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Howdy everyone, I'm back on my bull again. Here to go over some much-needed additions to the profiles of the DBH cast. I'll try and stick to the point, today I'm covering Capsule Corp Goku or SDBH Goku. This Goku should have all the abilities of his OG Dragon Ball, Z and Super counterparts/versions. This is not only an upgrade but my attempt at clearly defining each ability and what it would do in a battle scenario. I plan to cover Vegeta (Xeno) soon as well. The quoted effect will be in italics and the explanation will be in plain text.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true#
The Abilities
1. God's Mercy
At the end of a round, if your team receives 3000 or more damage in that round, your team's HP will recover 3000. [One time only]
This is just an Improved Healing
2. Penetrating Super Air Bullet
If you make an attacker after the 3rd round, you will enter sparking mode at the end of your team's attack. Winning Sparking Mode will do super damage to your enemies. In addition, super-sparking will do damage, ignoring enemy guards and damage mitigation effects. [One time only]
This lets him directly negate Damage Reduction abilities and guards.
3. Evolving Super Warrior
If you win with charge impact, the damage will increase. However, it does not increase more than 2.5 times. [every time]
This is a passive Damage Boost ability, this one likely applies to Son Goku (Xeno) too as It works for the Super Saiyan forms. Basically multiplies his damage output with every successful use of his Probability Manipulation hax by at most 2.5.
4. 5th Ability
Only in the second round, it will never be stunned.
Status Effect Inducement Negation or Status Effect Inducement Resistance. The Stunned status effect in Heroes prevents you from using Charge Impact (The Probability hax), prevents you from even defending or attacking, and lets you deal more damage to the opponent who is Stunned. This takes place by lowering your opponent's stamina. The "Elite Type" hero cards are the best at reducing stamina. There are other Son Goku "Elite Type" hero cards.
Source for Stun Status Effect:
5. God's Realm
Absolutely stunning & Hero Energy +1 at the start of the 3rd round.
Likely capable of placing the Stun status effect I mentioned before.
6. God's Protection
Reduces damage by 25% when you are attacked. [Permanent]
A permanent reduction to damage he would receive when attacked, and this is in base. This in coordination with Charge Impact could decrease damage even more.
7. Goku's Change Rush
If you make it an attacker after the second round, you will enter change rush mode when your team attacks. If successful, it transforms and causes great damage to the enemy. In addition, your power is permanent +5000 and the enemy guard is permanent -3000. [One time only]
Permanent reduction of enemy's durability stat. Permanent Durability Reduction.
8. The Realm of the Strong
If you make it an attacker, the energy of all the attackers of the enemy team will be greatly reduced. [One time only]
Lets him greatly reduce the energy of his opponents, so basically a great Stamina Reduction. This card is an Elite Type which backs up the ability being a Stamina Reduction ability. If he reduces stamina enough he can Stun the opponent making them incapable of defending, attacking, or affecting Probability.
9. Closeout
When you are attacked, make the enemy's charge impact speed super fast. [every time]
Passive Probability Manipulation, it's defensive though.
10. Will of Iron
The attack will not take power damage. [Permanent]
Permanent Power Reduction Negation or Power Reduction Immunity/Resistance. Prevents his Power stat from being weakened for the entire fight. Before you ask, yes it's referring to the word Power. The stat labeled Power has the following kanji on the site. パワー
11. Super Sturdy Body
When defeated by charge impact, the damage of over 3000 normal moves and special moves is reduced to 0. [every time]
When he fails an attempt at using his Probability Manipulation hax he gains Passive Damage Negation that reduces the damage of moves of a certain level that are quite powerful to 0. This should also likely apply to Son Goku (Xeno).
12. Attack Reflection
Goku is able to repel energy attacks easily either to send them away from him or right back towards the opponent. He does this in his battle with Hearts where he directly grabs an energy beam and proceeds to throw it right back at Hearts. In the 2nd scan while in UI -Sign- he forces an energy beam from Kamioren amped by the Universe Seed, and it slams into them. This is the episode after he no-sells an energy beam from this same Kamioren.
Goku Reflecting Nonsense
Goku Reflection
The Resistances
1. Space-Time Manipulation Resistance
As a Corrupted but focused SSJ Blue in the anime he tanked a cut from Fu's sword Time Cutter, as did SDBH/CC SSJ Blue Vegeta. It did detransform them though. Time Cutter is a sword that can cut open portals and therefore cut through space. These portals can also be cuts to other times as well which he showed in the anime. So it can cut through at LEAST space, likely time as well.
