At the end of the day the notion stated is, "They're meant to be like Cartoon Characters", the way Cartoon characters work, old timey ones, is essentially every episode is meant to be independent of the last, there are callbacks yes, but they're mostly meant to be cute references rather than any legitimate implication of canon. You can look at Tom and Jerry where there are bajillion stories where either Tom or Jerry are put in irreparable situations that'd change the course of the series by the end of each episode, but they act like it never happened. Mickey Mouse can just have vastly different origins and living situations in every episode that have NO continuity whatsoever. The cartoon timeline is meant to represent a "narrative first, continuity negligible" mindset.
If each game is an episode, like how DDM told me in DMs, then each game is non-canon to prior and doesn't scale. Of course there are exceptions, there is a thing called convenient canon where a few games can have temporary canon to each other but then the series goes back to the cartoon continuity.
Now in terms of indexing we can reconcile it like this:
- Option A: We gives files for each iteration of Mario, games which are direct sequels are assumed to be conveniently canon to each other for indexing convenience as well as logical sense. This will yield about 20-30ish files for each major character, to be added overtime, with the priority ones being focused first
- Option B: We don't split Mario and give him a Varies tier, not necessarily for inconsistency alone, but instead acknowledging Mario's statistics and powers are subject to the game's direction, and do not operate by conventional canon logic, each individual game and group of canon games are still subject to feat consistency within themselves. Essentially this is all the previous to-be-split files assumed to be keys, and listed in a varies for uncertain canon and indexing convenience.