- 9,755
- 4,392
We have some issues here, and I think it's important that they're resolved as soon as possible.
Our current calc for the BFG9000 is what we're scaling all of our high-tier DOOM profiles to. Under most circumstances, I would be fine with this. Happy, even. But we can't do that anymore, for two reasons:
1. There are now three versions of the weapon. The fact of the matter is that our current calc is based on the BFG from DOOM 3, a game which is set in a completely different continuity from the other games. In reality, the gun from DOOM 1, II and 64 should be treated as a separate entity from that of DOOM 3, and the one from DOOM 2016 (which is left vague as to whether or not it's tied to the original games) is made by a different manufacturer from any of the previous versions, so it needs to be its own separate entity as well.
2. The DOOM 3 BFG doesn't do what the calc blog says it does. The "vaporization" shown in the calc blog is just the game's means of removing corpses from the map in order to prevent the engine from slowing down. It's not an intended side-effect of the gun, and shouldn't be treated as such.
I don't know how we're going to go about solving this, but it needs to be done. Nothing we do with the game's high-tier profiles is going to be accurate until we do.
Our current calc for the BFG9000 is what we're scaling all of our high-tier DOOM profiles to. Under most circumstances, I would be fine with this. Happy, even. But we can't do that anymore, for two reasons:
1. There are now three versions of the weapon. The fact of the matter is that our current calc is based on the BFG from DOOM 3, a game which is set in a completely different continuity from the other games. In reality, the gun from DOOM 1, II and 64 should be treated as a separate entity from that of DOOM 3, and the one from DOOM 2016 (which is left vague as to whether or not it's tied to the original games) is made by a different manufacturer from any of the previous versions, so it needs to be its own separate entity as well.
2. The DOOM 3 BFG doesn't do what the calc blog says it does. The "vaporization" shown in the calc blog is just the game's means of removing corpses from the map in order to prevent the engine from slowing down. It's not an intended side-effect of the gun, and shouldn't be treated as such.
I don't know how we're going to go about solving this, but it needs to be done. Nothing we do with the game's high-tier profiles is going to be accurate until we do.