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The Real World Discussion Thread

Planning to make these future standards. But will post this here 1st for feedback.

Speed scaling

Statements and values from credible sources are the foundations for this scaling.

Along with common sense, if an animal's physical build has demonstrated to have superior combat/reaction speed to another animal through feats, then they can be upscaled from that animal. The opposite is true for ones that are slower, but can't keep up with the faster ahimal.

If "X" animal's physical build is comparable to "Y" animal that can go at a certain combat/reaction speed, that same animal can be scaled. This is only as long as the weight and size range that's similar to "Y" animal is scaled or if their physical build outside of those weight range advantages would realistically allow them to maintain that same speed.

Other

Should we upscale joule values based off of strength advantages? And vice versa to say that "X animal" doesn't scale to "X" joules?

Remind people to be more specific on abilities that have broad meanings or interpretations on their own. Especially enhanced senses
 
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also, not sure if it fits here, but the brown dwarf attack potency thing should be changed. OTS 44 is not a brown dwarf, but a sub-brown dwarf, which are basically planets that formed like stars and never started fusing anything. I suggest we should change it to Teide 1.
@DontTalkDT

Do you think that this is a good idea? 🙏

Also, @H3110l12345I20 , what do you think that we currently need to do based on this thread? 🙏
 
@DontTalkDT

Do you think that this is a good idea? 🙏

Also, @H3110l12345I20 , what do you think that we currently need to do based on this thread? 🙏
To be fair, this is supposed to be a discussion thread, not a CRT. Since the IRL animals CRT has been techically ditched due to my time on IRL calcs and personal stuff, a new CRT should be made ONLY if stuff is discussed here casually first.

Within my judgement, my expertise is in animals, so I'll have to reread and look up stuff here before helping people with their CRT. I prefer to be a spectator unless if my input is needed due to time.
 
Okay. No problem.

Please inform me if you need help with real world page revisions. 🙏
 
Here's the list.
  • 1: Ti's suggestion here even in this thread they made, don't fit into stuff that's already on the supernova profile.
    • I have no idea what profile they're talking about, so I suggest they link to the profile/page they're referring to first from now on if anyone can't easily search up the page.
    • Supernova impostors while optional to add, are relatively new compared to their other suggestions. The rest of their suggestions don't need to be added since they're already on the profile, albeit the sources used for attack potency are made by a non-credible guy. So replacing the scan(s) with more credible links should work.
    • Ti is a relatively new user, so they're going to need a bit of guidance. Their change on the Spinosaurus is somewhat major visually, but doesn't fundamentally change what the dino is. However, I'd recommend reverting their change on the Spinosaurus size since it impacts their tier.
  • 2: Flashlight's change here recommends supporting evidence of rodents in their respective pages have the link for enhanced smell as supporting evidence for their enhanced senses. But anyone should correct me if I missed something.
  • 3: My suggestions here are for suggestions stuff for the standards for real world animals. I intended for community feedback on these changes, but there's none besides you so far who took notice of this.
That's pretty much a summary of changes I know have been recently suggested here. They should be moved into a short CRT
 
Here's the list.
  • 1: Ti's suggestion here even in this thread they made, don't fit into stuff that's already on the supernova profile.
    • I have no idea what profile they're talking about, so I suggest they link to the profile/page they're referring to first from now on if anyone can't easily search up the page.
    • Supernova impostors while optional to add, are relatively new compared to their other suggestions. The rest of their suggestions don't need to be added since they're already on the profile, albeit the sources used for attack potency are made by a non-credible guy. So replacing the scan(s) with more credible links should work.
    • Ti is a relatively new user, so they're going to need a bit of guidance. Their change on the Spinosaurus is somewhat major visually, but doesn't fundamentally change what the dino is. However, I'd recommend reverting their change on the Spinosaurus size since it impacts their tier.
  • 2: Flashlight's change here recommends supporting evidence of rodents in their respective pages have the link for enhanced smell as supporting evidence for their enhanced senses. But anyone should correct me if I missed something.
  • 3: My suggestions here are for suggestions stuff for the standards for real world animals. I intended for community feedback on these changes, but there's none besides you so far who took notice of this.
That's pretty much a summary of changes I know have been recently suggested here. They should be moved into a short CRT
Uh... these will then be a separate CRT from the overall restructuring of the Real World page then? (makes sense given the two CRTs are largely different in the scope and content of what they propose, but just checking to see whether they are indeed separate)
 
