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Sonic General Discussion Zone Act 1: New Frontiers

Basically, as we know, the timeline involving Solaris (including Mephiles) was erased, but as the timeline itself lingers on a chain of events independant of its contents (a timeline of a timeline), the events basically involve just going to the state of the universe before the reset at the end of Sonic 06, and thus it's only "undoing" the erasure in a chronological sense, but isn't actually interacting with the erasure in a way to be layered, just a different version that isn't compatible to require dealing with the "baseline" version of the ability.
I see. So, what exactly happened with the events of Sonic 06 regarding its entire presence within the main timeline?
 
I see. So, what exactly happened with the events of Sonic 06 regarding its entire presence within the main timeline?
Nothing, its presence in the main timeline was snuffed out of existence when Sonic and Elise erased Solaris in the past and effectively causing 06's story to be retconned.

However Sonic x Shadow Generations, and recent shit like Sonic Speed Simulator have sort of treated 06 as being a separate timeline independent of the main timeline. Which is why despite Mephiles remembering 06, Shadow didn't remember 06 or Mephiles.
 
Assuming you mean regarding Generations, technically nothing, hypertime travel is just like time travel, except it also includes the state of the universe itself, so for example, when a universe is erased or not is bound to an hypertimeline, but when a character in such universe meets another is not (instead that's bound to regular time within the universe in question). Meaning that just take the plot of 06, add sometime in there Shadow going back to fight Mephiles again, and that's really it.
 
Nothing, its presence in the main timeline was snuffed out of existence when Sonic and Elise erased Solaris in the past and effectively causing 06's story to be retconned.

However Sonic x Shadow Generations, and recent shit like Sonic Speed Simulator have sort of treated 06 as being a separate timeline independent of the main timeline. Which is why despite Mephiles remembering 06, Shadow didn't remember 06 or Mephiles.
The way I saw it, the timeline was just erased, Mephiles, Iblis, and Solaris were all erased, Sonic and Mephiles are the only ones who remembered 06, and the timeline readjusted itself to be on course as the branched timeline of 06 is erased. Exactly how Back to the Future II explained how it’s time travel worked.
 
Well to be honest: even this is inconsistent sometimes. Some games treat Sonic like he doesn't know 06 happened while stuff like Team Sonic Racing (more specifically the Japanese dub, but nevertheless) treats Sonic like he does remember.

Honestly, it'd be nice to get some WOG from SEGA to determine if Sonic does remember 06 or not
 
The Twitter Takeovers are not canon. TailsTube is but not the Twitter Takeovers.

Though the Twitter Takeovers as a whole are not canon, they will occasionally reference in universe explanations. This implies that takeovers as a whole are not canon but certain elements are.

Furthermore, we see that in the Japanese script of Team Sonic Racing, Sonic makes a remark to how Silver tried to kill him when they first met. This implies that Sonic remembers 06. Either way, I always prioritize the Japanese script over the English one since practically everything regarding the games originates from the Japanese writing.

Lastly, we see Sonic watching over Elise smiling as if he wanted to ensure her safety at the very end of 06 implying he remembered the events of 06.

Based off of how Crisis City has been restored in Generations, it also implies that Sonic has memories of Crisis City as Generations is just levels from Sonic’s memories showing that Sonic (and Blaze kind of) remember the events of 06.
 
First of all: the stage was really ******* good, and it has some really great choreography. Scenes like Shadow using a missile as a ride and bouncing off several missiles to destroy a helicopter made me genuinely giddy when I saw it. Also, the remix of Westoplis is pretty good too
🔥🔥That 1st note reminded me of this & dark begnings ep2
 
In other news, I am thinking of making Sonic Forces Speed Battle canon again now that my main reason to make it uncanon (movie stuff being in the game) was debunked by the movie DLC, so expect that sometime in the future.
Isn't there also supposedly a statement implying all of the cast in Speed Battle are illusions from the Phantom Ruby? That could help and might have some implications.

I have no source but iirc somebody mentioned that to me
 
Isn't there also supposedly a statement implying all of the cast in Speed Battle are illusions from the Phantom Ruby? That could help and might have some implications.

