- 31,459
- 34,318
That's not what I meant; I simply meant vehicles are actually less durabile in canon then they are in gameplay. Destroying vehicles isn't game mechanics it's just the method in which the vehicles are destroyed in game is game mechanics; such as number of hits or how the imagery of what happens. Saying it takes two shots to destroy a light armored vehicle isn't enough proof to backwards scale from the Incineration Cannon, especially since as mentioned above, destroying a light armor vehicle in one hit is at best 9-A. And that applies to forced based explosions, about epicenter being the main point, but not the heat parts. Again, destroying a heavy armored vehicle is at best 8-C. We can't use 9-A to 8-C feats as justifications to upgrade an 8-C+ weapon all the way to 8-A just from those lower leveled feats. Using game mechanic health meters is really bad; it's kind of like 8-C Terran Marines blowing up a High 6-C Battlecruiser over time in StarCraft when they can't do that in canon; not even close. Or Age of Empires cast destroying entire castles over time. We also don't stack AP with multiple rounds as that's considered Damage Stacking.
And I used Ionization of Titanium formula and Warden Eternal's size to get that calc. He ways 1452 kg, which the energy required to ionize that much Titanium is 4.77 Tons of TNT. Incineration Cannon gives like ten times more damage than binary rifle, but we don't use Calc Stacking to backwards scale like that as it's game mechanics. He could be higher than that via other feats, but his size alone warrants this. He still does Ionize Hunters in one shot with his Hard Light Sword which is a 5.551 To calc. And I already mentioned I already have a work in progress thread about weapon tiers being non-linear and that they should generally just scale from their own calcs rather than just assuming they're all the same tier based on game mechanic damage ratings.
And to be honest, I'm feeling quite burned out about this discussion considering the circled arguments and I already have a bunch of other things planned.
And I used Ionization of Titanium formula and Warden Eternal's size to get that calc. He ways 1452 kg, which the energy required to ionize that much Titanium is 4.77 Tons of TNT. Incineration Cannon gives like ten times more damage than binary rifle, but we don't use Calc Stacking to backwards scale like that as it's game mechanics. He could be higher than that via other feats, but his size alone warrants this. He still does Ionize Hunters in one shot with his Hard Light Sword which is a 5.551 To calc. And I already mentioned I already have a work in progress thread about weapon tiers being non-linear and that they should generally just scale from their own calcs rather than just assuming they're all the same tier based on game mechanic damage ratings.
And to be honest, I'm feeling quite burned out about this discussion considering the circled arguments and I already have a bunch of other things planned.