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Why Have I Done This - Erza Scarlet vs Elspeth Tirel

WeeklyBattles

VS Battles
Retired
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Erza
Erza Scarlet With Cape
Powers and Stats

Tier: 6-C, higher with her Strongest Armors, even higher with Enchantments

Name: Erza Scarlet

Origin: Fairy Tail

Gender: Female

Age: 21

Classification: Human, Fairy Tail Mage

Powers and Abilities: Superhuman Physical Characteristics, Magic, Extrasensory Perception, Fire Manipulation and Resistance (With Flame Empress Armor), Light Manipulation and Energy Projection (With Morning Star Armor), Electricity Manipulation and Resistance (With Lightning Empress Armor), Water Manipulation and Resistance (With Sea Empress Armor), Limited Flight (With Black Wing Armor), Telekinesis, Weapon Mastery, Can summon various magical armors and weapons with varied abilities through her Requip magic, Resistance to magical eye techniques via her artificial eye (Such as Illusion Creation and Petrification), Power Nullification with the Nakagami Armor (Can dispel the "laws of magic"), Empowerment, Limited Durability Negation with Wingblade Armor (Can cut without making direct contact), Air Manipulation (With Wind God Armor), Empowerment (Was empowered by her emotions to the point of being able to destroy Deus Sema), Limited Durability Negation against Dragons via Dragon Slayer Sword: Belserion and Fire Dragon's Flames (Her Magic is especially effective against those with dragon-like properties, bypassing their defenses), Limited Durability Negation against Demons via Ice Devil's Cold Air (Her Magic is especially effective against those with demon-like properties, bypassing their defenses), Resistance and Nullification to the following Transmutation, Age Manipulation, Biological manipulation, Time Manipulation, Attack Reflection, Matter Manipulation, Magic Absorption, and Memory Manipulation (The Holy hammer protects Erza from the effects of "Real Nightmare" and can Nullify the effects on others if she hits them with it)

Attack Potency: Island level (Comparable to Base Natsu), higher with her Strongest Armors (Overpowered Kiria. Damaged Red Lightning Dragon Mode Laxus, but is still overall weaker), even higher with Enchantments (Can borrow power from Base Natsu and Ice Devil Slayer Mark Gray. Fought and matched Red Lightning Dragon Mode Laxus)

Speed: Sub-Relativistic (Kept up with Red Lightning Dragon Mode Laxus), faster with Flight Armor

Lifting Strength: At least Class M

Striking Strength:
Island Class, higher with her Strongest Armors, even higher with Enchantments

Durability: Island level (As durable as Base Natsu), higher with her Strongest Armors (Took many hits from Red Lightning Dragon Mode Laxus)

Stamina: Extremely Large (Battled 100 monsters in consecutive succession without time to rest. Battled Kyoka even when her body was so sensitive that even a breath was able to make her cry in pain. Nearly died from Azeal's attack, but she still beat him, and she also got hit by Jupiter at the same time while smiling. Clashed with Irene's meteor even after she broke all her bones except for her right arm, and even after she was able to damage her with a headbutt while a sword penetrated her body)

Range: A couple of meters with her swords, Several hundred meters with her Heaven's Wheel Armor

Standard Equipment: Various sets of armor, weapons and an artificial eye she uses to bypass illusions.

Intelligence: Gifted. Erza is an infamously powerful mage, having become an S-Rank Mage of Fairy Tail at the tender age of fifteen, and regularly takes on S-Class Missions described as being so dangerous that a single mistake could mean instant death. While she's skilled with a variety of weapons, she prefers the use of swords, being skilled enough to use both a conventional and reverse grip, and can even wield blades with her toes when restrained. She is also an expert hand-to-hand combatant, easily grappling both Natsu and Gray, the former of whom is an equally infamous brawler, to end their disputes and interspersing it into her swordplay to catch foes off guard. Furthermore, she also possesses a keen intellect, methodically picking apart the abilities and limitations of Midnight's Reflector Magic to psyche him out before nullifying it entirely with a special robe.

Weaknesses: Some armors make her less mobile, Erza frequently puts herself in harm's way for the sake of her guild members.

