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Warhammer 40,000: Discussione Generalis #1

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We need profiles for the infantry of the rest of the species, like Eldar, Orkz, Necrons, and Tau. At the moment we only have profiles about Space Marines and Tyranids.
 
I'd definitely like to get some Necron and Ork pages. Eldar's infantry are kinda weird, so it might be best to have them divided up based on sub-sections (for instance, Aspect Warriors would have their own page, as would Guardians).
 
Just picked up the Triumvirate of Ynnead and put all the models together.

Still need to get Fracture of Biel-Ta to answer all my questions, but my biggest question is why the Yncarne is so damn thicc.
 
Just got my hands on Fracture of Biel-Tan. I plan on reading through it either tonight or tomorrow after classes. I'll probably write up a summary like I did with Fall of Cadia, just for the hell of it.
 
Finished the first chapter, and...wow. A lot happened. In fact, this chapter stops around where I expected the book itself to end, so I'm interested to see what comes next. Anyway, here's a little summary.


  • The story starts off in Commorragh, with a Succubus named Yvraine fighting a bunch of genetically modified Tyranids in the Crucibael. Though she's relatively new and not a native Dark Eldar, the crowds love her because she's insanely good at kiling stuff.
  • Soon enough, she draws the attention of Lelith Hesperax, the queen bee of Commorragh's gladitorial scene, who decides to come out and challenge her amongst the carnage. Though Yvraine is strong and incredibly skilled, Lelith is in a whole different league, and just toys with her. At least until Yvraine punches Lelith in the stomach and she goes into full raeg mode, stabbing Yvraine through the sternum and leaving her to bleed out, getting weaker and weaker until lesser foes can finish her off.
  • Up above the arena in Vect's floating fortress, the Archon is watching a holographic display of the fighting alongside Urien Rakarth and a female Shadowseer, who is likely the same one Belisarius Cawl meets in Fall of Cadia. The Shadowseer mentions Ynnead, and Vect basically just says the equivalent to "God isn't real **** off".
  • Yvraine is soon challenged by, strangely enough, a crone-priestess of the Eldar goddess Morai-Heg. Yvraine manages to choke the priestess to death, but loses her hand in the process, succumbing to her combined wounds as both of them drop dead in the sand.
  • Suddenly, a mysterious burst of energy shoots into Yvraine's body, reviving her and filling her mind with the mysteries of the universe as she floats up into the air, regenerating from all her previous harm. In her mind's eye, she sees a manifestation of Ynnead, taking the form of a face-like constellation composed of a trillion stars. Back in the real world, raw power is surging from Yvraine's body, killing dozens of spectators and combatants alike.
  • When Yvraine awakens from her apotheosis, she notices that a ton of Dark Eldar warriors are swarming towards her, most of them not too keen on her vaporizing their employers. Yvraine's Bloodbrides rush in to aid her. In the midst of all the slaughter, Yvraine is overwhelmed with strange sensations, noticing that she seems to be growing more powerful with each death around her.
  • After releasing a surge of pent up energy, Yvraine feels much better, and jumps back out into the fray, only to notice many friends and foes have dropped dead without a single actual wound. While she and her surviving Bloodbrides escape, she kills some Trueborn with nothing more than an angry shout. A Hellion swoops down and tries to kill Yvraine, but she casually burns him from existence with her blade. Strangely enough, she can hear his soul leaving his body, and the sound it makes does not seem to entirely fade. Yvraine later finds out she can absorb the souls of the dead to make herself stronger and gain new abilities. Rad.
  • A group of Incubi show up to try and stop the renegade Succubus from fleeing, but a mysterious figure in ornate crimson armour and his own personal squad of Incubi show up and dispose of them with ridiculous ease.
