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Master Chief vs Ryley Robinson ONE VOTE NEEDED

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WeeklyBattles

VS Battles
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Master Chief
H5G Render John117-FullBody4
Power and Stats

Tier: 9-B without weapons or MJOLNIR, 9-A with MJOLNIR physical blows; 9-C to 9-B with most weapons; 9-A to High 8-C with various heavy weapons

Name: John (But his surname is unknown, except to Dr. Catherine Halsey and a handful of other people related to the Spartan II Program), "John-117" (A combination of his name and his Spartan Tag), Master Chief (Short version from his title given by the UNSC), Chief/The Chief (Nickname used by various characters), SPARTAN-117 (UNSC Military Designation), Sierra 117 (Phonetic call sign of Military Designation), Refered as "Reclaimer" by Forerunners & Forerunner AI, Nicknamed "Demon" by the Covenant Empire and other Covenant Remnants.

Origin: Halo

Gender: Male

Age: 47 Years old in Halo 5 (His physical age was slowed due to Cryo-Sleep various times)

Classification: Human, Super-Soldier, SPARTAN-II Programme Candidate, Master Chief Petty Officer of the UNSC Navy.

Powers and Abilities: Superhuman Physical Characteristics, Cybernetic physical and mental augmentations, Adaptability with MJOLNIR Spartan Armor, Enhanced Senses (Such as Enhanced Awareness, Hearing, X-Ray/Thermographic Vision with Promethean Vision, Night and Telescopic vision with MJOLNIR Helmet), Regenerationn (Mid-Low with Spartan Augmentations, Unknown with MJOLNIR Spartan Armor), Weapon Mastery (Military technology mastery with UNSC and Standard Covenant Weapons, High-Tech weapons mastery with Forerunner Technology and Heavy Covenant Weapons), Forcefield Creation with Bubble Shield and Hardlight Shield, Genius Intelligence and Hacking with Cortana (His AI companion, Cortana, is capable of processing Billions of calculations in seconds, she helped Captain Keyes to destroy various Covenant Carriers with amazing accuracy while escaping from Reach in high speeds, give John intel about the mission, location, enemies, environment, etc, boost John's capabilities to an unknown degree and many others abilities, Cortana is also capable of hacking UNSC and Covenant Technology with ease in brief seconds and even Forerunner Technology to a degree), Martial Arts Expert, Healing with Regenerator and Regenerationn Field, Invisibility with Cloaking (Invisibility) and Active Camouflage, Flight with the use of technical devices such as Jet Pack, Statistics Amplification with various Boost and Equipment (Overshield and Invincibility gives a 200% to 300% boost on Spartan Shields leaving them Invulnerable to previous damage, Damage Boost gives the user's weapons twice the damage but only for 45 seconds, Speed Boost gives the user's a 200% movement boost but for only 45 seconds.), Homing Attack with Hydra Launcher and other weapons (The Hydra Launcher is capable of locking on Spartan and Vehicles, and the SPNKr Rocket Launcher are only capable of locking on both ground and air Vehicles, the M57 Rocket Launcher variation known as the Ad Victoriam shoots 3 Manually-Guided Missiles in a V form.), Limited Illusion Creation with Hologram (Capable of creating a Hologram of himself, but it only walks forwards and cannot be controlled), Resistance to Heat.

Attack Potency: Wall level without MJOLNIR or weapons (Accidently killed two ODST soldiers), Small Building level with MJOLNIR physical blows; (Can KO other Spartans and other comparable troops with three punches). Street level to Wall level with most weapons; Small Building level to Large Building level with various heavy weapons and demolition explosives, (Incineration Cannon is this strong)

Speed: SuperHuman travel speed (Ran half a kilometer in 17 seconds (Nearly 106 kilometers per hour but tore his Achilles tendon doing it; he is probably faster now since SPARTAN augmentations supposedly improve with maturity), Supersonic combat speed and reactions (Can react to bullets and plasma projectiles, and has barely dodged handgun fire at point-blank range, viewed combat with the ODST's in slow motion, has reacted to Promethean Lancer Knights), Speed of Light attack speed with Spartan laser, (although, it requires 5 seconds to charge).