Notable Attacks/Techniques:

Requip: The Knight:
Erza uses requip, a type of magic that swaps weapons and armor at will. Her certain requip is called "The Knight." She is noted for her ability to requip quickly and is the only sword mage capable of equipping armor while fighting, earning her the nickname "Erza the Titania," and is well known in the continent, not only in the city of Magnolia. Her strength is so great that even strong mages such as Natsu and Gray fear her; this fear immediately ceases their bickering in her presence. Happy said that Erza's magic is beautiful because it causes a huge amount of blood to spill from her opponents. Erza is also able to mix-and-match her armor and weaponry and even switch between various weapons and armor in a short amount of time.


Heaven's Wheel Armor: This armor Erza uses to face multiple opponents. Erza becomes surrounded by many swords that can be thrown at her opponents.

  • Sword Requipping: Erza can summon plenty of swords (roughly more than 200), and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents.
  • Blumenblatt (Profusion of Swords): Erza will requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she requipped into the enemy at the same time.
  • Circle Sword: Erza requires swords and has them circle her by utilizing the command, "Dance, My Blades." The swords then begin spinning rapidly around Erza, and she sends them flying towards her opponent(s) in a disc formation at first. Upon impact, the swords separate and fly in different directions dealing great damage.
  • Trinity Shot: While in her Heaven's Wheel Armor, Erza slashes the opponent in a delta formation.
  • Pentagram Sword: While using Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target.

Black Wing Armor: This armor increases the destructive power in Erza's attacks. In this form, she only uses one sword or two axes and grows wings, like a bat.

  • Moon Flash: Erza rushes past her target, slashing them in a cross pattern.

Flame Empress' Armor: This flame-resistant armor lowers the destructive power of flame attacks by 50%. In this form, she has no armor on her shoulders and more on her limbs, the boots closely resembles dragon feet.

  • Flame Slash: While in the Flame Empress Armor, the user charges the blade of the sword with fire and then attacks the target with fire.
  • Flame Empress' Soaring Fire Blade: Erza ignites the "Dragon Slayer Sword: Belserion" with fire and slashes her opponent with it.

Lightning Empress' Armor: This armor lowers the attack damage of all thunder attacks aimed at Erza. Laxus stated that it wasn't enough to stand his thunder magic; however, the single attack aimed at Erza did no damage to her.

  • Lightning Beam: Erza fires a blue beam of lightning towards her opponent from the tip of the armor's spear.

Sea Empress Armor: This armor nullifies water attacks.

  • Water Magic: This armor allows Erza to charge her sword with water and release powerful whirlpools against her opponent.
  • Water Slash: While in the Sea Empress Armor, the user charges the blade of the sword with water and then attacks the target with water.

Adamantine Armor: This armor is the ultimate, high-level defensive stance. In this form, Erza can withstand the magic fired by the Phantom Lord's cannon, Jupiter.

  • Adamantine Barrier: While wearing this armor, Erza gains the ability to create a powerful Magic Barrier by combining her two shields, which can even withstand spells such as the Jupiter Cannon.

Purgatory Armor (þàëþìäÒü«Úĺ Rengoku no Yoroi): The Purgatory is a black armor that is covered in spikes. When using this armor, Erza's hair becomes styled in very prominent spikes pointing outwards in every direction, with her right eye being covered by it and a devilish shadow obscuring the upper part of her face. This is one of Erza's most powerful armors. Before her fight with Ikaruga, she claimed that "None had seen the armor and lived to tell the tale." Its real power is not seen, however, as it was destroyed almost instantly by Ikaruga.


Giant Armor (ÕÀ¿õ║║Òü«Úĺ Kyojin no Yoroi): This is a large, furry, golden colored armor with that sports a large cross on the breastplate. The armor is completed by a headgear with the appearance of a pair of large metal ears. The armor works great in combination with the De-Malevo-Lance, a long and elaborated polearm sporting a cross just like the one on the armor.


Flight Armor: This armor features very few armored parts. It is cheetah printed, and the outfit has a large collar around Erza's neck and a tail hanging from the back of her shorts, both made of bushy fur, plus a pair of large cheetah's ears adorning both sides of Erza's head. When wearing this armor, Erza is equipped with a pair of short swords with elaborate hand-guards similar to a rapier's, shaped like a rose's thorns.

  • Immense Speed: This armor increases Erza's speed dramatically, to the point where she could match Erza Knightwalker's speed while the latter was using Silfarion. She was also able to keep up with Racer despite being under the effects of his Slowing Magic.
  • Sonic Claw: Erza dashes towards her target at high speed and slashes them multiple times from every direction.

