- 32,835
- 38,108
Honestly I don't even know what the hell that thing is or which part even is the crater.Does this feat work? Not evaluated though and might wanna redo the pixel scaling.
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Honestly I don't even know what the hell that thing is or which part even is the crater.Does this feat work? Not evaluated though and might wanna redo the pixel scaling.
This calculation is giving me anxiety. The thickness ends are blowing me when simply using the thickness of one of the bricks should do fine. This is also very clearly fragmentation. No idea why pulverization was used here. I'm going to recalculate this ad post it here.
I've redone it.This calculation is giving me anxiety. The thickness ends are blowing me, when simply using the thickness of one of the bricks should so fine. This is also very clearly fragmentation. No idea why pulverization was used here. I'm going to recalculate this ad post it here.
The spider web thing is the part of the wall that's caved in.Honestly I don't even know what the hell that thing is or which part even is the crater.
"Pulverization" is used for craters as well because pulverization is also compressive strength and the wall was compressed in. For example this calcThis calculation is giving me anxiety. The thickness ends are blowing me when simply using the thickness of one of the bricks should do fine. This is also very clearly fragmentation. No idea why pulverization was used here. I'm going to recalculate this ad post it here.
Interesting, noted. I’ll add that to the calc then."Pulverization" is used for craters as well because pulverization is also compressive strength and the wall was compressed in. For example this calc
Yeah maybe, can't see the pixelscaling but it wont scale to Daredevil level characters.Is the Winter Soldier’s 9-A durability calc still good?
Usually that'd work if the compression doesn't leave much behind. I can't say it's compressive strength here tho, large fragments are strewn about. Most of the craters I've seen that qualify for pulv via being compressed craters would need to have little to no fragments left."Pulverization" is used for craters as well because pulverization is also compressive strength and the wall was compressed in. For example this calc
Prolly redundant.Would somebody be willing to calculate the Moon Knight feat, or is it redundant?
Let's not think about it as "pulverization" and use the standards relating to that because the values we use for pulverization is basically compressive strength, let's think about it as purely compressive strength the physics term itself. Compressive strength is used because the wall caved in which is not accounted for by it breaking into fragments, that would be if the entire crater was shattered into fragments.Usually that'd work if the compression doesn't leave much behind. I can't say it's compressive strength here tho, large fragments are strewn about. Most of the craters I've seen that qualify for pulv via being compressed craters would need to have little to no fragments left.
Also chest depth should be fine to use, since the crater is clearly deep enough to accomodate for DP's body. 10 inches, though DP is a meatier guy and he'd definitely have deeper chest depth.
Hmmmm, well, I have seen craters be shattered into fragments similarly like this before so not really sure. Violent frag also uses low-end compressive strength (Mostly where it is found), so who knows?Let's not think about it as "pulverization" and use the standards relating to that because the values we use for pulverization is basically compressive strength, let's think about it as purely compressive strength the physics term itself. Compressive strength is used because the wall caved in which is not accounted for by it breaking into fragments, that would be if the entire crater was shattered into fragments.
You'd probably just add the vehicle's KE onto it I think?Would it change if the car was also moving and he stopped it?
I am not sure. Sorry. What do the rest of you think?So are some characters going to be listed as 9-B and some 9-A, or they're going to have both ratings?
Right now the target is 9-B. 9-A needs more feats. AKA we need to keep digging through the comics more.So are some characters going to be listed as 9-B and some 9-A, or they're going to have both ratings?
Done https://vsbattles.fandom.com/wiki/User_blog:M3X/Moon_Knight_Deforms_a_CarLooks like a Ford M151
Yeah, I agree with this. Current Crossbones is everything but Cap levelKeyword: he used to be comparable to Cap, now he is just a low tier jobber who loses to everyone.
I'm not sure. But I'm fine with this.Could we write off his change in performance off as a key or just as inconsistency?
Meh, I mean even nowadays I don’t think Crossbones gets that overpowered by random 9-A characters, outskilled moreso.Could we write off his change in performance off as a key or just as inconsistency?
This seems fine to me.I suggest we downscale characters from this calc below to Wall level+. Characters who can harm Daredevil scales to Wall level+ and the all others 9-B calcs comes as supporting. I'm sure we have tons of them.
Daredevil survives an explosion 3.0
vsbattles.fandom.com
Getting outskilled doesn't decrease your durability and Crossbones gets hurt by plenty of people who aren't considered Cap level. So you actually change the way the scaling is presented or you end up downgrading Cross as well, I don't mind either option really.Meh, I mean even nowadays I don’t think Crossbones gets that overpowered by random 9-A characters, outskilled moreso.