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Master Chief |
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Power and Stats Tier: 9-B without weapons or MJOLNIR, 9-A with MJOLNIR physical blows; 9-C to 9-B with most weapons; 9-A to High 8-C with various heavy weapons Name: John (But his surname is unknown, except to Dr. Catherine Halsey and a handful of other people related to the Spartan II Program), "John-117" (A combination of his name and his Spartan Tag), Master Chief (Short version from his title given by the UNSC), Chief/The Chief (Nickname used by various characters), SPARTAN-117 (UNSC Military Designation), Sierra 117 (Phonetic call sign of Military Designation), Refered as "Reclaimer" by Forerunners & Forerunner AI, Nicknamed "Demon" by the Covenant Empire and other Covenant Remnants. Origin: Halo Gender: Male Age: 47 Years old in Halo 5 (His physical age was slowed due to Cryo-Sleep various times) Classification: Human, Super-Soldier, SPARTAN-II Programme Candidate, Master Chief Petty Officer of the UNSC Navy. Powers and Abilities: Superhuman Physical Characteristics, Cybernetic physical and mental augmentations, Adaptability with MJOLNIR Spartan Armor, Enhanced Senses (Such as Enhanced Awareness, Hearing, X-Ray/Thermographic Vision with Promethean Vision, Night and Telescopic vision with MJOLNIR Helmet), Regenerationn (Mid-Low with Spartan Augmentations, Unknown with MJOLNIR Spartan Armor), Weapon Mastery (Military technology mastery with UNSC and Standard Covenant Weapons, High-Tech weapons mastery with Forerunner Technology and Heavy Covenant Weapons), Forcefield Creation with Bubble Shield and Hardlight Shield, Genius Intelligence and Hacking with Cortana (His AI companion, Cortana, is capable of processing Billions of calculations in seconds, she helped Captain Keyes to destroy various Covenant Carriers with amazing accuracy while escaping from Reach in high speeds, give John intel about the mission, location, enemies, environment, etc, boost John's capabilities to an unknown degree and many others abilities, Cortana is also capable of hacking UNSC and Covenant Technology with ease in brief seconds and even Forerunner Technology to a degree), Martial Arts Expert, Healing with Regenerator and Regenerationn Field, Invisibility with Cloaking (Invisibility) and Active Camouflage, Flight with the use of technical devices such as Jet Pack, Statistics Amplification with various Boost and Equipment (Overshield and Invincibility gives a 200% to 300% boost on Spartan Shields leaving them Invulnerable to previous damage, Damage Boost gives the user's weapons twice the damage but only for 45 seconds, Speed Boost gives the user's a 200% movement boost but for only 45 seconds.), Homing Attack with Hydra Launcher and other weapons (The Hydra Launcher is capable of locking on Spartan and Vehicles, and the SPNKr Rocket Launcher are only capable of locking on both ground and air Vehicles, the M57 Rocket Launcher variation known as the Ad Victoriam shoots 3 Manually-Guided Missiles in a V form.), Limited Illusion Creation with Hologram (Capable of creating a Hologram of himself, but it only walks forwards and cannot be controlled), Resistance to Heat. Attack Potency: Wall level without MJOLNIR or weapons (Accidently killed two ODST soldiers), Small Building level with MJOLNIR physical blows; (Can KO other Spartans and other comparable troops with three punches). Street level to Wall level with most weapons; Small Building level to Large Building level with various heavy weapons and demolition explosives, (Incineration Cannon is this strong) Speed: SuperHuman travel speed (Ran half a kilometer in 17 seconds (Nearly 106 kilometers per hour but tore his Achilles tendon doing it; he is probably faster now since SPARTAN augmentations supposedly improve with maturity), Supersonic combat speed and reactions (Can react to bullets and plasma projectiles, and has barely dodged handgun fire at point-blank range, viewed combat with the ODST's in slow motion, has reacted to Promethean Lancer Knights), Speed of Light attack speed with Spartan laser, (although, it requires 5 seconds to charge). Lifting Strength: Class 1 without MJOLNIR armor (Can deadlift at least 3 times his own body weight, deadlifted 500 kilograms as a test); Class 10 with MJOLNIR armor (Can deadlift at least 5 tonnes, dragged a large antimatter warhead around with little effort, casually flips overturned 3.25 ton Warthog jeeps singlehandedly, moved a large stone monolith while also fighting back the pain