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Totally Accurate Holy Grail War Simulator [FULL]

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This is the TAHGWS, an Role Play Game based around the Holy Grail Wars from the Fate Serie, where you and your Servant will have to fight 6 other player and their own Servant to win the famous wish granting calice.

Only 7 spots [Maybe a few more at max] are avaible, 1 for each class, so if anyone wants to joint he/she has to do quickly before all spots are taken.Note: All Base Classes minus Rider have already been taken

Explanation:

The Holy Grail War is a competition that decides the ownership of the Holy Grail through intense battle royale. While there have been many conflicts over supposed Holy Grails in the past, this term refers to those specifically based around Masters, usually proficient magi (but not necessarelly), summoning Servants, Heroic Spirts brought forth as Familiars, and meeting in battle until only one pair is left to claim the Holy Grail.

There's 7 masters, randomically choosen by the Holy Grail and gifted with Command Seals (3), these special spells are what allow one to create a contract and summon a servant throught a special ritual, while also allowing to enforce a command upon them to either bend their will, buff them or instantly teleport them back to their master.

[Note: Command Spell only work on one's servant, not others']

Commands Seals may also be used as a single use large mana source for a Master, thought this is not adviciable, or handed over to other people if so wished.

The reasons for one wanting to fight are many, to have one's deepest desire realized, for fame and glory, for the thrill of the challenge, to reach the Root and gain True Magic, and many more, but the one thing that doesn't change is that these 7 masters and 7 servants will have to fight each other and only when one is left standing the grail will be ready for the taking.

Killing the Master is not necessary, but a Servantless Master may make a contract with a Masteless Servant and re-become a majour threat.

If a master wants to leave the war for whatever reason, he may do so by asking refuge to The Church.

But be warned, this war is supposed to be a conceled event, regular people must be unnaware of it happening, if one of the partecipants break this rule punishment will come from The Church, going from a simple scolding to having a bounty place on your head or having the Ruler Class servant hunt you down depending on the level of the infraction.
How to make your Servant:

Servants are heroes from myth and legend made flesh, each with their own powers and weaponry, each unique in their own way, thought they all share the same set-up and a a bunch of powers.

There's 7 type of servant, each with their own caratteristics, base paramaters and strenghts:

Class Str End Agi Mag Luk Description
Saber B B B D D Melee centered, strong defence against magic and riding skill.
Archer C C C C C Long Range, medium resistance to magic and self-sustainence
Lancer B C A C E Speedy Melee, medium resistance to magic. Bad Luck.
Rider D D B B D Weak physically, has extremely strong NPs (Mount).
Caster E E C A B Magic Servant, the one with most versatility.
Berserker C D D D D Ranks up physical statistics when angry. Hard to control.
Assassin D D B D B Sneaky sneaky, stabby stabby.


Each player will have 5 points to allocate in either of the stats, which will rank it up one letter for point [if a stat is at A, putting another point will make it rise to A+], max rank for a statistic is A+.


Skills:

There's 3 types of skills

Class Skills:

Each Servant Class has specific skills they automatically get:

Saber: B Rank Magic Resistance and C Rank Riding Lancer: C Rank Magic Resistance

Archer: B Rank Indipendent Actio and C Rank Magic Resistance

Rider: A Rank Riding and D Rank Magic Resistance

Caster: B Rank Item Constructio and B Rank Territory Creation Berserker: A Rank Mad Enhancement

Assassin: A Rank Presence Concelement

Personal Skills:

These skills reflect abilities or anecdotes connected to the life and legend of the Servant, you may choose 3 from the list here, with the rank of each behind dependent on a point buy system [9 points, with E being 0 and A being 4] [Note: Obscenelly powerfull Skills or those that give more skills aren't allowed. Ex: Id_es Skills, Enlightenment of the Sacred Fig, Connection to the Root, Imperial Privilege]

Lore Skills:

These skills have no beneficial use, they only serve as basically decorations.

Noble Phantasms:

Noble Phantams are the main weapons of servants, the magnus opus of their legend, each servant may have 2 here, a main one and a secondary one.

To create an NP, use the sheat below:

NP: (Insert Name)

Type: (NP classifications)

Noble Phantasm Effect: [Note: NPs have to be balanced, NPs too strong won't be allowed]
Magecraft:

The Caster Servant chooses a type of magecraft to call their own, one can make a custum build one or use a pre-existing one. [Origins and Mystic Eyes are banned] Masters also have access to this, but to a far lesser extent.

