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Measuring energy alone has some obvious issues. First off, time is just as important as the amount of energy. For example, an ordinary human can survive the energy of a nuclear blast if it's released slowly over a long period of time instead of all at once. When we include time into the equation, we get power.
Attack Potency should be measured in units of power, not energy.
And secondly, pressure or energy density matters too. A 5 gram bullet travelling at the speed of sound will have about 300J of kinetic energy, which is comparable to a strong punch from a top athlete, and yet the bullet is far more lethal than the punch because of the increased speed and pressure it causes on impact.
To make another example, a character that can barely survive a 30MJ explosion should not survive a 30MJ railgun, unless they have Regenerationn or some way to survive a gaping hole in their body.
Attack Potency should be measured in units of power, not energy.
And secondly, pressure or energy density matters too. A 5 gram bullet travelling at the speed of sound will have about 300J of kinetic energy, which is comparable to a strong punch from a top athlete, and yet the bullet is far more lethal than the punch because of the increased speed and pressure it causes on impact.
To make another example, a character that can barely survive a 30MJ explosion should not survive a 30MJ railgun, unless they have Regenerationn or some way to survive a gaping hole in their body.