  • We learn that Yvraine was originally a performer on Craftworld Biel-Tan, who went on to become a Dire Avenger when she became fascinated with the art of war. Eventually, she grew tired of that as well and walked the path of the Outcast, a Corsair, and eventually, became a Wych in Commorragh's gladiatorial pits. Basically, she's the James Franco of Eldar. This is important because she recognizes the the mysterious newcomer's fighting style as nearly identical to her own. When she goes "Ha, way to copy me, nerd" and he says "no u", along with the fact he knows she's from Biel-Tan, she realizes this armoured figure, who calls himself 'The Visarch', may not be a stranger, after all.
  • Turns out Yvraine's revival and ascension to demigodhood shook the entirety of the Dark City itself, destroying buildings, killing millions, and breaking open Khaine's Gate, a Warp portal that had been sealed long ago to prevent daemons from getting in. So now Commorragh is full of daemons. Whoops. Also, I doubt it can be properly calced, but considering Commorragh is large enough to contain a great number of stolen suns, Yvraine shaking the entire realm is incredibly impressive.
  • Yvraine and her group manage to escape deeper into the webway........and get completely lost. Yvraine realizes she forgot to bring her space compass, her Bloodbrides are bickering like bratty teenage girls and on the verge of tearing each other apart, and the Visarch and his gang of Incubi still seem to be limiting themselves to approximately a dozen words per hour. Basically, this is turning out to be the worst camping trip/escape from gruesome death ever.
  • Things start to get much better when they discover the group of warriors Vect sent to kill them has been completely slaughtered.
  • Things simultaneously get much worse when they discover said slaughtering was done by a bunch of Daemonettes led by the Masque of Slaanesh, all of whom are still present and sadistically dancing with and mutilating the bodies.
  • Fortunately, the group is saved by multiple troupes of Harlequins appearing from literally nowhere, tearing up most of the Daemonettes and forcing the Masque to retreat. Most of them leave immediately after to meet with a "famed warrior matriarch", but the Solitaire stays behind in order to guide the group to Biel-Tan.
  • On Biel-Tan, more Harlequins meet with an Autarch named Mileniel to alert him that daemons plan to attack the verdant Eldar world of Ursulia. We also learn Eldrad has been orchestrating all these meetings and saving everyone's bacon. Just as planned.
  • The daemonic forces completely **** Ursulia before the Eldar forces can save it. Not as planned.
  • Leading this incredibly odd alliance of daemons (Khorne+Slaanesh) is, who else, the Masque. Knowing that Yvraine would be heading to Biel-Tan but unable to directly manifest there due to its warding runes, she devised a plan to use Ursulia as a staging post. On the planet was a portal to Biel-Tan sealed by runes, but she didn't know of any daemons strong enough to break through the insanely potent energy binding it. Well, except for one...
  • The enraged Eldar forces show up and start massacring the cavalcade of lesser daemons swarming over the planet. However, while battle initially seems to be drastically in favor of the Eldar, this all changes when the Masque's ally and key to her master plan shows up; Skarbrand the Exiled One.
  • Skarbrand, goaded into participating when the Masque framed the slaughter of the Eldar as a "contest of strength", starts wrecking shit as soon as he lands, wasting entire squadrons of grav-tanks and snapping Aspect Warriors like toothpicks. Even the heaviest weapons focused on him only make Skarbrand angrier, which in turn makes him stronger.
  • Mileniel has all of his strongest vehicles focus their combined power on Skarbrand, which actually starts to burn his skin. Enraged at the idea of being taken out of the fight before even claiming 100 skulls, Skarbrand lunges at the Masque, who he believes to be laughing at him. At the last second, she jumps away, and Skarbrand instead smashes the rune gate leading to Biel-Tan, his immense power obliterating both the physical blockade and the binding runes, allowing the Masque and numerous other daemons to slip through. Skarbrand stays behind to lay waste to more of the Eldar forces, but eventually decides to go after the Masque.
