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Increasing FPS via apps just doubles the frames, that's why it goes from 5130 to 10260. Because no new information is being added to the video, are you confused?
No new pictures have been magically created, the video is meant to run at 24 fps and that's how you have to measure it.
End of this discussion, there is no debating this. Using 60 fps just doubles the existing frames, which means in order for a frame to change it takes 2 seconds instead of 1 second. Assuming the FPS is originally 30 fps, so it takes 2 frames for a frame to actually move. Which is no different than 30 fps.
Your timeframe is still incorrect, measure the time as you're suppose to. By counting each frame, and using the video's actually frame rate.
Why must this be so difficult for you, what you're doing here is harder than just counting some picture.
Edit: Apologies for my rude behavior.
No new pictures have been magically created, the video is meant to run at 24 fps and that's how you have to measure it.
End of this discussion, there is no debating this. Using 60 fps just doubles the existing frames, which means in order for a frame to change it takes 2 seconds instead of 1 second. Assuming the FPS is originally 30 fps, so it takes 2 frames for a frame to actually move. Which is no different than 30 fps.
Your timeframe is still incorrect, measure the time as you're suppose to. By counting each frame, and using the video's actually frame rate.
Why must this be so difficult for you, what you're doing here is harder than just counting some picture.
Edit: Apologies for my rude behavior.