• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The Legend of Zelda General Discussion

Status
Not open for further replies.
DarkDragonMedeus said:
Wind Waker also got that title at one point.
Yeah, but people hated Wind Waker before they even played the game based on the child-like art style. After people played it, opinions quickly turned around. It was a judging a book by its cover scenario.

People who used to dislike Majora disliked it for multiple reasons after they finished their playthrough of the game, but some I always remember hearing was, "They're only four dungeons" or "It isn't like Ocarina of Time". Or something dumb like that.

My favorite Zelda is Majora's Mask.
 
Azathoth the Abyssal Idiot said:
The grittiest part of Twilight Princess was when they turned an attractive, dark-elf lookin' character into a literal gremlin.
Who are you talking about?
 
Twilight Princess is also my personal favorite. Link feels so darn badass and epic in that game as well.

@Warren: Midna going from stunning dark elf queen to snarky imp with a huge helment I thik.

Wind Waker got its heat from the art style contrasting to the more serious one of OoT and Majora. But if you ask me, the very stylized and fairy tale-ish cel shade has allowed it to age very well and have a very unique feel to it that stands up even today, even with more polished games.
 
While I like the Wind Waker's art style, I feel it is too overused.

Minish Cap, Wind Waker, Phantom Hourglass, Spirit Tracks, Four Swords, Four Swords Adventures, and Triforce Heroes all have the same art style.

@TartaChocholate

Oh, I see.

I thought he was talking about a character from another game being brought over to Twilight Princess and having a major design change.
 
@Waren: I'm actually okay with that. I see it more like the style of a particular artist or the overall feel an artist gives to a series. Kinda what Tetsuya Nomura does with Kingdom Hearts, Akira Toriyama with Dragon Quest, Toru Nakayama with Megaman Zero, Ayami Kojima with Castlevania and so on. I guess, it can feel strange in Zelda since, from what I know, there isn't a set style or artist for the overall series aside Toon Link's games.
 
Currently playing Zelda I even though I really shouldn't as I don't have all that free time and I'm actually liking it a lot. I still die every 5 seconds, but it's still good. I'm at around Level 3.

Twilight Princess was good, but IMO it tried too hard to be dark. Especially graphics-wise. Majora handled it better, via having the single dark thing being the crashing moon, which let a lot of space to fill with other kind of feelings especially the "WTF!?" one, my favorite, but also being able to explore how that darkness influenced people and develop it. Not to say TP didn't do that, but MM did it better in my opinion. But it's true that Midna automatically makes the game tons of times better

Probably my worst favorite Zelda game is OoS, which I started to play some months ago, and it even beat Triforce Heroes.
 
TartaChocholate said:
@Waren: I'm actually okay with that. I see it more like the style of a particular artist or the overall feel an artist gives to a series. Kinda what Tetsuya Nomura does with Kingdom Hearts, Akira Toriyama with Dragon Quest, Toru Nakayama with Megaman Zero, Ayami Kojima with Castlevania and so on. I guess, it can feel strange in Zelda since, from what I know, there isn't a set style or artist for the overall series aside Toon Link's games.
One of my favorite things about Zelda is that with each game there is a new art direction, aside from direct sequels of course.

I love looking at the art of Breath of the Wild, Twilight Princess, Skyward Sword, Ocarina/Majora. And while I like the Wind Waker style. Seeing it in so many games kinda robs me of one of my favorite things about the franchise.
 
I get what you mean, Toon Link's Zelda's share too similar aesthetic and atmosphere while the rest have different ones and that leads to different feelings when playing them. That's also part of the experience, true dat.

If I had to put it somehows: OoT bounces between and epic feel of the past and the ruin and misery of the future world; Majora with its otherwordly and creepy vibe and unexplanable horror; TP has its dark and oppressing atmosphere; ALBW plays up the depressing and desolate feel of the dark world, BotW has that grandiosity to it, etc. A personal perception, though, nothing else. >_>
 
...Is it bad that the only Zelda game I've managed to complete is ALBW? I'm midway through PH, OoC3D, MM3D and WWHD, at varying stages, but ALBW is the only one that I've ever completed the campaign on.

I dunno. As I basically main Nintendo as a console, I feel I should've accomplished more than that.
 
Not really. I mean, you can take pride in having completed many games, being good at them and all that, but there's nothing wrong if for some reason or another you've haven't gotten around finishing them. I mean, there aren't pre requisites or minimun skill level or stuff like that to be a fan, so long as you enjoy them. >_> <_<
 
I once wanted to get into Fire Emblem. I'm still halfway through Echoes and I haven't touched that game for an year now. This and Ever Oasis were the only games I bought that I then abandoned, and OoS may become one of them soon.
 
I still like A Link to the Past and Breath of the Wild the best. Majora's Mask and Skyward Sword are also really close IMO.
 
I really liked BOTW, but I think its biggest flaw and literally the only thing it's lacking to become my favorite game are the dungeons.

It's a general direction that Zelda dungeons have been going since Wind Waker, that instead of figuring out how to navigate through the dungeon (which was the main challenge of pretty much every dungeon from ALLTP to WW), it's instead become the "single puzzle room", themed after the dungeon, and the main focus is resolving gradually harder puzzles rather than just finding your way through. While I prefer by a long shot the first format, I don't dislike the second either.

But BOTW reeeaaallly pushed it too far, with Divine Beasts being just one big room, with little to no enemies, and half of the puzzles could be solved via just randomly using the Divine Beast's mechanic. Only partial exception would be Vah Naboris, that with its 64(?) possible combinations you really have to think your way through.

And the worst (or better?) part is that they CAN do a very good dungeon if they want, as Hyrule Castle was an INCREDIBLE dungeon and probably one of my favorites, too. Just make it a tiny bit smaller, add some locks and keys, something similar to a Champion Ability that you unlock halfway through the dungeon that serves a similar purpose to the old "dungeon item" (though the boss should be disconnected to it IMO) and you get my perfect dungeon. Please do it, Nintendo. Please.
 
Hyrule Castle was so damn good. It really did feel like an open-world Zelda dungeon, and you had multiple ways to approach it and tackle the challenges within.

The Divine Beasts were nice, but were much more "you always enter from the same spot due to story purposes and will more or less use the same solutions to reach the boss".
 
Yeah, BOTW mostly has a bunch of small optional dungeons. But the Bosses are great except for Dark Beast Ganon. Though, the best boss fight is fighting Calamity Ganon without fighting any of the Phantom Ganons first. Then it's just a big epic Boss endurance.
 
Mentioned it numerous times, but the best End Game boss ever is Calamity Ganon, in your boxer shorts, with three hearts, and nothing by basic Deku sticks or what ever's lying on the ground for weapons.
 
My favorite boss fight in the series is with Demise.

Shield basing his attack, and vicisously swinging my blade untill he attacked again was so much fun.
 
Demise was also fantastic; especially if fought on Hero Mode with 6 hearts.
 
Yeah, Demise can be beaten super quick and easy if you know what to do, but he can be fairly hard for first timers. Though, I have to give Kolotos the crown for best boss in Skyward Sword as well as the best Non-Final Boss in the series.
 
I've beaten the entire 100% run first two Zelda games and under two hours each without any deaths before.
 
@Cal Giant Robot George Washington Buddha ftw.

@Warren, oh it's true. A lot of people have done it that fast before, and I don't even hold the world record.
 
Yeah, Gyorg was IMO the only legitimately hard boss of the N64 era of Zelda.
 
Status
Not open for further replies.
Back
Top