Lifting Strength: Class 1 without MJOLNIR armor (Can deadlift at least 3 times his own body weight, deadlifted 500 kilograms as a test); Class 10 with MJOLNIR armor (Can deadlift at least 5 tonnes, dragged a large antimatter warhead around with little effort, casually flips overturned 3.25 ton Warthog jeeps singlehandedly, moved a large stone monolith while also fighting back the pain of losing half of his left arm, is somewhat stronger than the average Elite and somewhat weaker than the average Brute).

Striking Strength: Wall Class without MJOLNIR armor (A 14-year old John accidently pummeled several ODSTs to death without even realizing it and launched one of them 30 feet with a few punches, Small Building Class with MJOLNIR armor (Can barely deflect large anti-tank missiles and damage tank shells with his hands; smashed through rock this big with a Spartan charge, out wrestled a Brute, his physical superior).

Durability: Wall level without MJOLNIR armor. (John, at the age of 14, had the confidence to survive a 30-meter fall with little to no injury); Small Building level with MJOLNIR armor plating (Can withstand all sorts of human and covenant rifles; Mark V MJOLNIR tanked a splash effect of Onyx Sentinel Beam, can take hits from other Spartans, survived a 2 kilometer fall, including the heat and impact, while riding on a ship's hull and locking down his armor's servers); at least Small Building level+ with MJOLNIR energy shields (Took a direct hit from 343 Guilty Spark's Sentinel Beam; which vaporized a Kig-Yar), possibly up to Building level (Can barely survive one hit from Fuel Rod Cannon, 1.5 Gigajoules); Building level with Overshield, Drop Shield and Deployable Cover (Roughly two to three times stronger than MJOLNIR shields); At least Large Building level with Armor Lockup and Invincibility (Renders him virtuously impervious to all previously mentioned attacks)

Stamina: SuperHuman (Can last much longer on the battlefield much longer than any of the UNSC marines and ODST soldiers, has the pain tolerance to continue fighting even when losing an arm. Stamina is further enhance by MJOLNIR Regenerationn; in MJOLNIR he has proven himself capable of fighting with torn tendons in his limbs and even internal bleeding).

Range: Extended melee range; hundreds of meters with most ranged weapons, at least two kilometers with sniper rifles

Standard Equipment: MJOLNIR Powered Assault Armor, MA5 assault rifle, M6 series pistol, M9 fragmentation grenades; can be assumed capable of operating virtually any weapon with deadly skill. Cortana (Artificial Intelligence), although it varies to where he is deployed and the time period.



Intelligence: As Doctor Catherine Halsey's favorite Spartan, John showed exceptional promise as a soldier even at an early age. A natural leader, he rallied his fellow cadets to heavily injure and incapacitate a group of armed and trained UNSC Marines and steal their Pelican dropship at the age of eight. Since then, John has been trained in all forms of military warfare, being an expert in hand-to-hand combat, firearms usage, stealth tactics, and the operation of any number of military vehicles, being able to kill two elite ODSTs and maim three more when he was just fourteen years old. By the time of the Covenant-Human War, John was a decorated soldier who could turn the tides of battle almost single-handedly, leading UNSC forces to rout entire battalions of Covenant forces, being a key figure who was feared as "The Demon" by his opponents. In addition, he gained extensive experience in the usage of Covenant and Promethean weaponry and machinery, oftentimes outdoing the original owners' in their ability to use said weaponry, managing to defeat the Didact's forces despite the fact that the Prometheans had spent thousands of years subjugating other civilizations.