Morning Star Armor (µÿĵÿƒÒü«Úĺ Myōjō no Yoroi): This armor, which seems to be mainly composed of a leather-like material, sports many feather-shaped decorations, including the short cape, the pauldrons protruding from under it, and the cloth circling Erza's waist, held up by a simple belt on the front. She dons a one-piece suit revealing her legs, whose upper part is covered by fishnet leggings, and with high-heeled armored greaves with large knee guards covering her calves. Her arms are heavily armored, as well. In this outfit, Erza's hair is styled in tangled buns on top of her head, and she's armed with a pair of simple swords with cross-shaped hand-guards, getting larger near the edges, and blades which seem to lack the standard cutting edges.

  • Photon Slicer: By pointing the twin swords towards her opponent, Erza is capable of releasing a large blast at them.

Armadura Fairy Armor: Erza's strongest armor, she also has two swords in this form, it's so strong it was able to defeat Knightwalker's spear Ravelt (although her armor broke as a result of doing so).

  • Fairy Piercing Sword: Erza charges her swords with energy and hits the target with a powerful lunge.

Holy Hammer: Erza receives this ancient weapon from Jean-Luc Neville, who discovered it during the archaeological investigation that unearthed part of the Infinity Clock. The hammer is longer than Erza is tall with a long black handle in a zigzag shape. The head consists of a series of gray cylindrical sections, the frontal one being larger than the rest, with light brown plating on its front. On the front of the hammerhead is the emblem of the Zentopia Church on a white circular background. Said to keep evil at bay, the hammer protects its wielder from the effects of Real Nightmare and can dispel the effects from others. When used against Cobra, it leaves wounds of light on the arm it struck. It is also capable of breaking the chains of the Infinity Castle with ease. During the Pandemonium event, it was shown to be useful for defense as well.


Piercing Armor: A set of armor Erza equipped into to pierce Kyôka through Cube. This set consists of a breastplate, waist guard, gauntlets and leg plates, which all feature a greenish-silver tint. Each pauldron dons the Fairy Tail emblem, and her leg plates are designed decoratively. The armor is worn with black pants, brown elbow pads underneath the gauntlets, and complemented with an olive belt that is tied above the waistguard. It is unknown if this armor has any additional abilities that are independent of the weapon.

  • Piercing: This armor comes equipped with a large, silver jousting lance that features well-decorated designs over its vamplate and has shown the capability to pierce and penetrate an opponent through a mass as large as a fortress.

Nakagami Armor: A set of armor Erza could don once she released her Second Origin. Anyone who can wear the armor will be able to dispel Magic and wield a peerless sword. Erza is capable of cutting through space using this armor.

  • Nakagami Starlight: An attack that slashes midair, cuts a hole through it and opens the space. She used this to bypass Minerva's spatial magic.

Ataraxia Armor: This armor takes the form of a beautiful gown, with a hem sprouting from it, being tied with a belt of some sort. The upper part of the dress includes shoulderless sleeves and a flower petal on the user's left hand, while the foot wearings are a pair of knee-high heel boots. In addition to all of this, the armor consists of swords being used for various purposes, albeit primarily as wings, adding to the peculiarity.

  • Blade Wings: The outfit comes equipped with wings, apparently made of swords, that can act as a shield. Moreover, any of the swords mentioned above can also be easily summoned and used for offensive purposes. The swords can "dance" on command in mid-air, similar to the circle of swords of the Heaven's Wheel Armor, to attack multiple foes simultaneously. According to Erza, these swords are capable of landing blows without making direct contact, allowing her to bypass other her foes' defenses.

Wind God Armor: This armor takes the form of a tribal-type robe that covers the wearer's upper body in a waist coat-like garb. The neckline is topped with fur along with a dark streak underneath said fur, with short hanging sleeves that end with a triangular pattern along the hem. A fur-lined sash that sits beneath the wearer's bust and above the bust keeps the garb tied up, and the ends of the coat fanned out by the wearer's thighs. Along the user's forearms are white bandages strapped around them from the wrist to below the elbow. The lower portion of the armor consists of a pair of dark pants and light, high shin boots where the tongue is flanked by the main body of the boot flaring out slightly. The armor is completed with a pair of wings that sit either side of the wearer's head and with the wearer's hair tied into a low ponytail. The armor is also armed with the Sea Empress Sword; instead of having the circular element mounted on the pommel, it makes up the guard of the hilt instead.

