Mad_Dog_of_Fujiwara
She/Her- 9,828
- 12,455
Apologies if this is too soon for another Touhou CRT, I wasn't sure how much downtime was appropriate.
!! READ THIS FIRST !!
One major thing to take note of is that I’m treating spell card names as valid reasons to grant abilities, since as stated in PMiSS, a spell card’s meaning is equal to its power. So a spell card that mentions fire would give fire manipulation, a spell card that mentions water would give water manipulation, a spell card with curse in its name would give curse manipulation, so on and so forth.
Of course, this doesn’t outright equalize names to power; we need a statement that equalizes names to meanings, which we can then use to determine that a name carries the spell card’s power. Thankfully, ZUN does exactly that in the afterword of Imperishable Night.
So a name carries its meaning, and the meaning determines the spell card’s power.
We also have ZUN’s statements that spell card names are indicative of the specific abilities being used.
Yes, I know the "just a name, nothing more" part seems contradictory, but the fact of the matter remains that they're names, which as previously established carry the meaning and therefore the power of a spell card. It's also consistent with spell cards whose effects are clearly dependent on the name in quotations, such as Superhuman "Soaring En no Ozunu" relying on Ran calling upon En no Ozunu and Love Sign "Master Spark Frozen" being a cold-imbued version of the Master Spark. So both parts of a spell card name are valid when it comes to determining abilities.
Finally, as a bit of supporting evidence, we have Ran’s spell card Superhuman "Soaring En no Ozunu", which Marisa describes as boosting her abilities just by picturing the real En no Ozunu. This is important, as En no Ozunu is credited with the founding of Shugendō, a religion primarily concerned with finding supernatural power via religious training, not unlike Ran increasing her own power by using a spell card with said religion's founder in the name.
So when someone uses a spell card, they are in fact utilizing the people, legends, and concepts in the spell card’s name to accomplish effects directly tied to said people, legends, and concepts. This can also be used to confirm the existence of certain cosmological and theological concepts, but that's best saved for another time.
Now, one could argue that ‘power’ here is simply referring to the attack power or overall potency of the spell card. This is clearly contradicted by ZUN's statements above, but there are a few other reasons I feel the need to address; first is that a large number of spell cards have nothing to do with raw power, as many control time, create illusions, possess people, utilize curses, and so on and so forth. It would not make any sense to apply “attack power” to these abilities. But what about potency? That doesn’t necessarily imply the raw power of a thing.
Unfortunately, this would be inconsistent with how character abilities are portrayed, as well as the entire point of the spell card rules. We never see a character’s ability somehow become more powerful under spell card rules. In fact, we see the exact opposite; a good example of this is Cirno, who’s best non-spell card ice creation feat is dozens of times larger, and therefore dozens of times more potent, than her best spell card ice creation feat. Other examples include Sakuya’s time stop having a limit under spell card rules when she can do it indefinitely without them, and most infamously, Reimu’s Fantasy Nature being indefinite under normal circumstances, but being limited under spell card rules after being given a name.
There’s also the fact that spell cards, by design, are meant to impose limits on characters to prevent Gensokyo from falling into complete chaos and being destroyed. To say that a spell card’s meaning is its power in the attack power/potency sense would imply that spell cards are more powerful than nameless, and therefore meaningless attacks. This would mean that spell cards would actually increase the amount of destruction and bloodshed present in combat when they were designed to do the exact opposite.
In conclusion, the statements of “meaning = power” are referring to power in the abilities/hax sense, because every other interpretation directly contradicts canon and WoG. Names and meanings in Touhou give things form and function; they are not the equivalent of DBZ power levels.
This is incredibly important for most of the individual character abilities listed below, so if you have any objections, please at least acknowledge this.
Everyone
Everyone in the verse (except Renko) should get Resistance to Gravity Manipulation from Dr. Latency’s Freak Report, since when Maribel is recalling her vision of Gensokyo (confirmed by the fact that she’s seeing the Shining Needle Castle in this specific instance), Renko concludes that the gravitons there must have different properties. Essentially, the laws of gravity just work differently in Gensokyo, and everyone who lives there is unaffected by it.
