- 8,927
- 3,439
... So, why is it like this?
Currently, we have two weapons - an early game wooden axe, and a late game diamond sword - at High 8-C, and 8-B, possibly Low 7-C respectively. Simply put, this doesn't actually make sense given that the two weapons quite literally have the same output.
So, I'll make this simple.
Silverfish have a 9-A calculation for violently fragmenting stone. Equally, they are also the weakest mob in the game capable of dealing damage, with a measly 1/2 a heart of damage. I equally used my lovely test subject, Saikou, for this, putting him in the middle of a swarm of Silverfish with full iron armor. Even after nearly a minute of them chasing him around, he took a measly 2 hearts of damage. So, I'll be using Silverfish as the very baseline for tiering - enemies that deal 1/2 a heart of damage should be 9-A. This includes The Player with no weapons, and, well, Silverfish.
Snow Golems can't do any damage at all with their attacks, but can knock back enemies they hit, though seeing as they can knock back or stagger enemies far larger than humans, they should be 9-B, possibly 9-A. They can mildly annoy players and mobs, but cannot do actual damage to them, so this tiering would make sense.
So, that's the baseline. What's above that, then?
Well, that's where things get tricky. The calculation and decision between The Ender Dragon being 8-B or Low 7-C has not been decided. However, Steve can seriously hurt and content with The Ender Dragon with weapons such as a wooden axe - which, as shown, is both an early game weapon and identical to a diamond sword in damage. Lots of enemies can deal similar amounts of damage, enough to hurt Steve, and enough to somewhat hurt The Ender Dragon. Heck, some mobs such as The Vindicator actually deal more damage than The Ender Dragon. The Ender Dragon deals 7 and 1/2 hearts in damage in melee, while The Vindicator deals a whopping 9 and 3/4ths. There's no reason that The Vindicator should be below The Ender Dragon when it in fact deals more damage. Some mobs may deal less damage than The Ender Dragon, but they can still damage Steve well enough, who can tank hits from The Ender Dragon before going down with even basic armor - or, heck, little to no armor at all. This is enough to say that they downscale.
So, AP-wise, every enemy that deals above 1/2 a heart in damage should scale to 8-B, possibly Low 7-C AP (or whatever we change it to) seeing as they can hurt Steve who can hurt The Ender Dragon.
Equally, just about every enemy in the game can tank a wooden axe swing decently well, with some exceptions. Let's go back to Silverfish. Silverfish have 4 hearts of health, while a wooden axe and diamond sword both deal 3 and 1/2, capable of doing more with a critical hit. So, seeing as Silverfish can nearly be one-shot, or are one-shot with a critical hit, we can safely say Silverfish do not scale to a wooden axe, and instead would have 9-A Durability. However, all mobs with above 4 hearts in health can take a hit from a diamond sword and still survive with a fair bit of health remaining, in which case, they should scale to have 8-B, possibly Low 7-C Durability for surviving hits from Steve.
So, essentially;
If a mob does 1/2 a heart in damage: 9-A AP.
If a mob does above 1/2 a heart in damage: 8-B, possibly Low 7-C AP.
If a mob has 4 hearts or less in HP: 9-A Durability.
If a mob has more than 4 hearts in HP: 8-B, possibly Low 7-C Durability.
Two special cases are Snow Golems, and The Ender Dragon's body. Snow Golems can knock back enemies far larger than humans, but deal no damage, so I'd give them 9-B, possibly 9-A as they can at least mildly annoy and knock back actual 9-A entities. The Ender Dragon's body is currently given a x4 multiplier via taking 1/4th the damage as the head; however, the body can still take fair damage from better weapons, so I would like to mostly dismiss this notion as game mechanics and simply note that The Ender Dragon's head takes more damage than the rest of the body in the Weaknesses section. It makes sense, as the head is often a weak point in any creature's anatomy.
And Steve? We're removing his gameplay progression keys entirely. He is 9-A physically, 8-B, possibly Low 7-C with equipment. His durability, being above 4 hearts, is 8-B, possibly Low 7-C, higher with equipment. All his abilities and capabilities are also via equipment, and will be included in his singular key. Seriously, Frost Walker isn't a "late game gear item", not sure who thought of that.
That's all from me. Feel free to debate the legitimacy of 8-B and Low 7-C below, and if we swap to either tiering, we'll just change the above numbers and tiers to match.
Oh, also remove Blindness Resistance from all applicable profiles since it's not possible to throw Blindness potions in-game without Creative Mode.
Agree: InfiniteDay, Saikou, Tllmbrg, 00potato, Crabwhale, The Divine Phoenix, Starter Pack, Phoenks, YmTheSuper, ReallyBroken, SOULOFCINDER, Schnee, Edward, Wokistan, Rikimarox, Daddybrawl (unclear), Abstractions (unclear), Matthew (unclear), The_Smashor (unclear)
Disagree: Agnaa, Gyronutz, Deathstroke, Theuser, Lord_JJJ, ican'tthink
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