Wdym? Virtually any large theropod is the same tier, even the much smaller (than Spinosaurus aegyptiacus holotype) Yutyrannus and Carnotaurus are 9-B
Every 9-B dino has differing strength via different size. There is a reason why sauropods are superior to theropods.
 
cf. Ichthyotitan Aust Ichthyosaur is 178-272 t (9-B to 9-A), Hector's Ichthyosaur is 265 t (9-A)
 
Hey uh, peeps, I just noticed quite a few stuff:

Firstly, this exists:


Need help calculating + scaling this in comparison with this:


Secondly, about these:



These should be taken into consideration because only C3 to C7 were included + tearing/ripping off (pulling off) and cutting off (severing off) heads are different:

(cutting off head)

(internal detachment of skull from spine/internal decapitation)

(breaking C1 vertebra)

(breaking C2 vertebra)
 
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Hey uh, peeps, I just noticed quite a few stuff:

Firstly, this exists:


Need help calculating + scaling this in comparison with this:


Secondly, about these:



These should be taken into consideration because only C3 to C7 were included + tearing/ripping off (pulling off) and cutting off (severing off) heads are different:

(cutting off head)

(internal detachment of skull from spine/internal decapitation)

(breaking C1 vertebra)

(breaking C2 vertebra)

Could anyone please help with these?
 
Could anyone please help with these?
For the shooting one, ask calc group members for the feat. How prevalent is shooting many targets though?

And for internal decapitation and similar stuff, if depends if it's common enough in fiction for people here to care. You can ask people in the expanding references for common feats thread. But I'm also sure you'd need calc group member help and/or research on the tensile strength of the ligaments/bone in question
 
For the shooting one, ask calc group members for the feat. How prevalent is shooting many targets though?

And for internal decapitation and similar stuff, if depends if it's common enough in fiction for people here to care. You can ask people in the expanding references for common feats thread. But I'm also sure you'd need calc group member help and/or research on the tensile strength of the ligaments/bone in question

I added Ballistic Shield, Plate Armour and Bomb Suit as well for the record, perhaps we can also ask for calculation help for those.
 
OK EVERYONE, I HAVE EXTREMELY IMPORTANT NEWS, I NEED EVERYONE HERE TO READ THIS!


WE'RE GOOD TO GO!
THE PROPOSAL FOR THE RESTRUCTURING AND REORGANISATION OF THE REAL WORLD PAGE HAS BEEN GIVEN THE GREENLIGHT/GO-AHEAD BY ANT, BAMBU AND MEDEUS!
(READ THE LAST POST IN THE THREAD ^ TO LEARN WHAT THIS ENTAILS AKA HOW WE ARE GOING TO RESTRUCTURE THE PAGE!)

THIS WILL MEAN A DRASTIC CHANGE IN THE APPEARANCE OF PROFILES OF REAL WORLD ENTRIES AND THE APPEARANCE OF THE VERSE PAGE ITSELF, SO I WOULD URGENTLY REQUEST YOU ALL TO HOLD OFF/HALT/PUT ALL INDIVIDUAL REAL WORLD PROFILE EDITS OR MATCH-UPS INVOLVING THE REAL WORLD ON STANDBY UNTIL THIS RESTRUCTURING/REORGANISATION PROCESS IS COMPLETE!


Thank you for acknowledging this notice.

Could you all help restructure the Real World page and entries according to the summary of the agreed-upon proposal conditions linked here ^? Please and thank you.
^^ still need these too.
 
Additionally, ^ after said process is complete:





We should probably add:
Clostridium
(cause of botulinum and tetani being the bacteria that produce the most potent, lowest LD50 poisons)

Prions, Yersinia, Lyssavirus, Trypanosoma and Leishmania
(cause of transmissible spongiform encephalopathies (prions), Yersinia pestis (Black Death bacteria), Rabies lyssavirus (Rabies virus), Trypanosoma brucei and Leishmania (African trypanosomiasis/sleeping sickness and visceral leishmaniasis parasitic protozoa) causing the deadliest (most unlikely to survive AND/OR causing the most deaths) diseases)

As for events, maybe we can add the deadliest of each type of natural disaster (I'm not sure if anthropogenic/man-made disasters can be included too, but worth asking).
^I also added placeholders for the organisms mentioned above, still need help with disasters


 
@Mahek_The_Assassin_Silent_Killer what even is it that you're wanting to do exactly, you didn't really make any proposal or explain anything . If its just calcs you want to do you're free to make them and ask for evaluation

