• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Mega Gallade vs Dofflamingo

PaChi2

VS Battles
Retired
20,729
3,679
No Awakening. Yes Parasito.

Mega gallade is bloodlusted (I shouldnt bloodlust Doffy because precog).

They fight in Kame island (I didnt want doffy to turn the island into strings lol)

SBA. Speed equal. HMs and Tutor Moves allowed.

Gallade vs Donquixote Doflamingo

600px-475Gallade-Mega
One Piece Burning Blood Donquixote Doflamingo (Artwork)
 
Arent in OP baseline Low 6-B, tho?

I thought Mega gallade wouldnt get one shot.
 
Knightofannihilation666 said:
Doffy has baseline Low 6-B but his durability is higher than his output.
Well, Gallade can somewhat negate dura to an extent. So I think its fair.
 
@Everyone do I need to allow tutor moves or are those not usable in any scenario?
 
Also, for the lolz, but Gallade would be resistant to Doffy's physical attacks because typing lol
 
Doffy via durability, duplication via Black Knight, statistic's amp, and stamina as major edges. Flight is another advantage. Doflamingo seemingly has a ranged advantage as well.

Gallade can hit Doflamingo all day, but even if it hurts (which the AP is high enough to do so to some degree), Doflamingo's hardly going to flinch and simply retaliate with much more powerful attacks. Even with Gallade's boosts from specific attacks like Fury Cutter, if Doflamingo gets hit and it later begins to hurt him (assuming he decides to get cocky), he'll merely rely on evasive tactics or take flight and spam his ranged attacks like Bullet Thread and Full Bright. Any serious damage dealt to Doflamingo can quickly be patched up with his threads, and slowly recovered over time (or quickly if the damage is minimal) whether it be via blunt force or cutting attacks. idk how the feint/after images would be able to fully counter both of Kenbunshoku Haki's powers, but they'll at best cancel them out.
 
You are ignoring Hypnosis, Psychic, Drain punch, dream eater, bulk up, ice/fire/thunder punch, so on, so on.

Gallade has everything
 
Considering all together, I believe that this must go down as Inconclusive. Both have many many possibilities to murder the other. The only Advantage here is Doffy's Intelligence, but against that stands Gallade#s higher Versatility.

So I iz voting Inconclusive.
 
Huh. That's a good point. Hypnosis and Dream Eater would put down Doffy much easier than something like Leaf Blade would. Ignoring conventional durability is always fun ovo.
 
Does Gallade learn Thunder Wave? Its been a while since I looked into competitive gallade.
 
What happened to the argument that "Parasito is more hax'd than Awakening"? :p I don't see Parasito being a major factor here anyways.
 
Gallade wins easily...I think you guys forget HOW MUCH shit most pokemon can learn via TMs AND Tutors moves alongside egg an learned moves...removing 4 move limit an only 1 ability from the games make a lot of Pokemon stupidly powerful since they have access to ALL their moves and their abilities.


There is a reason the games have kept you locked to only 4 moves per Pokemon. Its got Dream eater it has rain punch, it has telekinesis, it has Pain split, substitute, sleep talk hypnosis, rest, double team, torment, protect, teleport, endure, draining kiss, confuse ray, swords dance and disable just to name some of the better stuff.


Seriously just check its serebii file in gen 7.

https://www.serebii.net/pokedex-sm/475.shtml

With TMs and Tutor Moves allowed here alongside pre evolution moves, learned moves, and egg moves Mega Gallade has IMMENSE versatility.
 
In defense of Doflamingo (w/out Awakening still >_>... PACHI!):

While Gallade definitely does possess the advantage in versatility, I don't think Doflamingo has been given any credit for how versatile and devastating his ito-ito no mi by itself has been displayed to be. Even without Awakening, Doflamingo has access to a wide array of abilities without factoring in his Haki. I highly doubt most of the Status Effect Inducement abilities would result in Doflamingo being disadvantaged in this fight (excluding sleep, of course). Gallade literally can not do damage to Doflamingo with the exception of a few abilities.