  • Wind Manipulation: This armor equips Erza with the Wind God Sword, allowing her to manipulate wind strong enough to blow away the sand conjured by Ajeel Ramal.
  • Water Manipulation: This armor allows Erza to utilize her Sea Empress Sword's aquatic properties, which are capable enough to harden Ajeel's sand and cause him harm.

Rabbit Armor: This armor is equipped with bunny ears, a two-toned dress, armored shin, arm, and legs caps, and lastly heels.

  • Red-Black Twin Blades (þ┤àÚ╗ÆÒü«ÕÅîÕêâ Kōkon no Sōjin): These two blades have checkerboard designs upon them, while it can be combined into one blade for added effect and power.

Celestial Armor: This armor takes the form of a revealing blue garb with a golden chain collar around the neck area, along with diamond earrings and matching colored hair accessories. On her legs are two large diamond patches while around her arms are cape-like garments to complete her armor's design while not providing any footwear.

  • Heavenly Body Magic (Õñ®õ¢ôÚ¡öµ│ò Tentai Mahō): While wearing this armor, Erza gains the ability to generate and manipulates the energy of stars and uses it against her enemy.
    • Grand Chariot (õ©âµÿƒÕëúÒé░Òâ®Òâ│ÒéÀÒâúÒâ¬Òé¬ Guran Shario): Erza conjures a humongous magic circle that shoots down magical energy and can also physically damage her target with it, even while being in close quarters combat.

Clear Heart Clothing (µ©àÕ┐âÒü«Þíú Seishin no Koromo): Erza describes the Clear Heart Clothing as just normal clothes without any special properties. As her armors represented the walls around her heart, donning these clothes represented Erza opening her heart and breaking down the walls she'd built up to protect herself. While in this outfit, she discards defense, instead of focusing primarily on offense. When in this form, she boosted herself so much that she destroyed Irene's Deus Sema.

  • Demon Blade: Crimson Sakura (ÕªûÕêÇþ┤àµí£ Yōtō Benisakura): A sword spell wherein Erza focuses all her Magic Power into the blade for a maximum offense.
  • Dragon Slayer Sword: Belserio (µ╗àþ½£Õëú ÒâÖÒâ½Òé╗Òâ¬Òé¬Òâ│ Metsuryüken: Beruserio): Erza uses the Demon Blade Benizakura to create a magical blade that releases black lighting around it while also giving her an advantage against Dragons or Dragon Slayers.
  • Fire Dragon's Flames (þü½þ½£Òü«þéÄ Karyuu no Honoo): A sword that has been enchanted with Natsu's Fire Dragon Slayer Magic.
  • Ice Devil's Cold Air (µ░ÀÚ¡öÒü«ÕåÀµ░ù Hyouma no Reiki): A sword that has been enchanted with Gray's Ice Devil Slayer Magic.
    • Fire and Ice Sword (µ░ÀþéÄÕëú Hyouen Ken): While equipped with the Fire Dragon's Flames and the Ice Demon's Cold Air, Erza dashes towards her target and slashes them in a cross pattern.
Sword Magic (ÕëúÒü«Ú¡öµ│ò Ken no Mahō): In addition to her signature Magic, Requip, Erza is also an extremely talented user of Sword Magic. As the name implies, this is a type of Magic that revolves around the use of swords. Through the use of this Magic, Erza is capable of using her swords to perform different Magical attacks. This is usually done in combination with specific armors of hers, which makes her a very deadly combatant. It is also shown that she can also combine different armors with other swords from other armors to either block or attack using more lethal force and mixing different elements.

Telekinesis: Erza is also a skilled user of Telekinesis. The first time she used this Magic, however, was accidental. When she was a child in the Tower of Heaven, she used this Magic to levitate discarded weapons from the ground and launch them at her enemies, something which she did inadvertently, due to the shock caused by Rob's death. Erza's most common use of Telekinesis comes with her Sword Magic, in which she can perform different attacks by controlling her swords remotely.

Enchantment (õ╗ÿÕèáÞíô Fukajutsu): Erza is shown to be proficient enough to able to use a "High Enchant" level of enchantment onto her swords after being taught by Wendy.