I have no source but iirc somebody mentioned that to me
Your foes in races are Phantom Ruby clones materializing into existence
 
Canonizing Speed Battle is gonna give the Phantom Ruby a whole lotta hax, but how do we treat Super forms given by them? They seem to create Chaos Emeralds (& Sol Emeralds) of their own.
 
Canonizing Speed Battle is gonna give the Phantom Ruby a whole lotta hax, but how do we treat Super forms given by them?
From what I gather:
  • They can't have the true AP/Speed of a Super Form
  • They DO have properties of a proper Super Form (Invulnerability/Flight)
So the Speed Battle Supers should be "weaker" Super Forms ala Super Sonic in Shuffle. The only difference being the Phantom Ruby is able to "mimic" the properties of a Super State's simplest hax.

The Ruby shouldn't be given any cross-scaling from Chaos Energy. At best the Phantom Ruby gets Power Bestowal that grants Invulnerability + Flight (Can create Phantom Ruby illusions of Super States. Despite showcasing Flight and Invulnerability, they are far weaker and slower than the real thing)
 
There may be an issue in canonizing Speed Battle, as we'll have to assume the Phantom Ruby can create illusions of characters from disconnected verses from the Sonic franchise, like Angry Birds and Lego versions of the Sonic Universe.
 
There may be an issue in canonizing Speed Battle, as we'll have to assume the Phantom Ruby can create illusions of characters from disconnected verses from the Sonic franchise, like Angry Birds and Lego versions of the Sonic Universe.
MULTIVERSE, also we just make Angry birds connected to the Sonic multiverse, like NiGHTS
 
There may be an issue in canonizing Speed Battle, as we'll have to assume the Phantom Ruby can create illusions of characters from disconnected verses from the Sonic franchise, like Angry Birds and Lego versions of the Sonic Universe.
Speed Battle has Angry Birds and Lego versions? I thought that was Sonic Dash only.
 
MULTIVERSE, also we just make Angry birds connected to the Sonic multiverse, like NiGHTS
Unlike NiGHTS, which makes numerous appearances in Sonic games, the only appearances Angry Birds (the movie continuity apparently) gets are in Sonic Dash (non-canon) and Sonic Forces Speed Battle, the evidence might be weak, but it might be possible because Speed Battle was never once stated to be non-canon.
 
Speed Battle CRT will be mostly item boxes additions since everyone there is an illusion with the same moves. The super forms isn't too much trouble when this bad boy exists, too:
 


Regardless of the overall opinion on the movie DLC, I think the Westopolis remix for the stage sounds amazing. And please, SEGA...let Shadow's "I'll be back" line be a hint that there's going to be more DLC for Shadow Generations. You're missing out on a perfect opportunity to earn more money.
 

Any expectations for the new racing game? I do like the theory that the dimensions could be Shatterspaces connecting to Sonic Prime

Honestly? I don't really have much expectations since I'm not the biggest fan of Sonic racing games, all I can really say is that I hope it's a fun racing game for people to enjoy.

Though if this game's going for the multiverse gimmick of having multiple dimensions and different points of time, I hope the tracks are able to go all out visually and just go nuts with the level design.
 
I'm hoping that the race tracks themselves have stages designed with Portal Rings in mind, taking you across different dimensions mid-race.
I do like the theory that the dimensions could be Shatterspaces connecting to Sonic Prime
Interesting, haven't heard that theory.

If they do, that'd be really cool.
 
Anybody noticed those Portal Rings seem to be becoming a mainstay in the series?

The movies started it, then Sonic Frontiers: Another Story began with Sonic entering a Portal Ring, Shadow Gens just did the same thing with using a Portal Ring to enter the Movieverse, and now CrossWorlds seems to be utilizing them as a potential gimmick.

Just interesting to note...
 
Anybody noticed those Portal Rings seem to be becoming a mainstay in the series?

The movies started it, then Sonic Frontiers: Another Story began with Sonic entering a Portal Ring, Shadow Gens just did the same thing with using a Portal Ring to enter the Movieverse, and now CrossWorlds seems to be utilizing them as a potential gimmick.

