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An update for the series by reworking the formatting, and adding references plus scans.
First I will go through the secondary characters and then present the changes for Janus as he has more.
Secondary Characters' Sandbox
Hoplite Hierophantasia
Wunder the Kindred Heretic
Arol the Poltergeist
Giggles
The Sandbox for Janus.
Janus
First I will go through the secondary characters and then present the changes for Janus as he has more.
Secondary Characters' Sandbox
Hoplite Hierophantasia
Additional for his current abilities:
*Accelerated Development and Information Analysis (With Godscript as it tells about a being's history, life, weakness, strength[3] and possibly even the secrets, desires, and darkest fantasies. It will also give information about other beings and items[5])
Tier Changes:
*Attack Potency:
Currently, he's rated as "At least Continent level (Grabbed an explosive that could destroy Alamir "into a crater seventeen times over" [Alamir referring to the continent on which the story takes place] and squeezed the explosion without letting any of it out of his fist, complaining that it was too weak)." which while is around that tier, the problem comes as he squeezed the explosion using his control over gravity and not his physical prowess so it should be removed. While he never showed a physical feat, he's still a Champion of Humanity, the youngest actually and the strongest which would mean that his threat and tier should scale above most Nightmares and current Janus, thus I propose a new tier for him with scaling:
*Lifting Strength: Current one is - "At least Class G (Superior to Janus, who could use his Earth Control to create a hand the size of the Statue of Liberty and the Cristo Redentor), his gravity can create and negate the pull of a black hole, as well as reflect gravity as a whole" but something being the size of such things wouldn't give the same weight as there are more factors to it like the composition, density of the said object thus he should just scale from Janus - At least Class M (Superior to Janus).
These are the only changes for him, in the rest, it's just him having scans and references.
*Accelerated Development and Information Analysis (With Godscript as it tells about a being's history, life, weakness, strength[3] and possibly even the secrets, desires, and darkest fantasies. It will also give information about other beings and items[5])
Tier Changes:
*Attack Potency:
Currently, he's rated as "At least Continent level (Grabbed an explosive that could destroy Alamir "into a crater seventeen times over" [Alamir referring to the continent on which the story takes place] and squeezed the explosion without letting any of it out of his fist, complaining that it was too weak)." which while is around that tier, the problem comes as he squeezed the explosion using his control over gravity and not his physical prowess so it should be removed. While he never showed a physical feat, he's still a Champion of Humanity, the youngest actually and the strongest which would mean that his threat and tier should scale above most Nightmares and current Janus, thus I propose a new tier for him with scaling:
*"At least City Block level (Should scale higher than Janus as he's a champion of humanity, know as the High Eminent of War who oversees the Alhamisian Adventurer Army making which should make him stronger than most nightmares)."
*At the same time, he also has this. "Up to at least 4-C with gravity" (For creating black holes and neutron stars)" but a Neutron Star GBE is 4-B. So, it should be "Up to Solar System level with Gravity (Can create[9] black holes and neutron stars)"
*Lifting Strength: Current one is - "At least Class G (Superior to Janus, who could use his Earth Control to create a hand the size of the Statue of Liberty and the Cristo Redentor), his gravity can create and negate the pull of a black hole, as well as reflect gravity as a whole" but something being the size of such things wouldn't give the same weight as there are more factors to it like the composition, density of the said object thus he should just scale from Janus - At least Class M (Superior to Janus).
These are the only changes for him, in the rest, it's just him having scans and references.
Wunder the Kindred Heretic
Abilities:
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[3] those around them)
*Danmaku (By firing quills[4] from all his body)
Resistance:
*Poison Manipulation (Janus stated that poisons[2] wouldn't work on him, not even his one)
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[3] those around them)
*Danmaku (By firing quills[4] from all his body)
Resistance:
*Poison Manipulation (Janus stated that poisons[2] wouldn't work on him, not even his one)
Arol the Poltergeist
Abilities:
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[3] those around them)
*Possession (As a poltergeist she can posses[6] other beings including non-alive ones like golems)
Resistance:
*Fire Manipulation (As a Poltergeist, she's immune[3] to fire)
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[3] those around them)
*Possession (As a poltergeist she can posses[6] other beings including non-alive ones like golems)
Resistance:
*Fire Manipulation (As a Poltergeist, she's immune[3] to fire)
Giggles
Abilities:
*Accelerated Development (Nightmares get stronger[3] the older they get
*Poison Manipulation and Fog Creation (Can create[4] an impassable fog which is filled with toxic gas that will make those who inhale it die from unstoppable laughter)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[5] those around them)
*Accelerated Development (Nightmares get stronger[3] the older they get
*Poison Manipulation and Fog Creation (Can create[4] an impassable fog which is filled with toxic gas that will make those who inhale it die from unstoppable laughter)
*Fear Manipulation, Death Manipulation, Power Nullification, Aura (Death, Madness, Silence, and/or Fear, less effective depending on the enemy's intelligence and the amount of mystic [mana] they have as all monsters have the power to kill, "silence" or terrify[5] those around them)
The Sandbox for Janus.