If you’re wondering why this applies to Maribel, it’s because she’s physically visited Gensokyo and didn’t really seem to be affected. Renko has never been there with her, so she’s the only one excluded sadly (technically she went with Maribel to TORIFUNE but I can’t confidently say it has the same weird structure that Gensokyo does).
There’s also stuff about the world being made of different particles, and particles having different qualities (outside of gravitons), buuuut I know so little about quantum mechanics that I’m not gonna take the risk of making myself look like an idiot and try to quantify how that affects the structure of Gensokyo and the nature of everyone who lives there.
Infinite Speed, Again
If we beat this horse anymore it'll come back from the dead and become WBaWC's extra boss
First is one of Yukari's spell cards, which should have infinite speed based on its name alone. If this sounds dumb, read the several paragraphs of text and scans posted at the start of this CRT. Considering characters can dodge this attack, that would give them infinite speed. Easy.
Next is from UFO, where the Palanquin Ship flies to Hokkai. Hokkai is one of the corners of Makai, and Makai is stated to be infinite, so flying to Hokkai would be flying to the edge of an infinite space, obviously granting infinite speed.
Now, you could argue that this could just be using the definition of corner that refers to a remote or secretive location. This isn't possible; the kanji used to refer to corner in the original text (角) is only defined as the corner or edge of an object. So the conflicting English definition of the word corner doesn't apply here.
You could also argue that nobody scales to this since the Palanquin Ship made the trip to Hokkai and everyone else was just along for the ride. However, the first few stages of the game involve the protagonists catching up to the ship, so they should absolutely scale to its speed (which is infinite).
Assuming these are accepted, we would have 3 infinite speed feats to work with here instead of the 1 we're currently using, which should give the verse a solid infinite speed rating instead of just possibly.
Magicians
Every magician (Patchouli, Alice, Byakuren, and Narumi) should get Self Sustenance (Types 2 & 3) since PMiSS states that part of the process of becoming a magician includes learning “abandon food” magic, and Alice’s article states that she does not need to sleep.
More Time Stop Resistance
This kinda got shuffled off to the side in the infinite speed CRT so I’ll repost it here.
Avici, Higan, and Eientei are currently treated as timeless voids on the wiki. However, this is inaccurate, since nothing about these locations states or implies that time does not exist there. We simply have numerous statements that time does not flow. Therefore, because the flow of time is frozen, being able to move freely in these locations grants resistance to time stop.
It is also worth noting that Eientei can’t be a timeless void considering it contains an entire space-time continuum, which obviously needs time to exist in order to exist at all.
The following characters could move in the listed locations, so they should get Resistance to Time Stop. Note that Eientei’s spell of eternity that acts as a time stop was broken after Imperishable Night, so only characters who could move in Eientei prior to and during the events of that game are being considered here.
Reimu, Marisa, Alice, Remilia, Youmu, Yuyuko, Yukari, Tewi, Mokou, Reisen, Eirin, Komachi, Eiki, Tenshi, Kasen, and Kutaka. Let me know if I missed anyone.
I’m not giving Kaguya resistance based on moving within Eientei because she’s the one who stopped time in the first place. Mokou is included because she regularly escorts people to Eientei, and due to her repeated duels with Kaguya, it’s safe to assume she’s been there a few times even outside of escorts. Tewi is included because while she did break the spell over Eientei initially, it was reinstated afterwards.
Reimu
She has a lot more than I expected, honestly.
Dimensional Travel from WaHH, where she unconsciously brought her body to Avici, and Lotus Eaters, where she was apparently able to enter the Land of the Back Door without any outside help.
Holy Manipulation from being able to perform exorcisms and blessings.
Summoning. Do I even need to explain this? She already has an entire key dedicated to her summoning, yet the ability itself is nowhere to be found in her P&A.
All of these are already technically on her profile but not under her powers and abilities section for whatever reason, so I'm listing them here :v
Dream Manipulation from Dream Sign "Evil-Sealing Circle", Dream Sign "Duplex Barrier", and Dream Sign "Fine Line Fantasy" (the existence of the last one is dubiously canon since it's a contribution ZUN made to a doujin circle in 2004).
Light Manipulation from Light Spirit "Divine Spirit Orbs".
Illusion Creation in base from Spirit Sign "Hakurei Illusion" and Dream Battle "Illusionary Moon".
