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Zen'ō vs Simon Belmont

Since Simon never showed resistance against EE on Zeno's scale, the votes in favor of Simon which are based on this particular point should not be counted, right?
 
@seventy you got some of the votes mixed up.... AKM sama Warren Valion Knightofannihilation666 at least voted for zeno
 
Schrokatze and Aeyu said that this was a stomp and so did J-Man.

Akm, Warren and Knight voted Zen'ō
 
I say Inconclusive, Simon could kill Zeno before he completely destroys the timeline they're in but he's still probably not gonna stop him before he blows up the earth.
 
Voting zeno

I don't see how dracula's EE is better than zeno's, while zeno can erase a single reality easily, its like saying frieza can resist zeno's EE because he is resistant to it.
 
Has Drac ever used his erasure on Simon?

After seeing everything, probably inconclusive, basically a shoot out and Zeno busts the universe while Simon timestop or something, assuming he doesnt lead with it (no evidence for that) but uses it after Zeno uses his bust, as a oh shit better kill him now, he still ties because even if he kills Zeno he ain't surviving in a void.
 
Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other obstacles that can only be passed once the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player character. Metroidvania games typically are sidescrolling platformers, but can also include other genre types. Though popularized during the early console generations, the genre has seen a resurgence since the 2000s due to critically praised, independently developed games.

Sych games include Symphony of the night, Aria of Sorrow (and every 2d metroid game). Classic is stage based, like mario, theyre also way harder, almost bullshit at times.


Classic? Go either 1 or 3.

For metroidvanua, symphony of the night , but get the remastered one since it cuts load times out and thats better than it sounds. Plus it's the first metroid style Castlevania.
 
Avoid the NES castlevania games unless you REALLY want a challenge. Super Castlevania 4, and Rondo of blood are good starting points for classic castlevania sidescrolling action. Symphony, Aria, or Portrait of Ruins are good starting points for the metroidvania part of castlevania.
 
The Japanese Famicon version of the classic Castlevania games are actually easier than the American versions.

Akumajou Dracula for the Famicon has the option of an Easy Mode which doesn't have the knockback when you get hit. And Akumajou Densetsu, on top of having a superior soundtrack due to making use of a Famicon chip, also removes the artificial difficulty that the US version has where it increases the damage enemies do with every level.
 
Matthew Schroeder said:
The Japanese Famicon version of the classic Castlevania games are actually easier than the American versions.
Akumajou Dracula for the Famicon has the option of an Easy Mode which doesn't have the knockback when you get hit. And Akumajou Densetsu, on top of having a superior soundtrack due to making use of a Famicon chip, also removes the artificial difficulty that the US version has where it increases the damage enemies do with every level.
Castlevania without knockback?

You're blowing my mind here Matt.
 
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