Weaknesses: Chief's energy shields must recharge after taking an extended beating, leaving him open to damage for a few seconds. If he gets hit with enough force his armor might lock. Shields cannot regenerate while in the middle of rapid fire attacks. MJOLNIR regenerating shields grant little protection against blunt force trauma to the chestal area and is dependant on MJOLNIR plating durability rating against physical blows; melee attacks on that level might cause John to get crushed by his own armor. MJOLNIR shields and armor are very susceptible to electricity and plasma weaponry. Bubble Shields only protect from outside projectiles and explosions; all infantry troops and vehicles can easily run right through them.
Ryley Robinson
Ryleyrender
== Powers and Stats ==

Tier: 9-B Physically, 9-B to High 8-C with Seamoth, High 8-C with P.R.A.W.N Suit and Repulsion Cannon

Name: Ryley Robinson, The Player

Origin: Subnautica

Gender: Male

Age: Young-Adult

Classification: Human, Non-Essential Systems Maintenance Chief, Sole survivor of the Aurora crash

Powers and Abilities: Superhuman Physical Characteristics, Skilled Marksma, Self-Healing (Via First Aid Kit), Time Manipulation (Via Stasis Rifle), Gravity Manipulation (Via Propulsion Cannon, Vortex Torpedoes, and Grav Trap), Matter Manipulation (Via Scanner, Habitat Builder, and Repair Tool), Information Analysis (Via Scanner), Electricity Manipulation (Via Seamoth), Poison Manipulation/Acid Manipulation (Via Gas Torpedoes), Forcefield Creation (Via Cyclops Shield Generator), Flight and Spaceflight (Via Neptune Escape Rocket), Resistance to Radiation with the Radiation Suit (Capable of protecting Ryley while he is standing next to the source of enough radiation to cause a mass extinction event), Extreme heat and blunt force with the Reinforced Dive Suit (Reduces physical impact velocity by approximately 50% and allows for heat tolerance up to 70 degrees Celsius)

Attack Potency: Wall level physically (Can break limestone and basalt with his bare hands, Can damage creatures such as the Lava Lizard, which is durable enough to be able to submerge itself in magma without injury), Wall level to Large Building level with Seamoth (Can damage Ryley, Its Vortex Torpedoes can trap a Reaper Leviatha and slow a Sea Dragon Leviathan), Large Building level with P.R.A.W.N Suit and Repulsion Cannon (The P.R.A.W.N. Suit can kill Reaper Leviathans with physical attacks, The Repulsion Cannon can bring a charging Reaper Leviathan to a dead standstill and can move Reefbacks)

Speed: Athletic Human with Peak Human Combat Speed and Reactions (Can react to Tiger Plant spines, which move at 10 m/s, Can react to and grab fauna while piloting the Seaglide, which moves at 10 m/s), SuperHuman movement speed with the Seamoth (Can attain a maximum of 13 m/s), High Hypersonic with the Neptune Escape Rocket (Capable of attaining escape velocity from an earth-like planet) with Massively FTL+ Flight Speed (Capable of flying to another star system in seconds)

Lifting Strength: Athletic Human (Can carry large pieces of scrap metal without struggling), Class 5 with the P.R.A.W.N. Suit (Can lift forklifts and large boulders with the Propulsion Cannon Arm)

Striking Strength: Wall Class, Large Building Class with the P.R.A.W.N. Suit

Durability: Wall level (Can fall off of mountains with little damage, can survive bites from Stalkers, which casually tear apart metal as food, Can survive Crashfish explosions, which are caused by the detonation of a concentrated amount of sulfur), higher with Reinforced Dive Suit, Wall level with the Seamoth (Can survive depths of 200 meters [without upgrades] to 900 meters [fully upgraded] before being crushed), Large Building level with the P.R.A.W.N. Suit (Can take several hits from a Reaper Leviathan and remain fully functional), At least Large Building level with the Cyclops (Can survive an extensive attacks from Reaper and Sea Dragon Leviathans and remain fully functional), higher with the Cyclops Shield Generator (Makes the Cyclops completely immune to damage from Leviathan Class predators, protected the Neptune Escape Rocket from debris that it collided with while it escaped Planet 4546B)

Stamina: High (Capable of swimming long distances and holding his breath for extended periods of time without tiring)

Range: Standard melee range, Extended melee range with Survival Knife, Dozens of meters with Seamoth, P.R.A.W.N. Suit, and various other tools and equipment

Standard Equipment: Assorted personal and deployable equipment, tools, and vehicles

Intelligence: High (Ryley is highly resourceful, able to survive alone on a hostile alien planet solely by utilizing the raw materials around him, building advanced technology, vehicles, and even a fully functioning space ship. He is a skilled pilot, able to pilot advanced vehicles, such as the P.R.A.W.N. Suit, which normally takes several weeks of training to be qualified to use, and the Cyclops, which requires a minimum of three people in order to run effectively, on his own without any prior training. He also has some military experience due to being part of the TSF.)

