo Sum: Wake-up Procedure (Meta/Registration Thread 1) (Full)

Everyone has gained one more major power.

This can be a totally different thing or can be used to augment or amplify their base power, but as usual whether or not it is ok is entirely up to me,
 
The Aura

The energy of the Warp manifests itself around the user, guaranteeing him an Aura with the following abilities:

Negation of Adaptation / Reactive Evolution / Resistance and Resistance Negation: The Aura is made up of the energy of the Warp, an extradimensional plane that prevents those who enter it from adapting, evolving or resisting it. The Aura guarantees the same effects to the user's powers.

Energy Physiology: The Aura of the Warp merges with the user, guaranteeing him a body made of energy and the ability to create, project and absorb energy beams that bypass barriers, force fields,energy absorption and that they can harm non-physical and elemental beings along with a boost in Agility and Speed.

Distortion: The Aura of the Warp distorts time, space and to a lesser extent reality.

The user can stop time and rewind it until the target's equivalent time of one day is returned ,cut and distort space, create, manipulate the proprieties and dissolve a small black hole, reshape the environment at his will and shatter pieces of reality to be used as shards, bypassing conventional durability. The Aura can also repair the cracks created.

Protective Coat: The Aura protect the user's existence from being erased, distortion of time,space and reality,paralysis,possession and his powers from being copied,stolen and nullified.
 
Jesus is the best performance-enhancing drug The work and the faith: Abarim can perform a variety of miracles from scripture, though, even he would admit that it's far more likely magicules than anything divine. Not that it matters though. After all, such magic tricks aren't real miracles. Miracles are something people do for eachother, in spite of struggles and doubts. Getting a kid to school, saying no to drugs, these things are way more impressive than God making water part.
 
Star Proof ╬▒:

Stars of Ruin:
Attacks from Secundus in any phase now target both the physical body and the primary information composing the existence of the target, affecting both, necessitating both to be stopped for an attack to be blocked and destroying the target in two separate ways, as such, a target that cannot interact with information cannot even attempt to block attacks from the phases.

Denebola: Grants the user the ability to create a massive, flesh like cannon that fires bursts of destructive energy, the blasts distort physics to affect the target, negating durability and shields. Creates several separate bodies, designated Denebola, Chort and Zosma. Denebola has additional resistance to non-physical attacks, as well as increasing the chance for critical strikes. Chort grants all bodies the ability to absorb physical based damage, as well as has the ability to paralyze with a gaze. Zosma reflects elemental attacks targeted at itself as well as boosts the speed of the other bodies. The bodies do not resurrect when eliminated, the user must create new bodies in a different phase to regain them.

Spica: Grants the user the ability to create 4 bud bodies separate from the main body, the user becomes immune to any attack that destroys one of the bud bodies. The main body and the bud bodies have access to Roche Lobe, which uses the exact ability that a random enemy utilized previously against them in the fight twice. The bud bodies and the main body can inflict poison, cause memory decay and create massive waves of ice.

Arcturus: Grants the user invulnerability (within reason, again, albeit stronger than Dubhe's) to most types of attack, gains access to Plough of Life and Plough of Death, large waves of heat released from Secundus' body that inflict damage and cause the target to gain weakness to elemental attacks temporarily. Can temporarily nullify abilities of opponents and cut the victim's life in half with a curse. Can turn targets to stone by striking them.

Cor Caroli: Grants the user two unusual independant limbs, not bodies but rather structures resembling arms, the user gains the ability to create slicing winds, reflect physical attacks, as well as releasing a wave of pure energy that damages all enemies once each attack, the energy manipulates magnetism to sunder the target. The left limb can cause targets to forget their abilities with its physical strikes, attacks physically and can strike multiple times at once, as well as healing itself when attacking. The right limb does the same, however its attacks can instead cause paralysis, it also has the ability to create ice. Additionally, this form possesses a human characteristic, while in this state Secundus is more prone to gaining human traits and more susceptible to emotional attacks.