Limited Precognition from being able to perform accurate fortune telling.
Limited Power Nullification from being able to break through magical seals in Forbidden Scrollery. She also does it in Oriental Sacred Palace.
For her summoning key, she should get Creation and Metal Manipulation, as she can call upon Kanayamabiko no Mikoto to create palladium alloy (and likely other metals as well). Additionally, she should get Multiple Selves (Type 1) while channeling a god, since they co-inhabit her body and act as an alternate personality.
Finally, the manual for HRtP mentions she's trained in Martial Arts. Not sure what we should do for PC-98 exclusive abilities, to be honest.
Marisa
Should get Ice Manipulation from Love Sign "Master Spark Frozen".
Gravity Manipulation from Black Magic "Event Horizon".
Illusion Creation from Magic Sign "Illusion Star" and Star Sign "Satellite Illusion".
4th Wall Awareness for her and Flandre, since they both briefly discuss game mechanics in their EoSD fight. She also briefly mentions the 'last boss' in her MoF route.
For her stamina, her current justification ("Lives in the Forest of Magic, where the very air is poisonous, without problems") has nothing to do with stamina. It's a poison resistance feat. There may be better stamina feats, but her climbing youkai mountain should be a suitable replacement for now.
Lastly, I have no idea what hax this would give, but this exists for some reason.Why the **** did Great Fairy Wars of all things give Marisa the most OP spell card?
Rumia
Light Manipulation from Moon Sign "Moonlight Ray".Moonlight counts as light, right?
Cirno
Absolute Zero with Freeze Sign "Minus K".
Meiling
Plant Manipulation with Flower Sign "Gorgeous Sweet Flower" and Flower Sign "Selaginella 9".
Light Manipulation from Light Sign "Blossoming Light Orb" and Polar Light "Flower-Adorned Morning Star".
Illusion Creation with Illusion Sign "Imaginary Flower Yumekazura".
Patchouli
Poison Manipulation with Metal & Water Sign "Mercury Poison".
Sakuya
Should get Illusion Creation from Illusion Existence "Clock Corpse", Illusion Image "Luna Clock", Illusion Phantom "Jack the Ludo Bile", and many, many more spell cards that mention illusions.
Now for some downgrades.
Currently the justification for her Density Manipulation is her statement in chapter 35 of WaHH, where she claims she isn’t really stopping time, just moving so fast she becomes massless. The issue here should be obvious; the context of the scene is that she’s lying about the nature of her abilities so Reimu will stop suspecting her of kidnapping people, further backed up by the fact that she attempts to deflect blame to Byakuren moments later. So we can reasonably assume this is something she just came up with on the spot.
In fact, her profile literally mentions that just “being massless” is inconsistent with her ability’s portrayals, so I have no idea how it got accepted in the first place.
Next is her weapon creation, the justification for which is that she summons her knives out of thin air. This is blatantly wrong; the manual for PCB states that she has a limited supply and simply stops time to pick them all up.
TL;DR: We should get rid of her Density Manipulation and Weapon Creation.
Remilia
Curse Manipulation from Curse "Curse of Vlad Tepes"
Illusion Creation from Divine Art "Vampire Illusion".
Flandre
Fire Manipulation from Taboo "Lævateinn".
Alice
Darkness Manipulation from Darkness Sign "Foggy London Dolls".
Curse Manipulation from Curse Sign "Shanghai Doll" and Curse Sign "Straw Doll Kamikaze".
Light Manipulation from Evil Light "Devilry Light Ray".
Youmu
Fire Manipulation from Hell Fire Sword "Sudden Phantom Formation Slash of Karmic Wind".
Light Manipulation from Light Sign "Light Flash of the Netherworld".
Sound Manipulation from Celestial Star Sword "As the Silent Nirvana" cutting out all sound around her.
Life Manipulation from Four Births Sword "Echoes of the Inclemency of All Beings" (the term "Four Births" referring to viviparity, oviparity, spontaneous generation from water, and incarnation in Heaven).
Void Manipulation from Voidness Sword "Slash Clearing the Six Senses".
Ran
Illusion Creation from Shiki Brilliance "Princess Tenko -Illusion-" and Illusion God "Descent of Izuna-Gongen".
