• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Time For a Showdown: Erron Black vs. Jesse McCree

Status
Not open for further replies.
5,758
3,499
Talon, in an effort to eliminate the members of Overwatch, have set a bounty on their heads in hopes of killing them off without sacrificing their own soldiers. Erron Black heard of the large bounty set on Jesse McCree and has come to collect.

-Speed is =

-Battle takes place in the same area as "Reunion"

Erron Black: (0 votes)

McCree: (1 votes, Abstractions)

Incon: (0 votes)

McCree vs Erron
 
A rather fitting match up, and a complicated one too.

Erron Black certainly takes it in the versatility and close-quarters aspect, but McCree's flashbang would serve as a deterrent, keeping this at the range I believe favors McCree much more as he definitely holds the more skill in sharpshooting because of his accuracy borders on absurd through Deadeye and how quick he is to the draw.

This would ultimately be the deciding factor, as McCree does in fact hold the AP advantage. (4.7 tons vs. 2.5 tons), which is why I believe McCree pulls the victory here 7/10 times.

Standoffs just favor McCree more than they do Erron Black.
 
McCree can headshot a hamster from 200 meters away with a quickdraw (As in he doesnt aim beforehand he just shoots once from the hip)
 
He's also had many years of experience in Outworld hunting its vast wildlife to make trophies out of them and had his skill recognized by Kotal Kahn after leaving the Black Dragon

Erron can shoot the flashbang if he attempts to throw one, blinding them both and setting them back to neutral or if he just shoots his hand instead so it would fall off

His stamina is pretty good as he can survive losing alot of blood while hanging from a branch with the blood constantly dripping out of him and still have enough energy to speak

Besides that, he's pretty mobile in combat and has a larger arsenal of acid, caltrops, traps, etc.

Black's Scud Shot is pretty similar to McCree's Deadeye except that he uses it shoot at projectiles like incoming bullets
 
McCree pretty much exclusively uses the flashbang at point blank range, shooting it wont really stop it from blinding and stunning Black
 
Mccree has dealt with everything in Erron's arsenal before

McCree also headshotted half a dozen men in a pitch black room before
 
Grenades, Bear Traps, and Caltrops: Junkrat

Poison: Widowmaker

Repeating Rifle and TNT Sticks: Ashe

Blades: Genji
 
I do have to say, i don't think the flashbang argument holds water. Per SBA they would start hundreds of meteres away from each other due to Erron's superior range. So unless you think he can throw it that far, I dunno if it's gonna work.
 
According to his profile his range does not apply to his acid jar attack and all his descriptions for his attack state that it is an exclusively close range attack
 
WeeklyBattles said:
Grenades, Bear Traps, and Caltrops: Junkrat
Poison: Widowmaker

Repeating Rifle and TNT Sticks: Ashe

Blades: Genji
Has he canonically fought Genji and Widow before? I haven't seen him fight these guys yet

As for Ashe I don't recall her using TNT in a fight
 
He fought both alongside Genji and against Genji during their time in the Blackwatch unit, and he's also fought against blade-wielding Talon assassins during several of their missions

https://overwatch.gamepedia.com/Ashe#Dynamite

Also rewatching the 'Reunion' animation, McCree is able to headshot people without even having to look at them
 
Erron has enhanced senses from being able to detect a bunch of Red Dragon assassins stealthily moving through a treeline.

His acid is used in close combat which is where McCree is at a heavy disadvantage. For long range combat he uses his guns, the revolvers and sniper rifle.
 
And McCree is able to accurately shoot people without being able to see them be they in a blind spot or hiding in a pitch black room

He's not really at a disadvantage in close range at all as he 100% of the time usees his flashbang to blind and stun his opponent in close quarters whereas Erron does not automatically resort to acid attacks when placed in the same situation.
 
Can't McCree just shoot any projectiles Erron throws before Erron does? Kinda solves the acid issue.
 
So, what's more likely to happen here? Both battling at distance or ending up close?
 
WeeklyBattles said:
And McCree is able to accurately shoot people without being able to see them be they in a blind spot or hiding in a pitch black room
He's not really at a disadvantage in close range at all as he 100% of the time usees his flashbang to blind and stun his opponent in close quarters whereas Erron does not automatically resort to acid attacks when placed in the same situation.
I've read the comic, and the feat above isn't really what you said it would be. The soldiers were already in a position that McCree knew where they were since he'd be pretty familiar with the layout of a train car. It's not something complicated to know.

In close quarters, he needs to pull out his flashbang and before throwing it. Erron can just punch him or slide kick towards him before he reaches for his flashbang. Or he can just shoot punch it or toss it away from them.
 
He still could not see them and had to anticipate them moving in the darkness and was still able to accurately hit all of them

McCree can do the exact same thing to erron as erron has to do the same thing to use his acid jar
 
They weren't moving in the dark plus the muzzle flash helped him illuminate the area for brief amounts of time thanks to him shooting his revolvers quickly to keep the light up

Erron doesn't use his acid raw, he uses it in a way similarly to his caltrops. He uses acid to set up trap areas like punching them up/slide kicks to the air then putting acid to where they'll land. He also uses it on stunned opponents
 
That's still a damn good feat being able to perceive and accurately shoot a room full of people using only the split second dull illumination of your own gun to give an idea of where they are

Setting them up as traps wont really help him though, and the other applications involve him getting close. restraining the opponent. and ohgsically pouring it on them
 
Yes it is indeed a good feat, but not as good as you think it is. The soldiers were in places that McCree knew while they had no idea where he was. It just shows how well he is in picking his targets.

Erron wouldn't get close to an armed man, but McCree is screwed if he goes for CQC against Erron plus he doesn't need to restrain them to use acid. Also he pours acid when there's a good opportunity to use it, as he stuns the enemy with a strong blow to the head before using his acid as seen in his Acid Pour move as well as launching enemies towards acid with attacks that send others flying as seen in his slide move.
 
Milly Rocking Bandit said:
And the arguments of shooting Erron's acid only benefits him, because he was gonna do it anyways. Not to mention he has throwing tacks.
Not if he was planning to hit McCree with it.
 
Well, excusing the necromancy, McCree is going to be downgraded to 9-A soon.
 
Status
Not open for further replies.
Back
Top