Fuu Portal Cutting
Fu's Time Cutter
Feat
2. Sealing Resistance
Fu himself stated the power of Vegito (Xeno) and Cumber were breaking the suppression seals of the Prison Planet, these seals being so strong even the likes of a post-Dark Demon Realm saga SSJ4 Goku (Xeno) can't damage them. CC UI Goku is stronger than Cumber and even stronger than SSJ4 Vegito. Fu states that their POWER would destroy the seals, thus anyone stronger or equal to them could do the same, so this is not an innate individual resistance that either Vegito or Cumber have. He has long since surpassed this UI level post-Grand Priest training in at least his SSJ Blue form, as he was able to combat Super Hearts who was the leader of the Core Warriors that Cumber joined, and viewed as a stronger enemy overall. This would also be resistance for Cumber and Vegito of course.
The Sealing Statement
UI Goku Finessing Cumber and Vegito
UI Goku vs Cumber Shattering the Seals
3. Extreme Corruption Resistance
Goku while in his Blue form isn't able to resist being corrupted by Cumber's energy, but he can still focus on the enemy. Cumber's Corruption being far stronger than any other corruption shown in DB thus far which includes the Corruption that worked on Infinite Zamasu (a higher-dimensional being) as even the Demon Gods are actively using it to try and bind or corrupt others. His UI form and later post-Grand Priest training UI -Sign- form has no trouble with the Corruption aura of Cumber. It should also be noted that in the same arc Goku is able to match this Cumber as a SSJ Blue.
Blue Goku and Vegeta Focusing Mid-Corruption
Cumber's Aura Alone is OP to the Demon Gods
SSJ4 Goku breaks out of the energy binding of Cumber is impossible to Towa
UI -Sign- Goku Finessing Cumber One Saga Later
Blue Goku Boxing With Cumber One Saga Later
4. Gravity Manipulation Resistance
Goku while in his Blue form is able to force gravity off of himself with his energy alone. He does this in his fight with Hearts who has Gravity hax that affects even Vegeta who has trained under x450 Earth's gravity in the anime while only in his base form in the Trunks saga. This gravity must be far higher than that.
Vegeta x450 Gravity
Goku Shrugging Off Gravity via Aura
Goku Resists It, No Meme
5. Power Transfer Resistance
Goku in Xenoverse tanked the Seasoning Arrow, the same technique through which the Those Who Distort History ability can be activated. Demigra states that his magic wouldn't work on him. This Goku in SSJ Blue is also stronger than SSJ4 Goku who in his base is beyond Demigra's hax.
Those Who Distort History
If there are 5 enemy teams, at the end of the round, the power of the lowest power companion and the power of the highest power enemy are permanently replaced. [every time]
6. Possibly Probability Manipulation
Goku is able to overcome the Charge Impacts of others like Goku (Xeno) who he has blatantly defeated in battle. In order for that to work, he either had to negate or resist the hax. Either way, this is a minor thing as he has the permanent negation of Probability hax regardless.
I'll be back at some point on the topic of Goku, but my next target for revisions is going to be someone else. Hope this gets pushed through.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true#
The Abilities
1. God's Mercy
At the end of a round, if your team receives 3000 or more damage in that round, your team's HP will recover 3000. [One time only]
This is just an Improved Healing
2. Penetrating Super Air Bullet
If you make an attacker after the 3rd round, you will enter sparking mode at the end of your team's attack. Winning Sparking Mode will do super damage to your enemies. In addition, super-sparking will do damage, ignoring enemy guards and damage mitigation effects. [One time only]
This lets him directly negate Damage Reduction abilities and guards.
3. Evolving Super Warrior
If you win with charge impact, the damage will increase. However, it does not increase more than 2.5 times. [every time]
This is a passive Damage Boost ability, this one likely applies to Son Goku (Xeno) too as It works for the Super Saiyan forms. Basically multiplies his damage output with every successful use of his Probability Manipulation hax by at most 2.5.
4. 5th Ability
Only in the second round, it will never be stunned.
Status Effect Inducement Negation or Status Effect Inducement Resistance. The Stunned status effect in Heroes prevents you from using Charge Impact (The Probability hax), prevents you from even defending or attacking, and lets you deal more damage to the opponent who is Stunned. This takes place by lowering your opponent's stamina. The "Elite Type" hero cards are the best at reducing stamina. There are other Son Goku "Elite Type" hero cards.
Source for Stun Status Effect:
5. God's Realm
Absolutely stunning & Hero Energy +1 at the start of the 3rd round.
Likely capable of placing the Stun status effect I mentioned before.
6. God's Protection
Reduces damage by 25% when you are attacked. [Permanent]
A permanent reduction to damage he would receive when attacked, and this is in base. This in coordination with Charge Impact could decrease damage even more.
7. Goku's Change Rush
If you make it an attacker after the second round, you will enter change rush mode when your team attacks. If successful, it transforms and causes great damage to the enemy. In addition, your power is permanent +5000 and the enemy guard is permanent -3000. [One time only]
Permanent reduction of enemy's durability stat. Permanent Durability Reduction.