Just interesting to note...
What's interesting about the Shadow Generations example is that the Portal Ring comes out of a purple anomaly that resembles the portals the Time Eater to trap Sonic's friends and sent them to different points in time.

It's absolutely not going to happen, but I like to have a headcanon belief that the Time Eater's actions in Generations had a lingering effect on future games
 
What's interesting about the Shadow Generations example is that the Portal Ring comes out of a purple anomaly that resembles the portals the Time Eater to trap Sonic's friends and sent them to different points in time.
That IS interesting, actually. Didn't know that. What I did know is that the Movieverse somehow negates Shadow's usage of Doom Powers (not sure if some or all)

Makes me think it's another time anomaly. In fact, Shadow Gens' campaign in its entirety has that underlying theme and direct statements of "Black Doom is causing temporal anomalies".
 
With the crossing dimensions concept I hope they do actually do some interesting dimension concepts rather than “snow world, grass world, etc”

Bring back Flicky Dimension and Chaotic Inferno, Ian, I know you of all people like referencing stuff.
 
Anybody noticed those Portal Rings seem to be becoming a mainstay in the series?

The movies started it, then Sonic Frontiers: Another Story began with Sonic entering a Portal Ring, Shadow Gens just did the same thing with using a Portal Ring to enter the Movieverse, and now CrossWorlds seems to be utilizing them as a potential gimmick.

Just interesting to note...
Sonic Speed Sim also uses the rings.
 
That IS interesting, actually. Didn't know that. What I did know is that the Movieverse somehow negates Shadow's usage of Doom Powers (not sure if some or all)

Makes me think it's another time anomaly. In fact, Shadow Gens' campaign in its entirety has that underlying theme and direct statements of "Black Doom is causing temporal anomalies".
Nah, Shadow can't use any of his Doom Powers when in the Movieverse to my knowledge. This is because, as far I'm concerned, the implication of the DLC seems to be that Shadow's consciousness is occupying the body of his movie counterpart.

Curiously enough: Shadow remarks that his new body has the same form and innate abilities as his normal body. And I'm not saying that Movie Shadow is somehow equal to Game Shadow, but still something I noticed.
 
Nah, Shadow can't use any of his Doom Powers when in the Movieverse to my knowledge. This is because, as far I'm concerned, the implication of the DLC seems to be that Shadow's consciousness is occupying the body of his movie counterpart.

Curiously enough: Shadow remarks that his new body has the same form and innate abilities as his normal body. And I'm not saying that Movie Shadow is somehow equal to Game Shadow, but still something I noticed.
Well that could be used to aurge that in the future if enough feats line up
 
I think you can use Doom Spear, but I could be wrong.

It's hard to tell if Doom Morph, Blast, and Surf are turned off, considering Tokyo Mission doesn't have any of the locations or objects needed to use those in the first place. Since you can do this level as soon as you get to White Space, I think the intent might be that this level happens some point before the late-game Doom Wings aquirement.
 
I think you can use Doom Spear, but I could be wrong.

It's hard to tell if Doom Morph, Blast, and Surf are turned off, considering Tokyo Mission doesn't have any of the locations or objects needed to use those in the first place. Since you can do this level as soon as you get to White Space, I think the intent might be that this level happens some point before the late-game Doom Wings aquirement.
Just checked: Shadow can't even use Doom Spear when in his Movieverse body. So I think it has to less do with where it takes place in the story and more like Movie Shadow doesn't have Black Arms DNA.

Also I'd like to share this official PlayStation blog where Shun Nakamura, a producer at Sonic Team, stated in an interview that the DLC has no connection to the story and is just bonus content
.
 
That IS interesting, actually. Didn't know that. What I did know is that the Movieverse somehow negates Shadow's usage of Doom Powers (not sure if some or all)

Makes me think it's another time anomaly. In fact, Shadow Gens' campaign in its entirety has that underlying theme and direct statements of "Black Doom is causing temporal anomalies".
It disables all Shadow's Doom Powers and it is called a time anomaly before you enter it by the game, yeah.

Any expectations for the new racing game? I do like the theory that the dimensions could be Shatterspaces connecting to Sonic Prime

Hopefully we get a good roster this time. Give us Cream back!
 
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