of losing half of his left arm, is somewhat stronger than the average Elite and somewhat weaker than the average Brute). Striking Strength: Wall Class without MJOLNIR armor (A 14-year old John accidently pummeled several ODSTs to death without even realizing it and launched one of them 30 feet with a few punches, Small Building Class with MJOLNIR armor (Can barely deflect large anti-tank missiles and damage tank shells with his hands; smashed through rock this big with a Spartan charge, out wrestled a Brute, his physical superior). Durability: Wall level without MJOLNIR armor. (John, at the age of 14, had the confidence to survive a 30-meter fall with little to no injury); Small Building level with MJOLNIR armor plating (Can withstand all sorts of human and covenant rifles; Mark V MJOLNIR tanked a splash effect of Onyx Sentinel Beam, can take hits from other Spartans, survived a 2 kilometer fall, including the heat and impact, while riding on a ship's hull and locking down his armor's servers); at least Small Building level+ with MJOLNIR energy shields (Took a direct hit from 343 Guilty Spark's Sentinel Beam; which vaporized a Kig-Yar), possibly up to Building level (Can barely survive one hit from Fuel Rod Cannon, 1.5 Gigajoules); Building level with Overshield, Drop Shield and Deployable Cover (Roughly two to three times stronger than MJOLNIR shields); At least Large Building level with Armor Lockup and Invincibility (Renders him virtuously impervious to all previously mentioned attacks) Stamina: SuperHuman (Can last much longer on the battlefield much longer than any of the UNSC marines and ODST soldiers, has the pain tolerance to continue fighting even when losing an arm. Stamina is further enhance by MJOLNIR Regenerationn; in MJOLNIR he has proven himself capable of fighting with torn tendons in his limbs and even internal bleeding). Range: Extended melee range; hundreds of meters with most ranged weapons, at least two kilometers with sniper rifles Standard Equipment: MJOLNIR Powered Assault Armor, MA5 assault rifle, M6 series pistol, M9 fragmentation grenades; can be assumed capable of operating virtually any weapon with deadly skill. Cortana (Artificial Intelligence), although it varies to where he is deployed and the time period.
Intelligence: As Doctor Catherine Halsey's favorite Spartan, John showed exceptional promise as a soldier even at an early age. A natural leader, he rallied his fellow cadets to heavily injure and incapacitate a group of armed and trained UNSC Marines and steal their Pelican dropship at the age of eight. Since then, John has been trained in all forms of military warfare, being an expert in hand-to-hand combat, firearms usage, stealth tactics, and the operation of any number of military vehicles, being able to kill two elite ODSTs and maim three more when he was just fourteen years old. By the time of the Covenant-Human War, John was a decorated soldier who could turn the tides of battle almost single-handedly, leading UNSC forces to rout entire battalions of Covenant forces, being a key figure who was feared as "The Demon" by his opponents. In addition, he gained extensive experience in the usage of Covenant and Promethean weaponry and machinery, oftentimes outdoing the original owners' in their ability to use said weaponry, managing to defeat the Didact's forces despite the fact that the Prometheans had spent thousands of years subjugating other civilizations. Weaknesses: Chief's energy shields must recharge after taking an extended beating, leaving him open to damage for a few seconds. If he gets hit with enough force his armor might lock. Shields cannot regenerate while in the middle of rapid fire attacks. MJOLNIR regenerating shields grant little protection against blunt force trauma to the chestal area and is dependant on MJOLNIR plating durability rating against physical blows; melee attacks on that level might cause John to get crushed by his own armor. MJOLNIR shields and armor are very susceptible to electricity and plasma weaponry. Bubble Shields only protect from outside projectiles and explosions; all infantry troops and vehicles can easily run right through them. |
Ryley Robinson |
