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Titanic Asura's Wrath Revisions!

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I'm seeing Asura about to slam into the moons surface. Where does this show him comparable to the whole thing?
thats the shot literally after this

unknown.png
 
That’s a common error that happens throughout the game. The Karma fortress face, Wyzen’s finger, the Brahmastra beam, etc. Like said I’ll address those when I can.
 
Ok I'm back.
I really question whether that scaling is legit. On one hand because I'm not sure whether the magazine the info is taken from has any canonical authority, whether the character couldn't just have moved and if the size is even remotely consistent like that (or if the character can't even change size). On the other... which moon is that supposed to be?
Firstly, that's not a magazine but a guide book called "Asura's Wrath: Official Complete Works". It was released by capcom with the input of the creators.

Second, size tends to be a problem in this game due to graphical limitations and bad perception.

Here we see Wyzen's finger as large as a small country, or at least a large island. However, here we see it's the size of a few mountains. We also see that he's able to fit his whole finger under the clouds. While in the first shot, it looks as if the tip of his finger could reach below the clouds.

Look at how big my guy's face is. It's almost half the diameter of Gaea (while being a good distance mind you), yet it's shown to be a little bigger than a mountain range.

We all know Destructor Asura is larger than Gaea.
300.png
Look at the beam here.
300.png
Now look at it here.
The same thing happens to the Brahmastra beam.

This is hilariously inconsistent. Chakravartin is so large we can see him from thousands of light years away. Him being that large makes sense, especially when he's holding star clusters at least.
We even have a direct comparison to Asura and Chakravartin. In this scene we see Asura punch Chakravartin's forehead. Look at the following image and tell me where the hell do you see Asura?
image0.jpg

Seriously, he's supposed to be on the gem on Chakravartin's forehead. Yet we don't see a single pixel of Asura anywhere.

We see how large Asura is relative to Earth and we see how large that planet (I wouldn't use this moon to scale this, it's pretty obviously a planet) is definitely pretty large. Many times larger than he is... but not THAT large either. Scaling Earth -> Asura -> Planet gives an angsizing free and hence better and, additionally, far less ridiculous estimate.
We straight up see the moon right above Chakravartin's head and we never get a proper shot of Asura and the moon.
300

In this shot we only see an explosion. We can't tell how big Asura is in this shot because he's engulfed in flames. In this shot, the same thing happens. We see an explosion and the first frame Asura appears, he’s already a good distance away from the moon.


With the examples given, character models change size constantly. It's likely due to graphical limitations and the creators having a lack of scale and perspective. Do you honestly think they'd make a model that's 1.888368e+12 times wider than another model in the same shot because muh precise accuracy? Something like that would be a waste of game data lmao.
 
Ok I'm back.

Firstly, that's not a magazine but a guide book called "Asura's Wrath: Official Complete Works". It was released by capcom with the input of the creators.

Second, size tends to be a problem in this game due to graphical limitations and bad perception.

Here we see Wyzen's finger as large as a small country, or at least a large island. However, here we see it's the size of a few mountains. We also see that he's able to fit his whole finger under the clouds. While in the first shot, it looks as if the tip of his finger could reach below the clouds.

Look at how big my guy's face is. It's almost half the diameter of Gaea (while being a good distance mind you), yet it's shown to be a little bigger than a mountain range.

We all know Destructor Asura is larger than Gaea.
300.png
Look at the beam here.
300.png
Now look at it here.
The same thing happens to the Brahmastra beam.

This is hilariously inconsistent. Chakravartin is so large we can see him from thousands of light years away. Him being that large makes sense, especially when he's holding star clusters at least.
We even have a direct comparison to Asura and Chakravartin. In this scene we see Asura punch Chakravartin's forehead. Look at the following image and tell me where the hell do you see Asura?
image0.jpg

Seriously, he's supposed to be on the gem on Chakravartin's forehead. Yet we don't see a single pixel of Asura anywhere.


We straight up see the moon right above Chakravartin's head and we never get a proper shot of Asura and the moon.
300

In this shot we only see an explosion. We can't tell how big Asura is in this shot because he's engulfed in flames. In this shot, the same thing happens. We see an explosion and the first frame Asura appears, he’s already a good distance away from the moon.