Janus
Worm key:
Abilities:
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Immortality (Type 1 - Nightmares don't die of old age[3])
*Existence Erasure and Conceptual Manipulation (Can kill the spirits[5] of his enemies after killing their bodies, and "to kill a spirit was to kill someone's existence[6]. To utterly and completely erase one's proof of having breathed and eaten and walked. It was to wipe away one from past, present and future". Type 3 - As spirits are often metaphysical representations[7] of emotions, feelings, and concepts)
*Immortality-Negation (Type 4 - Beings killed by him will not be able to be resurrected or revived[8])
Resistances:
*Acid Manipulation (Gained Immunity to Acid[9] after staying for 24 hours within it)
*Poison Manipulation and Pain Manipulation (After fighting a fire-ant gained resistance against poison and pain[10] which increased[9] as he suffered more damage)
*Likely Disease Manipulation (Nightmares don't die of sickness[3])
Leech key:
Abilities:
*Self-Sustenance (Type 3 - Doesn't need to sleep[12])
Resistances:
*Improved Pain Manipulation (Gained multiple levels[12] for pain resistance and received Fall Damage Resistance)
*Heat Manipulation (Via Body Temperature Control[12] can control his body temperature to resist to cold)
*Underground Mobility (Via Earth Control can burrow[13] through rocks and earth)
Ghost key:
Abilities:
*Self-Sustenance (Type 1 and 2 - He is a ghost[15] and doesn't need to eat plus it's not a physical being anymore meaning it doesn't need to breathe)
*Empowerment (Is strengthened[15] by darkness, demonic essences, rituals, negative emotions, and seven vices)
*Earth Manipulation (Via Diamond Bullet. Through Earth Control can create and mold[16] minerals and mud/clay[17]. Via Golem Creation)
Stalker Skeleton:
Abilities:
*Aura, Fear Manipulation, Paralysis Inducement, Magic-Nullification, and Death Manipulation (Via Kataramanos' Gift which is an aura that causes fear, paralysis, and nullifies magic[18]. All those lacking any resistance to the previously said abilities and/or mysticism knowledge about eldritch monsters and/or reality at large will instantly die[18])
*Curse Manipulation, and Madness Manipulation (Via Demiurge. By using the Antediluvian Hieroglyphs[18], he can inflict Horrified which renders a target unconscious traumatizing them permanently and a lower chance of inflicting insanity)
*Poison Manipulation (His Weak Acid Secretion evolved into Strong Venom Secretion[19])
*Earth Manipulation (Through the use of Halite Bullet[20] which can hit ghosts)
*"Walking through a gate will restore[2] fully his HP and MP" - Guess this would count as Empowerment, right?
*Statistics Amplification (Through doors and portals - Scales with the historical importance, power, and worth of the door/portal granting all kind of buffs[21])
Resistance:
*Mind Manipulation and Paralysis Inducement (Gaines Lesser Paralysis Resistance and Mental Resistance[7] after being affected by Zlosta's powers)
*Gravity Manipulation (Gained Lesser Gravity Resistance after being killed by Hoplite Hierophantasia's black hole[22])
*Holy Manipulation (Gained Holy Damage Resistance[23] after being hit by Sacrosanct Weaponry)
*Improved Fire Manipulation (His resistance to fire[24] has improved till it reached Immunity[25])
*Improved Pain Manipulation (His Lesser Pain Resistance evolved into Pain Resistance[23] and gained multiple levels)
*Improved Madness Manipulation (Gained several more levels[26] of Insanity Resistance)
*Empathic Manipulation (Not even the manipulation of desires[3] could harm him as it was blocked and improved by his Mental Resistance)
*Disintegration (Gained Disintegration Immunity[4] after he was instantly killed by it)
*Portal Creation (Can instantly travel[21] from a door/portal to any other door/portal he had ever used, even if the door is one made of clay he created on the fly)
High Ghilian Key:
Abilities:
*Improved Enhanced Senses (Can hear noises and smell the presence of humans from miles away[27]. He can smell fear and teror[28] plus other emotions[29] from other beings)
*Extrasensory Perception (His Sixth Sense evolved twice reaching the Seventh Sense[30] which not only warns him about danger but also give him information about his foe[8] and what is attacking[31] him)
*Martial Arts, Weapon Mastery, and Stealth Mastery (Absorbed the history of a fort[29] owned by the greatest human heroes in history gaining their skill, and absorbed a soldier-in-training's skills which knew swordsmanship, wrestling, kickboxing, fencing, and was an assassin)
*Multiple Selves (Thanks to Duality, he unlocked another self[32] which can do everything he does, one self will control the first path of the Duality while the other the second path)
*Analytical Prediction (Thanks to his swordsmanship knowledge absorbed, he can now read[33] through the moves of other fighters)
*Instinctive Reaction (Thanks to Flanking Immunity[33], Janus will react without thinking when someone attacks from behind or from the sides)
*Power Nullification (The Epithet Skill Gatekeeper will mitigate harmful effects[30] from entering Janus' Domain without his permission, including other Epithets like Absurdism and Comicality of Giggles) - not sure