  • While many of the lesser daemons rush in directly and are destroyed, the Masque intercepts one of the Eldar's guard ships in the Immaterium, hitching a ride and sneaking deeper into the Craftworld to summon even more daemons in its heart.
  • Skarbrand bursts through the main gate with a hundred Bloodletters at his side. At the signal of Farseer Lathriel, six entire shrines of Aspect Warriors launch their ambush. While many of the Bloodletters are immediately destroyed, Skarbrand isn't even scratched, only becoming more and more angry as he hews through Eldar like kindling.
  • Get ready for the most badass, respectable, proper showing for the Avatar of Khaine in more than a decade. Suddenly, Biel-Tan's Avatar charges into the fray, awoken by the fires of war, and hurls the Wailing Doom towards Skarbrand. In order to aid the Avatar, Lathriel sends a bolt of force at the daemon. While this does nothing more than annoy Skarbrand as he turns his attention to the Farseer and knocks her down from the power of his rage alone, the distraction allows the Wailing Doom to penetrate Skarbrand's torso. While this damages him, he continues fighting, turning his attention to the Avatar. While the two monsters do battle, the Avatar manages to lift Skarbrand with the blade, the daemon's own weight causing it to impale him all the way through. Yet Skarbrand keeps fighting. The battle is so fierce that the two combatants are both consumed in fire of sheer rage, incinerating any daemons or Eldar unfortunate enough to get too close. Lathriel uses this time to place wards around the portal so that no more daemons can come through. She then turns around, hoping to see the Avatar triumphant, but both the creatures are gone, a pile of molten iron the only thing remaining. Skarbrand was banished at the cost of Biel-Tan's Avatar being permanently destroyed. RIP Biel-Tan Avatar. Your badassness made up for all the shitty Avatar showings over the years.
  • Deeper in the Craftworld, the Masque is having fun bringing a group of Howling Banshees under her control when sUDDENLY SURPRISE JAIN-ZAR! The Phoenix Lord of the Howling Banshees shows up and one-shots the Masque, being alerted to the daemon's plans by the Insane Clown Posse.
  • Unfortunately, she's too late, and the Masque and her Handmaidens have already begun pouring their energy into the Craftworld's infinity circuit. Daemonettes are still causing trouble on the surface, but Yvraine and her crew show up to save the day. Yvraine literally sighs in annoyance and destroys all the Daemonettes with her crazy powers. Yvraine OP pls nerf.
  • Realizing they better solve the whole "all-the-craftworld's-dead-Eldar-being-eaten-by-daemons" problem, the elders of Biel-Tan hold a council to try and fix things. Yvraine tells everyone to shut up and that Ynnead is beginning to stir. She then tells everyone the old story about how one day, the Eldar crone goddess Morai-Heg had Khaine cut off her fingers on one hand so she could drink her own blood and become omniscient (...long story). The important part is that those five fingers became magical swords that are the key to fully awakening Ynnead at his highest potential. Yvraine already has the one she looted off that crone-priestess, so if they can find the other six four dragon balls crone swords, they can summon Shenro awaken Ynnead and wish for New Namek destroy Slaanesh.
  • Yvraine then reveals that another one of the swords is deep within the heart of the Craftworld. Before anyone can properly stop her or object, Yvraine fALCONE PAWNCH!!!!!!!!1es open the ground and uses her newfound power to pull the Sword of Silent Screams from deep within the ship. When this happens, the infinity circuit breaks open, releasing millions of Eldar souls from the fate of being devoured by daemons. These souls are then bound together by the small piece of Ynnead's sentience that has stirred from its slumber, creating the Yncarne.
Whew...and that's everything from Chapter 1. Chapter 2 later.
 
