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Speed calc related question

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Basically There's are 2 guys A and B, B was holding a sticky nuclear hand grenade impossible to remove and accidentally activated it, just as it detonated, guy A rescued guy B by carrying him away and out speeding the detonation speed of nuclear hand grenade itself.

I know the speed of guy A can be calc'd by:

Speed of guy A = (Distance moved by him to rescue guy A)/(Distance moved during detonation by explosion/Speed of detonation)

the problem here is "Distance moved by detonation", since it was on literally Guy B hand and impossible to remove, it literally is at almost "0" distance away. What gotta do here? Should I take paper thin distance or smth for distance moved by detonation blast before guy A carried him away or smth?
 
Using the thickness of the material covering the bomb could work. We see beams come out though, so I'm not sure, maybe pixel scaling the width or length of them?
 
Oh wait, I think i found a way. Basically what I can do is to take account into how much energy is needed for the gloves they are wearing to burn let's say "EG". Now since the gloves weren't burn at the end and everyone was entirely fine, it means the amount of energy needed for it to burn wasn't delivered. So what I gotta do is to calc the total Energy produced by explosion at detonation area, say "ED", and calc'ing it's time "T" the energy took to be absorbed fully by gloves (grenade and thickness of gloves so; 0.001/4000 seconds) then ED/T = Power. Then all I gotta do is just find the time, say "T2", which would be just less than the time "T3" in which the total energy required for gloves to burn was delivered (EG) and we got our answer.

Fastrat would have to save them within or in "T2" time or else, the gloves will burn away.
 
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