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Conveniently, Anna is right now at one of the northern and cold cities, the citadel of Honorguard ((try heading here and pretend the Godmodder should attack this one after the next one he raids so we can mount a defense here)), guarded by a thick wall with
machicolations and magic. Wearing a thinner gambeson reinforced with enchantments for heat and cold protection, as well as enhancing it against chemical, magical, blunt and cutting/piercing damage with wards against more haxy forces such as pretty much any non-consented direct local power usage ((such as trying to control her directly with telekinesis without her consent, but won't flat-out null a fireball thrown from afar)) and countermeasures against space-time abilities.
Located at a large island, the Honorguard Citadel, also called "Octagon Citadel" due to its walls's shape is an odd geological formation wherein its island is mostly one huge plateau, meaning the plane in which buildings were made and trees have grown is decameters above sea level. An extremely large bridge ties it to the continent in an almost unnoticeable diagonal, supported by several archways and made of stone so strong that it is said to be invulnerable to all non-magically reinforced attacks and many that are. The city itself surrounds the entire island in fifty meters tall and five meters large walls of the same material, having two layers of walls separated by a hundred meters and gateways connecting the top of these two walls, as well as ten gateways in the bridge. Naturally, anti-mobility magic wards cover the entire aerial and ground space of the entire city and beyond in a radius that fully prevents such things as teleportation and flight all the way to the point where the bridge connects to the continent, and the city is divided in nine sections according to the eight cardinal and colateral directions as well as a center section, all of these separated by walls so that conquering one section of the city — which could be easily closed off from the others as soon as attacks were detected — does not conquer the entire city. Its castle, called Honorguard ((
designed by Shad owo)) is at a further higher level than the rest of the city and built as to never be conquered.
There are cities, as well as castles, which are made with a goal, and stop building extra defenses when that goal is achieved. This citadel, built by the resistance against the Godmodder, did never think of stopping developing new attempts to defend from him. It is, after all, one of the few spaces he still needs raids in order to be able to control. Double portcullises are necessary to cross in order to go through each gatehouse that separates a section of the city from another, or the walls of the castle from the rest of the citadel, and the arch bridge is connected to the citadel itself through draw bridges and so are the half dozen gatehouses that lead to the port.
Walking through the area of merchants on the southern section — the one connected to the side of the wall closer to the bridge — Anna buys an Interspatial Ring which allows her to store equipment and supplies in a 1Dm┬│ pocket dimension and there stores her food, several potions and armament such as enchanted crossbows, bows and arrows, swords, a khopesh, a greatsword, a large greatsword and a trio of swords with swept hilts: a longsword and a pair of tatical-looking falchions. There are also a star mace, a baton, a club, a polearm, a dagger and a few more tools.
After deciding she is sufficiently well-equipped, she pays a fee to access the external walls and uses her keen amazon eyes to see up to far away the vast territory of the city. With this, they might be able to trap and kill the Godmodder.
((So, let's all make the Godmodder attack a giant city? If you don't you can reject it but I think it's a great strategy and all we lose is a city if we fail.)