Weaknesses: His tools and vehicles have a limited (Though often not short) battery life and must have their power source replaced in order to continue functioning (This weakness can be nullified via Swim Charge Fins)

Notable Attacks/Techniques:

  • Equipment:
    • Compass: A HUD NWSE indicator compass.
    • Fire Extinguisher: A piece of Equipment that is used to combat fires using CO2 cartridges.
    • First Aid Kit: Treated bandages. Apply to staunch blood-flow and sanitize wounds. Restroes 50 health.
    • Floating Air Pump: Floating device that pumps air into pipes. Acts as a starting point for a pipe chain.
      • Pipe: A chain of pipes can be used to pump air to far away places.
    • Rebreather: A device that conserves oxygen when diving deeper and absorbs and recycles CO2 into breathable air.
    • Reinforced Dive Suit: A heavy synthetic fiber dive suit providing 50% physical protection and enhanced survival in extreme temperatures.
    • Radiation Suit: Lead-lined suit providing insulation from radiation up to 400 Sv/hr.
    • Stillsuit: A special dive suit that reclaims moisture from the body and provides clean, drinkable water.
    • Fins: Translates vertical limb movements underwater into forward thrust.
      • Ultra Glide Fins: Upgraded Fins that increase swim speed.
      • Swim Charge Fins: Wirelessly charges Ryley's held tool while he swims.
    • O2 Tank: A tank of compressed O2.
      • High Capacity Tank: An upgraded O2 tank that allows for a greater amount of oxygen to be stored.
        • Lightweight High Capacity Tank: An upgraded High Capacity Tank that allows for greater mobility while retaining the same amount of oxygen.
      • Ultra High Capacity Tank: An upgraded High Capacity Tank that allows for a much greater amount of oxygen to be stored.
  • Tools:
    • Air Bladder: An emergency flotation device that causes a chemical reaction that produces lighter-than air gas for fast personal buoyancy.
    • Flare: A disposable light source that can be used for distracting certain predators.
    • Flashlight: A battery-powered, all-environment light source.
    • Habitat Builder: Fabricates and disassembles habitat compartments and appliances from and into raw materials.
    • Survival Knife: A standard, multi-functional survival tool.
      • Thermoblade: A heated blade that cooks and sterilizes small organisms for immediate consumption.
    • Laser Cutter: An ultra high frequency laser cutter tuned specifically to cut through titanium and plasteel based materials at a thickness of up to 10cm. This makes it an essential tool for construction, salvage and rescue operations, but ineffective on natural obstacles.
    • Light Stick: A mobile, battery-powered LED light, which provides low-level lighting in a 360 degree area, and can be attached to most surfaces.
    • Pathfinder Tool: A device that deploys holographic pathfinder discs. Used to map a way back out of caves or hard to navigate spaces.
    • Propulsion Cannon: Warps gravity to pull and push objects at ranges of up to 20m. Can be manually loaded to launch objects as projectiles.
      • Repulsion Cannon: A modification of the base propulsion cannon which enhances its propulsion effect at the cost of the ability to draw objects closer.
    • Repair Tool: A multi-purpose repair tool that combines scanner and fabricator technologies to determine the proper specifications for the targeted object, and then rearranges the available physical material to match the original specs, fusing them together on an atomic level.
    • Scanner: A handheld spectroscope scanner used to acquire technology blueprints and data on living organisms. The scanner emits electromagnetic radiation in the specified direction, which is reflected by the environment and then analyzed to determine the physical make-up of the targeted object. It has four primary functions.
      • Technological Analysis: Record the physical parameters of scanned technologies to add their blueprints to the PDA databank. These blueprints may then be constructed at the appropriate fabricator. The scanner is also equipped to break down damaged and otherwise useless devices into their base metals for salvage purposes.
      • Organism Analysis: The scanner will attempt to match scanned organisms against the onboard database. If no match is found then the species will be assigned an easy-to-remember name, and a new databank entry will be created. Your PDA's AI will also attempt to synthesize theories on behavioral tendencies and evolutionary origins where possible, as well as deliver assessments on how best to approach them.
      • Medical Analysis: Scanning any living organism will also display basic information on their state of health on the scanner's HUD. This information will be limited without access to a network database.
      • Self-Scan: The user may instigate a self-scan to determine their own physical well-being. The scanner will search for foreign bacteria and other signs of ill-health and compare with available data to provide a diagnosis.
    • Stasis Rifle: A weapon that uses patented technology to slow time in a specified area to as near to a full stop as the laws of physics will permit. It is an advanced, handheld tool designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.
  • Deployables
    • Beacon: A navigation aid that maintains and broadcasts its position.
    • Creature Decoy: A device that vibrates, cycles air and water, and sends out randomized, high-frequency sound waves to emulate a living organism, attracting creatures to its location. Can be deployed by hand or by a submarine.
    • Grav Trap: Uses artificial gravity to attract light objects and small creatures.
  • Vehicles:
    • Seaglide: A personal transportation device designed for use in oceanic environments. Capable of speeds of up to 10 m/s and displays basic topographical data for aid in charting cave systems.
