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I sincerely hope this to be a quick thread and not one of those I end up forgetting.
Currently; "The ability to stop time and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well."
Problems:
Currently; "The ability to stop time and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well."
Problems:
- Stopping someone else or something else's time is used as time stop too.
- "move around normally" it's not necessary to have the power, you could do nothing but think while having stopped time and you would have still, well, stopped time.
- Having a limited range in it still gives you the power. This is important as just "stop time" is taken as having universal range without more context.
- Not all time stop user can attack immobile opponents. Or even dodge attacks, the time stop could end and the user could end up in the same place where the time stop started.
- The last part is misleading and a lie, why would something that needs to be used manually would work like that? If anything, we should say that this is not the case without Resistance to Time Stop.