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Well, the thing is simple, really.
The player in Deltarune is aknowledged much more blatantly. The early avatar creation where your vessle gets scrapped, you being forced to take Kris as a vessel, the dialogue that proves Kris is possessed by them (Kris acting out of character, Kris trying to resist the player when throwing away the ball of junk, Kris losing their ability to play the piano, etc.), the one time where you tell Susie to go to a certain direction by the prison (she thinks it was Kris, but it happens explicitly once the player chooses a direction for her to move towards).
And lastly and most blatantly, when Kris rips out the red soul and puts it into a cage. You, the player, can control the red soul inside the cage, but Kris is now able to act indipendent of you.
I think it's rather safe to say that the player is a character in Deltarune. The fact that they get more specific powers should warrant a key for the DR presentation of them.
For what powers they would have:
All UT Anomaly powers: the player is allowed several times to reference undertale (Asking about Sans' and Toriel's relation, or Undyne and Alphys', or recognizing Sans as soon as you meet, etc.) as well as Toby saying you should play Undertale before playing Deltarune.
Time Manipulation: You are the one making saves, loading as well as resetting. This time, it's specifically shown that you outright overwrite Kris' own save file, instead making one in the name you've chosen for yourself.
Possibly Avatar creation: Possibly as it hasn't been shown to work, but the avatar you create at the start of the game is claimed to be disgarded, implying it did exist. It also remains in the code of the game, despite not appearing in-game (yet), so I think a possibly should be fine? Still, I'm fine with not adding this until chapter 2 makes it more clear.
Limited Possession: Clear enough, whoever becomes the vessel of their soul becomes controlled by them.
Low 2-C: You can delete, copy and over impose one of three timelines at a time, each being a save slot. Each save slot has a minor difference unrelated to the player (the contents of Asriel's drawer). The final choice of erasing them is even directly worded the same as when Chara destroys the world. See a list of the wording here.
And now, Kris. Kris is showm having had a save file of his own, and is outright able to save when a vessel for the player. They should have saving and loading as a power.
The player in Deltarune is aknowledged much more blatantly. The early avatar creation where your vessle gets scrapped, you being forced to take Kris as a vessel, the dialogue that proves Kris is possessed by them (Kris acting out of character, Kris trying to resist the player when throwing away the ball of junk, Kris losing their ability to play the piano, etc.), the one time where you tell Susie to go to a certain direction by the prison (she thinks it was Kris, but it happens explicitly once the player chooses a direction for her to move towards).
And lastly and most blatantly, when Kris rips out the red soul and puts it into a cage. You, the player, can control the red soul inside the cage, but Kris is now able to act indipendent of you.
I think it's rather safe to say that the player is a character in Deltarune. The fact that they get more specific powers should warrant a key for the DR presentation of them.
For what powers they would have:
All UT Anomaly powers: the player is allowed several times to reference undertale (Asking about Sans' and Toriel's relation, or Undyne and Alphys', or recognizing Sans as soon as you meet, etc.) as well as Toby saying you should play Undertale before playing Deltarune.
Time Manipulation: You are the one making saves, loading as well as resetting. This time, it's specifically shown that you outright overwrite Kris' own save file, instead making one in the name you've chosen for yourself.
Possibly Avatar creation: Possibly as it hasn't been shown to work, but the avatar you create at the start of the game is claimed to be disgarded, implying it did exist. It also remains in the code of the game, despite not appearing in-game (yet), so I think a possibly should be fine? Still, I'm fine with not adding this until chapter 2 makes it more clear.
Limited Possession: Clear enough, whoever becomes the vessel of their soul becomes controlled by them.
Low 2-C: You can delete, copy and over impose one of three timelines at a time, each being a save slot. Each save slot has a minor difference unrelated to the player (the contents of Asriel's drawer). The final choice of erasing them is even directly worded the same as when Chara destroys the world. See a list of the wording here.
And now, Kris. Kris is showm having had a save file of his own, and is outright able to save when a vessel for the player. They should have saving and loading as a power.