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I fully agree, I believe that we can't a fight against someone much weaker, so Dante will always be taking things seriously, as they will always face opponents as powerful as himRebubleUselet said:Btw, I've encountered this issue multiple times and it's getting annoying, so I really want to settle it.
Dante's weakness (being laid back against the enemies) doesn't seem to be consistent with the real state of things, as he was only shown to be cocky against fodder demons, Lady in DMC3 and Nero in DMC4, who are total fodders in comparison to him as well. And to oppose this statement, he is shown to be dead serious against Vergil and Mundus in DMC3 and DMC1 respectively. He also one-shotted Abigail in the anime only after starting taking things seriously.
My proposal is to change his weakness section to "None notable" with some sort of note about the thing I mentioned above
We also have to discuss this:
Sound Feats:
DMC wiki about Nevan:
Code:
Every end chord that Dante plays generates a sound blast, which distorts the space around him, and will inflict damage on opponents within range. For most attacks, like "Nevan Combo I & II" and "Reverb Shock," the sound blast is extremely focused and secondarily releases the bats to attack the opponent. Other attacks like "Nevan Combo III," "Jam Session," and "Crazy Roll," will devastate opponents all around Dante. Some attacks, such as "Bat Riff", do not have en end chord.
And Dante is fine with that, playing it freely "
Maybe this is Sound Manipulation, Spatial Manipulation and resistance to these manips. We also have those Anime sound resistance feats
So Bump