Yukari
Curse Manipulation and Dream Manipulation from Barrier "Curse of Dreams and Reality".
Darkness Manipulation from Barrier "Mesh of Light and Darkness".
Life Manipulation and Death Manipulation from Barrier "Boundary of Life and Death"
Void Manipulation from Border Sign "Boundary of Form and Emptiness".
Physics Manipulation from Border Sign "Boundary of Wave and Particle".
Telepathy from Luna Child still hearing Yukari's words in her heart even after she cut out all sound around her.
Limited Statistics Amplification and Statistics Reduction from BAiJR where she states that when one of her shikigami follows her orders they'll be empowered to the point of equaling Yukari herself, but if they go against her orders they'll be severely weakened.
Finally, a small AP addition: In CoLA, she's credited with the creation of constellations. This isn't technically necessary because it's nowhere near universal, but it never hurts to have justifications for cosmic level Touhou.
Mystia
Curse Manipulation from Moth Sign "Hawk Moth's Insect Curse".
Poison Manipulation from Deadly Toxin "Poisonous Moth's Dance in the Dark".
Keine
Time Manipulation from one of her spell cards reversing time. We already give people resistance to time manipulation from fighting Keine, so this should be pretty obvious. She should also get Resurrection with this ability, since it’s said to be able to return lost lives, albeit only temporarily.
Fire Manipulation from Great Fire "Flower of Edo".
Light Manipulation from Light Sign "Amaterasu".
Purification from “Total Purification”.
Mokou
Curse Manipulation from Limiting Edict "Curse of Tsuki-no-Iwakasa".
Possession from "Possessed by Phoenix".
I'd also like to change her image to this since I'm biased and don't like her design in ULiL.I'd remove the text if I knew how to :v
Hina
Fire Manipulation from Tragic Fate "Old Lady Ohgane's Fire".
Pain Manipulation from Wound Sign "Pain Flow".
Momiji
Disease Manipulation from Dog Sign "Rabies Bite".
Get ******* vaccinated Momiji
I'd also like to petition to change Momiji's image on her profile to this. We should probably use official art for minor characters, even if that official art is primarily background cameos.
Kanako
Dimensional Travel from Lotus Eaters, where it's heavily implied she went to the outside world to buy sake.
Suwako
Fire Manipulation from "Hellish Heat Geyser" and "Magma Amphibian".
Tenshi
Resistance to Pain Manipulation from Spirit Sign "State of Freedom from Worldly Thoughts".
Yamame
Poison Manipulation from Poison Sign "Japanese Foliage Spider", Poison Rain "Unsanitary Rain", and Poison Spider "Venom Web".
Byakuren
Light Manipulation from Light Magic "Star Maelstrom".
Goliath Doll
Its Tier 9 key should get removed. Alice was downgraded to tier 9 both on the basis that she can only reach tier 3/2 via her dolls, and that her body is very physically weak. The latter should not apply to the Goliath Doll given that it's something specific to magicians (and not even all of them at that). The former should just put her dolls at flat tier 3/2 since they're the entire reason Alice is keeping her high tiering in the first place.
Seiga
Fear Manipulation and Perception Manipulation from Demonify "Zouhuo Rumo" (Zouhuo Rumo being a psychological state that causes panic, discomfort, and hallucinations).
Possession from Possession "Corpse Tongji".
Mamizou
Darkness Manipulation from creating an aura of darkness around Miyoi.
Sealing from being able to trap people inside her pipe.
Junko
Light Manipulation from "Pure Light of the Palm" and "Exceedingly Majestic Pure Light".
Kasen
Immortality Negation (Type 4) from being able to crush spirits and remove them from the wheel of life (ie; the cycle of reincarnation).
Electricity Manipulation from Thunder Sign “Slow-Speed Mukou”.
Resistance to Poison Manipulation from being able to withstand inhaling sulfurous gas for extended periods of time.
As a little AP justification addition, here's Miko stating that Kasen possesses power far beyond her own.
Kutaka
Water Manipulation from Water Sign "Trial of Mikumari".
Light Manipulation from Light Sign "Trial of Miwatashi".
Also we can replace her picture with this now.
