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Totally Accurate Holy Grail War Simulator [FULL]

Their thing is the team attack. You can just have them do a Sayori in space if they have no way of returning. There are alternatives, but none of them are good.

Maybe I'll do something.
 
That would make it more allowable

another thing, wouldn't it make sense that if he didn't get a clean hit, but instead like just lobs off an arm, that the spiritual/mental damage is proportionally reduced as swell ?
 
Yes, that was for Shiro

Look, i have no idea how to deal with BFR and honstly don't want to.

also "their thing is the team attack" is not the same as having a team attack NP, the latter is WAY stronger

they are from a magical girl show, there's no way there's no other good alternative
 
Berserker

Name: Hoss

Parameters

STR: C

END: C

AGI: C

MAG: A

LCK: D

Class Skills:

Mad Enhancement: A

An insanity brought about by the desperate urge shared by both the primal and civilised mind, and worsened by the power of winter awakening his primal side, this madness drove Berserker to murder his lover and commit genocide upon an entire race. At A rank, it ranks up all Parameters, but renders Berserker with the mindset of a wild predatory beast, leaving him unfit for anything but combat.

Personal Skills:

Affection of the Goddesss: B

The strength granted by the twisted love of a winter goddess, ranking up all Parameters except Luck and Magic.

Eye of the Mind (True): B

A heightened capacity for observation, refined through training, discipline and experience. Despite being unable to move unassisted during that time, Berserker survived 77 days of 77 increasingly creative murder attempts by his winter goddess, developing a strong danger-avoidance ability that uses intelligence collected up to the current time in order to predict the opponent's activity and change the situation.

Light of Possibilities: B

A skill possessing similarities to Pioneer of the Stars and Innocent Monster. Through sheer mad determination, Berserker achieved the impossible, toppling an empire older than human language, killing its pantheon, and changed the course of the world forever. Through this skill, many challenges considered "impossible" become "events that can be realised"

Lore Skills:

Animalistic Logic: C

The mindset granted by the power of winter, instilling Berserker with the predatory instincts of a wild hunter.

Curse of Separation: B

If he was to regain his daughter, he would cease to be a Berserker and commit suicide out of guilt at what he had done. So barring great miracles, he shall never be reunited.

Primary Noble Phantasm:

Winter's Embrace: A Dark and Cold Knight

Rank B

Anti-Unit (Self) / Anti-Army

The power of winter that fills Berserker, granting him a strong affinity to ice and cold. Berserker can instinctively summon, freeze and shape massive amounts of ice, water and cold into various forms ranging from dense mist to frozen armour to projectile weaponry. The level of these constructs is proportional to this NP rank or his magical power, whichever is greater. He will also never slip on ice, nor suffer winter's chill, and possesses a strong resistance to cold and ice related attacks. Finally, the power of winter turns his mind and heart into cold yet crystal clear ice, negating mental interference.


Secondary Noble Phantasm

The Bloodstained Knife: May God Forgive Me For I Never Will

Rank EX

Anti-Unit (Anti-Civilisation under the right circumstance)

An knife with a blade that shifts randomly between obsidian and bronze, eternally dripping with bright red blood, a reminder of Berserker's sins. The knife is no more lethal than any normal knife wielded by a servant, but an enemy killed by this knife may never live again, no matter if they could resurrect from being reduced to ashes and cast upon the winds. Additionally, if the blade is obsidian, any entity bound to the victim by blood
(family) or contract (master/servant, magical geass), no matter how distantly, will also suffer instant death as their heart erupts from their chest, while if it is bronze the victim will have their power temporarily added to Berserker's until the next noon.

Physical Appearance:

A ruggedly handsome man with small scars on his face, dark eyes, short messy black hair and a small amount of stubble, wearing a black coloured set of ornate 15th century gothic armour (something like this without the helmet)

Backstory

A man who only wished to live a simple life helping others had his home, his status and his dauther taken from him by monsters to use as a sacrifice for an evil ritual. So he sacrificed his ideals to become a champion of a goddess of air and darkness, and shouldered sin upon sin until his quest to save his daughter led to the genocide of the monster race and the destruction of their very gods. Having accomplished his task, and believing his sins too great to bear, he then committed suicide before he ever met his daughter again.

Master
Name: Mary

Gender: Female

Age: 12

Magecraft Specilization: Necromancy, two variants

- animation and sense sharing with corpses of small animals such as mice and small birds.

- automatically inflicts a curse of rot and decay on anything that hurts her. Strong enough to kill mages in days, but only ranks down physical parameters of Servants. Requires her to actually know who is hurting her and for them to be within about 50m or so. Also requires her to actually be alive and conscious for at least a second after she is hurt.

Physical Appearance:

Backstory: An orphan girl abandoned by society, who just wanted a friend.
 
@Shiro

Now that i double thought about, i'd prefer you not having magecraft comparable to one of the strongest magus to ever live, so please lower it or something
 
Overlord775 said:
Yes, that was for Shiro

Look, i have no idea how to deal with BFR and honestly don't want to.

also "their thing is the team attack" is not the same as having a team attack NP, the latter is WAY stronger

they are from a magical girl show, there's no way there's no other good alternative
Notice that there are technically five attacks there, I just grouped them together because they do the same thing and are basically the style's variants of the same attack.
While they have other tricks, they're either too minor to be a noble phantasm (except maybe together) or involve even more people than Alexandrite Style.

Just put a Beast in space.
 
@GoP

if they all do the same thing, they are just the same attack but differenly colored

No to BFR

@Junki

Cirno's sheet is nowf completly fine
 
It seems you lied quite a bit

1. None of those attacks looks like the other

2. Only diamond and Alexandrite do the BFR, the rest don't

3. All of them require to land an attack on the enemy, not a thought-based thing like you implied

4. The "enemy explodes" part was not mentioned
 
...... oh yeah. Those were a thing ...... maybe make it an Ainsworth style war and we can just use Class Cards to make it easier to manage ovo
 
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