    • Seamoth: A one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments.
      • Seamoth Depth Module: The Seamoth has a crush depth of 200 meters. It is possible to increase the Seamoth's crush depth with the Pressure Compensator upgrade, up to a maximum of 900 meters.
      • Storage Module: Provides a 4x4 storage compartment, which can be installed on each of the 4 slots on the Seamoth. Each individual compartment can be accessed from the exterior of the Seamoth.
      • Hull Reinforcement: Permanently hardened chassis before collision, eliminating damage under normal conditions.
      • Engine Efficiency Module: Recycles heat by-product to minimize power inefficiencies.
      • Seamoth Solar Charger: An upgrade module that enables the player to recharge their Seamoth's battery while in the sun.
      • Seamoth Perimeter Defense System: Generates a localized electric field designed to ward off aggressive fauna.
      • Seamoth Sonar: A dedicated system for detecting and displaying topographical data on the HUD.
      • Torpedo System: A standard underwater payload delivery system adapted to fire torpedoes.
        • Gas Torpedo: Release an acidic cloud of toxic gas upon detonation.
        • Vortex Torpedo: Generates a localized gravity distortion upon detonation.
    • Prawn Suit: The P.R.A.W.N. Suit (Pressure Re-Active Waterproof Nanosuit) (Mk.III) is a powered suit of armor, designed for use in both the deep-sea and space. It is capable of affording protection to a pilot whilst maintaining maximum dexterity with hydraulic limbs and a reinforced canopy. It is however not directly worn, rather it is a large frame that can be piloted in a seated position.
      • Prawn Suit Depth Module: The P.R.A.W.N. Suit has a limit as to the depth it can travel, a maximum of 900 meters, though the P.R.A.W.N. Suit can be upgraded the same way that the Seamoth can and can be upgraded to reach a maximum depth of 1700 meters.
      • Storage Module: The P.R.A.W.N. suit has a 6x2 storage compartment on the top of it, located at the back, which can be doubled to 6x4 with the Storage Module. Materials can be picked up from the seabed and be grabbed by the P.R.A.W.N. suit, which will transfer it into the storage.
      • Hull Reinforcement: Permanently hardened chassis before collision, eliminating damage under normal conditions.
      • Engine Efficiency Module: The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies.
      • Prawn Suit Thermal Reactor: An upgrade for the P.R.A.W.N. suit that generates power in areas that are 35 degrees Celsius or higher.
      • Prawn Suit Jump Jet Upgrade: An upgrade module for the P.R.A.W.N. suit. when equipped it greatly increases the power of the thrusters, giving faster acceleration and a much higher boost.
      • Prawn Suit Claw Arm: Equipped as the standard arm on the P.R.A.W.N. suit, this arm is quite versatile. It can both pick up things and administer a quick strike, useful for smashing rocks for resources or fending off predators.
        • Prawn Suit Drill Arm: Allows for drilling of large resource deposits. Once drilled, these deposits break down into pieces that can be picked up. It is also an effective weapon against larger creatures.
        • Prawn Suit Grappling Arm: Can fire a grapple onto solid objects such as rocks or the Cyclops, which pulls the player towards it. It can also attach to small to large creatures, items, and so on.
        • Prawn Suit Propulsion Cannon: Functions the same as the Propulsion Cannon tool, except as an arm, it can lift heavier items.
        • Prawn Suit Torpedo Arm: Storing up to four torpedoes at a time, this upgrade works just like the Seamoth Torpedo launcher. It uses the same torpedoes as the Seamoth, as well.
          • Gas Torpedo: Release an acidic cloud of toxic gas upon detonation.
          • Vortex Torpedo: Generates a localised gravity distortion upon detonation.
    • Cyclops: A vast, industrial-use submarine that features manual piloting controls and forward observation deck for precision maneuvering, dry dock for transportation and maintenance of scouting vehicles, extensive storage solutions in the stern section, internal and external video feeds, onboard AI for collision and damage detection, and multiple customization options. Capable of reaching speeds up to 10.39m/s.
      • Cyclops Depth Module: Rearranges the submarine hull's atomic structure to increase safe diving depth to 1300 meters.
      • Cyclops Engine Efficiency Module: Recycles heat by-product to increase engine efficiency.
      • Cyclops Shield Generator: Creates a temporary barrier around the sub, rendering it invulnerable for a brief time.
      • Cyclops Sonar Upgrade: Scans the terrain outside the Cyclops.
      • Cyclops Docking Bay Repair Module: Repairs vehicles docked in the Cyclops
      • Cyclops Decoy Tube Upgrade: Increases the capacity of the Cyclops Decoy Tube from the default one slot, to five slots, allowing the submarine to carry five Creature Decoys at a time.
      • Cyclops Thermal Reactor Module: Transfers environmental heat energy into electrical power.
    • Neptune Escape Rocket: An adaptable rocket designed as a last measure for leaving a planet and returning to the nearest phasegate. It takes into account local gravity, astronomical data and available resources, and is piloted by AI. It may be adapted to employ whatever power source is available - but it will require a lot of it.
Chief crash lands on Planet 4546B and has a chance encounter with a sole survivor of a previous ship crash. Unfortunately, said encounter takes place on an island with the gun that shot down his ship, so Chief believes that Ryley is the one who shot him down. In character, no prior knowledge or prep time, SPEED EQUALIZED. Chief has access to weapons up to Low 7-C. Ryley has all of his equipment except the Ion Cube Matrix. Who wins?