Canopus: The ultimate form of Star Proof, surpassing even Polaris completely, to the degree that, while it possesses a time limit equal to that of Polaris, as well as a similar increase in raw power, maintaining the form at all causes damage to Secundus' body, his veins burst, his insides tear themselves apart and his body steadily eats away at itself until it is forced to exit the state out of sheer exhaustion, the damage taken and stamina lost is reliant on how long the form was maintained. It is then impossible to use again until Secundus regains his stamina and Secundus cannot use other phases until he recovers at least some stamina. In this state Secundus gains access to three unique techniques, these are Earthly Stars, which allows him to create a shockwave that crushes space and time to a degree, Heavenly Rule, which allows Secundus to manipulate matter to a degree, healing the wounds of others or dispersing enemies, but not himself and Existence Distortion, which warps reality to a limited degree, preventing enemies from regenerating harm dealt and dealing damage, additionally, similar to Arcturus, Secundus negates outside damage within reason to himself in this state. Additionally, entering this form creates four additional bodies automatically, these bodies possess their own unique abilities linked to Secundus, however if they are destroyed they will vanish until the phase is activated again. The main body will weaken if the Factors are destroyed, losing its damage nullifying properties more and more for each destroyed.

Factor of Heat: The factor of heat absorbs all heat based damage, although it takes double damage from cold based attacks, it has the ability to manipulate heat to a fine degree, releasing it in continuous waves with Flame Fanfare and Origin of Flame, as well as amplifying its own elemental abilities.

Factor of Space: The factor of space absorbs physical damage, although it takes double damage from wind based attacks. It has the ability to manipulate space, placing its attacks on top of the opponent to bypass distance and folding space to create portals, its attacks will appear next to the target regardless of the distance between it and the target and it can traverse large distances instantly.

Factor of Time: The factor of time does not absorb any type of damage, but is more resistant to non-physical attacks, consequently it does not take double damage from any attacks. The factor of space has the ability to manipulate time to a degree, it can rewind time in very localized areas to heal damage, though this does not apply to the damage the form deals to Secundus, it can accelerate time to increase its own movement speed or slow it in areas to slow others, it can also stop time for moments, although while time is stopped, those stopped cannot be affected by anything, as such the only thing possible for the Factor and Secundus is movement or preparing attacks.

Factor of Gravity: The factor of gravity absorbs damage based on wind, it takes double damage from attacks based on electricity. The factor of gravity has the ability to manipulate gravity to a degree, it compresses gravity near itself to make movement more difficult and cause crushing to targets, additionally it can add force to its own attacks with gravity to enhance their destructive potential.
 
One major power. A lot of the powers here have contained a lot, so yeah, besides he definitely didn't have any issues with it giving a lot of shit when talking in DMs.
 
In which I yoink a NP from a Fan-Servant

Wall of Words ~ A Land Where Words Don't Matter:

To work, the power requires Puppen's to cast the activating spell on four separate walls; they don't need to connect to each other, but their sides, if they were to stretch on infinitely in the imagination, would need to intersect each other and make a sort of enclosure - a box or at least some kind of quadrilateral. Within the enclosed space, the walls loosen the meaning of words in reality. Puppen's can use this to alter the form of things by declaring the connection between the words. For instance, the Japanese word for mirror is "kagami", and "ka" roughly translates to "or", and me is another word for I, so origami therefore counts as a mirror. Or, given how the first kanji in "Tuesday" is "fire", fire only burns on Tuesdays. Or, since fish swim in schools, they could make it so that they could "swim" midair in a high school as if they were fish in water. Most of these changes are just temporary, and the strength of the effect depends on the strength of the wordplay; the more links in the chain of "reasoning", the weaker it'll be. Also, the wordplay alterations the Puppen's make apply to the "world" as a whole, not just to themselves, so not only can others potentially benefit from the same effects if they accept the wordplay (swim after Puppen's in the school, for instance), but any wordplay that opponents make based on what Puppen's has already started will also prove true, even if it undoes what Puppen's has changed.