With the examples given, character models change size constantly. It's likely due to graphical limitations and the creators having a lack of scale and perspective. Do you honestly think they'd make a model that's 1.888368e+12 times wider than another model in the same shot because muh precise accuracy? Something like that would be a waste of game data lmao.
Literally this I have experience working with and making 3d models due to that being the focus of my university studies and working with games in unreal engine. lol you'd just break the models to fit the perspective you're working with in the scenes there's only so much you can do even working with the best engines today

I agree this just seems to be game limitations
 
Literally this I have experience working with and making 3d models due to that being the focus of my university studies and working with games in unreal engine. lol you'd just break the models to fit the perspective you're working with in the scenes there's only so much you can do even working with the best engines today

I agree this just seems to be game limitations
Ohhh yeah! Asura's Wrath uses Unreal Engine too! ^^^ Look at that people. It's a common error.
 
Ok I'm back.

Firstly, that's not a magazine but a guide book called "Asura's Wrath: Official Complete Works". It was released by capcom with the input of the creators.

Second, size tends to be a problem in this game due to graphical limitations and bad perception.

Here we see Wyzen's finger as large as a small country, or at least a large island. However, here we see it's the size of a few mountains. We also see that he's able to fit his whole finger under the clouds. While in the first shot, it looks as if the tip of his finger could reach below the clouds.

Look at how big my guy's face is. It's almost half the diameter of Gaea (while being a good distance mind you), yet it's shown to be a little bigger than a mountain range.

We all know Destructor Asura is larger than Gaea.
300.png
Look at the beam here.
300.png
Now look at it here.
The same thing happens to the Brahmastra beam.

This is hilariously inconsistent. Chakravartin is so large we can see him from thousands of light years away. Him being that large makes sense, especially when he's holding star clusters at least.
We even have a direct comparison to Asura and Chakravartin. In this scene we see Asura punch Chakravartin's forehead. Look at the following image and tell me where the hell do you see Asura?
image0.jpg

Seriously, he's supposed to be on the gem on Chakravartin's forehead. Yet we don't see a single pixel of Asura anywhere.


We straight up see the moon right above Chakravartin's head and we never get a proper shot of Asura and the moon.
300

In this shot we only see an explosion. We can't tell how big Asura is in this shot because he's engulfed in flames. In this shot, the same thing happens. We see an explosion and the first frame Asura appears, he’s already a good distance away from the moon.


With the examples given, character models change size constantly. It's likely due to graphical limitations and the creators having a lack of scale and perspective. Do you honestly think they'd make a model that's 1.888368e+12 times wider than another model in the same shot because muh precise accuracy? Something like that would be a waste of game data lmao.
unknown.png


we do actually see him come out of the exit explosion
 
Yeah, I knew the game's sizes could change drastically due limitations (and the fact they probably didn't expect people to get that anal about it, or realize it on first viewing).

Hmm, unsure now, a lot of those are definitely intended to be huge as **** and some even have stated sizes, the intended size should take precedence.
 
"Asura and Chakravartin were 4-A due to this. Moving all planets and stars in the galaxy is 4-B. Since FTL KE is a no no, using the combined GBE of all planet and stars in the galaxy, which is 4-B."

The feat is FTL? Also how is GPE being applied?
 
This verse is so outdated it makes me want to cry. Over the past 12,500 years, I've been making calcs to fix this verse. Now lets get too it.

Issues I have​


I have no idea why this is even a thing. They’re literally MHS+ because they’re shown flying around in space (that's the "evidence" linked on the profile btw). They should be removed.


Though I don’t think anything is mathematically wrong this calc. The problem is the size of the Karma Fortress. It's big sure, but not as big as the size in the calc. As shown here, it's quite close to Gaea but it's not nearly as big as this. That's mere concept art. It's better to use this calc, which is at least 33 Ninatons


Asura and Chakravartin were 4-A due to this. Moving all planets and stars in the galaxy is 4-B. Since FTL KE is a no no, using the combined GBE of all planet and stars in the galaxy, which is 4-B.


There are a lot of LS placements that are just there with no calcs at all.


Outdated and super hard to find where the FTL feat is. The scaling applied is also very wrong.

