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Because they're for separate feats/calcs?How in the earth there are two threads to upgrade and downgrade speed for One Piece at same time?
Wait, really?Because they're for separate feats/calcs?
Are you genuinely asking? Have you even checked out the other thread?Wait, really?
Marco moved horizontally in a 180 spun.
42px = 2.03m
179px = 8.6516666666667
8.6516666666667 * 180° × π/180 = 27.180012m. Last thread, Mitch said divide by 2.
But I calced a different size, so mine/2 would be 13.590006 Meters.
I’m sorry but while I can’t exactly get to everything else rn, this part is just completely needless scrutiny along the lines of “just because they’re in the same scene, doesn’t mean they’re in the same scene.”As the second guideline notes, characters can vary in speed and the scene of Marco dodging Queen's attack and King attacking Marco to cut off his wing are two separate instances. They're two different moments in time even if they're on the same page.
no... Its first Marco Moving in a horizontal position, then moved 90 degrees standing up straight (the one you said was initial state) then at the same time 90 degrees to the rotation of his wingsThis doesn't seem to line up with the feat to me though. Here is a rough illustration showing Marco's initial position:
And if he had done a full 180 degrees spin, he would end up looking like this:
you can use your hand... Aim at monitor or something, only rotate it 90 degrees and then to show the hand/wing, try to move the hand upwardsI'm having a difficult time envisioning how that would work exactly.
I'm not denying that there's more to Marco's movement in order for him to have gotten out of the way; but it doesn't look like a 180 degree rotation around any point is the correct method for calcing Marco's movements here.since if he only rotated his wing 90 or 70 degrees for you... Marco would still be in the line of the laser... Just have only rotated his wing for no reason
... But that is what he does... If you're going to fully dodge something while flying you would need to move up and rotate to move out of the way otherwise you're still in the same position but have only rotated your wingbut it doesn't look like a 180 degree rotation around any point is the correct method for calcing Marco's movements here.
But flying up isn't the same as an additional 90 degrees rotation.... But that is what he does... If you're going to fully dodge something while flying you would need to move up and rotate to move out of the way otherwise you're still in the same position but have only rotated your wing
It's a 90 degree movement or a 90 degree rotation up/backwards to then a 90 degree rotation sidewaysBut flying up isn't the same as an additional 90 degrees rotation.
yee but I think they just spelt it wrong (or not) (kt just copied from demonmitch calc) or assumed something else but it doesn't matter as the end result is still the same@MonkeyOfLife I'm still not sure about your explanation, but one thing I have to note is that your explanation doesn't line up with the original calc. This is the description from the original calc that KT's Marco calc is based on:
"Moved horizontally in a 180 degree spin", essentially.
Not a 90 degree rotation upwards, and a 90 degree rotation sideways.
Nobody except for MonkeyOfLife has responded to the issues I've brought up. (Except for CloverDragon03 responding to part of it)Can't this be implemented since we have enough staff agrees?
The OP of the thread may just be busy; we can give them some time.Bump