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Well, it should be at the very least comparable (if not higher) than Ditto, who is usually assumed to be capable of copying the stats of virtually anything.
In the entire Pokemon continuity, only Ditto and Mew have access to the move Transform. And as had been seen at the beginning of the Pokemon movie, Lucario and the Mystery of Mew, Mew has been show to use the move Transform, as you can see it revert from taking on the form of Ho-Oh.
So, I may not be able to speak for the proper mods, but I do agree that this should be a notable part of Mew's moveset, and should henceforth be reflected on its AP the same way that Transform reflects on Ditto.
No. Mew shouldn't have a "varies with transform". The literal only reason it works for Ditto is because Ditto's tier is uncertain, and can go up to the level of Mew. Mew has a definite tier, and not only that, is one of the strongest Pokemon to date. A varies on the profile would only see to muddle it up.
Attack Potency:Planet level (Battled evenly against Mewtwo in the first movie), higher with Genesis Supernova; Varies depending on who it transforms into with Transform
Speed: At least Relativistic, likely far higher (Reacted to and kept up with Mewtwo), Varies with Transform.
Stamina: Extremely high (It was able to fight against Mewtwo for a while), Varies with Transform
Range: Standard melee range. Planetary with projectiles and abilities, Varies with Transform
Standard Equipment: Mewnium Z (Allows use of Genesis Supernova), Lum Berry (Cures Mew of any status condition once), Salac Berry (Raises Mew's speed when eaten)
Intelligence: Extremely high (Can learn any TM and HM)
Weaknesses: Bug, Ghost, and Dark Type moves. Genesis Supernova can only be used once per battle. The Lum Berry can only be used once; varies depending on who it transform into
Notable Attacks/Techniques:
Mega Punch: Mew attacks with a strong punch.
Psychic: Mew uses a strong psychokinesis for offensive, defensive, and supplementary means, such as lifting the target in question or simply blasting them. It may also lower their special defense. It is also the base for Genesis Supernova.
Genesis Supernova: Mew's signature Z-Move. First, Mew strikes the opponent with its full force, and then its surroundings are charged with psychic powers, boosting Mew's psychic power even further. The Psychic Terrain also protects Mew and all those who are grounded from priority based attacks.
Transform: Mew transforms into the opponent, copying their stats, powers, attacks and appearance, may also come back to his original form if it desires to (comparable, if not higher than Ditto )
Aura Sphere: Mew lets loose a blast of aura power from deep within its body at the target that is difficult to avoid because of its homing properties.
Nasty Plot: Raises the power of its special attacks.
Metronome: Mew wags its finger and uses a completely random attack.
Transform: Mew shapeshifts into the opponent, gaining their attacks, voice, and stats.
Ancient Power: Mew attacks with an ancient power that may boost all of its stats.
Teleport: Mew teleports to another location.
Barrier: Mew throws up a psychic barrier that boosts its defense.
Pound: Mew physically pounds the opponent with its tail.
Reflect Type: Mew changes its Type to match the target's.
Amnesia: Mew temporarily empties its mind to boost its special defense.
Me First: Mew cuts ahead of its opponent and uses their intended move.
Baton Pass: Mew swaps out of the battle with one of its allies and passes any stat changes it may have received to them.
Synchronize: Should Mew receive a status condition the opponent will also receive that same status condition if they are not immune to it.
By the way, shouldn´t Transform be in his Notable Attacks / Techinques section?
It would go like this:
Transform: Mew transforms into the opponent, copying their stats, powers, attacks and appearance, may also come back to his original form if it desires to (comparable, if not higher than Ditto )