- 15,594
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Really quick CRT and hopefully the last one until NMH3, but there's a few things I wanted to get out there.
First off the TSA playable characters should get Avatar Creation since... I mean, that's literally what their in-game avatars are... avatars. Obviously this doesn't scale to the real world.
Then, here's a Class K feat for No More Heroes 2. Should be uncontroversial but it is a huge upgrade.
Now, an issue I have with the NMH profiles is that most feats come from the final bosses. The AP feats for both NMH1 and NMH2 come from the very final boss, and so do the LS ratings. Scaling them to the first bosses in the game is a bit cringe, so here we go.
First off the TSA playable characters should get Avatar Creation since... I mean, that's literally what their in-game avatars are... avatars. Obviously this doesn't scale to the real world.
Then, here's a Class K feat for No More Heroes 2. Should be uncontroversial but it is a huge upgrade.
Now, an issue I have with the NMH profiles is that most feats come from the final bosses. The AP feats for both NMH1 and NMH2 come from the very final boss, and so do the LS ratings. Scaling them to the first bosses in the game is a bit cringe, so here we go.
- NMH1 - I know what I just said, however since Shinobu is able to cut off Jeane's arm, Henry's AP would backscale all the way to her (Considering Travis goes through no training between Jeane and Henry, it's safe to say the latter's actually inferior to the former). So, Shinobu's 8-C AP is solid, however Death Metal and Dr. Peace get a "likely" before their 8-C rating. They shouldn't be too far behind Shinobu, especially since Death Metal isn't only rank 10 because of a lack of skill or power, but because he simply decided to stop climbing the ranks. LS is a bit weirder but Shinobu's able to jump dozens of meters into the airI think it's fair to scale it the same way we do AP. Let's scale speed that way too, since the feat came from the Destroyman fight, which is in the first half of the game.
- Conclusion: Death Metal and Dr. Peace become "Likely 8-C, possibly High 8-C", "Likely Sub-Relativistic+" and "Likely Class 5" and their justifications are updated, that's all.
- NMH2 - This one's a bit weirder. The feat does come from the final boss, yes, but it's clearly meant to be an easy fight (that phase, at least). The boss barely moves, has less health and damage than the previous fight and is sent flying away by any attack combo. Not only that, but while the previous fight required both Henry and Travis to fight, Henry literally refuses to fight this one- it's that pathetic. That's probably important to clear up. Anyway, as I said Henry helps out in the fight against Jasper Batt's first and second phase, and even manages to slice its arm off- it's unquestionable that he scales. Now, Dr. Letz Shake defeated Henry prior to the events of NMH2, so clearly he scales too. It's unlikely Henry grew too much in power between being saved by Travis and fighting Jasper, since he spent half that time comatose and the other half killing off some assassins- and even before that he was clearly confident he could fight Travis. Letz Shake also stomped 11 assassins below him in rank at once so there's a clear divide. So, only Dr. Letz Shake and everyone above him in rank scale to the High 8-C+ feat, everyone else just upscales from the 8-C, possibly High 8-C rating of the first game. Again, same story for LS.
- Travis Touchdown gets a new "early NMH2" key that's "8-C, possibly High 8-C" and everyone in the first half of the game (Skelter Helter, Nathan Copeland, Charlie MacDonald, Matt Helms and Cloe Walsh all scale to it now, while everyone after that stays unchanged, with the exception of Class K Lifting Strength.