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Its generally related to Absorption (by storing stuff in one stomach) or Natural Weaponry (due enhanced bite), also enhanced metablism, but don't think we have a power for that.
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I agree that this should be an official page. It would work really well for Bloodborne's Great Ones.This was a power suggested long ago: Concealment/Imperceptibility; basically is the power to avoid detection (not to be confused by Stealth Mastery), that people generally associates it with Perception Manipulation.
Could the videogame thing where common food heals you be incorporated in that perhaps?I was thinking that Super Eating (or another name) could be something.
Basically the ability to eat everything, ranging from every type of food regardless of species-specific conditions, including rotten food and poisons, to consuming any type of organic or even inorganic matter and maybe beyond, for cases I can't think of at the moment.
I also already seen this addressed a few times and being associated with Adaptation, but it's not quite the same.
I think that's a good idea actually, could function similarly to the Resistance page on profiles, just adding "Passive" linking to the page before an ability.Should there be a passive ability ability? I.e. the ability to have passive abilities. It would further encourage the mentioning of which abilities are passive and would be a good place to clarify our standards regarding stuff like that.
This is a good idea but what would the standard format look like?Should there be a passive ability ability? I.e. the ability to have passive abilities. It would further encourage the mentioning of which abilities are passive and would be a good place to clarify our standards regarding stuff like that.
We have a few abilities like that. Like Magic or Durability Negation.It would be more of a P&A category that a power by itself; not that I oppose to it.
Of the page or on the profiles?This is a good idea but what would the standard format look like?
Passive Abilities (name up to debate)Summary
Passive Abilities are abilities that a character almost always has activated. They often come in the form of aura's or physiological features. The great advantage of an ability being passive is that it doesn't need to be consciously activated at the beginning of a battle and can hence be effective even against much faster characters. It also lets the character focus on taking other actions while the abilities do their job.
Keep in mind that, just because a character could leave an ability active at all times, that doesn't mean it's passive. A character actually needs to have it activated at almost all times for it to be considered passive. As such an ability being passive is not just about how the ability works, but also about how it is used.
Limitations
- An opponent might start outside the range of a passive ability and hence not be affected.
- Despite an ability being passive, it might not take instantaneous effect. A passive cloud of poison around a character would, for example, possibly first need to be breathed in and the poison might take time to affect the opponent.
- Passive abilities are not per default assumed to manifest their effects in stopped time.
Users
- Character1
- Character2
- Character3
What do you mean with active? Everything that isn't passive?Abilities that are "active", rather than passive may also be worth their own subsection or so.
I think I still can't quite wrap my head around it. If powers are either active or passive, then wouldn't it suffice to specify which are passive, as everything else can be assumed to be active then?By general rule, powers are either active or passive; maybe you could add an independent category, that is basically whose effects act indpeendently of the users's stats and awareness.
Sure, I can add that to the limitations.And as additional note, passive powers wouldn't work while time doens't not passes (i.e, time stop), not by default.
I meant abilities that have to be activated manually by the user or so (Rather than always being active), but once they are they are passive.What do you mean with active? Everything that isn't passive?
Hmmm... One could make two Types of passive, with that being one. It would probably save some revision work. On the other hand, it sounds like it would make notation on profiles kinda weird. Like "Passive (Type 1) Fire Manipulation, Water Manipulation and Mind Manipulation".I meant abilities that have to be activated manually by the user or so (Rather than always being active), but once they are they are passive.
Ok, I think I get it now. So you mean the ability to create an entity, object or supernatural effect, which independently can act according to its own judgement, which could vary in complexity from a defined pattern of actions to proper sentience.Independent is basically that the attack happens independently of the character awareness and stat, but is not quite passive (take for example, and a flying flame around the character that has its own stats). Passives that needs to be activated first are a thing as well.
Because some power pages were made without much thought in regards of if they were already covered or not. Honestly it's redundant and should be merged.Huh. Wonder why that wouldn't just be Enhanced Senses.