- 4,673
- 1,622
Hmm, interesting.
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It kinda looks like Pulverization.I looked at the link and thought it would get nothing but that... that was violent fragmentation if not pulverisation
Yo wassup Hammer! How's it been?Hmm, interesting.
Gameplay wise, objects do tend to disappear due to game mechanics and this is from my experience of being a gamer. Should been pulverization if anything.I looked at the link and thought it would get nothing but that... that was violent fragmentation if not pulverisation
Normally I’d agree but in nearly every WWE game they fade out instead of being destroyed and instantly losing all traces of being there, this was probably meant to be proper destructionGameplay wise, objects do tend to disappear due to game mechanics and this is from my experience of being a gamer. Should been fragmentation if anything.
Not necessarily. We can see the objects before they completely disappear after getting destroyed.Normally I’d agree but in nearly every WWE game they fade out instead of being destroyed and instantly losing all traces of being there, this was probably meant to be proper destruction
Using the lowest end would give 316 KJ iirc.Anyways I found a blog for different wooden crate calcs and the pulv figure for the highest of 37 ends came out as the only Wall Level+ feat, so you can probably kiss that tier goodbye.
you could try pixel scaling though, it does seem quite large
I mean you can literally see the wood particles in the air in the replay, besides a few shards that got sent flying very little of that crate remained and it didn’t follow the “fade out” animation nearly every other broken object in the franchise does when simply de-spawning, so I don’t think it did that eitherNot necessarily. We can see the objects before they completely disappear after getting destroyed.
But the crate doesn’t fade out, that’s the whole point, there’s just nothing left except a few small shards of wood and particles in the airIn video games generally, destruction of a object and it fading out is due to the game mechanics kicking to remove the object in order to avoid lag and I think other reasons so again, I don’t see how that will properly counter my point anyway.
From the video shown to me, I only see parts of tables and stuff coming out after they got destroyed.But the crate doesn’t fade out, that’s the whole point, there’s just nothing left except a few small shards of wood and particles in the air
Pulverization is used in that calc too I think. Let me check anyway as it seems to been for the crates.At the very least, this was Violent Fragmentation.
We know that for a fact.
Tearing a metal fence and stuff I think isn’t visually impressive, but could warrant something like less than 9B. You better off with smashing tables and stuff
What calc? I'm confused on what you mean by the tables.Pulverization is used in that calc too I think. Let me check anyway as it seems to been for the tables
I corrected it, but anyway, moving parts of the Fence if I am understanding the screenshot shown to me, isn’t 9B necessarily. Better off doing it with the cratesWhat calc? I'm confused on what you mean by the tables.
Aren't the chunks too big for V.Frag?
Like what specifically?Also I see wrestlers later on destroying some object in there aside from the crates too in the video.
This.Like what specifically?
This.
Any thoughts on this?DMUA calculated this feat for me.
"Taking a proper look at it, it's pretty hard to get a proper frame of reference for how high it goes up, so I'll just like, assume 3 meters or so
.24 seconds to go up so it's 12.5 meters per second
google says a larger car is like 1700 kilograms
.5 times 1700 times 12.5^2 is...
132812.5 Joules, Wall level
it's also a bit higher than the other stuff and they take 0 damage from it so I'm not too sure about using it but it exists."
So we at least got a somewhat decent start for the verse.
Need a blog and get it accepted anyway.Any thoughts on this?
Massive W, that wood dust was suprisingly good attention to detail
I can now see the verse going into the higher ends of Wall level.Massive W, that wood dust was suprisingly good attention to detail
Now we just need to calculate the size and all of the crate
Remember this feat?
That's exactly what I was thinking.these should all be compiled into one big blog "WWE Video Game feats"
I can tell you right now that’s gonna get 9-C at best lol, not worth it to calculate
We still got the Jacob Cass feat left
"Well like
we don't really get to see how much damage it takes, just a straight hole
if it fragments, it seems about a meter in radius, 5.08 centimeters thick when equated to planks
5.08 times 100^2 times pi is 159592.906802 centimeters
159592.906802 times... ugh... there are a lot of wood values but, sure, chestnut oak is 5.7916, so
924298.279034 joules which is probably correct but it feels way off."
This is solidly into Wall level.
This was the feat he calculated.