Figured it couldn't hurt to bring up.
Aight.
I was explaining the mechanisms on how the status effect works, since it's different from ToTK. Unlike in ToTK, where the ice breaks after a single hit (even from a ******* bee iirc), you can use the frozen status effect in FE to rack up damage all while the enemy can't do anything.
But that doesn't matter? At all. Ice status in TOTK has a damage multiplier, just because it doesn't break in FE doesnt mean it's better, honestly, I'd sooner say they're just to weak to shatter it.
As established, like three times, even the mooks in TOTK have inane ice res, yet they can be frozen, Link, is like 15x better res from them.
Class K to M enemies, that can shrug off being flash frozen for months, unphased, can be frozen and even killed by it (And yes, LS definitely plays a part, given Link is cognizant instantly and can act right away, he just has to like, shimmy out of it).
And Link can even freeze dudes in like 1000c temps.
Like it goes on, it's kind of wacky.
Also, also, I just checked, even Link's worst ice items can instantly cool down lava into solid rock, so yeah nah his ice is COLD, can turn liquid lava into solid cooled rock while in a place that's like 1000c
and people ******* eat this fruit HOW
And, tbf, zelda bees wild, golden bee my mvp.
Yes. aka, far beyond valley.
yes, disintegration, no, wooden stuff can last a bit before being reduced to ash.
What like ten seconds? That's pretty instant. In a normal volcanic region that would take like an hour, and not even to the same degree, I just watched a boko shield turn to a puff of smoke bro...
Eh, I don't know if I'd call it well beyond standard volcanic temps,
But it is? like 2-3x. Might even be higher given how quick it happens, but Im still talking with Dale about temp shift calcs.
since wood instantly catches fire at like 370 C / 700 F.
Not the way it does in TOTK where it catches ablaze on contact with the air and then turns to smoke like a few seconds later.
I'm pretty sure Link instantly gets set on fire without the potion/flame breaker stuff, and iirc, you still get set on fire if you stand on those little lavaspots you sometimes find in death mountain, even with flamebreaker gear.
Yes, and that's INSANE. That is far beyond Valley of Torment it isn't even funny, that place is just molten slag, probably a few hundred degrees, but people aren't catching fire on contact with the air, wood doesnt turn to smoke and poof away in like 15 seconds, etc.
True, he could probably extinguish it if he does get set on fire. Though, it would still damage his wooden gear, if he has any equipped at that specific moment.
I mean, why wouldn't he have it up to begin? That's Sidon's main gimmick, he's going to slap a bubble shield on Link immediately, and then do so again whenever it breaks.
Again, it's a 5v1.
And yeah true, but all the wooden weapons suck except korok stuff ass so shrug. Except a few like Demon Bow, that doesnt burn, I just checked so that's actually cool.
Wait shit I thought you were referring to Immortality Type 2 nvm. Basically, how it works is that it deals the same damage to Link regardless of whether or not he's blocking any attacks.
???
I'm sorry, idk what youre talking about.
I'm talking about pure combat skill, not equipment and/or abilities; everything you just listed would be the latter.
Please, 80% of the "skill" stomps in 3H are actually just AP stomps. I'm not going to say they aint skilled because, goddamn they are, but be real here.
Dude, both portrayals are equally valid, regardless of whether or not we're using Three Houses/Hopes keys; so Houses Byleth has the same abilities/techniques as Hopes Byleth, and vice versa. They aren't just gonna forget the moves they used literally like a few months prior. If you don't like that, then make a CRT.
That's just cherry picking
"hey, in the game we using it's like this, but another game has better number so let's use that instead".
And we're using the 3H key actually, 3H2 is a diff key so...
I mean my issue isn't them having it, it's the fact shit evidently doesnt work the same. I could make a CRT? Tbh this seems kind of loose. It's like with Pokemon, everyone used to be like "oh dark void is a spawn move, so it cant be dodged", while using anime Darkrai whose dark void is a projectile, like bruh, if we using 3Houses, I dont mind using FEW stuff, but can we at least treat it AS it is in 3H
Also you did mention IC stuff below with Link, but it goes both ways, if Byleth doesn't use this extra stuff in 3H, but does in FEW, why would it be assumed IC for a 3 key?
Yea, I know that they stopped spawning after a certain amount, and you had to use them up in order for the fairies to spawn again. It was the same in BOTW.
Ill check ig. But 4 revives regardless of what happens is insane, these lil mfs even work against death hax
thanks flat and sharp
And, unlike Byleth, these are automatic and happen even after death.