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== Powers and Stats == Tier: 9-B Physically, 9-B to High 8-C with Seamoth, High 8-C with P.R.A.W.N Suit and Repulsion Cannon Name: Ryley Robinson, The Player Origin: Subnautica Gender: Male Age: Young-Adult Classification: Human, Non-Essential Systems Maintenance Chief, Sole survivor of the Aurora crash Powers and Abilities: Superhuman Physical Characteristics, Skilled Marksma, Self-Healing (Via First Aid Kit), Time Manipulation (Via Stasis Rifle), Gravity Manipulation (Via Propulsion Cannon, Vortex Torpedoes, and Grav Trap), Matter Manipulation (Via Scanner, Habitat Builder, and Repair Tool), Information Analysis (Via Scanner), Electricity Manipulation (Via Seamoth), Poison Manipulation/Acid Manipulation (Via Gas Torpedoes), Forcefield Creation (Via Cyclops Shield Generator), Flight and Spaceflight (Via Neptune Escape Rocket), Resistance to Radiation with the Radiation Suit (Capable of protecting Ryley while he is standing next to the source of enough radiation to cause a mass extinction event), Extreme heat and blunt force with the Reinforced Dive Suit (Reduces physical impact velocity by approximately 50% and allows for heat tolerance up to 70 degrees Celsius) Attack Potency: Wall level physically (Can break limestone and basalt with his bare hands, Can damage creatures such as the Lava Lizard, which is durable enough to be able to submerge itself in magma without injury), Wall level to Large Building level with Seamoth (Can damage Ryley, Its Vortex Torpedoes can trap a Reaper Leviatha and slow a Sea Dragon Leviathan), Large Building level with P.R.A.W.N Suit and Repulsion Cannon (The P.R.A.W.N. Suit can kill Reaper Leviathans with physical attacks, The Repulsion Cannon can bring a charging Reaper Leviathan to a dead standstill and can move Reefbacks) Speed: Athletic Human with Peak Human Combat Speed and Reactions (Can react to Tiger Plant spines, which move at 10 m/s, Can react to and grab fauna while piloting the Seaglide, which moves at 10 m/s), SuperHuman movement speed with the Seamoth (Can attain a maximum of 13 m/s), High Hypersonic with the Neptune Escape Rocket (Capable of attaining escape velocity from an earth-like planet) with Massively FTL+ Flight Speed (Capable of flying to another star system in seconds) Lifting Strength: Athletic Human (Can carry large pieces of scrap metal without struggling), Class 5 with the P.R.A.W.N. Suit (Can lift forklifts and large boulders with the Propulsion Cannon Arm) Striking Strength: Wall Class, Large Building Class with the P.R.A.W.N. Suit Durability: Wall level (Can fall off of mountains with little damage, can survive bites from Stalkers, which casually tear apart metal as food, Can survive Crashfish explosions, which are caused by the detonation of a concentrated amount of sulfur), higher with Reinforced Dive Suit, Wall level with the Seamoth (Can survive depths of 200 meters [without upgrades] to 900 meters [fully upgraded] before being crushed), Large Building level with the P.R.A.W.N. Suit (Can take several hits from a Reaper Leviathan and remain fully functional), At least Large Building level with the Cyclops (Can survive an extensive attacks from Reaper and Sea Dragon Leviathans and remain fully functional), higher with the Cyclops Shield Generator (Makes the Cyclops completely immune to damage from Leviathan Class predators, protected the Neptune Escape Rocket from debris that it collided with while it escaped Planet 4546B) Stamina: High (Capable of swimming long distances and holding his breath for extended periods of time without tiring) Range: Standard melee range, Extended melee range with Survival Knife, Dozens of meters with Seamoth, P.R.A.W.N. Suit, and various other tools and equipment Standard Equipment: Assorted personal and deployable equipment, tools, and vehicles Intelligence: High (Ryley is highly resourceful, able to survive alone on a hostile alien planet solely by utilizing the raw materials around him, building advanced technology, vehicles, and even a fully functioning space ship. He is a skilled pilot, able to pilot advanced vehicles, such as the P.R.A.W.N. Suit, which normally takes several weeks of training to be qualified to use, and the Cyclops, which requires a minimum of three people in order to run effectively, on his own without any prior training. He also has some military experience due to being part of the TSF.) Weaknesses: His tools and vehicles have a limited (Though often not short) battery life and must have their power source replaced in order to continue functioning (This weakness can be nullified via Swim Charge Fins) Notable Attacks/Techniques:
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John - 1 (KarmodF)
Ryley - 7 (DarkDragonMedeus, VersusJunkie54, Theglassman12, Arrogant Schmuck, Gargoyle One, Edwardtruong2006, MrKingOfNegativity)
Inconclusive - 0