Asking because you've spam posted now in the reference for common feats page and here from the looks
 
@Mahek_The_Assassin_Silent_Killer what even is it that you're wanting to do exactly, you didn't really make any proposal or explain anything . If its just calcs you want to do you're free to make them and ask for evaluation

Asking because you've spam posted now in the reference for common feats page and here from the looks
...
OK I think I need to copypaste all the stuff from the thread that we're talking about, give me a few minutes
 
@Mahek_The_Assassin_Silent_Killer what even is it that you're wanting to do exactly, you didn't really make any proposal or explain anything . If its just calcs you want to do you're free to make them and ask for evaluation

Asking because you've spam posted now in the reference for common feats page and here from the looks

(Dale, sorry, but the entire proposal is extremely cluttered if I try to copypaste everything, I suggest just using this post link and the quoted messages within the linked post to understand what I'm talking about)

H3110l12345I20 said:
1: Mahek proposes subcategories for each section of the IRL verse page; my opinion is that it should be more useful to categories that take up the entire screen at once (i.e. when a category gets too large much like how we treat tabbers).

2: "2: I propose to also keep this thread open as a way for members who contribute to the Real World Thread to throw in ideas for additions to the page entries for discussion" what Mahek said.

3: Should armour be included? If not, then what about shields since they can be used as weapons?

Mahek_The_Assassin_Silent_Killer said:
^1: Yeah pretty much, but specifically lumping individual entries into groups and noting the powers/abilities of individual record-holding/notable individual examples under Powers/Stats of the group pages (For example, all the individual AK assault rifles in the AK series, FN rifles, etc into groups like DMR/Battle/Assault Rifles which will be given their own page and then mentioning what, let's say the AKM, can do in the Powers/Stats section of the DMR/Battle/Assault Rifles page).

Since listing individual examples in each category would make the page extremely cluttered like what H3 has said (just clarifying since "subcategories for each section" can also sound like adding new headings/subheadings in the Contents list of the Real World page)

2: ^Yeah that's essentially it, but given that CrackerVolley's Real World Discussion Thread already exists and is more popular/has more users, I realise that this suggestion is kinda redundant.

3: Yeah, pretty much (sorry, at the time I thought specifying types of armour/shields would be useful)
(In reference back to point 2, we could discuss what armours and other protective equipment can be included in CrackerVolley's Real World Discussion Thread again, I just thought if we're adding a whole new category it should be brought up here in addition to the other modification proposals first before broaching the topic with other contributors to the page.)

Mahek_The_Assassin_Silent_Killer said:
Basically, for the Real World page, instead of listing individual entries and giving them their own pages, I'm suggesting that we group/lump individual entries into larger subgroups which will then have THEIR own pages (with individual notable/record-holding entries/examples and their abilities being displayed in the Powers And Stats section of said pages of subgroups) under still larger groups which comprise the categorical sections in the Contents list of the Real World page.

(Section) 4: Weapons
(Subsection) 4.1: Melee Weapons
(Category) 4.1.1: Clubs Blunt Weapons
The individual entries under 4.1.1 would be converted to these subcategories with their own pages: Blunt One Handed Weapons and Blunt Two Handed Weapons (instead of individual weapons like Baseball Bat and Sledgehammer) with data of individual record-holding/notable weapons (so like how hard or fast said individual weapons whether it be Baseball Bat, Sledgehammer, etc can hit) written in the subcategories' pages.
Mahek_The_Assassin_Silent_Killer said:
Guns And Cannons and Other Ranged Weapons subsections can be merged into just Ranged Weapons subsection while the individual pages can be lumped into categories like Vehicular Weapons, Firearms, Non-Firearm Projectile Weapons, Throwing Weapons, etc with subcategories being like Aerial Vehicular Weapons, Terrestrial Vehicular Weapons, Naval Vehicular Weapons, Missile/Rocket Launchers, Grenade Launchers, Anti-Material/Sniper Rifles, DMRs/Battle/Assault Rifles, Other Rifles, Shotguns, Revolvers, PDWs/SMGs/PCCs, Semi-Auto Pistols, Hand Grenades, etc...
(think I messed this part up, let me refine it)
4.2-4.3 Guns and Cannons and Other ranged weapons
4.2 Ranged Weapons
4.2.1 Vehicular Weapons, 4.2.2 Firearms, 4.2.3 Other Projectile Weapons, 4.2.4 Throwing Weapons (unless these go under Melee Weapons too), 4.2.5 Improvised Weapons