I am 100% positive I missed a spell card name that grants an ability given that I skimmed most of the spell card sections for characters, so feel free to suggest any you feel are missing.
I'd like to say this will be my last Touhou CRT for a while, but we all know that'll never happen :v
See you all in the tier 1 revisions!
!! READ THIS FIRST !!
One major thing to take note of is that I’m treating spell card names as valid reasons to grant abilities, since as stated in PMiSS, a spell card’s meaning is equal to its power. So a spell card that mentions fire would give fire manipulation, a spell card that mentions water would give water manipulation, a spell card with curse in its name would give curse manipulation, so on and so forth.
Of course, this doesn’t outright equalize names to power; we need a statement that equalizes names to meanings, which we can then use to determine that a name carries the spell card’s power. Thankfully, ZUN does exactly that in the afterword of Imperishable Night.
So a name carries its meaning, and the meaning determines the spell card’s power.
We also have ZUN’s statements that spell card names are indicative of the specific abilities being used.
Yes, I know the "just a name, nothing more" part seems contradictory, but the fact of the matter remains that they're names, which as previously established carry the meaning and therefore the power of a spell card. It's also consistent with spell cards whose effects are clearly dependent on the name in quotations, such as Superhuman "Soaring En no Ozunu" relying on Ran calling upon En no Ozunu and Love Sign "Master Spark Frozen" being a cold-imbued version of the Master Spark. So both parts of a spell card name are valid when it comes to determining abilities.
Finally, as a bit of supporting evidence, we have Ran’s spell card Superhuman "Soaring En no Ozunu", which Marisa describes as boosting her abilities just by picturing the real En no Ozunu. This is important, as En no Ozunu is credited with the founding of Shugendō, a religion primarily concerned with finding supernatural power via religious training, not unlike Ran increasing her own power by using a spell card with said religion's founder in the name.
So when someone uses a spell card, they are in fact utilizing the people, legends, and concepts in the spell card’s name to accomplish effects directly tied to said people, legends, and concepts. This can also be used to confirm the existence of certain cosmological and theological concepts, but that's best saved for another time.
Now, one could argue that ‘power’ here is simply referring to the attack power or overall potency of the spell card. This is clearly contradicted by ZUN's statements above, but there are a few other reasons I feel the need to address; first is that a large number of spell cards have nothing to do with raw power, as many control time, create illusions, possess people, utilize curses, and so on and so forth. It would not make any sense to apply “attack power” to these abilities. But what about potency? That doesn’t necessarily imply the raw power of a thing.
Unfortunately, this would be inconsistent with how character abilities are portrayed, as well as the entire point of the spell card rules. We never see a character’s ability somehow become more powerful under spell card rules. In fact, we see the exact opposite; a good example of this is Cirno, who’s best non-spell card ice creation feat is dozens of times larger, and therefore dozens of times more potent, than her best spell card ice creation feat. Other examples include Sakuya’s time stop having a limit under spell card rules when she can do it indefinitely without them, and most infamously, Reimu’s Fantasy Nature being indefinite under normal circumstances, but being limited under spell card rules after being given a name.
There’s also the fact that spell cards, by design, are meant to impose limits on characters to prevent Gensokyo from falling into complete chaos and being destroyed. To say that a spell card’s meaning is its power in the attack power/potency sense would imply that spell cards are more powerful than nameless, and therefore meaningless attacks. This would mean that spell cards would actually increase the amount of destruction and bloodshed present in combat when they were designed to do the exact opposite.
In conclusion, the statements of “meaning = power” are referring to power in the abilities/hax sense, because every other interpretation directly contradicts canon and WoG. Names and meanings in Touhou give things form and function; they are not the equivalent of DBZ power levels.
This is incredibly important for most of the individual character abilities listed below, so if you have any objections, please at least acknowledge this.
Everyone
Everyone in the verse (except Renko) should get Resistance to Gravity Manipulation from Dr. Latency’s Freak Report, since when Maribel is recalling her vision of Gensokyo (confirmed by the fact that she’s seeing the Shining Needle Castle in this specific instance), Renko concludes that the gravitons there must have different properties. Essentially, the laws of gravity just work differently in Gensokyo, and everyone who lives there is unaffected by it.