Note: When referring to her "Strongest Armors," this includes: Armadura Fairy Armor, Purgatory Armor, Adamantine Armor (Defense Only), Nakagami Armor, and Clear Heart Clothing.
Elspeth
Elspeth-suns-champion
Powers and Stats

Tier: 6-C, Higher with Magic, At least 4-A with Godsend

Name: Elspeth Tirel, Knight of the Reliquary, Knight-Errant, Sun's Champion

Origin: Magic: The Gathering

Gender: Female

Age: 27

Classification: Human, Knight, Planeswalker, Champion of Heliod

Powers and Abilities: Superhuman Physical Characteristics, Dimensional Travel (Can planeswalk to other planes/universes within the MTG multiverse), Magic (Master White mana user, Proficient Green and Blue mana user), Weapon Mastery (Skilled Swordsman and Spear Wielder), Summoning (Able to summon Soldier constructs to fight alongside her as well as duplicates of her allies, as well as an Archon), Light Manipulation, Holy Manipulation, Flight, Healing, Statistics Amplification (Able to amplify the power of her allies to the point that otherwise average soldiers become strong enough to harm creatures as strong as Polukranos), Power Bestowal (Able to grant her allies flight and invulnerability), Resurrection (Brought her squire Aran back to life), BFR (Via Godsend), Power Nullification (Able to nullify summoning and dispel mind manipulation, Able to nullify Regenerationn Via Reprisal), Reactive Power Level (Becomes more powerful if she is fighting alone Via Ardent Plea), Fire Manipulation, Precognition (Capable of Scrying), Invulnerability, Resistance to Existence Erasure (Like all Planeswalkers, she can survive brief exposure to the Blind Eternities, the merest touch of which can annihilate other living beings. Elspeth also survived for an extended period of time in the Underworld, which erodes the physical forms of things that reside within it.), Disease Manipulation, Biological Manipulation, and Transmutation (Immune to the effects of Phyresis, which biologically transmutes those infected by it into hybrid mechanical artifact creatures), Mind Manipulation, Memory Manipulation, Petrification (Unaffected by spending a significant amount of time in the Underworld, which erodes memories, personality, and the physical form of things that reside within it, to the point that even if one escapes the underworld they will have no memory of it or their previous life as their memories remain in the Underworld.), Fate Manipulation and Causality Manipulation (Unaffected by Calix' causality and fate manipulation)

Attack Potency: Island level (Fought and nearly killed Koth. Singlehanedly killed two armies of Tezzeret's Phyrexian soldiers. Killed Polukranos. Regularly sparred with Daxos and later killed him with a skewer on accident.Traded blows with Rhordon the Rageblood after he had received a boon from Mogis.), Higher with Magic (Her magic far surpasses that of nameless Esper mages capable of conjuring a massive thunderstorm and causing earthquakes instantly. Her magic amplified normal soldiers to the point that they could harm Polukranos. Capable of summoning an Archon, and her Archon is capable of amplifying her power to an unknown amount.), At least Multi-Solar System level with Godsend (Godsend has the potential to destroy all of Nyx if it falls into the wrong hands. All of the gods in the Pantheon of Nyx were terrified of what would happen if one of them got their hands on the weapon. In her fight with Xenagos she destroyed large swaths of Nyx with her sword swings.)

Speed: At least Athletic Human (Capable of easily outpacing any of her knights), Massively Hypersonic Reactions and Combat Speed (Kept up with Koth and Daxos. Should be comparable to Ajani), Higher with Magic (Her Archon was able to amplify her speed to the point that God Xenagos couldnt tag her)

Lifting Strength: Unknow

Striking Strength:
Island Class, Higher with Magic

Durability: Island level, Higher with Magic (Her magic amplified Knight-General Rafiq to the point that Malfegor couldnt damage him. Enhanced her physical durability to the point that Heliod's magic couldnt harm her, though Heliod was not trying to actively kill her. After being amplified by the magic of her Archon she was able to just barely survive a bow from Xenagos, though she was severely injured as a result.)

Stamina: Extremely High (Has singlehandedly fought and defeated entire armies of Phyrexians on multiple occasions, during one such battle she killed so many that the piles of their corpses were large enough that her companions couldn't see her past them)

Range: Extended melee range, Hundreds of meters with Magic, Unknown with Godsend (Godsend has the potential to destroy all of Nyx and destroyed large swaths of it when swung within Nyx)

Standard Equipment: Godsend

Intelligence: Gifted (Elspeth is a highly skilled fighter, having gone from never wielding a sword to becoming a fully fledged knight in only three years, the fastest anyone on Bant had ever become a knight and at the youngest age, and she herself remarked that her skill in combat did not change in any way after Heliod transformed her sword into a spear. Despite being both an outsider and more than half the age of almost every knight in Bant's army she was picked to be a field commander and lead her forces in numerous battles during the Conflux, and was later picked by Karn to lead the resistance to try to cleanse Mirrodin of the Phyrexians. She is also highly intelligent in a conventional sense, able to comprehend Ajani's discussion of metaphysics and the different functions of magic in different Planes.)