Individual pages can be grouped under: Aerial Vehicular Weapons, Terrestrial Vehicular Weapons, Naval Vehicular Weapons, Missile/Rocket Launchers, Grenade Launchers, Anti-Material/Sniper Rifles, DMRs/Battle/Assault Rifles, Other Rifles, Shotguns, Other Long Guns, Revolvers, PDWs/SMGs/PCCs, Semi-Auto Pistols, Other Handguns, Bows, Slingshots, Javelins, Rocks/Locks In Socks, etc which will have their own pages
Record-holding/Notable weapons' abilities can be displayed in the Powers And Stats of said pages ^ (like AK-47 power and stats under DMRs/Battle/Assault Rifles page under Firearms section)


And so on and so forth.
Or:
Domains/dominions/superkingdoms/realms/empires (all same meaning in taxonomy) can replace the organism types in subsections (eg Animals, Plants, Fungi, Bacteria, Protists, etc can be replaced by Eukarya and Prokarya) and additionally become categories under the time period era subsections in the Extinct Organisms section.
Kingdoms can replace or become the current categories (categories going under the time period/era subsections for the Extinct Organisms section similarly to domains depending on whichever is easier, and replacing the different animal type categories under the Animals subsection in the Extant Organisms section).
Phyla/Classes/Orders/Familiae (most general to most specific left to right) can be the subcategories where record-holding/notable genera and species can be written down in powers and stats for said phyla/classes/orders/familiae.
To simplify this ^:
6. Extinct Organisms

7. Extant Organisms

6.1.1 (under 6.1 Precambrian)/6.2.1 (under 6.2 Paleozoic)/6.3.1 (under 6.3 Mesozoic)/6.4.1 (under 6.4 Cenozoic) Eukarya
6.1.2 (under 6.1 Precambrian)/6.2.2 (under 6.2 Paleozoic)/6.3.2 (under 6.3 Mesozoic)/6.4.2 (under 6.4 Cenozoic) Prokarya
OR
6.1.1-6.1.7 (under 6.1 Precambrian)/6.2.1-6.2.7 (under 6.2 Paleozoic)/6.3.1-6.3.7 (under 6.3 Mesozoic)/6.4.1-6.4.7 (under 6.4 Cenozoic) Bacteria/Archaea/Protozoa/Chromista/Plantae/Fungi/Animalia

7.1-7.5 Animals, Plants, Fungi, Bacteria, Protists 7.1 Eukarya + 7.2 Prokarya
7.1.1-7.1.6 Invertebrates, Fish, Amphibians, Reptiles, Birds, Mammals 7.1.1-7.1.7/7.2.1-7.2.7 Bacteria/Archaea/Protozoa/Chromista/Plantae/Fungi/Animalia

Phyla and Classes (such as Chordata and Mammalia respectively), on second thought, can become sections/categories under the Domains or Kingdoms (Eukarya/Prokarya and Bacteria/Archaea/Protozoa/Chromista/Plantae/Fungi/Animalia respectively)

Individual pages (let's take whales as examples, Genera/Species such as the blue whale/Balaenoptera musculus, and fin whale/Balaenoptera physalus, etc) can be grouped under Orders/Familiae (such as, accordingly, Artiodactyla/Balaenopteridae respectively) which would be given their own pages, with record-holding/notable genera and species being displayed in the Powers And Stats of the new order/family page (such as the blue whale's notable abilities being noted in Powers And Stats of the Artiodactyla/Balaenopteridae page)
(Still a bit complicated to simplify further, this is the best I can do)

H3110l12345I20 said:
The "shields" section should be below the clubs and above the swords section (image used) vvv
====Shields====
<gallery orientation="square" widths="120" spacing="small" captionalign="center" captionsize="small" hideaddbutton="true" position="center" navigation="true">
Riotshield.png|Riot Shield
</gallery>

The "Armor" section should be in and below the "others" section. Which is under the weapons section of the page (image used) vvv
====Shields====
<gallery orientation="square" widths="120" spacing="small" captionalign="center" captionsize="small" hideaddbutton="true" position="center" navigation="true">
Chainmailarmor.png|Chainmail Armor
</gallery>

Though before the latter is used, while it would technically not really hurt, or get us in legal trouble to include IRL armor on-site. The editing rules state weapons only. That's the problem.
("
The only exception to these rules is Real Life, which serves as more of a reference for feats and common weapons, events, and animals, rather than being an actual verse.
Please do not make profiles for real life vehicles, unless the vehicle in question is combat-oriented, such as a tank. Ordinary civilian vehicles are not notable or distinct enough for pages.
")
So do we only include armor that can used as a weapon unlike most household items? Or change the rules to include real life armor that's more combat-defense orientated?

