@Imaginym As I recall you're working on a Terastal Phenomena P&A page,
I research, but I almost never create pages. In that regard, sloth is a shameful vice of mine.
what do you think of the idea of Terastallized types, unlike regular types, having their immunities (say, Ground being "immune" to Electric) scale as high as Terapagos does?
I say this as unlike regular types, Terastallized types can't be overriden by any means but Terapagos itself (in its boss battle as its Stellar forme, it can absorb Terastal energy from foes to remove their Terastal state, as well as overriding its own type while already Terastallized), notably including Roost, Burn Up, Double Shock, Protean, Libero, Conversion, Conversion 2, Reflect Type, and most notably Multitype, Arceus's ability.
Scale as high in what regard? How much damage they reduce? How difficult they are to remove/override?
Some could call that override inability Game Mechanics, or just GM for Multitype specifically. Personally, I'm neutral, & would like to know what others think.
I don't really know what's missing since I haven't seen every Pokemon material ever, but I do want it to be heavily comprehensive and in a postable state.
Tackle what we can when we can.
If other stuff comes up, why not implement it through revisions later?
It's always painful to see a 'verse go into stasis for years because people want to spend years creating a "perfect" revision.
BTW, here are some of my posts where I went over Terastal stuff:
https://vsbattles.com/threads/pokemon-discussion-thread-red-blue-arc.107702/page-88#post-5388668 (This post had me attempt to list Terastallization related abilities.)
vsbattles.com
Here's a repost of the text from the first link:
"So yeah. Tons of Light Manipulation (Emits strange light, turns Tera Crystals black; Changing the colour of something is Light Manipulation, IIRC.), Energy Manipulation (the Great Crater of Paldea has Tera Energy emissions "from time to time" that are slowly growing.), & probably a bunch of basis for Statistics Amplification & scaling based on the Tera Raid Pokemon & statements, as well as whatever Crystal Manipulation or whatever is."
....but I wanna put in more of an effort right now:
Light Manipulation (Emits strange light, especially strong blasts of Terastal Energy can cause Tera Raid Crystals, which are crystallized energy, to turn black, Tera Pokemon shine & glitter like gemstones.)
Energy Manipulation (Tera Crystals & Glimmora's Tera Jewel-like petals are made of crystallized energy, when the time machine is gathering Terastal Energy, the AI Professor begins taking on an appearance resembling Terastallization.)
Statistics Amplification (Powers up moves of the same type, Tera Raid Pokemon are stated repeatedly to be powerful, with Jacq even warning the protagonist about Black Tera Raid Crystal Pokemon, despite the protagonist having become Champion & cleared the Academy Ace Tournament by that point. The energy from the crystals in Area Zero is stated by the professor to be tremendous, & to have made their experiments much more unstable, & is stated by the AI Professor to be the same as what allows Pokemon to Terastallize, & to "
alter the functions of living things and optimize the performance of machinery".)
Likely Technology Manipulation & possibly Organic Manipulation (Made the professor's experiments much more unstable, stated by the AI Professor to "
alter the functions of living things and optimize the performance of machinery." The AI Professor stated that humanity lacks the knowledge to build such a sophisticated AI.)
Either the Tera Crystals or the Tera Raid Pokemon likely have Empowerment for a bunch of abilities (Grants several abilities to Tera Raid Pokemon. Trainers' cheers in Tera Raid Battles. The 'raidon vs 'raidon battle against the AI Professor seems to deliberately resemble a Tera Raid Battle.)
The Tera Raid Pokemon have those abilities that Bobsican listed earlier that I'm too lazy to list right now.
Possibly Limited Memory Manipulation (The AI Professor has the professor's memories & knowledge, seemingly up to a point, & was seemingly created by the professor through the use of Tera Crystals, but what, if any, other technologies were used to do so is unknown.)
Possibly Enhanced Sealing (Like other projects, the professor seems to have developed the Poke Ball Lock System through the use of Terastal Energy, & it seems to use it, as the Paradise Protection Protocol gathers Terastal Energy before initializing the program that seems to be the Poke Ball Lock System, which prevents Pokemon exiting their Poke Balls.)
& all the Elemental Manipulation abilities relevant for Pokemon types, presumably, since Terastallization can make a Pokemon Terastallize into any type, although any given Pokemon can only have one, preset Tera Type at a time.
I THINK that's most everything. Mind Manipulation is arguable, but it'd be based on 2 of the pages from the Scarlet/Violet Book, both seemingly written by Heath, analysis of the original professor's behaviour, the Time Machine/PPP taking control of the AI Professor, & Ms. Dendra saying that Tera Pokemon
"sometimes act differently than regular Pokémon". (Which could just be in regards to game mechanics.)
It alludes to a post of
@Bobsican 's as well:
https://vsbattles.com/threads/pokemon-discussion-thread-red-blue-arc.107702/post-5388559
Can you list off all abilities that are granted to Pokémon via Tera?
bulbapedia.bulbagarden.net
- Power Null (abilities, stat amp/reduction)
- Self-Purification (status effects, stat reduction)
- Forcefield Creation
- Energy Projection (if the timer runs out the Tera'd mon just fires a beam that yeets everyone out)
- Stat amp (Teras retain the original STAB boost of previous types, can stack like Adaptability)
From one of my own posts, there's also a lot of dialogue from Dendra about Tera Pokemon:
"These crystals are actually collections of Terastal energy that’s seeped up out of the ground!"
"The Tera Pokémon you’ll face off against in Tera Raid Battles are crazy tough! They sometimes act differently than regular Pokémon, so you’ll need to be on your guard!"
"Luckily, Trainers can also use a special action in Tera Raid Battles. It’s called cheering! And there are three different cheers you can use!"
"You can cheer up to three times during a single Tera Raid Battle. Also, cheering uses up a turn in battle, so you won’t be able to have your Pokémon use any of their moves when you cheer!"
"Tera Pokémon are super strong! And the more difficult ones will use an even tougher tactic that you’ll need to deal with. I’m talking about their Tera Shield! What happens while a Pokémon has its Tera Shield up, you ask? Well, it’ll take WAAAY less damage, for one! It has a big effect on morale, too! When Trainers see that shield go up, they feel doomed—like there’s no way to win the battle!"
(Note: It's dubious if this "effect on morale" bit indicates any ability, as opposed to just in-universe noting of a typical reaction to what could seem like a sudden & insurmountable obstacle.)
"Regular attacks don’t work so well against Pokémon that have their Tera Shield up. But having your Pokémon Terastallize is an effective method to overcome that issue! A Terastallized Pokémon will do more damage to shielded Pokémon—especially if it uses moves that match its Tera Type! Dealing enough damage to a Pokémon with its Tera Shield up can destroy the shield and break the Pokémon’s stance! This means that it’s important to properly time your Terastallizing in Tera Raid Battles. In conclusion! As they say, fight fire with fire and Tera Pokémon with Tera Pokémon! Be sure to work together with your teammates to\nsmash through your opponent’s Tera Shield!"
I'd like people's opinions about the "effect on morale" parts.
Also, we'd probably want to make note of the Tera Weakness for Raid/Shield Pokemon.
Anyway, sorry about all the words. Thoughts, all?