I think it just lasts for a long time, but might be thinking of BotW, idk if the mechanics changed. Either way, Link can still be frozen.
Similar to Link, Byleth can also break out of the frozen status in like a second or two, when it freezes enemies for quite a bit.
I checked, see bottom of post.
Yeah but, again, these lil fellas HAVE stupid af cold res, a basic RED boko can shrug off being frozen for months, or however long Colgera was a thing. AND they're all Class K~ as well.
Yet at worst, they flash frozen for a solid half minute, and it's so cold it kills them, and Link can freeze IN death mountain, aka, the place that takes not even 15 seconds to vaporize wood, causes instant immolation, and so on. And yes, Byleth CAN freeze shit in the valley too, but as mentioned, I'm pretty sure the air within death Mountain alone is like 2-3x the valley.
Not on his profile, no use in this match :trell:
Dunno why it's not on his profile tbh, must've been missed.
I mean I get that, but we both know he has it. A lot of shit was missed tbh
tbf i missed it too, some of this shit i never thought to do so im not blaming anyone
It's specified that Link sometimes feels time slow down whenever focusing (ie, when performing Flurry Rushes/Bullet Time), it's not just activated at will.
Bro, it is quite literally just proc'd by him focusing. He can focus at will. We see him do it, like in TOTK, he can proc that shit mid-air, whenever he attempts a dodge (aka, even just him moving), on deflect, etc. And I think Ravali has this too? Or maybe it was Teba idk.
And we see dudes like Ganon, same tech, react to a flurry and initiate their own.
You're conflating gameplay mechanics with lore, because yeah no shit going bullet time whenever would be game breaking (and the fact you can anyway with a shield flip IS game breaking, bros at the big N did not think that through), shit's still loose af tho.
The max i've seen him rush down outside of glitches is like, maybe tens of meters.
Honestly just depends when the hurt box is dodged and where the enemy is. I've seen bro dash like 50m against a Lynel charge due to fucky timing and the Lynel having already moved.
My point is, this affects movement, he can rush down as long as it's up. And it lasts AWHILE.
Don't remember that ever happening in AoC, do you have a scan?
Not on me, I'm not exactly the AoC or even the TOTK/BOTW dude, but I can probably look later for clips.
You were referring to "heat seaking" stuff, so I naturally assumed you meant elemental keese eyeballs, and not the Ancient arrows. And Link doesn't have ranged Gloom stuff I think? Unless the Demon King bow inflicts gloom, which I don't think it does.
Well for those yeah, but 5x heat seeking elemental attacks, that Link can swap between instantly is kinda of bullshit.
Demon King Bow don't (i had one on me), but that bow does have stat amp, I would not be surprised if it just kills Byleth on impact if Link is at full HP.
And gloom, a lot of random Items have gloom covered on it, I should probably actually check what tho, s yeah tat one's on me, but regardless, any gloom would be crippling to Byleth, even just being within a few feet of that shit.
Scaling chains exist. Byleth stomps Shez, who stomps nearly every student in Three Houses + Dimitri/Edelgard/Claude, Dimitri is far stronger than Claude, who can easily one-shot two soldiers who scale to 15.64 Kilotons.
So basically: >>> (For One-shots), >> (For Stomps), > (For Stronger)
Byleth >> Shez >> Dimitri > Claude >>> Soldiers = 15.64 Kilotons.
Yes, and as with every match ever, or even indexing (
far higher plat...), upscaling is just that, upscaling, it means he shit stomps 15kt dudes, but that doesn't mean he aint getting folded by say, a 70kt dude even if his scaling was twice that.
Upscaling doesn't magically close big ass calc gaps. Link is INHERENTLY 3x Byleth's calced value, Link, too, scales above his value by quite a bit. Shit evens out, blame wiki standards if you want but it is what it is, for the same reason 10 stomps wouldnt bridge a 10x calc diff, same shit here. Especially as stomps can vary between verses, it's unquantifiable without extra info. If you have a stated multiplier or have something like DBZ where face tanking or one shotting is a confirmed 2x gap, that would work tho.
This isn't even factoring in stuff like crits, awakening, combat arts, skills, etc. Crits do 3x damage, which can be activated pretty easily thanks to crit boosting stuff, or by Byleth performing a perfect dodge, and getting guaranteed crits for several seconds. Awakening is strong enough to make characters instantly break stuff like weapons, and forcefields, when they previously couldn't.