It's a decent effect on its own, albeit one that is prone to backfiring if Puppen's isn't careful, but that isn't the full extent of this ability. The true danger comes in how it instills in everyone within the walls a mentality of carelessness toward the meaning of things - even themselves. Does it really matter what your name is - or if you're a human, a monkey, a dog, or a gnat? This makes them susceptible to believing suggestions given to them by others (like the Puppen's). In the case of people whose bodies are repositories for magic - whether they are actual mages or just have strong magic potential - they will begin to unconsciously draw on the concept of "self-hypnosis" and begin manifesting their beliefs in the physical world; the more magic you have, the more likely you'll change yourself to match whatever whim you believe in.

The effect of the ability breaks if one of the outer walls is disabled to create an opening for the words to escape. However, Puppen's can build additional walls within the original set of barriers for reinforcement, creating a checkered gauntlet of walls that strengthen the effect. In addition, as these interior walls are within the field of wordplay, the actual form of these back-up "walls" can be rather variable - there's such things as "party walls", "wallpaper", and "wallflowers", for example.
 
Uh, idk what I'll call this yet:


The ability allows for the control of the smallest subatomic, including up to the size of quarks. This can allow one to add and subtract up to 7.4x10^2956 particles for each type in each atom. However,there is a large limitation on the range- with these effects only being applicable within a range up to a small chair.

Potential Applications:

Radiation creation: via being able to control the nuclear spin of a nucleus, Crunkledunk can raise the chances of radiative decay to nigh 100%, with such radioactive emissions being completely customisable by him. For instance he can control half life, penetration, ionisation, etc. As the ionising effect of radiation can crudely edit or disfigure a nucleus, with this new type of radioactive application he can completely edit a cellular form (as well as attaching magicules to such a form) to create weaker homunculi from organic mass. They will die within one hour and have 4 less stat points then normal homunculi


Negative Mass: up to his limit for reduction, Crunkledunk can apply a negative mass to objects, making them erase objects which are positive, proportional to the amount of negative mass and positive mass. (Yes I know this isn't how it works but I need EE somehow)


Big Boom: Also controlling something's nuclear spin lets him make more powerful fission reactions without a subatomic particle really needing to activate it. Nuff said.
 
Kantan

Kantan Dream is A supernatural ability which uses caster's own imagination as the source. Thus, a tough spirit/will is essential when using it. Kantan Dream can't be blocked with the physical means since it's the product of fantasy, fiction which eats into the victim's mind and being, so besides powerful offensive function it possesses supreme defense too, with the user not being able to suffer harm without using something more abstract. Kantan is split into 10 sections and 5 dream types.

Attack Dream: This is split into the offense type and speed type. This one reflects your physical capability from reality, so if you're physically strong there, it's guaranteed your rank of Attack will be excellent. This type of dream is usually used for boosting physical abilities, but also things like senses.

  • Offense Dream (Strength): 2/10
  • Speed Dream (Speed): 2/10
Defense Dream: Split into the robust type and healing type. The first type is similar to the Attack type. Healing however, is one of the most difficult of categories because most people can't bear the pain of their wounds, causing their mental fortitude to drop, along with the effectiveness of this dream. Due to everyone's natural fear of pain and death, this is one of the hardest dreams to master.

  • Robust Dream (Strength): 2/10
  • Healing Dream (Power): 5/10
Magic Dream: Split into the focused type and dispersed type. Usually used to shoot all kinds of projectiles. The main function of that is to expand the range of other dreams.

  • Focused Dream (Power): 5/10
  • Dispersed Dream (Power): 5/10
Cancel Dream: Split into the transmission type and ruin type. The first type enables user to change their body into a dream, making all attacks pass through them, also allowing them to teleport, automatically move into blind spot of enemy, etc. Ruin type simply annihilates anything with a touch, whether it's a body, the attacks of the enemy, etc.