Weaknesses: Low self-esteem. Suffers severe PTSD from her traumatic experiences with the Phyrexians, causing her to vary between paralyzing fear or blind rage when faced with something that reminds her of Phyrexia.

Notable Attacks/Techniques:

  • Godsend, the Sword of Chaos: Elspeth's former signature swordspear, a Legendary Enchantment Artifact, a weapon originally forged by the God Purphoros as a means of combating Heliod. When Heliod and Purphoros clashed the weapon fell to Theros near Elspeth, who had just planeswalked to Theros for the first time. She saw the Sword of Chaos falling from the sky, grasped it and planeswalked away. When she returned to Theros, ten years later, Heliod reforged the sword into the swordspear Godsend to wield as his Champion of the Sun. After Elspeth used it to kill Xenagos the weapon was used by Heliod to kill her and was subsequently destroyed. The weapon itself grants the wielder greatly increased power and is capable of exiling opponents who are both attacking and defending against it as well as nullifying opponents from summoning the same creatures again.
  • Associated Spells:
    • Ardent Plea: An Enchantment centered in white and blue mana. The user calls upon the blessings of the Gods, becoming Exalted, increasing their power should they be fighting alone.
    • Clarion Ultimatum: A Sorcery centered in green, white, and blue mana and a Spell commonly used by Elspeth. The user summons duplicates of up to five ally creatures.
    • Commune with the Gods: A Sorcery centered in green mana. The user calls upon the Gods for guidance, allowing them to briefly glimpse into the future to determine their next actions.
    • Crusade: An Enchantment centered in white mana. The user grants all creatures centered in white mana increased power.
    • Deicide: An Instant Spell centered in white mana and a Spell commonly used by Elspeth. The user uses the power of the swordspear Godsend to exile a chosen enchantment, which works up to an including the enchantments of Gods.
    • Gods Willing: An Instant Spell centered in white mana. The user channels the power of the Gods to grant a target creature total invulnerability to a mana type of the user's choice, as well as using the power of the Gods to Scry the immediate future.
    • Reprisal: An Instant Spell centered in white mana. The user blasts a target creature with a gout of holy fire, destroying them and preventing them from regenerating.
    • Soul Parry: An Instant Spell centered in white mana. The user nullifies the damage one or two creatures would do for one attack.
    • Vanquish the Foul: A Sorcery centered in white mana. The user channels the power of the swordspear Godsend to destroy a target creature, as well as Scry the immediate future.
    • Human Soldier: A creature centered in white mana. Classified as a Human Soldier, this creature, though lacking in supernatural abilities, is able to be summoned en masse by Elspeth.
    • Sunlit Hoplite: A creature centered in white mana and a creature commonly summoned by Elspeth. Classified as a Human Soldier, this creature gains increased power when fighting alongside Elspeth.
In character, no prior knowledge or prep time, SPEED EQUALIZED. 100 Year Quest Erza and Pre-Resurrection Elspeth. Who wins?

Elspeth - 0

Erza - 0

Inconclusive - 0
 
Yes, but you're saying if Erza gets hit with Godsend, she's basically toast right?
 
What I believe Weekly means is that the cut will cleave through Erza like butter, but isn't going to literally make her explode. Meaning that a lethal hit will definitely kill her, but if Erza can avoid being terribly struck, she'll be fine.

Problem being, Erza isn't adverse from blocking blows from watching over a hundred episode of Fairy Tail, so she's very likely to just block a blow, aaand have it just cut through her blades while also cleaving her in half.

What's the AP difference otherwise?
 
Erza also scales to 16 gigatons with Dragon Slaying Sword Belserion and higher with her Natsu and Gray swords.
 
Seems to favor Elspeth off the bad. Best case scenario is x3 AP advantage for Erza, and that's without Elspeth's amps, while Elspeth casually obliterates Ezra if she lands a good hit.
 
Never stated to ignore durability.

The description is also terrible. It's like saying any Air Manipulation is Durability Negation.
 
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