If you’re wondering why this applies to Maribel, it’s because she’s physically visited Gensokyo and didn’t really seem to be affected. Renko has never been there with her, so she’s the only one excluded sadly (technically she went with Maribel to TORIFUNE but I can’t confidently say it has the same weird structure that Gensokyo does).
There’s also stuff about the world being made of different particles, and particles having different qualities (outside of gravitons), buuuut I know so little about quantum mechanics that I’m not gonna take the risk of making myself look like an idiot and try to quantify how that affects the structure of Gensokyo and the nature of everyone who lives there.
Infinite Speed, Again
First is one of Yukari's spell cards, which should have infinite speed based on its name alone. If this sounds dumb, read the several paragraphs of text and scans posted at the start of this CRT. Considering characters can dodge this attack, that would give them infinite speed. Easy.
Next is from UFO, where the Palanquin Ship flies to Hokkai. Hokkai is one of the corners of Makai, and Makai is stated to be infinite, so flying to Hokkai would be flying to the edge of an infinite space, obviously granting infinite speed.
Now, you could argue that this could just be using the definition of corner that refers to a remote or secretive location. This isn't possible; the kanji used to refer to corner in the original text (角) is only defined as the corner or edge of an object. So the conflicting English definition of the word corner doesn't apply here.
You could also argue that nobody scales to this since the Palanquin Ship made the trip to Hokkai and everyone else was just along for the ride. However, the first few stages of the game involve the protagonists catching up to the ship, so they should absolutely scale to its speed (which is infinite).
Assuming these are accepted, we would have 3 infinite speed feats to work with here instead of the 1 we're currently using, which should give the verse a solid infinite speed rating instead of just possibly.
Magicians
Every magician (Patchouli, Alice, Byakuren, and Narumi) should get Self Sustenance (Types 2 & 3) since PMiSS states that part of the process of becoming a magician includes learning “abandon food” magic, and Alice’s article states that she does not need to sleep.
More Time Stop Resistance
This kinda got shuffled off to the side in the infinite speed CRT so I’ll repost it here.
Avici, Higan, and Eientei are currently treated as timeless voids on the wiki. However, this is inaccurate, since nothing about these locations states or implies that time does not exist there. We simply have numerous statements that time does not flow. Therefore, because the flow of time is frozen, being able to move freely in these locations grants resistance to time stop.
It is also worth noting that Eientei can’t be a timeless void considering it contains an entire space-time continuum, which obviously needs time to exist in order to exist at all.
The following characters could move in the listed locations, so they should get Resistance to Time Stop. Note that Eientei’s spell of eternity that acts as a time stop was broken after Imperishable Night, so only characters who could move in Eientei prior to and during the events of that game are being considered here.
Reimu, Marisa, Alice, Remilia, Youmu, Yuyuko, Yukari, Tewi, Mokou, Reisen, Eirin, Komachi, Eiki, Tenshi, Kasen, and Kutaka. Let me know if I missed anyone.
I’m not giving Kaguya resistance based on moving within Eientei because she’s the one who stopped time in the first place. Mokou is included because she regularly escorts people to Eientei, and due to her repeated duels with Kaguya, it’s safe to assume she’s been there a few times even outside of escorts. Tewi is included because while she did break the spell over Eientei initially, it was reinstated afterwards.
Reimu
She has a lot more than I expected, honestly.
Dimensional Travel from WaHH, where she unconsciously brought her body to Avici, and Lotus Eaters, where she was apparently able to enter the Land of the Back Door without any outside help.
Holy Manipulation from being able to perform exorcisms and blessings.
Summoning. Do I even need to explain this? She already has an entire key dedicated to her summoning, yet the ability itself is nowhere to be found in her P&A.
All of these are already technically on her profile but not under her powers and abilities section for whatever reason, so I'm listing them here :v
Dream Manipulation from Dream Sign "Evil-Sealing Circle", Dream Sign "Duplex Barrier", and Dream Sign "Fine Line Fantasy" (the existence of the last one is dubiously canon since it's a contribution ZUN made to a doujin circle in 2004).
Light Manipulation from Light Spirit "Divine Spirit Orbs".
Illusion Creation in base from Spirit Sign "Hakurei Illusion" and Dream Battle "Illusionary Moon".