Servant Template:

Name:

Gender:

Class:

Parameters:

STR:

END:

AGL:

Mana:

LCK:

NP:

Class Skills:

Personal Skills:

Lore Skills:

(For Caster only) Magecraft:

Main NP:

Secondary NP:

Physical Appearance: [Giving an image would be preferrable]

Backstory (Optional):

Master Template:

Name:

Gender:

Magecraft Specilization:

Physical Appearance: [Giving an image would be preferrable]

Backstory:

Current participants:

Saber: Leo Mercury (Shiro)

Lancer: Achilles (AnanymusBlank)

Junko: Cirno (Archer)

Caster: Cure Magical/Cure Miracle (GoP)

Assassin: Aya Shameimaru (Andy)

Berserker: Hoss (Monarch)

Rider: Wataru Kurenai (Nicetoderp)
 
Name: Cirno.

Gender: Female.

Class: Archer.

Parameters:

STR: C

END: A

AGL: B

Mana: A

LCK: C

NP: C | EX

Class Skills:

Independant Action (B)

Magic Resistance (C)

Personal Skills:

Protection From Arrows (Freeze) (C): A variation of Protection From Arrows that passively uses ice to freeze projectiles in-place or shatter them instead of the user moving themselves to dodge. Unfourtanetly, she can only freeze physical objects (such as actual arrows) and weak magical projectiles.

Gaia's Creation (A): Being a creation of the planet itself, the user gains certain blessings related to nature and life, such as being stronger in areas of nature that the being represents. Cirno represents the cold and ice, and thus in such places her NP gets ranked up to B, increasing its effectiveness. It also gives her Regenerationn equal to that of C rank when in the right area.

Bravery (A): The ability to negate mental interference such as pressure, confusion, illusions, manipulation of the mind, and fascination. It also has the bonus effect of increasing melee damage.

Main NP:

Manipulating Cold: Power of the Ôæ¿-Ball Fairy
Classificatio
: Anti-Unit
Rank: C
Description: Cirno has the power to manipulate cold, to the point of being able to easily freeze water. She is surrounded by a perpetual chilly aura that freezes her surroundings, and she can create large blocks of ice and icicles in an instant. Passively, if an opponent is within 5 meters of Cirno, they will be immediately slowed. This NP also gives her access to her spellcards (see spellcard section). Cirno can also create C-rank ice weapons with this NP.

Secondary NP:

Fairy of the Ice: The Strongest Will Always Return!
Classification:
Anti-Unit (Self)
Rank: EX
Description: Cirno is a fairy of ice and cold. This means that as long as the concept of ice and cold exists, she will always be revived. However, it takes time for her to return because of the lack of magical energy in the modern era. In addition, if the Holy Grail War is over, then she will still return back to the Throne of Heroes just like everyone else.

Spellcards:

Ice Sign: Icicle Fall
Description:
Cirno drops icicles on her opponents. If the opponent is within melee range, they will not be hit.

Freeze Sign: Perfect Freeze
Description:
Cirno releases danmaku everywhere and then freezes them. Afterwards, she shoots dozens of ice blasts at the opponent(s) before unfreezing the danmaku and letting them continue moving.

Ice King: Frost King
Description:
Releases two ice crystals that will fire their own mini-ice projectiles in a circle, hitting all opponents.

Ice Sign: Icicle Fall (Trap) (Real Name: THE STRONGEST)
Descriptio
: A variant of Icicle Fall that tricks opponents into going to melee range. Once they are, Cirno will unleash a powerful blast of ice that will do extreme damage and completely freeze her enemies.

Physical Appearance:

The Baka
baka
 
Probably gonna pick Berserker and make Flandre. Can I take point from Madness Enhancement and add to my skill point?
 
Name: Flandre Scarlet

Gender: Female

Class: Berserker

Parameter:

STR: C

END: D

AGL: D

Mana: D

LCK: D

NP: EX

Class Skill:

Mad Enhancement: B

Personal Skill:

Mystic Eyes Of Destruction A+: The eyes that see the destruction of all things, by claming it's core of weakness, where the tension is highest and crush it. Due to it sealed state, it's only toward physical and magical object, and the core must be crush by her own strength, even if it coming to her hand, as the core still retain their hardness of the original object. True Name Release of her NP remove that limitation however.

Vampire A: The noble demon of the night. Wielding unparralel physical strength, magical might and obtain the devil luck, it raise all of her parameter by 2 rank, as well as peforming many feat a vampire can do, such as flight, Regenerationn, turn into bat and mist, and an ageless immortal. However, they suffered from many weaknesses in return, such as running water, sunlight, can't approach a sardine head or a broken holly branch. For Flandre in particular, she can clone herself into 4 indivitual.