8. The Realm of the Strong
If you make it an attacker, the energy of all the attackers of the enemy team will be greatly reduced. [One time only]
Lets him greatly reduce the energy of his opponents, so basically a great Stamina Reduction. This card is an Elite Type which backs up the ability being a Stamina Reduction ability. If he reduces stamina enough he can Stun the opponent making them incapable of defending, attacking, or affecting Probability.
9. Closeout
When you are attacked, make the enemy's charge impact speed super fast. [every time]
Passive Probability Manipulation, it's defensive though.
10. Will of Iron
The attack will not take power damage. [Permanent]
Permanent Power Reduction Negation or Power Reduction Immunity/Resistance. Prevents his Power stat from being weakened for the entire fight. Before you ask, yes it's referring to the word Power. The stat labeled Power has the following kanji on the site. パワー
11. Super Sturdy Body
When defeated by charge impact, the damage of over 3000 normal moves and special moves is reduced to 0. [every time]
When he fails an attempt at using his Probability Manipulation hax he gains Passive Damage Negation that reduces the damage of moves of a certain level that are quite powerful to 0. This should also likely apply to Son Goku (Xeno).
12. Attack Reflection
Goku is able to repel energy attacks easily either to send them away from him or right back towards the opponent. He does this in his battle with Hearts where he directly grabs an energy beam and proceeds to throw it right back at Hearts. In the 2nd scan while in UI -Sign- he forces an energy beam from Kamioren amped by the Universe Seed, and it slams into them. This is the episode after he no-sells an energy beam from this same Kamioren.
Goku Reflecting Nonsense
Goku Reflection
The Resistances
1. Space-Time Manipulation Resistance
As a Corrupted but focused SSJ Blue in the anime he tanked a cut from Fu's sword Time Cutter, as did SDBH/CC SSJ Blue Vegeta. It did detransform them though. Time Cutter is a sword that can cut open portals and therefore cut through space. These portals can also be cuts to other times as well which he showed in the anime. So it can cut through at LEAST space, likely time as well.
Fuu Portal Cutting
Fu's Time Cutter
Feat
2. Sealing Resistance
Fu himself stated the power of Vegito (Xeno) and Cumber were breaking the suppression seals of the Prison Planet, these seals being so strong even the likes of a post-Dark Demon Realm saga SSJ4 Goku (Xeno) can't damage them. CC UI Goku is stronger than Cumber and even stronger than SSJ4 Vegito. Fu states that their POWER would destroy the seals, thus anyone stronger or equal to them could do the same, so this is not an innate individual resistance that either Vegito or Cumber have. He has long since surpassed this UI level post-Grand Priest training in at least his SSJ Blue form, as he was able to combat Super Hearts who was the leader of the Core Warriors that Cumber joined, and viewed as a stronger enemy overall. This would also be resistance for Cumber and Vegito of course.
The Sealing Statement
UI Goku Finessing Cumber and Vegito
UI Goku vs Cumber Shattering the Seals
3. Extreme Corruption Resistance
Goku while in his Blue form isn't able to resist being corrupted by Cumber's energy, but he can still focus on the enemy. Cumber's Corruption being far stronger than any other corruption shown in DB thus far which includes the Corruption that worked on Infinite Zamasu (a higher-dimensional being) as even the Demon Gods are actively using it to try and bind or corrupt others. His UI form and later post-Grand Priest training UI -Sign- form has no trouble with the Corruption aura of Cumber. It should also be noted that in the same arc Goku is able to match this Cumber as a SSJ Blue.
Blue Goku and Vegeta Focusing Mid-Corruption
Cumber's Aura Alone is OP to the Demon Gods
SSJ4 Goku breaks out of the energy binding of Cumber is impossible to Towa
UI -Sign- Goku Finessing Cumber One Saga Later
Blue Goku Boxing With Cumber One Saga Later
4. Gravity Manipulation Resistance
Goku while in his Blue form is able to force gravity off of himself with his energy alone. He does this in his fight with Hearts who has Gravity hax that affects even Vegeta who has trained under x450 Earth's gravity in the anime while only in his base form in the Trunks saga. This gravity must be far higher than that.
Vegeta x450 Gravity
Goku Shrugging Off Gravity via Aura
Goku Resists It, No Meme
5. Power Transfer Resistance
Goku in Xenoverse tanked the Seasoning Arrow, the same technique through which the Those Who Distort History ability can be activated. Demigra states that his magic wouldn't work on him. This Goku in SSJ Blue is also stronger than SSJ4 Goku who in his base is beyond Demigra's hax.
Those Who Distort History
If there are 5 enemy teams, at the end of the round, the power of the lowest power companion and the power of the highest power enemy are permanently replaced. [every time]
6. Possibly Probability Manipulation
Goku is able to overcome the Charge Impacts of others like Goku (Xeno) who he has blatantly defeated in battle. In order for that to work, he either had to negate or resist the hax. Either way, this is a minor thing as he has the permanent negation of Probability hax regardless.
I'll be back at some point on the topic of Goku, but my next target for revisions is going to be someone else. Hope this gets pushed through.