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Blue eyes, silver colored skin and a sparkling rainbow auraSay in a hypothetical timeline if we get hyper sonic, green eyes or red eyes?
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Blue eyes, silver colored skin and a sparkling rainbow auraSay in a hypothetical timeline if we get hyper sonic, green eyes or red eyes?
Seems like there are going to be a ton of differences between the English and Japanese scripts, there are some that aren't even talking the same thing in any similar way.
Yeah that's where my mind went, there could easily be some context or stuff that goes under the radar in one version that's present in the other but yeah it's certainly interesting to read the both of them back to back and see how they each portray Sonic and Sagealthough I wouldn't be surprised if some information is exclusive to certain versions of the script just due to writers preferences and styles.
Ah okay well I can say that's definitely evident considering the 2 versions we just read the japanese scripts "This is getting fun" was very shounen manga like considering his situationKishimoto explains the reason for the changes here, and yes, we can expect some extra info added for the Asian versions of the game
Iizuka: In designing this game, we needed to create a narrative in which Sonic, who knows nothing about the setting where the game takes place, explores the location. Also, Ian Flynn, a writer who makes Sonic comics overseas, is very popular with fans, so we asked him to write the script for the game as well.
Kishimoto: What I asked for in terms of storytelling was to add flavor to the Japanese and Asian versions. The basic plot was perfect for Sonic, so I added some interesting elements from Japanese comic culture to the Japanese and Asian versions of the scenario, such as giving the dialogue a backstory and leaving room for the reader's imagination.
So basically, in order to make the game feel more "manga-like", Kishimoto added extra backstory and settings to the dialogue for the Japanese version while still keeping some mysteries to the reader imagination.
We got more super sonic gameplay details as well
This would be infinitely more valid tho considering the actual need for Super Sonic no pun intended"Up until now, in Sonic games, Super Sonic would only appear against the last boss. Imagine if the first boss in Sonic Frontiers is as strong as those bosses."
Can't wait for people to use this like that line about Infinite being Sonic's strongest foe.
the most funny part is that even Flynn acknowledges that Infinite is nowhere close to the most powerful enemies Sonic faced up to this date"Up until now, in Sonic games, Super Sonic would only appear against the last boss. Imagine if the first boss in Sonic Frontiers is as strong as those bosses."
Can't wait for people to use this like that line about Infinite being Sonic's strongest foe.
Well that explains why Lost World had a bad story but I won't beat a dead horse.The only game story that they wrote for was Sonic Lost World, everything else they just localized the script, that's all.
The process mostly follows that they have a basic structure with plot points and world details, someone makes a script about those points, and then it gets translated to other languages.Well that explains why Lost World had a bad story but I won't beat a dead horse.
I'm actually a little surprised that it's been Sonic Team that has been writing these stories because I was always under the impression that SEGA hired the duo to do the writing
Yup so this is actually pretty insaneIsn't Sonic not that popular in Japan, to see it hyped up this much is crazy. I'm still gonna wait until the actual game comes out to see if we're truly eating good this time around
Iizuka:
Yes, there are. The key visuals are different. The same approach would not work in the West, where people know the base culture of Sonic, and in Japan and Asia, where we are trying to spread Sonic.
Calling it now, YesIs this the sonic renaissance?