Even assuming the lowest end and just taking the physical city into account, I recall some kind of statement about how no planet possesses the scale to house the Dark Eldar, which does give some idea of the size of the Dark City. Yvraine causing the whole thing to experience a crazy natural disaster is a pretty excellent feat regardless of how it's sliced.

Of course, considering Commorragh is always referred to as a collection of realms more so than a city because of how it is divided, they likely did mean the entire thing, which is nuts.
 
Just because this was easy to pull up, here's some relevant quotes about the sheer scale of Commorragh.

"In the depths of the webway lies Commorragh, named by many in fearful whispers as the Dark City. Commorragh is no mere metropolis, for it is to the greatest cities of realspace as a soaring mountain is to a mound of termites. Its dimensions would be considered impossible if they could be read by conventional means, its population greater than that of whole star systems."

"Commorragh appears within the webway as a composite entity of impossible scale, a shimmering, contradictory realm that plucks at the sanity of those who approach it. Thousands of ships dock each day within its outflung spines, for the Dark Eldar are far more numerous than even their craftworld kin suspect."

"Commorragh today is an endless nest of architectural contradictions and spatial anomalies. Each of its estates has been overdeveloped to such an extent that their growth has been forced into thevertical plane, the rival regions sprouting upwards like a tangle of needle-plants fighting for a scrap of sunlight. Each of the spires and towers is linked to its fellows by hundreds of curved arches and strands, and crested with complex silver structures that glow with stolen energies. Its towering aeries and palaces reach both upward and downward, spiralling into the depths of captive space. With every passing year, the parasitic city seeks to devour ever more of the hidden dimension that acts as its host."

"Far above the glinting metallic peaks of Commorragh are the Ilmaea, or 'black suns', dying stars ablaze with poisoned light that were harnessed at the height of the Eldar empire."

This is what Yvraine did by just ascending.

"Yvraine's possession by the macabre god Ynnead had shaken the very fabric of the Dark City. Far away, a miscarried ritual conducted by Eldrad Ulthran on the crystal moon of Coheria had twisted Yvraine's fate ― chosen by forces unknown, she had died at the exact moment of the god's ascension. This confluence of Empyrean energy and realspace flesh was so severe it led to a hyperspatial quake known in Commorragh as a dysjunction. Dozens of spires toppled and districts turned in on themselves, skyscraping statues and high towers shivered and fell apart. Millions died, but there were worse fates in store for those who still braved the streets."
 
Matthew Schroeder said:
If St.Celestine, the Avatar of Khaine and Yvrainne are portrayed on such levels of power...
I can only shudder at what Matt Ward's Roboute Guilliman Will be capable off.
Oh, crap. Yeah, Matt Ward is back on the writing team. And he might write more fluff for the Ultramarines. Inb4 Roboute kills all the Chaos Space Marines.
 
I think he's going to be writing Age of Sigmar, rather than 40K. Games Workshop KNOWS how hated he is.
 
Been busy, but I'm in the process of reading through Chapter 2. I just wanted to point out that Ynnead is quite possibly shaping up to be the strongest abstract entity in the verse. Not only has it been suggested to be capable of perma-killing a Chaos God, but the Yncarne, which is merely a portion of its power, can stride through the Warp unhindered, for the Chaos Gods cannot even perceive it, as Ynnead is so anathema to them that they don't seem to be able to "look" at it, let alone directly affect it.
 
Quite possibly. I just finished Chapter 2 (will write up a little summary, later), but Ynnead is shown to be pretty much "inescapable death" and the Yncarne does some crazy stuff including:

  • Ripping incorporeal spirits out of existence with its bare hands.
  • With only a twitch of its finger, turns a Haemonculus to dust, and also turns his back-up flesh which he would use to come back to life, which was located in an entirely different plane of existence, into dust as well, killing him on every level.
  • Gives daemons a "final death", which nothing else so far has been able to do.
 
Did I mention it also shows the ability to come back from being completely destroyed as long as something dies, and also blitzes three Keepers of Secrets to death inside the Eye of Terror?

Because it does that, too.
 
I'm pretty sure there's some old piece of Fantasy lore in which the two of them beat up one of the Gods or something, but it is both no longer canon and an Ork story, iirc.

There's really no concrete way to tell where they place compared to the Chaos Gods, though they're obviously on the same level of existence.
 
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