H3110l12345I20 said:
This source should be below the line that says "and they can get easily thrown around by a heavier [[Jaguar (Real World)|jaguar]]." and above the line that says "==Supporters/Opponents/Neutral==" in the source vvv

===Items and Weapons Rules===
As stated in the [[Editing Rules#Types of Pages Allowed|editing rules]], common armors and weapons are allowed as profiles.
*Armor, cutting weapons, and shields are a vastly different case due to the oversimplifications in our tiering system against the latter's piercing damage.
**Cutting weapons should be tiered based off of their piercing effectiveness, rather than energy output due to their effectiveness as piercing weapons. Sufficiently sharp enough cutting weapons like [[Knife|knives]] and [[Machete|machetes]] can be 9-C due to their ability to cut flesh.<br><br>
**Armor and shields profiles are allowed, given that...
***They follow the [[Standard Format for Item Profiles|standard format for item profiles]].<br><br>
***Their durability is judged based off their ability to withstand the force of cutting weapons.<br><br>
***Their attack potency is based off of raw power.
****While you could technically use armor as a blunt force weapon. Their attack potency is optional if they don't have any notable attack attributes that stand out (spikes, being an effective blunt force weapon unlike most items in real life, etc)
 

(Dale, sorry, but the entire proposal is extremely cluttered if I try to copypaste everything, I suggest just using this post link and the quoted messages within the linked post to understand what I'm talking about)
@Mahek_The_Assassin_Silent_Killer what even is it that you're wanting to do exactly, you didn't really make any proposal or explain anything . If its just calcs you want to do you're free to make them and ask for evaluation

Asking because you've spam posted now in the reference for common feats page and here from the looks
^^ Please refresh the thread page (I edited the message a few times)
This is regarding the proposal to restructure the Real World page


I added Ballistic Shield, Plate Armour and Bomb Suit as well for the record, perhaps we can also ask for calculation help for those.
Additionally, ^ after said process is complete:





We should probably add:
Clostridium
(cause of botulinum and tetani being the bacteria that produce the most potent, lowest LD50 poisons)

Prions, Yersinia, Lyssavirus, Trypanosoma and Leishmania
(cause of transmissible spongiform encephalopathies (prions), Yersinia pestis (Black Death bacteria), Rabies lyssavirus (Rabies virus), Trypanosoma brucei and Leishmania (African trypanosomiasis/sleeping sickness and visceral leishmaniasis parasitic protozoa) causing the deadliest (most unlikely to survive AND/OR causing the most deaths) diseases)

As for events, maybe we can add the deadliest of each type of natural disaster (I'm not sure if anthropogenic/man-made disasters can be included too, but worth asking).
^I also added placeholders for the organisms mentioned above, still need help with disasters


Hey uh, peeps, I just noticed quite a few stuff:

Firstly, this exists:


Need help calculating + scaling this in comparison with this:


Secondly, about these:



These should be taken into consideration because only C3 to C7 were included + tearing/ripping off (pulling off) and cutting off (severing off) heads are different:

(cutting off head)

(internal detachment of skull from spine/internal decapitation)

(breaking C1 vertebra)

(breaking C2 vertebra)

I've seen some of the ones you've mentioned. (Apparently Maraapunisaurus and Amphicoelias are synonymous now, the former is the newer name while the latter is the older name, though there's still possibilities of them being slightly different genuses due to the species within them, and Bruhathkayosaurus and Barosaurus are also mentioned in the former article's description comparing sizes, due to being more recently updated than the latter article)

I could post articles mentioning them here for more information:




Also:


I'mma post the main articles for different types of armour, weapons and vehicles here:

(main article for armour)



(mostly the bombsuit and NBC suit, but the spacesuit could technically also be considered since they use similar materials in certain components to protect against radiation and micrometeoroids and the like)

(main article for weapons)



(main article for vehicles)


And for extra information, as to general extremes/records in the real world:

(the category section)



(pretty sure I've mentioned them before, but worth posting again)
^Need calculations for the armour, shooting and decapitation feats, organisms, natural and anthropogenic disasters, and WMDs (ICBMs/cruise missiles/kinetic energy weapons, etc)
 
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