Limited Precognition from being able to perform accurate fortune telling.
Limited Power Nullification from being able to break through magical seals in Forbidden Scrollery. She also does it in Oriental Sacred Palace.
For her summoning key, she should get Creation and Metal Manipulation, as she can call upon Kanayamabiko no Mikoto to create palladium alloy (and likely other metals as well). Additionally, she should get Multiple Selves (Type 1) while channeling a god, since they co-inhabit her body and act as an alternate personality.
Finally, the manual for HRtP mentions she's trained in Martial Arts. Not sure what we should do for PC-98 exclusive abilities, to be honest.
Marisa
Should get Ice Manipulation from Love Sign "Master Spark Frozen".
Gravity Manipulation from Black Magic "Event Horizon".
Illusion Creation from Magic Sign "Illusion Star" and Star Sign "Satellite Illusion".
4th Wall Awareness for her and Flandre, since they both briefly discuss game mechanics in their EoSD fight. She also briefly mentions the 'last boss' in her MoF route.
For her stamina, her current justification ("Lives in the Forest of Magic, where the very air is poisonous, without problems") has nothing to do with stamina. It's a poison resistance feat. There may be better stamina feats, but her climbing youkai mountain should be a suitable replacement for now.
Lastly, I have no idea what hax this would give, but this exists for some reason.
Rumia
Light Manipulation from Moon Sign "Moonlight Ray".
Cirno
Absolute Zero with Freeze Sign "Minus K".
Meiling
Plant Manipulation with Flower Sign "Gorgeous Sweet Flower" and Flower Sign "Selaginella 9".
Light Manipulation from Light Sign "Blossoming Light Orb" and Polar Light "Flower-Adorned Morning Star".
Illusion Creation with Illusion Sign "Imaginary Flower Yumekazura".
Patchouli
Poison Manipulation with Metal & Water Sign "Mercury Poison".
Sakuya
Should get Illusion Creation from Illusion Existence "Clock Corpse", Illusion Image "Luna Clock", Illusion Phantom "Jack the Ludo Bile", and many, many more spell cards that mention illusions.
Now for some downgrades.
Currently the justification for her Density Manipulation is her statement in chapter 35 of WaHH, where she claims she isn’t really stopping time, just moving so fast she becomes massless. The issue here should be obvious; the context of the scene is that she’s lying about the nature of her abilities so Reimu will stop suspecting her of kidnapping people, further backed up by the fact that she attempts to deflect blame to Byakuren moments later. So we can reasonably assume this is something she just came up with on the spot.
In fact, her profile literally mentions that just “being massless” is inconsistent with her ability’s portrayals, so I have no idea how it got accepted in the first place.
Next is her weapon creation, the justification for which is that she summons her knives out of thin air. This is blatantly wrong; the manual for PCB states that she has a limited supply and simply stops time to pick them all up.
TL;DR: We should get rid of her Density Manipulation and Weapon Creation.
Remilia
Curse Manipulation from Curse "Curse of Vlad Tepes"
Illusion Creation from Divine Art "Vampire Illusion".
Flandre
Fire Manipulation from Taboo "Lævateinn".
Alice
Darkness Manipulation from Darkness Sign "Foggy London Dolls".
Curse Manipulation from Curse Sign "Shanghai Doll" and Curse Sign "Straw Doll Kamikaze".
Light Manipulation from Evil Light "Devilry Light Ray".
Youmu
Fire Manipulation from Hell Fire Sword "Sudden Phantom Formation Slash of Karmic Wind".
Light Manipulation from Light Sign "Light Flash of the Netherworld".
Sound Manipulation from Celestial Star Sword "As the Silent Nirvana" cutting out all sound around her.
Life Manipulation from Four Births Sword "Echoes of the Inclemency of All Beings" (the term "Four Births" referring to viviparity, oviparity, spontaneous generation from water, and incarnation in Heaven).
Void Manipulation from Voidness Sword "Slash Clearing the Six Senses".
Ran
Illusion Creation from Shiki Brilliance "Princess Tenko -Illusion-" and Illusion God "Descent of Izuna-Gongen".
Yukari
Curse Manipulation and Dream Manipulation from Barrier "Curse of Dreams and Reality".
