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The amp he has access to in this key, Dark Step, can only be used upon dodging something, but it can be done at the start of a fight IF Travis gets a dodge. Usually Yakuza fighters like a bit of back-and-forth before activating Heat, and my argument is that Travis would be able to dodge one of those blows before Jo enters heat, though I don't think Jo managing to do that is an auto loss for Travis either, in fact I'd still give him the odds there.
Think about it like Witch Time in Bayonetta- well, Bayonetta can use it at will in cutscenes, but you get what I mean. It can only be done by dodging, but there's basically no other restriction.
In NMH2 he has a second amp that he needs to get worked up to use, but lasts longer and can be activated at will once he can.
Think about it like Witch Time in Bayonetta- well, Bayonetta can use it at will in cutscenes, but you get what I mean. It can only be done by dodging, but there's basically no other restriction.
In NMH2 he has a second amp that he needs to get worked up to use, but lasts longer and can be activated at will once he can.