Doflamingo's Ito-Ito powers w/out Awakening still grants him: cloning, flight, possession/manipulation, immense range increase, cutting power, pseudo telekinesis, projectiles, enhanced physical strikes, and pseudo barrier creation, and even some fire manipulation from Overheat. On top of this, he gets a level of Regenerationn, body control (forcing his body to continue functioning even after taking injuries that should insta-kill him), and each individual thread has been displayed as incredibly hard for the naked eye to see, so unless Gallade has knowledge on the power, or some level of enhanced sight, he'll have issues from the start.

His Haki would work in varying degrees. Pre-cog is countered by Gallade's Feint, but I seriously doubt it negates extrasensory perception, which is also granted by Kenbunshoku. Busoshoku increases Doflamingo's attack and defensive statistics further, and Haoshoku Haki has explosive aura (shockwaves that can harm opponent caught inside it, though clearly far lower than the user's actual AP), and the shock-waves work on characters who have lower levels of ambition or willpower... and weaker characters in general.

Gallade's versatility is certainly inconvenient and allows him many options in combat, but tell me what he has that would certainly lead to Doflamingo's defeat, and tell me what I listed above from Doflamingo that would NOT leave Gallade in a moderate or major disadvantage in this fight. Doflamingo's durability is quite literally 8x higher than Gallade's AP. Unless you mean to tell me that Gallade can multiply his AP by 10x, he is not going to slash Doflamingo to death before he gets thwacked himself.

Also, isn't Teleport just used to flee? I may be wrong. I still know very little about Pokemon.
 
teleport in game is purely a flee command yes...but thats in game. Teleport in Pokemon would obviously have defensive and offensies uses, theres is nothing stating teleport for a Pokemon is ONLY allowed to be in verse used for fleeing.

But here's the thing Gallade can stat debuff Doflamingo, he can also use reflect to half physical damage and buff his own stats. which all combined would drastically reduce the gap between the two.
 
@Cin I only listed moves that would halt dofflamingo in some way (status effect), or ignore dura (dream eating = life force draining) or give Gallade resilience (drain punch).


Fyi, both of them are in a tiny island. If doffy spams awakening he dies bruh, they are surrounded by sea water.
 
@PaChi2 - Doffy can "fly", so unless it's a clear sky, or he doesn't think to use bird-cage for some reason, he'll be just fine.

@Aqua - Doflamingo can take more than he can give, so i don't see damage reflecting being insurmountable to overpower or merely avoid (especially since it's only half). Do the pokemon use the teleport in combat while in-character? Doflamingo landing Parasito would be incredibly bad for Gallade, since his movements will be restricted and controlled by Doflamingo, and be open to attack.
 
A very small area, tho

Also I wanted to restrict Awakening becausd of its AoE and Doffys base AP advantage here.
 
CinCameron20 said:
"very small area" 43+km diameter is small? damn.
He cant cast birdcage in the middle of the sea iirc?

They are in a f**** island.
 
@CinCameron20


I mean...its a move so yeah. I'd say Its not fair to say it CANT be used in combat, because the game literally doesnt even allow for it to be used in such a manner, what with it being a turn based rpg. but It'd be kinda ridiculous to assume Pokemon WOULDNT use it for combat purposes being instinctully combat minded.


Besides "in-character" doesn't matter much regardless considering Gallade is bloodlusted here he will use all he has here to its fullest potential.
 
I bloodlusted Gallade because "incharacter pokemon" is a pain to debate.
 
Voting Gallade via versatility and stat buffing/debuffing. That durability won't mean much when Gallade multiplies his AP x6 and cuts Doffy's Dura. Gallade can just dance around and dodge while he boosts his stats with things like Swords Dance and Calm Mind. Then he just uses Stored Power and nukes Doffy.
 
Back
Top