Yes, now factor in Link's armors that buff his def, his def buffs, and all that other shit. I stand by what I said, Byleth is pretty outmatched in raw stats, they have ways to bridge gaps, but kinda useless if the foe can mitigate that gap and put it right back where it was before, WITHOUT relying on luck btw.
The OP specified that Optional Equipment was allowed, so Byleth has them here.
So a comp match? And you're talking to the dude who made the Baoh profile, optional equipment still has to be hypothetically POSSIBLE.
I can make a CRT ig if you're going to pull the "the profile says-" tech.
Fair enough on the first point, for the second point, there's some issues. As I said previously, it isn't just activated whenever he focuses, it only happens sometimes when Link focuses,
Dude, actual semantics. The "sometimes", is, evidently in combat, and not when Link is focusing on what to have for dinner or some shit. The "sometimes" isn't saying "oh it's when he focuses, BUT ONLY IN THESE HYPER SPECIFIC SITUATIONS", obviously he needs to focus hard enough
which is consistent with the fact that he only activates it after dodging/drawing a bow midair; Otherwise Link would just always be in a Flurry Rushed state during combat if all it required was him "focusing".
The fact he can initiate bullet time mid air (and then uncock his bow and just float there without having an arrow drawn, nice try on that one), and dodging, aka "focusing on an enemy's attacks", mid-combat, and initiating it off any manner of movement.
And honestly, you just named off the two actual combat scenarios Link finds himself in. I mean look at Ganon, when Link and Ganon throw hands, they do shit like furry mid flurry, attack back, and then flurry that flurry back. This shit ain't as complex as you're implying.
Even under the assumption that he only needs to "focus", there's still the issue that he's never been shown using it outside of dodging/drawing a bow, so it would be out of character. I guess there is also parrying, but he doesn't follow up with attacks during that.
Literally every time he perfectly blocks something for starters, which still lets him swap items and weapons at blitz level speeds.
And what? Dude, we have CURRENTLY described like 80% of all combat for him, where he uses it, the **** do ya mean that shit out of character?
Link doesn't have prior knowledge, so he wouldn't know think to dodge someone swinging their melee from like 10 meters away would actually hit him,
Why not? Half the enemies he fights can do that? phantom ganons, ganon, yiga elites, etc. There's actually a LOT of dudes that have shit like that. And if Link sees blud begin swinging from like 20m away, well he's not a dumbass, obviously he's swinging for good reason.
until he's already been hit with it (plus, I'd imagine it would be much harder to dodge something you can't even see). And the more distance = more time to react would only apply to Byleth's vacuum slashes, and not their actual melee swings, which aren't projectiles.
Link has enhanced senses and time stop.
That applies to EVERY ranged attack because combat speed is equal, they have to cover more distance, meaning he can dodge and even react with far, far, less issue. Unless you mean in direct CQC, then yeah but, same? Byleth dies if they go CQC tho. Like bro, Link can slap Deconstruction everything, hell he dont even need to, the item itself on contact kills enemies, i dropped one, attached to nothing, at a boko and bro vanished.
Doubt he can recall it, when he can't even recall vacuum slashes iirc.
Ill check what he can recall ig.
Looked it up, and its actually a 19x amp
Thought it was 33x. Also bro 7x is a blitz
See above. Yea, he can still activate flurry rush against Byleth's normal attacks; he just can't attack Byleth back, and his flurry rush is just gonna end,
He can tho? He does that against Ganon. Ganon will literally flurry him back, attack Link, Link can dodge mid-flurry against Ganon's, and continue attacking back.
before Byleth inevitably follows up with other attacks.
And then flurry again, you know there's no cooldown right? Hell, if ya time it right ya can frame trap
**** frame traps, light mashing assholes, you know who you are.
That is assuming Link can even dodge in the first place, cause of the massive skill gap, on top of probability hax + supernatural luck.
Im not saying they aren't skilled, but you realize he can initiate a dodge from like 5 feet away, and bullet time will initiate BEFORE the dodge is even done right? Byleth so much as moves his arm within a 5ft radius of Link, and Link can bullet time, rush him down, and kill him.
And the probability hax is far less imposing than you imply
especially because Link has supernatural luck too, inherently, but that's ACTUALLY not on the profiles so ehhh, i wont chase that here
Then Byleth just breaks out if they're hit by it, or instantly gets purified by standing in a purification area they can make.
What? Byleth is only Class K, it takes even Link a second to break out, and his ass is Class M, and it takes Moblins like 30 seconds and they Class K, AND have cold res. And if Link hits Byleth to break him free, bro is probably dying because that's a 6x AP dif due to ice modifier, like 12x if Link has ATK buff, and like 24x if he uses a lightning weapon.