Abilities:
*Accelerated Development (Nightmares get stronger[2] the older they get)
*Immortality (Type 1 - Nightmares don't die of old age[3])
*Existence Erasure and Conceptual Manipulation (Can kill the spirits[5] of his enemies after killing their bodies, and "to kill a spirit was to kill someone's existence[6]. To utterly and completely erase one's proof of having breathed and eaten and walked. It was to wipe away one from past, present and future". Type 3 - As spirits are often metaphysical representations[7] of emotions, feelings, and concepts)
*Immortality-Negation (Type 4 - Beings killed by him will not be able to be resurrected or revived[8])
Resistances:
*Acid Manipulation (Gained Immunity to Acid[9] after staying for 24 hours within it)
*Poison Manipulation and Pain Manipulation (After fighting a fire-ant gained resistance against poison and pain[10] which increased[9] as he suffered more damage)
*Likely Disease Manipulation (Nightmares don't die of sickness[3])
Leech key:
Abilities:
*Self-Sustenance (Type 3 - Doesn't need to sleep[12])
Resistances:
*Improved Pain Manipulation (Gained multiple levels[12] for pain resistance and received Fall Damage Resistance)
*Heat Manipulation (Via Body Temperature Control[12] can control his body temperature to resist to cold)
*Underground Mobility (Via Earth Control can burrow[13] through rocks and earth)
Ghost key:
Abilities:
*Self-Sustenance (Type 1 and 2 - He is a ghost[15] and doesn't need to eat plus it's not a physical being anymore meaning it doesn't need to breathe)
*Empowerment (Is strengthened[15] by darkness, demonic essences, rituals, negative emotions, and seven vices)
*Earth Manipulation (Via Diamond Bullet. Through Earth Control can create and mold[16] minerals and mud/clay[17]. Via Golem Creation)
Stalker Skeleton:
Abilities:
*Aura, Fear Manipulation, Paralysis Inducement, Magic-Nullification, and Death Manipulation (Via Kataramanos' Gift which is an aura that causes fear, paralysis, and nullifies magic[18]. All those lacking any resistance to the previously said abilities and/or mysticism knowledge about eldritch monsters and/or reality at large will instantly die[18])
*Curse Manipulation, and Madness Manipulation (Via Demiurge. By using the Antediluvian Hieroglyphs[18], he can inflict Horrified which renders a target unconscious traumatizing them permanently and a lower chance of inflicting insanity)
*Poison Manipulation (His Weak Acid Secretion evolved into Strong Venom Secretion[19])
*Earth Manipulation (Through the use of Halite Bullet[20] which can hit ghosts)
*"Walking through a gate will restore[2] fully his HP and MP" - Guess this would count as Empowerment, right?
*Statistics Amplification (Through doors and portals - Scales with the historical importance, power, and worth of the door/portal granting all kind of buffs[21])
Resistance:
*Mind Manipulation and Paralysis Inducement (Gaines Lesser Paralysis Resistance and Mental Resistance[7] after being affected by Zlosta's powers)
*Gravity Manipulation (Gained Lesser Gravity Resistance after being killed by Hoplite Hierophantasia's black hole[22])
*Holy Manipulation (Gained Holy Damage Resistance[23] after being hit by Sacrosanct Weaponry)
*Improved Fire Manipulation (His resistance to fire[24] has improved till it reached Immunity[25])
*Improved Pain Manipulation (His Lesser Pain Resistance evolved into Pain Resistance[23] and gained multiple levels)
*Improved Madness Manipulation (Gained several more levels[26] of Insanity Resistance)
*Empathic Manipulation (Not even the manipulation of desires[3] could harm him as it was blocked and improved by his Mental Resistance)
*Disintegration (Gained Disintegration Immunity[4] after he was instantly killed by it)
*Portal Creation (Can instantly travel[21] from a door/portal to any other door/portal he had ever used, even if the door is one made of clay he created on the fly)
High Ghilian Key:
Abilities:
*Improved Enhanced Senses (Can hear noises and smell the presence of humans from miles away[27]. He can smell fear and teror[28] plus other emotions[29] from other beings)
*Extrasensory Perception (His Sixth Sense evolved twice reaching the Seventh Sense[30] which not only warns him about danger but also give him information about his foe[8] and what is attacking[31] him)
*Martial Arts, Weapon Mastery, and Stealth Mastery (Absorbed the history of a fort[29] owned by the greatest human heroes in history gaining their skill, and absorbed a soldier-in-training's skills which knew swordsmanship, wrestling, kickboxing, fencing, and was an assassin)
*Multiple Selves (Thanks to Duality, he unlocked another self[32] which can do everything he does, one self will control the first path of the Duality while the other the second path)
*Analytical Prediction (Thanks to his swordsmanship knowledge absorbed, he can now read[33] through the moves of other fighters)
*Instinctive Reaction (Thanks to Flanking Immunity[33], Janus will react without thinking when someone attacks from behind or from the sides)
*Power Nullification (The Epithet Skill Gatekeeper will mitigate harmful effects[30] from entering Janus' Domain without his permission, including other Epithets like Absurdism and Comicality of Giggles) - not sure