  • Transmission Dream (Power): 5/10
  • Ruin Dream (Power): 5/10
Creation Dream: Split into matter type and world type. The most difficult branch, but the one which is pinnacle of Kantan Dream. The matter type can create any kind of object, the only problem being a dreamer's knowledge, for instance, while you may know what a gun is, you might not know exactly how it works, so you can bring only warped form of that. Moreover, the moment you create something it becomes "real", so the enemy can use created weapons against you in some situations. There's a special form of this, called Amalgam. Basically two or more people combine their imagination to generate objects far more powerful than they could do on their own, it's a form of the powerful synergy. The world type can, in general, play with reality, doing things like controlling weather, slowing, speeding up or stopping time, up to creating worlds, complete with their independent laws at the highest proficiency. The abilities of this dream can only be used to their full extent within worlds created by the dream, although a limited level of these powers can be used outside of those worlds. Said worlds can only be destroyed by crushing "the core".

  • Matter Dream (Intelligence): 5/10
  • World Dream (Power, maybe int, idk): 5/10
Jodan: This one uses one of the types of Kantan Dream. How powerful it is depends entirely on the user.

Eidan: This deploys two dreams at the same time. This can bring a variety of effects. For example, by combining Defense (healing) and Magic (focused) a dreamer can heal their allies at a distance; by combining Attack (speed) and Cancel (transmission) the dreamer can perform unusual movements, disregarding, distance, speed and angles. The possibilities are almost unlimited. However, not everything can be combined. The possibility of error always exists, which can cause dreams to go runaway. For example, one could combine Creation (matter), Magic (focused), Defense (healing). While this normally would enable one to heal their companions if you were to add another one, Cancel (ruin), it would create an error in the healing, and make unexpected events to occur. Things such as causing the target's senses to be completely destroyed, together with his nervous system.

Yabudan: 3rd level which produces a specific kind of dream by combining 3 dreams. This type of dream brings unique effects not capable of being replicated by others, as they result from the type of personality of character. Also, it's possible for the dreamer to have multiple Yabudan.

Kyudan/Tsuidan: N/A
 
The Law of Energy

Having already control of Nuclear Energies, Samson has near complete control over atomic state, being one of the most destructive powers. This power compliments over Nuclear Manipulation by granting him control over every other form of energy. Although not as refined as his nuclear powers, this serves to not only to increase his arsenal of powers, but to also make up for what his former powers lacked.

As examples, this grants Sansom the power to control the kinetic energy of his blows, creating a piercing effect even for bashing attacks, or dispercing energy that would hit him. Ionization and chemical manipulation can be combined with nuclear manipulation to create far more violent explosions, and gravitational energy can be used to break space-time itself.

This power also comes with the advantage of ignoring the laws of thermodynamics and conservation of energy.
 
Last edited:
The Treasury of Legends - Multiversal Expansio:

Upgrade to the base ability, uses data from infinite timelines to upgrade and change the items stored within the trasury, while adding a few new things