John - 1 (KarmodF)

Ryley - 7 (DarkDragonMedeus, VersusJunkie54, Theglassman12, Arrogant Schmuck, Gargoyle One, Edwardtruong2006, MrKingOfNegativity)

Inconclusive - 0
 
I thought bumps were fine every 6-8 hours.

also weekly can I borrow your style of putting the profiles in the threads plz
 
If i make a thread in the early morning i bump once in the afternoon and once in the evening in case people didnt get a chance to see it, then i wait a couple days
 
Ryley takes this pretty easily via hax.

Not elaborate enough? Well first, the Stasis Rifle slowing down time is quite a big trump card that would enable him to blitz John even with speed equalization. There's also the various gravity weapons that make the Gravity Hammer look tame. If the PRAWN armor is used, then he's also got a massive physical strength and durability advantage. They both seem pretty similar on intellect. Voting for Ryley obviously.
 
There is anything that Ryley does in canon, as far as I know Subnautica has like, 2 cutscenes, wich neither show any form of combat, since Ryley has a big arsenal we dont know what he can do in the start of a battle, while Chief would just bust a Incineration Canon.
 
Ryley's mindset is incapacitate and analyze threats and respond accordingly based on what information he can gather from his scanner, he's a survivor mindset first and foremost

Also i didnt even mean to do this but i just realized Ryley's laser cutter would actually work on Mjolnir armor as its made of titanium...
 