See above. Mind hax does nothing here, since Muddle Buds only cause enemies to indiscriminately attack anyone. Byleth has no allies, so they aren't impacted, like at all.
Not actually true, I just gathered clips of those, when proc'd, the enemy will stop and be confused for like a solid 5 seconds first before resuming attack, they also lose track of you when afflicted and have to agro again. That shit causes mass confusion and disorientation, it isn't simply a "kill friend" switch. And they also stop when they regain senses too btw.
Sure, but Byleth can tank it via Miracle, Awakening, Regen, etc.
Regen isn't infallible, can be overcome due to healing cap, and aint doing anything if he's crippled or one shot in one go.
Awakening is just a stat buff, doesn't save him.
Miracle actually works (on some stuff, like it aint stopping ancient tech), but, not that good if ya know, Link attacks twice. Which last i checked, kills ya in game if a foe procs miracle, and then just hits ya again.
Worst case scenario, Byleth rewinds time.
Not if blud is dead, deconstructed, mind haxed, and so on.
Literally in Byleth's Academy key:
Is that not the green haired form?
Probably
Link needs stuff too tho tbh, I'd bet like 15$ his flurry can hit 9c based off mirror light
actually, what even is baseline FTE anyways
Faster than eye.
Cause it's accepted on Byleth's profile. Also, see what I said earlier about Three Houses/Hopes.
I mean if you're gonna hold me at gunpoint.
Ain't that a NLF? We can't just assume he can dash whatever distance he wants, when in most cases, the most he dashes is like 10 meters, maybe a bit more.
No? We know he can dash, we see him do large gaps, and there's no reason he can't.
Logically speaking, how far he can dash, is simply tied to how long a flurry lasts, at that point just some basic math. If for example, he does like 20m in 1/5th his flurry, and the total length is 5x that, then by proxy, 100m should be possible.
What WOULD be a nlf is if i said flurry can last forever, and as such, can dash however far he wants by proxy, no, how far is still limited by length.
Link can only recall one projectile at a time. Causing it to drop is just gonna cause the spell to explode. And can he even recall stuff like lightning, or fireballs? Cause I know you can't recall Lynel fireballs.
I will check. And yeah? Exactly, if the spell drops and explodes, it wont hit him? And given he stops time when he does this, he can just neg all Byleth's long range attacks, they'll just drop and not him as he goes one by one, negging them. Link can manually stop recall btw, so he can just recall, stop, disable it, then go to next one.
From my testing tho, the attacks seem to need to be corporal, at least mostly? It's kinda all over.
Like I said, OP allowed Optional Equipment. Wyverns/Pegasi are optional equipment for Byleth, so they have it.
I would prefer we use common decency, while that is true, comps are NOT allowed either, wiki rules, this match can't even be added if we go that route, this would just be F&G.
Again, I'm not seeing how Byleth doesn't get mogged by 5 dudes at once, all stronger and unkillable, ALSO, I've been testing stuff, but Link can recall his own shit, like what's stopping Link from yeeting something, letting Byleth dodge, and then recalling his own item to pincer Byleth between that and like 5x bullet time deconstruction carpet bombing + huge AOE waves of frost, flame and lightning, making him unable to dodge? Or even just a forced compromise, what's stopping Link from doing a massive stun AOE, frying both of themselves, and deleting Byleth on recovery given Link recovers 4x quicker on stun compared, hell Link can just make it an ultimatum to where if Byleth hits, him, he procs an electric like like stone or something that explodes the moment Byleth hits the shield or Link DROPS IT, and hits them both, but as mentioned Link is quicker on recovery and just deletes his ass (except actually, i tested this on multiple foes, by the time Link is undazzled and attacking, the foe is still fried for a solid 4-5 seconds. He might not even too, given electric res armor too but i dont have his full fish suit so i cant check...). Or hell, light manip, Link has stuff that blinds and stuns foes in a huge vicinity (Link is unphased), etc.
Link has so many ways to just kinda mog Byleth and lead into a free kill, and then slap on speed buffs, a bunch of other buffs, his own revive bullshit, and just random hax like demon king weapons, allies and zonai stuff, etc. Not to say Byleth also dont have buffs, but when half are lucked based, and he's already fighting an uphill battle, ehhh.
Also I still wanna know if it's possible for Byleth to even HAVE everything in one run pre-time skip, like most of it yeah, but all of it?