Mad_Dog_of_Fujiwara
She/Her- 9,828
- 12,453
Siphoning this from a WIP CRT since the one I originally wanted to post got thrown off track for reasons. Should be pretty quick and uncontroversial (I hope).
Spell cards are created by giving names to them, which in turn determine their meaning and power.
With that in mind, these names obviously hold some degree of supernatural power as they are quite literally the defining factor of what allows magical attacks to work. Given that they are creating form and function out of essentially nothing, we can equate them to ‘names’ in the conceptual sense; ie; The type 1 concepts that defined all of reality at the beginning of creation.
Now obviously your average spell card user isn’t going to be on the same level of reality warping as Yukari or the primordial gods; they’re only really capable of utilizing names in the act of creating spell cards, making this a very limited form of Conceptual Manipulation (Type 1). And of course, since bestowing a name to something is the act of creating something from nothing, this would also be Limited Creation.
But we’re not done yet. As stated by Marisa in AFiEU, a spell card is able to turn ordinarily lethal attacks (like punching a hole through somebody’s chest) into nonlethal ones.
Note that this does not mean spell cards are intrinsically nonlethal; It’s very clearly up to the user’s intent, as other spell cards in the same section of AFiEU are described as straight up lethal, and Junko’s spell cards are quite literally designed to kill people. With spell cards changing the very nature of one’s techniques, it’s pretty blatantly Power Modification.
Keep in mind that this can even be extended to other people’s techniques, even those that don’t attack through conventional means, since Marisa was able to limit Reimu’s Fantasy Nature in a similar manner. This means like 90% of Touhou characters have the ability to essentially null or modify any technique by ‘gameifying’ it (or at least limit it to such an extent that it’s easier to overcome).
TL;DR: Every spell card user gets Limited Conceptual Manipulation (Type 1), Limited Creation (The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scale), and Power Modification (Spell card users are capable of changing the traits of any attack or ability by naming it, being able to turn ordinarily lethal attacks into nonlethal ones, or severely restricting the potency of an ability by 'gameifying' it).
Spell cards are created by giving names to them, which in turn determine their meaning and power.
With that in mind, these names obviously hold some degree of supernatural power as they are quite literally the defining factor of what allows magical attacks to work. Given that they are creating form and function out of essentially nothing, we can equate them to ‘names’ in the conceptual sense; ie; The type 1 concepts that defined all of reality at the beginning of creation.
Now obviously your average spell card user isn’t going to be on the same level of reality warping as Yukari or the primordial gods; they’re only really capable of utilizing names in the act of creating spell cards, making this a very limited form of Conceptual Manipulation (Type 1). And of course, since bestowing a name to something is the act of creating something from nothing, this would also be Limited Creation.
But we’re not done yet. As stated by Marisa in AFiEU, a spell card is able to turn ordinarily lethal attacks (like punching a hole through somebody’s chest) into nonlethal ones.
Note that this does not mean spell cards are intrinsically nonlethal; It’s very clearly up to the user’s intent, as other spell cards in the same section of AFiEU are described as straight up lethal, and Junko’s spell cards are quite literally designed to kill people. With spell cards changing the very nature of one’s techniques, it’s pretty blatantly Power Modification.
Keep in mind that this can even be extended to other people’s techniques, even those that don’t attack through conventional means, since Marisa was able to limit Reimu’s Fantasy Nature in a similar manner. This means like 90% of Touhou characters have the ability to essentially null or modify any technique by ‘gameifying’ it (or at least limit it to such an extent that it’s easier to overcome).
TL;DR: Every spell card user gets Limited Conceptual Manipulation (Type 1), Limited Creation (The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scale), and Power Modification (Spell card users are capable of changing the traits of any attack or ability by naming it, being able to turn ordinarily lethal attacks into nonlethal ones, or severely restricting the potency of an ability by 'gameifying' it).