Vampirism E: Despite being a vampire, she doesn't know how to suck blood well, due to many reason, so this skill is essentially abandoned. She would just drink the blood from her opponent's mangle corpse anyway and recover herself

Main NP:

Destroy Everything!: The Destruction of All Things Is In My Hand.

Classification: Anti-World

Rank: EX

Removing her limiter through a great continuous expend of mana, her eyes become truly be able to peer through to the destruction of everything, whether it's space, time, concept, world etc..., though it take more mana for her to visualize it. Capturing her target within her eyesight, she collect the "eyes" of it, and crush it casually. Upon destruction, the object that have been crushed will explode, leaving only a wreck behind, as it original form is irreversibly destroy.

Secondaries NP:

Lævateinn: Wand of Destruction

Rank: B

Classification: Anti-Army

The wand that burn the World Tree itself to the ground, leaving only ash remained...Or so it was said. She said that's the name of this thing, but the claim itself is questionable at best, and it doesn't look like the real thing at all. For now she could turn it into a giant flaming sword though, and fling fire around, so combine with her strength it's still a pretty destructive NP.

This profile for now. Haven't figured out her stat yet, as it's hard to make her less broken
 
Name: Mirai Asahina/Riko Izayoi

Gender: Female/Female

Class: Caster

Parameters:

STR: E

END: E

AGL: E

Mana: A

LCK: A

NP: EX

Class Skills: Item Construction (B): Given enough time and resources, creating wands similar to theirs is possible. Flying broomsticks and anything makeable normally are also on the table.

Territory Creation (B): Capable of creating a space that serves little practical purpose, but can have its appearance somewhat molded. Usage as a workshop is possible, but not ideal. Doing so without transforming requires both of them.

Personal Skills: Magic Teacher (C): Riko can teach the basics of her world's style of magic.

Magic Fascination (C): A skill denoting a great love of the supernatural. At this level, Mirai is less susceptible to the effects of intimidation skills, and learning speed is slightly boosted, so long as the user or subject is one she considers fantastical, or as she would say, "waku-waku."

Lore Skills: English language (D): Regardless of the circumstances of her summoning, Mirai will be somewhat fluent in english.

Magecraft: An alien form of magic granted by a certain deity, it can project the user's imagination through verbal commands, allowing for manipulation, removal and transportation of matter, though even the defences of regular magi would require both of them in order to bypass it, with servants being out of the question. While in the world of Nasuverse, Gaia will oppose attempts at using it, requiring a cost of mana, the world they originate from was more agreeable.

Main NP: Mahou Tsukai Precure (EX): Transforms them into their alter egos. While Mirai's teddy bear is present to facilitate the transformation, she does not possess the capabilities she has when summoned independently. It's usage requires that all three of them are alive and together.

Physical Appearance: A 13-year-old girl with short, blond hair and a girl the same age With long, purple hair

Backstory: A girl from japan and a girl from another world met, and became the legendary magicians, Precure. (Don't you mean warriors? Or was it princesses?)

Name: Cure Miracle/Cure Magical

Gender: Female/Female

Class: Caster

Parameters:

STR: C (B with Ruby Style, A with Alexandrite Style)

END: B (EX with Alexandrite Style)

AGL: B (EX with Alexandrite Style)

Mana: C (A with Alexandrite Style)

LCK: A (EX with Alexandrite Style)

NP: B-EX

Class Skills: Item Construction (B): Given enough time and resources, creating wands similar to theirs is possible. Flying broomsticks and anything makeable normally are also on the table.

Territory Creation (B): Capable of creating a space that serves little practical purpose, but can have its appearance somewhat molded. Usage as a workshop is possible, but not ideal.

Personal Skills: Ruby Style (B): Ranks up strength, it cannot be used in conjunction with other styles.

Sapphire Style (B): Improves swimming prowess and allows for swimming in the air, granting the ability to fly. It cannot be used in conjunction with other styles.

Topaz Style (B): Two floating objects which can imitate various sweets and related items appear. It cannot be used in conjunction with other styles.

Lore Skills: Alexandrite Style (EX): A powerful form that even they consider a miracle. All parameters rank up twice, except where that would bring them above EX. It cannot be used in conjunction with other styles, or without the aid of this skill's other wielder.

Magecraft: An alien form of magic granted by a certain deity, it can project the user's imagination through verbal commands. While in the world of Nasuverse, Gaia will oppose attempts at using it, requiring a cost of mana, the world they originate from was more agreeable.