Calculations​

Wyzen destroys a Gohma Carrier | 6-B (16.0183181166 Teratons)
Vlitra burst's from the earth's core | High 6-A (5.38739770554 Exatons), Relativistic+ (0.50848908614 SoL), Class Z (9.92512e+23 kg)
Vlitra shoots lasers | FTL (5.08876307355 SoL)
Asura throws a Gohma Crusher | Class M (958204946.776 kg)
Asura throws Wyzen into space | Class G (34395213638.1624 kg)
Wyzen Finger Poke/Asura Kills Wyzen | 5-B (701.689603253 Zettatons), Massively Hypersonic (Mach 829.055274052), Class Y (6.0160883e+25 kg), 5-A (9.90015654875 Ninatons)
Chakravartin laser speed | Massively FTL+ (Over 14 trillion times SoL), Large Size Type 6 (6229.43258131 light years tall)
Chakravartin throws a gigantic moon | 3-A (19.811372 TenaexaFoe), Universal Lifting Strength (2.4396811e+61 kg)
These are all accepted btw

The Characters​

God this is gonna be so long...
MHS+ should be gone, as stated above. Relativistic+ scales to everyone since they’re shown dodging Vlitra's lasers. FTL Only scales to Post 12,500 years Vlitra, Episode 17 Asura and Yasha, Sakra Devanam Indra Deus, Vlitra Core, Mantra Asura, and Episode 18 Yasha. Massively FTL+ only scales to Post Mantra Reactor Asura and Chakravartin.
The Gohma's second key should be "At most Large Planet level". They're shown to be a threat to post 12,000 years Asura but usually get overpowered.
Wyzen is getting downgraded for the following reasons. He's unable to harm Vlitra, as Six Armed Vajra Asura is the only one shown to harm Vlitra. He'll be 6-B in base as well as his Vajra state due to the calc shown above. His LS in base should be "Class M" in base and "Class G" in his Vajra state due to upscaling (Asura's Class M feat is so close to Class G it's not even funny). Gongen Wyzen will also be 5-B now due to the new calc. Due to being super slow, Gongen Wyzen will also have his speed negged to MHS.
Kalrow, Olga, and Sergei will all be changed to "Likely 5-B" and have sub-relativistic removed due to no evidence of them being comparable to Augus. Speaking of which...
Augus will be "at least 5-A" due to being stronger than post episode 5 base Asura and fighting on par with his six armed state. This means he should have Class Y lifting strength as well. He should also be High 5-A with his blade due to upscaling (Fun fact: Only 2 people ever forced Augus to use his blade. Deus and Asura).
As mention above, the Karma Fortress should be knocked down to High 5-A and Class Y due to it's size.
Deus Should be High 5-A in base and "At least High 5-A" when merged with the Karma Fortress. His base is so far above Yasha that it was embarrassing to watch.
Gohma Vlitra should keep High 6-A in his first key since he did perform that feat. "At least High 5-A" in his second key for keeping up with Episode 17 Asura and Yasha. "At least High 5-A likely higher" in his third key due to fighting Mantra Asura and Episode 18 Yasha.
Yasha doesn’t need much changing. A lot of his feats are performed while he's in his base form. He only gets amped by the end of the game. Since he's able to dodge FTL lasers from post 12,500 years Vlitra, his speed would back scale to Berserk/Wrath Asura. His amped key will be "At least High 5-A likely higher" due to being on par with Mantra Asura.
Ryu and Akuma should also be affected. They'll be 6-B in base and at least High 5-A likely higher with their transformation.
Chakravartin's stats are relatively simple. He has the 3-A and MFTL+ feats so he'll get those tiers updated.
Now it's time for our boi, ASURA! This is going to be a pretty big section.
First Key (Episode 1): His base form hill be 6-B for fighting on par with Wyzen. This key will also have his six arm state at high 6-A for breaking Vlitra's skull. It was even stated that he outdid Augus on the battlefield at the time. It would look something like this. | 6-B, High 6-A as Six Armed Vajra Asura
Second Key (Episode 5): His base doesn’t have any new feats but one he summons his extra arms, he vastly overpowers Vajra Wyzen and even manages to catch Gongen Wyzen's finger. | 6-B, 5-B as Six Armed Vajra Asura
Third key (End of Episode 5 and onward): Here is where Asura destroys Wyzen's body, which is 5-A. He stays rather stagnant in this key due to later amps being through transformations. His key would look like this. | 5-A, higher as Six Armed Vajra Asura
Fourth key (Berserk/Wrath Asura): In his berserk state Asura matched the Bramastra for a brief time but was ultimately deep fried. His Wrath form is much weaker and managed to fight on par with base Yasha. | At most High 5-A, at least 5-A in Wrath state
Fifth key (Episode 17): In his fight with Indra Dues, Asura uses his six arms to fight and eventually over power him. Simple stuff. | 5-A, at least High 5-A in Six Armed Vajra state
Sixth Key (Mantra Asura): After Mithra amps him up, Asura's arms get super swole. This is where he becomes much stronger than Deus and fights Vlitra Core. | At least High 5-A likely higher
Seventh key (Post Mantra Reactor): Here Asura gets really strong. He's able to fight on par with post episode 18 Yasha in his base after obtaining the mantra reactor. He then later uses it to fight Chakravartin while flying to the center of the galaxy. | At least High 5-A likely higher, higher with transformations, 3-A as Asura the Destructor
Last key (End of game): In his very last fight, Asura is reduced to his base form against Chakravartin the Creator. He eventually gets the upper hand with sheer will and anger, then kills him. | At least 3-A possibly higher