Darkness Manipulation from Barrier "Mesh of Light and Darkness".
Life Manipulation and Death Manipulation from Barrier "Boundary of Life and Death"
Void Manipulation from Border Sign "Boundary of Form and Emptiness".
Physics Manipulation from Border Sign "Boundary of Wave and Particle".
Telepathy from Luna Child still hearing Yukari's words in her heart even after she cut out all sound around her.
Limited Statistics Amplification and Statistics Reduction from BAiJR where she states that when one of her shikigami follows her orders they'll be empowered to the point of equaling Yukari herself, but if they go against her orders they'll be severely weakened.
Finally, a small AP addition: In CoLA, she's credited with the creation of constellations. This isn't technically necessary because it's nowhere near universal, but it never hurts to have justifications for cosmic level Touhou.
Mystia
Curse Manipulation from Moth Sign "Hawk Moth's Insect Curse".
Poison Manipulation from Deadly Toxin "Poisonous Moth's Dance in the Dark".
Keine
Time Manipulation from one of her spell cards reversing time. We already give people resistance to time manipulation from fighting Keine, so this should be pretty obvious. She should also get Resurrection with this ability, since it’s said to be able to return lost lives, albeit only temporarily.
Fire Manipulation from Great Fire "Flower of Edo".
Light Manipulation from Light Sign "Amaterasu".
Purification from “Total Purification”.
Mokou
Curse Manipulation from Limiting Edict "Curse of Tsuki-no-Iwakasa".
Possession from "Possessed by Phoenix".
I'd also like to change her image to this since I'm biased and don't like her design in ULiL.
Hina
Fire Manipulation from Tragic Fate "Old Lady Ohgane's Fire".
Pain Manipulation from Wound Sign "Pain Flow".
Momiji
Disease Manipulation from Dog Sign "Rabies Bite".
I'd also like to petition to change Momiji's image on her profile to this. We should probably use official art for minor characters, even if that official art is primarily background cameos.
Kanako
Dimensional Travel from Lotus Eaters, where it's heavily implied she went to the outside world to buy sake.
Suwako
Fire Manipulation from "Hellish Heat Geyser" and "Magma Amphibian".
Tenshi
Resistance to Pain Manipulation from Spirit Sign "State of Freedom from Worldly Thoughts".
Yamame
Poison Manipulation from Poison Sign "Japanese Foliage Spider", Poison Rain "Unsanitary Rain", and Poison Spider "Venom Web".
Byakuren
Light Manipulation from Light Magic "Star Maelstrom".
Goliath Doll
Its Tier 9 key should get removed. Alice was downgraded to tier 9 both on the basis that she can only reach tier 3/2 via her dolls, and that her body is very physically weak. The latter should not apply to the Goliath Doll given that it's something specific to magicians (and not even all of them at that). The former should just put her dolls at flat tier 3/2 since they're the entire reason Alice is keeping her high tiering in the first place.
Seiga
Fear Manipulation and Perception Manipulation from Demonify "Zouhuo Rumo" (Zouhuo Rumo being a psychological state that causes panic, discomfort, and hallucinations).
Possession from Possession "Corpse Tongji".
Mamizou
Darkness Manipulation from creating an aura of darkness around Miyoi.
Sealing from being able to trap people inside her pipe.
Junko
Light Manipulation from "Pure Light of the Palm" and "Exceedingly Majestic Pure Light".
Kasen
Immortality Negation (Type 4) from being able to crush spirits and remove them from the wheel of life (ie; the cycle of reincarnation).
Electricity Manipulation from Thunder Sign “Slow-Speed Mukou”.
Resistance to Poison Manipulation from being able to withstand inhaling sulfurous gas for extended periods of time.
As a little AP justification addition, here's Miko stating that Kasen possesses power far beyond her own.
Kutaka
Water Manipulation from Water Sign "Trial of Mikumari".
Light Manipulation from Light Sign "Trial of Miwatashi".
Also we can replace her picture with this now.
I am 100% positive I missed a spell card name that grants an ability given that I skimmed most of the spell card sections for characters, so feel free to suggest any you feel are missing.
I'd like to say this will be my last Touhou CRT for a while, but we all know that'll never happen :v