I would play a little bit of Devil's Advocate and go with Chief, he has massive advantage in arsenal, experience and CQC combat, not to mention that he eats enemies that can One-Shot him/Have faaar better hax and experience for breakfast, Time Manip. is the best Ryley can go since Laser Weapons are something very seen in the Halo Universe (I also think that his armor would repel the damage thanks to his inner composition but I dont know for certain) not to mention weapons that OHK Ryley like the Halo 2 Beam Rifle Delta, Railgun, SPNKr Ex and like 80% of the Promethean Weapons, he also has the Incineration Canon wich easily One Shots with massive AoE so yeah, going with Chief.
 
Ryley has Large Building level durability thanks to PRAWN, so most of those weapons would either only do chip damage or no damage at all. Even the Spartan Laser is just Building level+ as opposed to Large Building level. Although, Incinerator Cannon is 5.5 tons of TNT, so it's decently high on the High 8-C range. But it's got poor accuracy.

Pretty positive Ryley can just combine time slow and then one shot him with just a punch. Or use other weapons, but it's pretty clear cut either way.
 
Not a stomp. But Chief gets demolished pretty handily. Ryley fra

Ur-Didact is having his dura downgraded to High 8-C+. I think he'd make a better opponent for Ryley. In terms of hax, and AP.
 
Forerunner weapons don't really negate durability, bonus damage via heat would be a better word for it. And I'm not too familiar with Ryley's game, but hasn't he resistance strong heat weapons too? Also, Ryley does have his Cyclops generator shield that could help against the Incinerator cannon as well. Every other weapon is pretty much useless except maybe certain grenades.

Ryley - 2 and Master Chief - 1; unless his vote got debunked?
 
All of his vehicles can survive being right next to active lava, and his suit can protect him from up to 70 degree celcius
 
No, Ionization negates conventional durability in the form of matter destruction, its even in the name.

Like Fanof said: "Ionization is higher tham Vaporization but lower than Atomization".
 
I'm well aware of that part; I was the one who calc'd the Incinerator cannon, Scattershot, and Binary Rifle. And even updated it using Ionization of Titanium value. Also, that doesn't mean they ionize everything in one hit; a character with durability higher than them would still require multiple hits, and/or has heat resistance or resistance to matter manipulation, it would also be the same thing. Ryley is still more likely to hit first via time manipulation also.
 
You forgot that the main part of Matter Destruction as Dura. Negation is that It can OHK enemies faaar above their base AP, thats why Bayo's Bazillions are so powerfull.
 
Some characters have resistance to matter destruction, and Bayonetta's is completely different. Her Basillians magically phase through all that stuff and destroy every single atom inside the body. Forerunner weapons are different, strong shields can deflect them quite easily and even characters wayyyyyy weaker than let's say Zero Suit Samus have survived them. But that's off topic.
 
Forerunner Weapons are most effective against fleshy enemies. After all, they were designed specifically to fight the Flood. Shields. And armor with heat resistance can resist, or even outright deflect shots from them.
 
VersusJunkie54 said:
And armor with heat resistance can resist, or even outright deflect shots from them.
Proof?, not to mention that they are made to be a standart weaponry against literally any enemie that they encounter wich also include Armored, similar to Spartans and other Prometheans.
 
The armor of Promethean Knights, and in some cases Soldiers have managed to bounce Scattershot bolts off. I've seen in plenty of times in gameplay.
 
Armor locks, Bubble Shields, and Hard Light shields easily protect against Forerunner weapons.
 
DarkDragonMedeus said:
Armor locks, Bubble Shields, and Hard Light shields easily protect against Forerunner weapons.
All of them are made as Shield far above 8-C and High 8-C, the Hardlight shield is made as a literal counter to them, false the Armor Lock has never been shown to tank Forerunner Weaponry

VersusJunkie54 said:
The armor of Promethean Knights, and in some cases Soldiers have managed to bounce Scattershot bolts off. I've seen in plenty of times in gameplay.
No, they get massive damage and remove their Armor protection, they bounce off only from Wardens who are massively above High 8-C.
 
It's a one hit KO for both sides then, just another who hits first; which Ryley still seems more likely via time manipulation.
 
Since the calc was excepted, we may want to switch out to Low 7-C weapons. Doesn't change the vote count however.
 
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