  • Excalibur ---> Excalibur - Sword of Promised Victory: The holiest of swords, can fire large beams of pure light which are greatly effective against unholy beings and disintigrate beings on contact
  • Gae Bolg + Gugnir ---> Bloody Gugnir: Spear that once throw it will always aim toward the heart of the target, with high homing capabilities that allows it to make even 90┬░ sharp turns and other movements that should be impossible for it's shape and size, skewering the enemy with a large burst of barbed spikes once it hits that negate any kind of supernatural recovery. It has the special ability to ignore distance to instantly hit an enemy, but it can be used only once every 4 minutes. Can be called back to the user.
  • Ruyi Jingu Bang ---> Ruyi Jingu Bang - Unstoppable Might of the Monkey King: Stick that can massivelly grow in size and density, only limit being what the user can lift, or shrink and get lighter, while also increeses in strenght to try surpass that of the enemy. Extremelly against Divine/Holy Beings, Demons and Intangible creatures.
  • Muramasa ----> Muramasa - God Feller: Red katana that can cut everything everything ever everÔäó [ Spatial Slashing, Quantum Cutting and Vibration Manipulation, Magic/ Energy/similar shit Slicing, Mathematics Cutting, Regenerationn Negating, Non-Physical Interaction ]
  • Ea ---> Ea - The Star of Creation: A drill-like sword that creates a vortex that rip apart existence itself before it's might and capable of eliminating even things that don't exist [Existence Erasure + Nonexistance Erasure]
  • Zeus' Aegis ---> Lord Camelot: Shield that can create a very strong barrier that reflects all incoming attacks back at the sender/s, outright completely nullifing them if that fails, thought this effect requires the utilize of both hands. It's also nigh-indistructible and block knockback from affecting the user.
  • Failnaught ---> Agni Gandiva: Bow that grants enhanced accuracy and precision to the user, among with having extremely fast shooting speed capable of releasing billions of arrows in a split second. Shoots arrows of solid force, which because of their nature are quite hard to percive.
  • Staff of Circe ---> Staff of Merlin: Staff that allows to shoots magical blasts of varius elements [Electricity, Fire, Ice, Water, Wind, Earth, Eather, Raw Magicoules, Math and Supprise], conjure protective barriers, cast illusions, greatly buff allies' offensive power and heal them.
  • Armor of Fafnir ---> Fafnir's Scales: Scales that grants very high protection against attacks, as swell as doubled physical characteristics [not in the sense that it doubles the stats themselfs, but the effects of them. Like a 2 STR punch does "x" amount of energy, with the armor it's "2*x"] and magicule power.
  • Kavacha and Kundala --->Kavacha and Kundala: O' Sun become Armor: Armor that blocks the effects of less conventional attacks, granting resistance against Matter Manipulation, Soul Manipulation, Mind Manipulation, Life and Death Manipulation, Void Manipulation. Biological Manipulation, Space-Time Manipulation, Conceptual Manipulation, Law Manipulation and 3 layers of Resistance Negation. Good protection against regular attacks.
  • The Three Sacred Treasures ---> The Golden Three Sacred Treasures: Counts as just 1 item, artifacts that allow to summon a large army of phantom samurais under the user's control, which posses Superhuman Physical Capabilities [On par with the summoner], Extrasensory Perception [Detection of entities from 100 kilometers away], Non-Corporal, Bow and Katana Mastery and Non-Physical Interaction and Resistance against enemy Mind Control, as swell as 4 elementals beings [Fire, Earth, Water and Air] of similar nature to the Kelpie.
  • Eye of Horus ---> Eye of Ra: Pendant that grants Information Analysis [Health, Mana/Ki/Other Supernatural Energies, Power Level, Main Power and Most Dangerous Power, Weaknesses, structural composition (corporeal and incorporeal), specie, archetype, favorite joke and general liking and dislikings], Clairvoyance [1 Kilometer around the user, which can lowered down to the atomic scale, bypasses Concealment Techniques] and see peek in to the future [1 second ahead]
  • Potion of Healing + All Cure ---> Phoenix Feather: Feather that returns every wound and status effect [while granting 10 seconds of immunity to debuffs] to zero by means of quantum restoration. If set up before death, it will revive the user.
  • Flesh of Christ + Blood of Christ ---> Super Mecha Death Christ: Summons the S.M.D.C, a mechanical holy being of pure evil smiting, which passivelly radiates an aura of purification, holiness and badassery. Equpped with a mightly arsenal of holy heavy bolters, holy lasers, holy rocket launchers, holy flamethrowers and boasting power, speed and defense 5 times higher that of other artifacts, it's a true force to be reckoned with. Flight capabilities and Wine and Bread Dispensers included in the package.
  • The Holy Grail (False) ---> The Holy Grail (Strange Fake): Calice that once used removes the 3 limit for 1 minute with a 1 hour cooldown.
Collector---> Trace On: Allows to add an item in to the treasury, allowing the user to replicate them by analysing their structure, this process deration depends on the item, but it's constantly descrivabal as quick. This doesn't ability doesn't consume the copied item.