Main NP: Diamond Eternal/Ruby Passionale/Sapphire Smartish/Topaz Esperanza/Extreme Rainbow (B-EX)

Type: Anti-unit

A Noble Phantasm that varies depending on their current style.
In Diamond Style (base), they encase the foe in a large diamond, and fire them into space. The diamond explodes after getting a great deal of distance.

In Ruby Style, they charge into their opponent while enwrapped in energy. A giant bow forms around the target, which destroys them as it unwraps.

In Sapphire style, they fire a pillar of water down from above the target, all the while mimicking songstresses

In Topaz style, they use giant projections of their wands to fire the target a short distance while electrocuting them, before blowing them up once they come to a stop.

In Alexandrite Style, it resembles the Diamond variant, though it utilises a beam instead of a prison, and causes the target to exit the galaxy.

Secondary NP: B

Physical Appearance: Slightly more mature versions of their bases, wearing stylized witch costumes.

Backstory: Legendary magicians who saved the world from such threats as a god of chaos, a time-stopping machine and a malevolent will-o'-the-wisp.

Why do tabbers not work here?
 
@Andy

1. Nah, not letting you reduce a Class Skill to increese a Personal Skill

2. Mystic Eyes are banned

3. "Note: NPs have to be balanced, NPs too strong won't be allowed]"

I am not letting a goddamn conceptual OHK Noble Phantasm in

@GoP

Why did you post a completly empty sheat ?
 
@Junki

Uhm, you forgot to make the sheat for your master

@GoP

Blah already taked Caster, so you can only be Rider

and what do you mean with "missing an enter or teo in your template" ?

@Andy

No, Extra Classes aren't allowed for now.
 
I could make an OC one, but it gonna take time for Berserker, since it's not exactly my fav. I rather pick Rider instead, but it would also take time.

Edit:Hm...Okuu could actually be not nearly as broken. Same as Aya for Rider
 
Name: Eiji Hino

Gender:Male

Class: Saber

Parameters:

STR: B

END: B

AGL: B

Mana: A

LCK: B

NP: B+~A+++

Class Skills:

B Rank Magic Resistance and C Rank Riding

Personal Skills:

Battle Continuatio A+ (Cores)

An ability that allow one to continue to fight even in critical condition. Eiji Hino can no longer be considered human after the journey that he have went through. Being half Greed, hus Spirit Core itself residing within his Noble Phantasm, as long as it isnt destroy Eiji will continue to get up and fight


Monstrous Strenght C

As his human body has been modified by the pieces of his Noble Phantasm, granting him more power than he normally have at a price...


Discernment of the Poor B (Traveler)

The insight to see through opponent's character and attribute. Eiji Hino is the child who is born in a life filled with riches and fame. But after a tragedy he let's goes of all of his riches in order to travel across the globe in order to find satisfaction in his life. Through his journey he is able to gain the insight to see through the lies and desire of other.


Lore Skills:

Dull Sense E

Being a Greeed hybrid, Eiji's sense is dull out, his perception is static and his emotion is muted by small amount.


Main NP:

Medaljalibur:Cut Through All, O Sword of Desire. Anti-Unit~Anti-Reality B~A+++

One of the main weapon that Eiji Hino have use in his life. Medaljalibur has been created by a group of alchemists in order to created the strongest weapon that a mad king driven by his nigh-infinite desire. And so they create a sword that allow him to cut through anything that he so desire. By inserting prana into the blade, the use is able to 'cut' through anything by cutting the reality itself. After a while everything that he doesn't desire to be cut will return to it's normal state while those that he wanted to be cut down will be split into two and cause a massive explosion.


Secondary NP:

Power to Tearer:The Void of My Desire. Anti-Unit(self) A+

Once upon a time there was a mad king who was driven by his nigh-infinite desire to conquered all. The alchemists under his commands create homunculus that contain Core Medals, the conceptualization form of Desire itself. These set of Cores that residing within his body representing the 'desire of void'. By utilizing this without his usual Noble Phantasm while he is in Rider Class meant giving up on being 'human' entirely. While in his Greeed state, Eiji increased all of his physical Parameters by one and the ability to return the existence of everything he touch to the 'void' especially the deep rooted desire of mankind. Be warn, prolong usage of this Noble Phantasm will cause him to goes berserk...



Physical Appearance:
Kamen rider ooo ankh hino eiji and izumi hina kamen rider and 1 more drawn by shinonoko tubamecider sample-dd18a092e223d26cd7ce5f33fecb8074
Hero of Desire

Backstory (Optional):


Will come back later
 
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