And that should be all. It was one hell of a ride revisiting this verse. It was epic, heartfelt, emothional, but most importantly, it was damn fun. After years of this verse being untouched, I finally got something to do about it. Let’s hope this goes though.


asuras-wrath-wallpaper-5.jpg
LET'S GO OOOOO
MY BOI AKUMA AND ASURA
 
Ok I'm back.

Firstly, that's not a magazine but a guide book called "Asura's Wrath: Official Complete Works". It was released by capcom with the input of the creators.

Second, size tends to be a problem in this game due to graphical limitations and bad perception.

Here we see Wyzen's finger as large as a small country, or at least a large island. However, here we see it's the size of a few mountains. We also see that he's able to fit his whole finger under the clouds. While in the first shot, it looks as if the tip of his finger could reach below the clouds.

Look at how big my guy's face is. It's almost half the diameter of Gaea (while being a good distance mind you), yet it's shown to be a little bigger than a mountain range.

We all know Destructor Asura is larger than Gaea.
300.png
Look at the beam here.
300.png
Now look at it here.
The same thing happens to the Brahmastra beam.

This is hilariously inconsistent. Chakravartin is so large we can see him from thousands of light years away. Him being that large makes sense, especially when he's holding star clusters at least.
We even have a direct comparison to Asura and Chakravartin. In this scene we see Asura punch Chakravartin's forehead. Look at the following image and tell me where the hell do you see Asura?
image0.jpg

Seriously, he's supposed to be on the gem on Chakravartin's forehead. Yet we don't see a single pixel of Asura anywhere.


We straight up see the moon right above Chakravartin's head and we never get a proper shot of Asura and the moon.
300

In this shot we only see an explosion. We can't tell how big Asura is in this shot because he's engulfed in flames. In this shot, the same thing happens. We see an explosion and the first frame Asura appears, he’s already a good distance away from the moon.


With the examples given, character models change size constantly. It's likely due to graphical limitations and the creators having a lack of scale and perspective. Do you honestly think they'd make a model that's 1.888368e+12 times wider than another model in the same shot because muh precise accuracy? Something like that would be a waste of game data lmao.
Actually, you don't see the "moon" right above Chakravatins head. That thing is further in the foreground than Chakravatin is.
And there is no explosion before Asure reappears from the planet. All the red the appears is Asura (if you watch it frame-by-frame you see it). Only once he moves further away you see a red glowing hole behind him. Going by the hole/Asura still seems like the best method for me.
gDi6ysK.png

That red dot is Asura.
And if you admit that the model sizes are inconsistent, then I don't see your argument that it is consistent particularly between the shot of Asura far in the distance and the much later shot with the planet/moon...



Actually, would GBE even work for something this massive? I think that's ultimately the issue regarding it collapsing into a black hole: Relativistic physics should dictate it to have infinite GBE.
 
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Actually, would GBE even work for something this massive? I think that's ultimately the issue regarding it collapsing into a black hole: Relativistic physics should dictate it to have infinite GBE.
How do they dictate it to be this way? Which aspect of them means the Moon needs infinite gbe?
 
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