Upgrader: Copies of items are upgraded to be superior to the originals. This effect cannot be applied to already upgraded items

Artifact Protection: Items in the threasury cannot be stolen, copied, modified or even used by other people other than Sieg doesn't allow to, and his ability to project them can't be nullified or interrupted.
 
Archetype: HERO


  • Unstoppable Hero
As is the nature of an ancient Hero, Silas is always able to effect any opponents he faces. Whether it be hiding its body throughout various dimensions or from behind an avatar, Silas's fists will strike to the truth of the matter and impact the being's true form. His punches will wallop the elements, spirits, thoughts/ideas, and even concepts. With this ability, he can even punch negative emotions or possessing entities right out of people's bodies without harming them. This doesn't make his attacks always do damage if the enemy is naturally physically stronger than him or let his attacks negate durability through this method.


  • Hero's Journey
Silas was born to save the world. Whenever Silas attempts to solve a problem, a solution to that problem is created even if the problem was originally impossible to solve. Such as bring loved ones who died back to life or permanently getting rid of the undying conceptual embodiment of murder. Even if the solution is manifested, Silas still has to go through arduous and perilous perils to reach that solution. His success isn't guaranteed either as it is entirely possible that Silas could be killed before reaching that situation. All the ability does is set up the path that Silas needs to become a hero.
 
Psychic Logic: Ascended

After obtaining enough power, the user can manifest the next evolution of the Psychic Logic, in which, the following powers gain a significant boost, outside of all being way more powerfull tahn before:

Stealing minds and Mental Pocket Reality: Now after a mind exit a living being, it will become instantly paralyzed and not be able to act without a corpse. This ability will now work even against things who have a mental power like Meretrix's, or even superior (Resistance neg)

Damage Reduction: Now instead of just reducing damage, this ability will now make the ones revested by this complete invulnerable to damage

Damage Reflection: The user doesn't need to be hitted for this to work now

Mind Control: The user now is able to mentally control someone if they know an approximate location of the target, this ability now works on beings without minds, things like robots or even being that are being remotely controlled by another being will now be affected by this ability. This ability also can affect people who are in a level of intelect or superior to Meretrix's current (Resistance neg)

Telekinesis: The user now can detach matter on a Macro-Quantum level

Sleep Inducement and Dream consumerism: The Psychic Logic user now can put foes who don't need or can't even sleep by normal means, while also being able to eat dreams of people with comparable Intelect (Resistance neg)

In addition to those, the Psychic Logic user gain new effect, such as:

Manipulation of Empathy: The User now is able to mentally influence other person's emotions. She can either make someone feel a determined feeling, either by she creating it or by making them feel what she is or has felt in the past, or make everyone feel a different emotion, chosen by random. It can affect the same people that the previous abilities can

Repeat: This ability allows the Psychic Logic User to manipulate cause and effect to a degree, with it, they can force the repetition of an effect on a target as long as it has occurred to it before at any point in its existence, such as damage or repair, regardless of what the cause was, this also allows the user a limited view of the target's past. Additionally, the user gains the ability to remove effects of their choice from others as long as they can recognize them as having occurred, they can then "store" these effects in a kind of mental space and apply them to new targets at will, using this function does not require the effect to have occurred to the target ever before, as it uses an existing effect that it overlays onto the target, effects stored this way can only be used once each, however there is no limit to how many can be stored at once

Insert Presence: Meretix can manipulate the past memories of whoever she lays eyes on. She can utilize this to make it seem like she was always part of the enemies' past, making them unable to fight via having empathy for Meretrix, since she can make her the only friend that they ever had.
 
Bruh, when I go for a fun little subatomic manipulation power and everyone has walls of text about having the ability to do everything now


I may need to readjust
 
Taking a head-count, because this will eventually come back once everyone stops being as busy with IRl stuff and the RP scene isn't as saturated.
 
As far as I know it's not really possible for new people to join this due to how far in it is.

But I'll be here with Secundus if this resumes.
 
It now occurs to me that we don't actually need the 1 in the title because we now have i n f i n i t e t h r e a d s
 
Back
Top